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  • Thanks! Paolo

  • Nat replied to the topic Hand-to-hand partial contact in the forum Black Powder 2 years ago

    So a few key points of BP v2 CORE rules (so not the epic versions which may be different)
    1) Only a single unit (with a some exceptions for small unit / artillery) can fight on a facing
    2) Units either fight or dont, the number of die they use is modified by formation, commanders, die split between multiple enemies etc not by ratio in contact. …[Read more]

  • Thank you for doing that background work. Really appreciate it!

  • Hi there! I’m just trying to understand how to act in the following case: two regiments are clashing in hand-to-hand combat, one ‘ A’ with three stands and one ‘B’ with five, but they are colliding only partially, that is only the last two right stands of  ‘A’ are in contact with the last two of ‘B’. How to manage this? Thanks, Paolo

  • Definitely sounds like you’ve transposed the two rules in your heads – unlike the infantry rule, the artillery rule doesn’t have a buy in.  You get it even if you haven’t paid for any artillery.

  • @Charles – “I thought vehicles got a half advance rate reverse move, and recce vehicles got a full advance rate reverse move, and dual direction recce vehicles got a full run rate reverse move?”  You are correct.  Also, most vehicles can’t manoeuvre going in reverse – it’s straight back, recce vehicles can manoeuvre as if going forward.

  • Hi all, me and my friend played “Firefight” the other day and loved it, the concept is amazing although the rules are clear as mud and officers and grenades are OP. For example:

    If you choose to activate an Officer then before you choose an action you have the opportunity to activate all the individuals within 12” with one command (pull the c…[Read more]

  • We always assumed the French got one free artillery piece that has to be the same as the one you pay the points for. Someone just pointed out the rule say, “French Armies get one free Inexperienced or Regular artillery unit. This unit can be any anti-tank gun or field artillery piece in the French Army list (except for Heavy Artillery). This unit…[Read more]

  • To revise my original statement, Iv’e also played a few games of Firefight! with cereal box houses, paper tokens, coins, and a handful of dice. It was quite fun. Although the rules for officers and grenades are a bit broken.

  • Yeah I dunno, I’ve played a few “mock up” games with my friend, and spent months reading the rules, but never played an official game. So  would not be well versed in rules like that.

    Yeah that’s smart. A HMG might be a points sink, but the threatening power alone might work as area denial.

  • I thought vehicles got a half advance rate reverse move, and recce vehicles got a full advance rate reverse move, and dual direction recce vehicles got a full run rate reverse move?

    As for a jeep with an MMG or HMG, that’s a tough call. You can now get it as a recce jeep but only with the MMG, but the HMG is enough to make 7+ vehicles think…[Read more]

  • Now that I think of it, I am definitely going to run the experimental warplane rules by him. It would be an easy way to get my army to 1000 points, and it sounds fun.

  • Yeah I was looking at that, artillery looks like a way better option even though it’s more expensive. I was considering Air observers because the US gets bonuses for them. I might just not run either to save myself the embarrassment of strafing my own troops.

    And my friend is pretty open to trying new things, I might try the experimental warplane rules.

  • Yes, when they work they’re great. However, if someone has even a little bit of flak or pintle mount mg fire, they have a pretty good chance of chasing the plane off. For more predictable damage, I think the artillery FO is better. It almost never hits its own side, and even if it doesn’t score a hit, it still usually leaves enough pins behind to…[Read more]

  • Nat replied to the topic Civil War Sailors in the forum Black Powder 2 years ago

    hmm…. so quick look at what they looked like

    So I’d say at 28mm (even more likely 15mm) you could get away with looking at British / European Naval 1850s models

    However I’m running into a similar roadblock (not helped by works firewalls!) on finding actual manufactures – will keep looking!

  • George started the topic Civil War Sailors in the forum Black Powder 2 years ago

    Hi,

    I’m looking to make American Civil War “landing parties”. I need to make 3 units of union sailors armed with swords and pistols. Can’t find a vendor. Does anyone know where those can be purchased or a suitable substitute that can be purchased?

    Sincerely,

     

    Gsayhi

  • Oh my word, you think they would reduce the points cost or something. But Iv’e heard that they can be a Death Star if they actually work like they’re supposed to.

    “so he can always double up as a ViP / downed pilot if the scenario requires one as I cant actually recall the last time I run him as an air observer….”

    That’s pretty smart! Sounds l…[Read more]

  • I use one sometimes because it’s fun, not because it’s always effective. Worst case scenario I’ve seen was a three round tournament where a player brought a US air observer. He got two strikes to arrive in each game. For five of the six strikes, he rolled a one resulting in him loosing a lot of his own troops. On multiple occasions, I’ve used one…[Read more]

  • Nat replied to the topic Forward Air Observers for the US in the forum Bolt Action 2 years ago

    my (soviet) Air Observer is one of the BRS 28mm Ace pilots they did (Johnny Red)… so he can always double up as a ViP / downed pilot if the scenario requires one as I cant actually recall the last time I run him as an air observer….

    mind you I think I’ve only run an artillery one once or twice in the last 18 months….

  • Aidan replied to the topic Indirect Fire Minimum Distance in the forum Bolt Action 2 years ago

    It’s amazing the lengths that wargamers go to when it comes to interpreting rules…

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