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	<title>Warlord Games | Mark Prichard | Activity</title>
	<link>https://www.warlordgames.com/community-members/markprichard/activity/</link>
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				<title>Mark Prichard started the topic Question on Dutch Tanks - One Turret or Two? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/question-on-dutch-tanks-one-turret-or-two/</link>
				<pubDate>Wed, 20 Nov 2024 18:59:15 +0000</pubDate>

									<content:encoded><![CDATA[<p>The Neatherlands PDF has an entry for a &#8220;Vickers light tank&#8221; with 1 turret mounted HMG and a coaxial mmg.  According to the PDF This tank can be upgraded by replacing the coaxial MMG with a second HMG for +15pts.  No model number is provided.</p>
<p>Is this a single turret with two HMG&#8217;s or two turrets each with a single HMG?  When trying to look up th&hellip;<span class="activity-read-more" id="activity-read-more-25562"><a href="https://www.warlordgames.com/community/topic/question-on-dutch-tanks-one-turret-or-two/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">7e181c70ed7807c8cc4b14935a056cc5</guid>
				<title>Mark Prichard started the topic Artillery Observers and Air Observers in Open Topped Transports in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/artillery-observers-and-air-observers-in-open-topped-transports/</link>
				<pubDate>Thu, 31 Oct 2024 22:24:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>In Version 3, it states that headquarters units in open topped or soft skin transports may use their specials.  Does this also apply to artillery observers/air observers?  Could they be in a transport and still call in an artillery or air strike?</p>
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				<title>Mark Prichard started the topic Tiger Fear and Multiple Tanks in Tank War in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/tiger-fear-and-multiple-tanks-in-tank-war/</link>
				<pubDate>Fri, 01 Dec 2023 17:06:19 +0000</pubDate>

									<content:encoded><![CDATA[<p>How does Tiger Fear work when there are multiple tanks that cause Tiger Fear?  If you target one tank while others are still in range and causing it?</p>
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				<title>Mark Prichard started the topic Timing of Tank Going Open Top v. Ambush in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/timing-of-tank-going-open-top-v-ambush/</link>
				<pubDate>Mon, 13 Nov 2023 15:22:50 +0000</pubDate>

									<content:encoded><![CDATA[<p>What is the appropriate timing of a tank (or non-open top vehicle) going open top to fire a pintle mount weapon and a unit waiting in ambush?  The question is coming up in the context of a tank moving up in front of a machine gun that cannot penetrate the vehicle. If the vehicle goes open topped, the machine gun would be able to put a pin on the&hellip;<span class="activity-read-more" id="activity-read-more-24460"><a href="https://www.warlordgames.com/community/topic/timing-of-tank-going-open-top-v-ambush/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">5a4184491d13eefb5d186ed25457dddd</guid>
				<title>Mark Prichard started the topic NCO acting as a Loader in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/nco-acting-as-a-loader/</link>
				<pubDate>Thu, 26 Oct 2023 17:26:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>May an NCO act as a loader?  This is very important when looking at the British parachute diversion squad (pg 138 Overload) that starts with 8 men (7 men and an NCO, per errata) and 2 piats and 2 lMG both that would require a loader.  There does not seem to be enough  men to fire the weapons unless the NCO is also a loader.</p>
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				<title>Mark Prichard replied to the topic Its So Difficult to Hit in the forum Blood Red Skies</title>
				<link>https://www.warlordgames.com/community/topic/its-so-difficult-to-hit/#post-188816</link>
				<pubDate>Wed, 22 Feb 2023 15:06:32 +0000</pubDate>

									<content:encoded><![CDATA[<p>Ahh, we were giving boom chits only after the opponent had a chance to save.  That may explain why it was so hard.</p>
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				<guid isPermaLink="false">5e1ee3f59b6828722b0bf6d913110f42</guid>
				<title>Mark Prichard started the topic Its So Difficult to Hit in the forum Blood Red Skies</title>
				<link>https://www.warlordgames.com/community/topic/its-so-difficult-to-hit/</link>
				<pubDate>Thu, 16 Feb 2023 22:37:30 +0000</pubDate>

									<content:encoded><![CDATA[<p>So we played a game last night and it seemed so difficult to actually hit an enemy plane.  At one point in the game I had 3 Spitfires trailing a Folke-Wulf for round after round, it was disadvantaged the entire time so I fired at it 8 times.  I either missed or when I hit my opponent saved with a 6.  Is that how this game is suppose to be played?</p>
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				<guid isPermaLink="false">a3005df9f6359e2022abd8288ab2ee75</guid>
				<title>Mark Prichard replied to the topic Unit with some Tough Fighters v. Gurkhas in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/unit-with-some-tough-fighters-v-gurkhas/#post-188651</link>
				<pubDate>Thu, 19 Jan 2023 18:31:29 +0000</pubDate>

