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HellRaiser 7 replied to the topic Spotters in the forum Bolt Action 2 years, 4 months ago
No Nat, I’m not going into the “Historical Trap” of trying to put historical realism in the game. (I’ve been playing historical Wargames for almost 45 years, (I’m 59) I know the difference) I was only try to explain why a spotter could not get his coordinates and send them to the rear if he was pinned down. Back to the Gaming part of the game, whe…[Read more]
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Nat replied to the topic Spotters in the forum Bolt Action 2 years, 4 months ago
Ok a couple of other points (its hard to follow a wall of text)
Theres no rules stopping you from targeting the spotter … except most of the time they are at a -3 mod… which is understandable as its one guy trying very hard not to be seen :p
Nor is there any rules saying you cant charge the spotter (but there is the otherway round).. I’ve…[Read more] -
Nat replied to the topic Spotters in the forum Bolt Action 2 years, 4 months ago
please dont take this the wrong way…. but you are falling in to a common pit-fall… (took me a couple of years, and playing around with house rules /interpretations for VaS to realise it )
Bolt Action is not a historical simulation game but a beer & pretzel game based on the Hollywood vision of ww2. What this means is that some things make…[Read more]
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HellRaiser 7 replied to the topic Spotters in the forum Bolt Action 2 years, 4 months ago
Thank you for you input Nat, I didn’t disagree with anything you said above (except the actual spotting) . I know they don’t have their own order dice. They do share it was the weapon team. The Spotter uses the “order” dice when they go to move and weapon team does nothing that turn. If the spotter needs to move, and it(the spotter not the weap…[Read more]
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Nat replied to the topic Spotters in the forum Bolt Action 2 years, 4 months ago
nope… spotters are their own unit with the following exceptions
they dont generate a order die – they have to BORROW the weapon teams order die to act… this is why they are removed when the weapon team is..
they always count has being down, unless they have the borrowed order die next to them
the weapon team with which they are purchased can…[Read more] -
HellRaiser 7 replied to the topic Spotters in the forum Bolt Action 2 years, 4 months ago
I think you’re misreading it. And you left out a key sentence following the statement the crew sees what’s he sees. The next sentence explains the spotter is enabling the crew to see a target that is invisible to them . If the spotter is pinned down by machinegun fire (for example), how can he relay coordinates and direct fire if he has a pin? So…[Read more]
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Stuart Harrison replied to the topic Spotters in the forum Bolt Action 2 years, 4 months ago
Because the spotter doesn’t act. The interaction for a spotter is “If an indirect fire weapon is fired by veteran or regular crew, and it has a spotter, then the crew is assumed to be able to see whatever the spotter can see.” For spotting purposes, he is literally just another point the crew of the firing weapon can see from. It is not a…[Read more]
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HellRaiser 7 replied to the topic Spotters in the forum Bolt Action 2 years, 4 months ago
If the spotter wants to run or advance move, and he has a pin, you have to give him an order check, why wouldn’t you give an order check if you use the spotter to spot the target?
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Stuart Harrison replied to the topic Spotters in the forum Bolt Action 2 years, 4 months ago
No. The indirect fire unit is firing and using the spotter’s line of sight. The spotter is passive and not receiving an order, so no requirement for the spotter to test. It’s no different to a pinned officer or medic passively providing a benefit to a unit within their area of effect.
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HellRaiser 7 started the topic Spotters in the forum Bolt Action 2 years, 4 months ago
If a spotter has a pin, (say for your medium Howitzer) and your Howitzer does not have LOS on the target, but that spotter does. Isn’t the spotter required to take an order check before (calling in the targets coordinates) for the Howitzer? Of course of the Howitzer can see the target they don’t need to use their spotter.
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Nat replied to the topic Kradschützen M/Cycle Sidecar Squad in the forum Bolt Action 2 years, 4 months ago
As far as I can tell, the cost of a M/C + sidecar is covered in the cost of upgrading to motorbikes
IE you can put 10 guys on 5 motorbikes or 5 with 5 sidecars or 10 motorbikes… its all the same cost.
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Dennis Aussie replied to the topic Kradschützen M/Cycle Sidecar Squad in the forum Bolt Action 2 years, 4 months ago
Thanks, sorry I forgot to say for use in North Afrika
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Stuart Harrison replied to the topic Kradschützen M/Cycle Sidecar Squad in the forum Bolt Action 2 years, 4 months ago
“…but nowhere, in any of the Army Lists, does it show that I can use a Kradschützen Squad.”
Kradschützen squads are in most of the early war theatre selectors under the 0-4 infantry squads. Example,
AoG p 81, Infantry, 0-4 Infantry Squads: Heer Infantry squads, Kradschützen squads or a maximum of 1 Heer Pioneer squad.
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Dennis Aussie started the topic Kradschützen M/Cycle Sidecar Squad in the forum Bolt Action 2 years, 4 months ago
I would like to know how I can incorporate some Kradschützen Squads into an Army List. In the Armies of Germany Army List Book the Kradschützen are listed as an Infantry Unit, but nowhere, in any of the Army Lists, does it show that I can use a Kradschützen Squad. The Lists show which units are available for each theatre, but again, no Krad…[Read more]
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Jorge replied to the topic Consultation and advice: in the forum Black Powder 2 years, 5 months ago
Thank you very much, Nat.
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Nat replied to the topic Consultation and advice: in the forum Black Powder 2 years, 5 months ago
So … when you form square you are limited to 1 dice of shooting per face as a standard rule
first fire – the first time this unit fires it adds one extra die. If it can split fire, either by being in a building or in a square then it adds that 1 dice to 1 of those attacksSo even if the British player doesnt want to use 2 dice from a square…[Read more]
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