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SteveT replied to the topic Indirect Fire Arcs in the forum Bolt Action 3 years, 7 months ago
Thanks Stuart. So, I think the intended way to do indirect fire for a howitzer or Fixed Mortar is to rotate the base so the target is in its firing arc. i.e. issue an Advance order.
There is another curious little question that is then raised. If a spotter is doing the targeting, the spotter could be anywhere. Does the howitzer still rotate…[Read more]
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Vince Lombardo replied to the topic Models to move to SkyTrex in the forum Cruel Seas 3 years, 7 months ago
Any idea what this means for Cruel Seas moving forward? New supplements or miniatures?
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Stuart Harrison replied to the topic Indirect Fire Arcs in the forum Bolt Action 3 years, 7 months ago
The howitzer can fire in it’s rear arc direct as well, it simply needs to use an advance order to rotate and fires at -1 ‘to hit’. p67, Weapons, Weapon Special Rules, Fixed, third para provides the provision for fixed weapons rotating and firing on an Advance order, p95, Artillery, Artillery and Shooting, Arc of Fire, first para shows this as…[Read more]
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SteveT replied to the topic Indirect Fire Arcs in the forum Bolt Action 3 years, 7 months ago
It is a particularly strange thing when you have a howitzer who must use its forward arc for direct fire, but can fire behind itself if using indirect fire…
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Stuart Harrison replied to the topic Indirect Fire Arcs in the forum Bolt Action 3 years, 7 months ago
I’d say you’re playing it correctly.
Fixed weapons make no distinction for indirect fire, nor does indirect fire include an exception to the fixed rule.
Fixed weapons firing outside your arc requires that you rotate using an Advance order, normally with a -1 ‘to hit’ – indirect ignores modifiers, so that doesn’t affect an indirect shot once…[Read more]
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SteveT started the topic Indirect Fire Arcs in the forum Bolt Action 3 years, 7 months ago
Must’ve played this game 100 times by now and it still throws up sudden questions.
We are assuming Indirect Fire weapons do not have firing arcs as such, after all their spotter could be anywhere. Perhaps they should be rotated to face the target anyway. A howitzer firing behind itself would otherwise be odd. But if they do have to rotate, c…[Read more]
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Attention Span Labs replied to the topic House rules for Konflict '47 vs Bolt Action in the forum Konflikt '47 3 years, 7 months ago
It does, but IMO you lose something without the Reactions.
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Stuart Harrison replied to the topic Clarification for playing Motorcycle troop correctly. in the forum Bolt Action 3 years, 7 months ago
@ Charles – The rule doesn’t specify when they dismount, just as a part of an Advance. As they are a unit with a special rule, not a transport with passengers, I’d rule out getting 2 moves (1 before and one after the dismount). As Bolt Action doesn’t do proportional movement (doing a portion of movement before the dismount at bike rate and the r…[Read more]
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Charles replied to the topic Clarification for playing Motorcycle troop correctly. in the forum Bolt Action 3 years, 7 months ago
I keep trying to use a motorcycle squad too because the models are so cool. However, the rule could use a little more work to make it more playable. How do you interpret the part of the motorcycle rule where it says they can dismount as part of an advance move? Does that mean they can move 12″ at advance rate and then dismount another 6″ from the…[Read more]
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Attention Span Labs replied to the topic Sample Dinosaur Rules in the forum Konflikt '47 3 years, 7 months ago
I am now thinking that most vehicular dinosaurs should just have an all-around armor value instead of different profiles, to make it easier to handle on the table. I vacillate back and forth about this from day to day. I also have yet to complete the Run Amok table.
I do have a WIP ankylosaur with howdah for my Hollow Earth Germans, which I have…[Read more]
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