									<content:encoded><![CDATA[<p>So all your tough fighters get an additional roll even though you don&#8217;t know if they actually hit on their initial hits?  Tough fighter get to an additional roll if they are successful on their initial hits, not if they are unsuccessful.</p>
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				<guid isPermaLink="false">632b9aec2306a8a47b7c99c5c9ed42cc</guid>
				<title>Mark Prichard started the topic Unit with some Tough Fighters v. Gurkhas in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/unit-with-some-tough-fighters-v-gurkhas/</link>
				<pubDate>Fri, 13 Jan 2023 17:43:03 +0000</pubDate>

									<content:encoded><![CDATA[<p>In the errata they address what happens when a Gurkha squad with Scary Blighters! (which halves the initial hits of the enemy unit) engages with a unit with tough fighters (which allows additional hits).  Namely that the initial hits of the tough fighter unit are halved and then any tough rolls are added.  What happens when a unit has a few t&hellip;<span class="activity-read-more" id="activity-read-more-21563"><a href="https://www.warlordgames.com/community/topic/unit-with-some-tough-fighters-v-gurkhas/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Mark Prichard started the topic Transports that are also tows. Can they do both in the same game? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/transports-that-are-also-tows-can-they-do-both-in-the-same-game/</link>
				<pubDate>Tue, 10 Jan 2023 17:37:35 +0000</pubDate>

									<content:encoded><![CDATA[<p>Some transporters can also serve as a tow such as trucks and half-tracks. Can a vehicle that has a both a tow characteristic and a transport characteristic perform both functions in the same game but obviously not at the same time.  In other words, the truck tows on a artillery unit, the artillery disembarks and later in the game an infantry&hellip;<span class="activity-read-more" id="activity-read-more-21503"><a href="https://www.warlordgames.com/community/topic/transports-that-are-also-tows-can-they-do-both-in-the-same-game/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">d640e4af91b449cf46639a5e955689aa</guid>
				<title>Mark Prichard replied to the topic Spotter and Transports in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotter-and-transports/#post-188616</link>
				<pubDate>Tue, 10 Jan 2023 17:20:35 +0000</pubDate>

									<content:encoded><![CDATA[<p>I found it in the errata they cannot fire the weapons.  I assume that because they are not a &#8220;unit&#8221; that if in a tow or a transport by themselves (in other words the unit that the spotter is spotting for has disembarked) that they do not change the transport from unmanned to manned.</p>
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				<guid isPermaLink="false">a5d73ad0b9bbd6bb42fe53b55b272066</guid>
				<title>Mark Prichard started the topic Spotter and Transports in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotter-and-transports/</link>
				<pubDate>Tue, 10 Jan 2023 05:10:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>If the spotter is on a transport or tow and there are no other units or models on the same transport/tow does he keep the transport/tow from being considered unmanned?  Can the spotter fire one of the extra weapons?</p>
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				<title>Mark Prichard started the topic Timing of Artillery Declaring a Target and choosing indirect fire in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/timing-of-artillery-declaring-a-target-and-choosing-indirect-fire/</link>
				<pubDate>Sun, 08 Jan 2023 16:18:24 +0000</pubDate>

									<content:encoded><![CDATA[<p>Wanting to clarify the timing on an artillery targeting an infantry unit, the unit going down and deciding if to shoot over the sights or indirect.  The rule states that the firing unit declares a target and then the targeted unit may go Down.  It does say when an artillery may declare it is firing indirect.  This is important as an artillery co&hellip;<span class="activity-read-more" id="activity-read-more-21426"><a href="https://www.warlordgames.com/community/topic/timing-of-artillery-declaring-a-target-and-choosing-indirect-fire/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">4cbacbfa3fd58da1a45881b02cf63a4d</guid>
				<title>Mark Prichard started the topic Measuring From Vehicles in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/measuring-from-vehicles/</link>
				<pubDate>Wed, 04 Jan 2023 19:25:42 +0000</pubDate>

