Charge The Guns

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Viewing 15 posts - 1 through 15 (of 475 total)
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  • #185984
    Charge The Guns
    Participant

    Great looking game, RR, with lovely looking armies  👍.  I really like the way you have done the roads over the fur terrain matt.

    #185980
    Charge The Guns
    Participant

    Lovely additions, Ferg.  The Spanish troops look especially fabulous!

    #185979
    Charge The Guns
    Participant

    Many thanks, IO and RR 👍.

    He was a controversial character, for sure.

    #185904
    Charge The Guns
    Participant

    I would say that the brigade integrity is important when the order is given. In the example you give, I think the other unit should all follow the order they are given, ignoring the unreliable units. The special rule is there to make unreliable units more difficult to command, and this sort of foul up, with some units moving and some not, seems to be what the rules are getting at.

    #185903
    Charge The Guns
    Participant

    That is a tricky one, Peter. I can see arguments for and against.  I can imagine troops in the safety of the redoubt ignoring the rout of nearby friends, but also what happens if those routing friends rout back in to the redoubt for safety and spread panic.   The first option, where the defenders ignore the break, makes the redoubt more valuable so perhaps it’s a matter to be agreed before the game based on how much impact you want it to have?

    #185896
    Charge The Guns
    Participant

    Another vote for Really Useful Boxes (RUB).  4L for regular infantry and 9L for pikemen and lancers.  They do most of their boxes in different colours and so you can colour code your collections.  I line mine with MDF as shown.  Some of the MDF laser cut firms produce inserts especially designed for RUB.

    Inside a RUB

    #185653
    Charge The Guns
    Participant

    Great battle report, JW 👍.  I really like the way Hedgehogs are very tough, but will eventually crumble under fire etc.  Very atmospheric.

    #185542
    Charge The Guns
    Participant

    Great looking game.  👍

    Well done for getting pictures to work on the forum 😉

    In all seriousness, the pictures look very good here.

    #185494
    Charge The Guns
    Participant

    I agree with Nat. Ignore the test, no negative result 👍

    #185095
    Charge The Guns
    Participant

    Hi Archie – great to hear that there are some stats in Clash.  I don’t know much about the Austrian Landwehr, but I’d guess they were worse than the line.  In the Prussian army the Landwehr were fairly efficient by 1815, and I don’t know if the Austrian Landwehr reached this level.  Perhaps IO has some more info?

    #185056
    Charge The Guns
    Participant

    Hi Nigel.  In my group we also use 4 x 28mm on a 40mm by 40mm base. We typically have 6 bases for a regular unit (24 figs), 4 bases for a small (16 figs) and 8 bases for a large unit (32 figs).  You will note that two small units equal one large.  This makes sense to us as a small unit is typically 2 stamina and a large is 4 (for ‘normal’ troops).

    It is a long time since I based 15mm but I would go for something similar.

    #185046
    Charge The Guns
    Participant

    Hi Skh25.  I don’t believe there is anything missing from the Shiedwall special rule.  I suspect the bit you are reading in the description is just hyperbole, and not expected to translate in to some tangible part of the rule.  In Shieldwall your defence/resilience increases, you are less effective offensively, and you are slower.  Seems a fair enough balance to me.

    #185033
    Charge The Guns
    Participant

    Obviously Warlord would like you to buy their figures, but the rules and supplement aren’t written on the basis of any particular figure sets you buy from anywhere.  If you want a regular sized unit to be 18 figs then that will work ok.

    Whether your unit represents a company or a battalion etc. is down to scale.  In some conflicts the battles were bigger than in others.  For example, in big European Napoleonic battles there could be 50,000+ per side.  Your unit of 20 figures may then represent a battalion.  In the FIW, which may have had just a few hundreds a side, then your 20 figure unit could represent a company.  As long as both armies are using the same approach it will work fine 👍

    #185017
    Charge The Guns
    Participant

    Hi Arcole – it’s interesting that such a major force in the wars doesn’t have a supplement yet.  There have been some plastics out for Austrians for a bit now and so with more figures on the table I expect we’ll see some unofficial lists from people soon.  My own view is probably biased by being brought up on Bruce Quarrie’s Napoleon’s Campaigns in Miniature, but it’s a starting point!

    So my thoughts, based on Quarrie are: the Austrian line were slower and a bit worse than French line, but in large units. Austrian Grenadiers were very good – not quite as good as Middle Guard. Jaegers were very good, at least as good as Voltigeurs if not a touch better.  Austrian Cavalry were as good as French, with the Austrian Cuirassiers and Hussars being a touch better than the French. Austrian Artillery not as good as the French.  In general Austrian command was a bit poor and they were slow, so perhaps a few more command ratings of 7.

    #185015
    Charge The Guns
    Participant

    Hi Arcole – Do you mean unit size in terms of ‘small’, ‘ regular’, and ‘large’ or in terms of unit frontages, over perhaps figures?  Like all of the BP games the key things is that units of the same games size (‘small’, ‘ regular’, and ‘large’) have the same frontage in both armies.  How many figures you use in a unit is probably dependent on the figures you have available, and the size of table you have.

Viewing 15 posts - 1 through 15 (of 475 total)