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Stuart Harrison replied to the topic V3 Clarification Needed Pinned Vehicles in the forum Bolt Action 1 year, 8 months ago
4.5″ unless it’s recce – nothing in the pinning rules suggests any increase over the normal reverse speed. If it’s recce, since it has to move as fast as possible it would have to reverse at full advance speed, or run speed if it has dual direction steering (or a similar rule). You can also confirm in the recce rule, p150 – para starting “When r…[Read more]
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Andrew Harding started the topic V3 Clarification Needed Pinned Vehicles in the forum Bolt Action 1 year, 8 months ago
Ok so picked my rule book up yesterday at the open day which was great but i need clarification on the subject above. On page 132 “Effects of Pinning on Vehicles” The book states a pinned vehicle that fails an order test must reverse. And on page 133 we have “Reverse moves” for clarification does the reverse from pinning a tracked vehicle reverse…[Read more]
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Gerard replied to the topic News from the Wardroom! in the forum Victory At Sea 1 year, 8 months ago
Thanks for the update Nat.
Any news on the planned expansion mentioned above please?
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Nat replied to the topic Mines and Minelayer in the forum Victory At Sea 1 year, 8 months ago
Ok… rabbit hole time… Rules (even house rules) have to be playable or be the difficulty setting of a scenario. Also VaS is at its core a historical system so any rules need a grounding in historical fact.
Now forget Hollywoods visuals of minelaying.. its a LOT more complicated than just chucking a mine off the back of a moving ship. It b…[Read more]
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AndreE replied to the topic Mines and Minelayer in the forum Victory At Sea 1 year, 8 months ago
I think one could go a bit further than that (since it is a house-rule atm anyway).
In terms of Combat I can imagine 3 working scenarios within this game system:
– Offensive Minelaying – Block enemy shipping routes (Use the available Vessels/Aircraft to deploy mines in enemy waters and retreat[lay 4 mine marker in the enemy half of the…[Read more]
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Nat replied to the topic Mines and Minelayer in the forum Victory At Sea 1 year, 8 months ago
So….
A) – VaS is a simple game not a simulation .. therefore I’d go like Depth Charges, a single profile for all mines.Now a startings of a nice easy approach..
laying mines in combat isnt something you’d do… its too risky! you cant anchor them well enough and they become a risk to you… so to that end.Ships that carried mines get a new…[Read more]
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AndreE replied to the topic Mines and Minelayer in the forum Victory At Sea 1 year, 8 months ago
After sorting my ideas a bit, I have compiled a list of all Aspects that might interact with existing rules.
A) Equipment – (Shipclasses with Mines/ Number of Mines/ Type of mines/ Points for equipping)
B) Scenario Goals and Descriptions/ Victory-conditions
C) Mechanics for Shipdeployment
D) Mechanics for Minelaying
E) Mechanics for…[Read more]
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Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 1 year, 8 months ago
So checked and updated the SHIPS 1.5 costs, this meant double checking a lot of the Rulebook entries – so another Wardroom Errata
As before, nothing about flights or carriers,
Noting about scenario ships (Dutch ships from the battle of Java Sea) or the expanded RNN or VMF lists – they’ll be done at a later time.
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Nat replied to the topic Mines and Minelayer in the forum Victory At Sea 1 year, 8 months ago
Indeed, they were written to add jeopardy to the SS Ohio but not make it impossible for the Allied player to win the scenario.
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AndreE replied to the topic Mines and Minelayer in the forum Victory At Sea 1 year, 8 months ago
Thank you. You did some great work with that scenario! I checked the mine-rules in the szenario.
In case some people read this without knowing the szenario here is the mine-related rules:
“After deployment, the Axis player may deploy up to six mine tokens (these should be no more than 2″ in diameter). These may not be deployed within 3” of…[Read more]
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Nat replied to the topic Mines and Minelayer in the forum Victory At Sea 1 year, 8 months ago
So… are there rules for minefields – no
However the only down side would be that a ship is only the bridge – each 1″ of table is 1000 yards of real world, so it would be easy for ships to sail round. For scenarios they yeah its diffidently something that can be expanded. (Currently a couple of us are concentrating on trying to tighten up t…[Read more]
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AndreE changed their profile picture 1 year, 8 months ago
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AndreE started the topic Mines and Minelayer in the forum Victory At Sea 1 year, 8 months ago
Hi,
while exploring the game, I came across the idea on how the game handles mines, mine laying or clearing sea mines. I hope there is no rule topic in the forums that I missed, but so far I couldn´t find any rules in the book or any discussion about mines in the forum.
Beside the idea of simply having a ship that would be classified as a…[Read more]
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Fred replied to the topic Epic ACW Iron Brigade availability? in the forum General Discussion 1 year, 8 months ago
3 Boxes of Iron Brigade on pre-order. Thank you Warlord Games. Looks like they are resin, too. (which I prefer).
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Ghettotech replied to the topic V3 NEW platoon composition! Edit: and discussion apparently in the forum Bolt Action 1 year, 8 months ago
Just want to admit that rolling for cover gives a better “feeling” for the defender. You can “defend” and not just get shoot at. Other setting for the mind 😉
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