									<content:encoded><![CDATA[<p>When measuring for shooting or for disembarking, do you measure from the model or from someplace on the model such as the Breach of the gun or the back of the truck?  For some reason I remember reading that you measure from the model not the gun or the back of the truck.</p>
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				<title>Mark Prichard replied to the topic Artillery and Small Team in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/artillery-and-small-team/#post-188593</link>
				<pubDate>Mon, 02 Jan 2023 04:26:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>Would that reasoning also apply to Mortar and Machine Gun Teams which also have a non-infantry model?</p>
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				<guid isPermaLink="false">cd39c8ea7e7c7a9910c572424a0a6023</guid>
				<title>Mark Prichard started the topic Artillery and Small Team in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/artillery-and-small-team/</link>
				<pubDate>Tue, 13 Dec 2022 16:32:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>Can a artillery unit benefit from the small team once it gets down to 1 or  2 crew?  I believe I have read that it cannot, but I cannot locate it again to confirm.</p>
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				<guid isPermaLink="false">98b291775e2098f7d8dd30b8613b821f</guid>
				<title>Mark Prichard replied to the topic Sd.Kfz. 10/4 with Flak 38: Redundant? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/sd-kfz-10-4-with-flak-38-redundant/#post-188531</link>
				<pubDate>Tue, 13 Dec 2022 16:29:01 +0000</pubDate>

									<content:encoded><![CDATA[<p>I believe it is extra points because it is a half-track.  Half-tracks can go into and through rough terrain which may be an advantage in certain situations.</p>
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				<guid isPermaLink="false">b04ea1715a9ae173090daab5a8a8586e</guid>
				<title>Mark Prichard started the topic Firing Extra Weapons On Transports in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/firing-extra-weapons-on-transports/</link>
				<pubDate>Fri, 02 Dec 2022 22:33:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>How many men need to be in a unit in order to fire an extra weapon on a transport.  For example, if a transport has three machine guns one can be fired by the vehicle crew, if you have a two man team in the transport can the other two machine guns also?</p>
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				<title>Mark Prichard started the topic Tough Trait in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/tough-trait/</link>
				<pubDate>Mon, 12 Sep 2022 16:48:49 +0100</pubDate>

									<content:encoded><![CDATA[<p>So if a figure or vehicle is tough it can ignore any damage roll on a 1D6.  On damage rolls, do you roll  1 tough roll regardless of the number of damage rolls inflicted or roll for each one?  I think you roll for each one, but others in my group think that you do only one roll regardless of the number of damage rolls.</p>
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				<guid isPermaLink="false">b382ef050ea12cfdb140256aec5c8292</guid>
				<title>Mark Prichard replied to the topic House rules for Konflict &#039;47 vs Bolt Action in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/house-rules-for-konflict-47-vs-bolt-action/#post-188165</link>
				<pubDate>Mon, 12 Sep 2022 16:43:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yeah since I wrote that comment, I came up with house rules where I melded the two game.   One of the things I did was to get rid of the reactions except for down, just like Bolt Action.  We are actually running a league with the new rule set starting on October.</p>
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				<guid isPermaLink="false">47067e6fece1678067f0ad4e1998560b</guid>
				<title>Mark Prichard replied to the topic Japanese Banzai from a Transport in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/japanese-banzai-from-a-transport/#post-188141</link>
				<pubDate>Tue, 30 Aug 2022 15:02:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>Right it is a variant of a run order.  As such it has been argued to me that you can run out of a transport so you can banzai.  However, I read the rule to say that you run at the closest visible enemy and since there is no line of sight from vehicle you cannot banzai out of a vehicle.</p>
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				<guid isPermaLink="false">9f3e901f48be4a800295698755c4c884</guid>
				<title>Mark Prichard started the topic Japanese Banzai from a Transport in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/japanese-banzai-from-a-transport/</link>
				<pubDate>Wed, 24 Aug 2022 04:03:13 +0100</pubDate>

									<content:encoded><![CDATA[<p>The Japanese Banzai Rule allows a Japanese Infantry unit to run at the closest visible enemy and shed a pin marker.  Units in a Transport do not have line of sight so they cannot assault from a transport vehicle.  So can a Japanese Infantry unit Banzai from a transport?</p>
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				<guid isPermaLink="false">3aebbd1a5e68b3f1f97178a55bc68a11</guid>
				<title>Mark Prichard started the topic Salvo against charging units. in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/salvo-against-charging-units/</link>
				<pubDate>Wed, 16 Feb 2022 20:37:47 +0000</pubDate>

