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March 26, 2026 at 9:00 am #191761
SteinerParticipantI’ve been thinking about how to improve the buildings without the Extra Protection Rule.
The solution would be to have Cover Saves in Direct HE and maybe even in Indirect HE. IMHO, the cover save should be higher than hard cover, maybe a +3 (to simulate the extra protection rule).
What do you guys think?
March 24, 2026 at 11:08 pm #191757
SteinerParticipantOk, I see your point … a big splash could be useful in some specific cases.
March 24, 2026 at 11:07 pm #191756
SteinerParticipantThanks a lot. It’s clear now.
March 24, 2026 at 11:04 pm #191755
SteinerParticipantI completely agree with you. I will try in my next game.
March 22, 2026 at 12:07 pm #191746
SteinerParticipantAfter many games now, I really miss the extra protection rule. Buildings are now even worse than ruins, and especially if you are fired with a HE round …
Is there any possibility of reimplementing this rule in the v3 rulebook in a future errata or a future 3.5v???
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This reply was modified 2 weeks ago by
Steiner.
March 22, 2026 at 11:57 am #191743
SteinerParticipantThanks it is clea now. 🙂
November 10, 2023 at 4:45 pm #189623
SteinerParticipantWhat about a bazooka or a panzerfaust (hollow charges)? Can they shooting against infantry? How would it work?
November 4, 2023 at 9:40 am #189605
SteinerParticipantFlamethrower against open-topped vehicles. Does the open-topped also have the double penalty like with HE? +1 penetration and + 1 Damage chart.
I cannot find in the rulebook if the flamethrower causes this double penalty in open-topped … page?
November 4, 2023 at 9:32 am #189604
SteinerParticipantThanks 😊 Stuart. Perfectly clarified.
November 4, 2023 at 9:30 am #189603
SteinerParticipantThanks Stuart. It’s very clear 👌 I missed the … ‘or less’ part.
November 3, 2023 at 12:21 pm #189597
SteinerParticipantOne new doubt …
A flamethrower can benefit from short distance too? I mean, a flamethrower firing without moving at a distance of 2 inches, is that …Â 3+ with short distance and modifier point blank … a 2+ would it correct?
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This reply was modified 2 years, 5 months ago by
Steiner.
May 15, 2023 at 11:08 am #189103
SteinerParticipantGot it Stuart. Thousands of thanks. I will modified the example for my personal FAQ. 🙂
If instead of an open-topped armored vehicles the Mortan hits a soft-skinned vehicle such as a jeep. What changes would we have?
A jeep has a value of +6.
Do we have a +1 penetration for soft-vehicle being hit by indirect fire? Does it have the damage penalty +1 for open-topped? And a jeep cannot get superficial damage, right?
May 15, 2023 at 10:59 am #189100
SteinerParticipantThanks you very much Stuart. You’re very patient with me. I am struggling with the rules, but I am starting grab some complex issues. I make the changes in my example above so I can later copy and paste in my FAQ personal document. Thanks a lot 🙂
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This reply was modified 2 years, 10 months ago by
Steiner.
May 14, 2023 at 5:50 pm #189093
SteinerParticipant<p style=”text-align: center;”>Let see if I get the example right now.</p>
In the set-up. German player deploys a sniper team inside a building on the second floor.
Then in the first turn, the British player deploys a Cromwell tank. The Cromwell tank advances and fires its main gun with HE (2″) and its machine gun to a second floor of a building where a German sniper hides.
To see if it hits, measure distance = 23 inches. The medium AT gun is 60 inches, so it is short range. The Snipe team goes DOWN. Ignoring penalties for cover, the penalty is for moving, small team and down, so a double 6 to hit. Roll and gets a lucky 6 and the another 6. HIT!
Now the number of hits: the sniper team is DOWN so half rounding up. Roll a dice D6 (2″) to see the number of hits. Roll and gets a 5. Half rounding up is 3.
Finally roll for damage, German sniper is a veteran team of two. This means +5 (no extra protection for HE in buildings) but penetration is +2. This reduces the +5 to +3. Roll the 3 dice and gets: 2, 4, 6. The whole sniper team is wiped out! It is now unnecessary to fire the machine gun, which is considered like fired and cannot try another target this turn.
Is this example correct now?
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This reply was modified 2 years, 10 months ago by
Steiner.
May 14, 2023 at 11:31 am #189084
SteinerParticipantThanks for the answer. 🙂
I see what you mean. On page 124-5 in the rulebook it says what you just pointed out, ignore only the cover penalty hits.
Now, I have another question about the DOWN part.
In normal situation when a player declares a fire order then the other players can choose DOWN BEFORE the roll for HIT.
But in the HE against buildings, ” it can declare it is going down before you roll to determine how many hits are caused …”.
So, it seems that you can call down in two different moments???
1 Before rolling to HIT the building, in this case the down modifier applies.
2. The player rolls to hit the building, if it hits it then the other player says DOWN. So, in other words, you only choose DOWN if the HE hits the building and if it misses you can spare the DOWN order. Right?
In short, the defender player can say DOWN before rolling to HIT. In my example the Cromwell tank +3 (modifiers, -1 moved, -1 small unit , -2 down) = +7 This makes it very difficult to hit but the sniper cannot be activated later in the turn because it is down.
Or, wait to see it the building is hit. … Cromwell +3 (modifiers, -1 moved -1 small unit) = +5 This increases the probabilities of being hit but it give you the option of sparing the DOWN order until you see if the building is hit or not.
a) If the Cromwell misses the shot, the snipe can be activated later.
b) but if the Cromwell hits the building, now the sniper can decide to go DOWN to reduce the roll for number of hits or not going down and take the risk, so that if it survives, it can be activated later.
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This reply was modified 2 weeks ago by
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