									<content:encoded><![CDATA[<p>If a unit has salvo, it will cause the targeted unit to immediately take a break test is a casualty is inflicted.  What happens if a unit is charging and a unit uses salvo against it during its closing fire and the break test results in a &#8220;stands it ground&#8221;?  Does the unit finish its charge or is it stopped?</p>
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				<title>Mark Prichard replied to the topic Can Charging Units Fire? in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/can-charging-units-fire/#post-187068</link>
				<pubDate>Tue, 25 Jan 2022 19:50:49 +0000</pubDate>

									<content:encoded><![CDATA[<p>So how does the Swedish Salvo work as it allows Swedish Units to fire on a charge.  Do they fire, then initiate their charge or do they they fire somewhere along their movement?</p>
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				<guid isPermaLink="false">4e38d8b4827caf54f4175e4dfbc1746e</guid>
				<title>Mark Prichard started the topic Can Charging Units Fire? in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/can-charging-units-fire/</link>
				<pubDate>Mon, 24 Jan 2022 18:05:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>If a unit is given the charging order but does not have enough movement to actually reach the targeted unit, may that fire during the fire phase?</p>
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				<guid isPermaLink="false">0622fd2d62a6bbc2642deba0ba94e118</guid>
				<title>Mark Prichard started the topic Dragoons Firing From Horse Back in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/dragoons-firing-from-horse-back/</link>
				<pubDate>Fri, 21 Jan 2022 13:59:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>Can dragoons fire their firelocks from horseback, or do they have to dismount in order to fire?</p>
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				<guid isPermaLink="false">a574ce1f4710a3a7c08da814c3e0c873</guid>
				<title>Mark Prichard started the topic Unarmed Men and Close Combat in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/unarmed-men-and-close-combat/</link>
				<pubDate>Mon, 27 Dec 2021 18:37:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>Soviet Shtrafbat squads allow a Squad to have up to 7 unarmed men.  According to the Armies of the Soviet Union unarmed men neither shoot or attack in close quarters.  In the errata on page 16, it says that unarmed models have no ranged attack but may fight in close quarters combat.  So which one applies in close combat?</p>
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				<title>Mark Prichard started the topic Stacking Officer Morale Bonus in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stacking-officer-morale-bonus/</link>
				<pubDate>Sun, 26 Dec 2021 18:45:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>Can Officers stack their morale bonus so that a units gets the benefit of two officers morale bonus if in command range?</p>
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				<title>Mark Prichard started the topic Officers on Transports in Reserve. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/officers-on-transports-in-reserve/</link>
				<pubDate>Tue, 21 Dec 2021 17:56:06 +0000</pubDate>

									<content:encoded><![CDATA[<p>I remember a thread about this topis previously, but could find it.  So if an officer is on a transport during the reserve roll does he give his morale bonus to the transport for its order test?</p>
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				<guid isPermaLink="false">bed30a9a982d9aee4444ea0e2e6e5482</guid>
				<title>Mark Prichard started the topic Transports Carrying Units in Reserve in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/transports-carrying-units-in-reserve/</link>
				<pubDate>Tue, 21 Dec 2021 17:45:32 +0000</pubDate>

									<content:encoded><![CDATA[<p>If a transport and an infantry unit are coming in from reserve.  Do you prior to making a reserve roll for the transport have to designate whether the infantry is in the transport or not?  Otherwise you could fail the roll for the transport and then roll to bring on the infantry by itself. </p>
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				<title>Mark Prichard started the topic Shirkers Coming in on First Wave in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/shirkers-coming-in-on-first-wave/</link>
				<pubDate>Tue, 21 Dec 2021 17:38:43 +0000</pubDate>

									<content:encoded><![CDATA[<p>In a number of scenarios instead of deploying on the table, the forces come in on the first wave or reserve.  When coming in on the first wave the rules state that no order test is needed for units coming in on the first wave.  However, the shirker special rules says that they must be given a order regardless of pins.  So do shirkers have to make&hellip;<span class="activity-read-more" id="activity-read-more-9210"><a href="https://www.warlordgames.com/community/topic/shirkers-coming-in-on-first-wave/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">3e481bfbf868f08d572adfbd91ed650d</guid>
				<title>Mark Prichard replied to the topic Commonwealth National Characteristics question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/commonwealth-national-characteristics-question/#post-186583</link>
				<pubDate>Fri, 22 Oct 2021 17:34:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>How does that work with the rules for Commonweaths in the Western Desert Book pg 102 that seems to indicate that you get all the rules for the British army but must choose a national characteristic other than those a purely British force could take.  Or are commonwealth Armies not considered &#8220;British&#8221; for the purpose of the Army rules? </p>
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				<title>Mark Prichard started the topic Rocket Launchers and Recce Units in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rocket-launchers-and-recce-units/</link>
				<pubDate>Thu, 21 Oct 2021 20:24:26 +0100</pubDate>

									<content:encoded><![CDATA[<p>If a rocket launcher targets a unit that recces away out of line of site, does the launcher still get to target all the other units within 6&#8243; as normal?</p>
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				<title>Mark Prichard started the topic Dug in troops and HE and Trenches in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/dug-in-troops-and-he-and-trenches/</link>
				<pubDate>Tue, 11 May 2021 20:10:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>When troops are dug in, they are considered down even if they are not there is a -2 to the hit roll and halves the hits for HE.  If given a down order it is compounded so -4 to hit, but does that mean it halves the HE hits again?  So if you get 8 hits from an HE4 it would be halved to 4 hits and halved again to 2 hits?  </p>
<p>Also, if troops are in a&hellip;<span class="activity-read-more" id="activity-read-more-7477"><a href="https://www.warlordgames.com/community/topic/dug-in-troops-and-he-and-trenches/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Mark Prichard started the topic Flamethrowers and Buildings in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/flamethrowers-and-buildings/</link>
				<pubDate>Wed, 17 Mar 2021 04:00:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>The rules state that when a unit in a wooden building is shot at by a flamethrower, on a follow up roll of 4,5 or 6 the building is on fire.  Does the flamethrower have to hit the unit in order to light the building on fire or can it light the building on fire even if it misses?</p>
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				<title>Mark Prichard started the topic Spotters and preliminary bombardment/artillery barrage in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-and-preliminary-bombardment-artillery-barrage/</link>
				<pubDate>Mon, 08 Mar 2021 05:08:29 +0000</pubDate>

									<content:encoded><![CDATA[<p>When conducting a preliminary bombardment or artillery barrage, does a mortar/artillery spotter get targeted as a separate unit or is it just the mortar/artillery?</p>
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				<guid isPermaLink="false">ae4162b0b05a104ac1ae06c515929676</guid>
				<title>Mark Prichard replied to the topic World War II Chinese Troops in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/world-war-ii-chinese-troops/#post-184751</link>
				<pubDate>Mon, 08 Mar 2021 05:03:06 +0000</pubDate>

									<content:encoded><![CDATA[<p>I used Bolt Action Japanese for regular Chinese troops and German Blitzkrieg for the Chinese German Trained troops.  I painted them according to what was shown in the Empire of Flames supplement.</p>
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				<title>Mark Prichard started the topic What is the penetration power for Japanese 320mm Spigot Mortar in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-is-the-penetration-power-for-japanese-320mm-spigot-mortar/</link>
				<pubDate>Thu, 18 Feb 2021 17:13:28 +0000</pubDate>

									<content:encoded><![CDATA[<p>According to Easy Army the 320mm Spigot Mortar uses the 4&#8243; template, does D6+2 Pins and has a +1 penetration.  Does that mean it has an overall penetration power of +5 (4&#8243; HE +which would dole out +4 Pen plus an additional +1 pen) or is it limited to only +1 penetration overall?</p>
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				<title>Mark Prichard started the topic Assaulting Vehicles and Pins in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/assaulting-vehicles-and-pins/</link>
				<pubDate>Mon, 15 Feb 2021 20:07:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>If a infantry unit successfully assaults an armored vehicle but fails to destroy it because it either fails to penetrate its armor or only gets a crew stun, immobilization or a fire does the vehicle take a pin for the assault or only the pin per the damage roll?</p>
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				<title>Mark Prichard started the topic Effect of Being Down during Melee in the forum Warlords of Erehwon</title>
				<link>https://www.warlordgames.com/community/topic/effect-of-being-down-during-melee/</link>
				<pubDate>Thu, 24 Dec 2020 17:03:01 +0000</pubDate>

									<content:encoded><![CDATA[<p>If a unit is down and is charged the rules says that hit cannot do exchange of missiles and fights after the charging unit.  What happens if it survives the first round of combat?  Does the Down unit continue to be Down for follow up combat?  I think it is still considered Down regardless.</p>
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				<title>Mark Prichard replied to the topic What house rules do you guys use? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-house-rules-do-you-guys-use/page/2/#post-183568</link>
				<pubDate>Thu, 24 Dec 2020 16:48:32 +0000</pubDate>

									<content:encoded><![CDATA[<p>In our league we have discussed some of these sniper rules set forth in this topic, but we have also discussed getting rid of the HE template and just use basic hits against units instead (Such as 2 hits for HE 1, 4 hits HE 2, etc).  It would quicken the game slightly as players would not have to reach across the table to see how many figures&hellip;<span class="activity-read-more" id="activity-read-more-5978"><a href="https://www.warlordgames.com/community/topic/what-house-rules-do-you-guys-use/page/2/#post-183568" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">6d112c0996102d225742262f55e39697</guid>
				<title>Mark Prichard started the topic Totenkorp (or other zomb ie units) and Reactions in the forum Konflikt &#039;47</title>
				<link>https://www.warlordgames.com/community/topic/totenkorp-or-other-zomb-ie-units-and-reactions/</link>
				<pubDate>Sun, 18 Oct 2020 14:38:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>The Totenkorps (or other zombie units such as the Japanese) ignore pin markers and morale checks.  So does that mean they cannot perform a reaction because they do not do morale checks, or does it mean they automatically pass the morale test and can always do reactions?</p>
<p>&nbsp;</p>
<p>Obviously is seems that animated corpses would not be able to perform a&hellip;<span class="activity-read-more" id="activity-read-more-5256"><a href="https://www.warlordgames.com/community/topic/totenkorp-or-other-zomb-ie-units-and-reactions/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Mark Prichard started the topic Charging though friendly units in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/charging-though-friendly-units/</link>
				<pubDate>Wed, 14 Oct 2020 17:53:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>Can a unit charge through friendly units?  The rules indicate that you must be able to see the unit in order to charge but that the charge is only the last movement, so that a unit can move over a hill and once able to see use its last movement order to charge (or at least that is how I understand it).  How does it work if unit ordered to charge i&hellip;<span class="activity-read-more" id="activity-read-more-5217"><a href="https://www.warlordgames.com/community/topic/charging-though-friendly-units/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Mark Prichard replied to the topic Commander MacColla Unit and Disorder in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/commander-maccolla-unit-and-disorder/#post-182412</link>
				<pubDate>Wed, 14 Oct 2020 17:45:14 +0100</pubDate>

									<content:encoded><![CDATA[<p>So MacColla is separate from the body guard unit (unless he purposely joins the unit and is subject to the rules for eliminating leaders who are a part of a unit as normal).  Therefore, if the body guard unit is disordered it will follow the normal rules for disordered units and MacColla who is separate may still give orders as normal.</p>
<p>&nbsp;</p>
<p>Makes&hellip;<span class="activity-read-more" id="activity-read-more-5216"><a href="https://www.warlordgames.com/community/topic/commander-maccolla-unit-and-disorder/#post-182412" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">7af167e82e92cedf37ad56d39adfb11a</guid>
				<title>Mark Prichard started the topic Commander MacColla Unit and Disorder in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/commander-maccolla-unit-and-disorder/</link>
				<pubDate>Tue, 06 Oct 2020 21:15:23 +0100</pubDate>

									<content:encoded><![CDATA[<p>The Army of Montrose can bring Alasdair MacColla which includes a bodyguard unit (page 163). As a commander I believe he can give orders just like any other commander, but he also has a fighting unit of bodyguards that accompany him.  So unlike other commanders who models are pretty much ignored unless they join a unit, MacColla can be targeted I&hellip;<span class="activity-read-more" id="activity-read-more-5110"><a href="https://www.warlordgames.com/community/topic/commander-maccolla-unit-and-disorder/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Mark Prichard started the topic USMC Dog Team in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/usmc-dog-team/</link>
				<pubDate>Fri, 28 Aug 2020 17:33:28 +0100</pubDate>

									<content:encoded><![CDATA[<p>A USMC Dog team can have between 1-4 handlers with each handler with a dog.  Do the Dogs count as models and can be taken as a casualty or are the handler and the dog considered 1 model?</p>
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				<title>Mark Prichard replied to the topic Angle of impact in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/angle-of-impact/#post-178411</link>
				<pubDate>Tue, 19 May 2020 18:09:00 +0100</pubDate>

									<content:encoded><![CDATA[<p>We use a 45 degree template and a laser line to determine what arc a player is shooting.  You place the template under the vehicles being shot and then use the laser pointer to determine where it hits.  It is is on the side, it is a side shot.   If it is only on the front its a front shot.  It has made games alot less argumentative on the subject.</p>
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