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	<title>Warlord Games | Kar98k | Activity</title>
	<link>https://www.warlordgames.com/community-members/kar98k/activity/</link>
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				<title>Kar98k replied to the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191785</link>
				<pubDate>Tue, 21 Apr 2026 02:45:36 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Hi again you said you introduced your own simple rules what are they?</p></blockquote>
<p>Our smoke rules are nothing fancy, but we did a bit of research to make sure certain vehicles or units could produce smoke. Surprisingly, a lot of tanks can produce some sort of smoke for cover. Even if it was some sort of smoke canister installed on the back of the tank.&hellip;<span class="activity-read-more" id="activity-read-more-26507"><a href="https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191785" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Brandenburger Special Forces Squad in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/brandenburger-special-forces-squad/#post-191772</link>
				<pubDate>Wed, 08 Apr 2026 03:07:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>Does the Brandenburger squad have to be actually on the table for ” Sabotage” rule to work?? If they are off table as reserves but included in a German force?</p>
<p>Unless there is something new in the errata we have missed, we have always played that the unit must be in play for their Sabotage special rule to influence the enemy. This of course mak&hellip;<span class="activity-read-more" id="activity-read-more-26496"><a href="https://www.warlordgames.com/community/topic/brandenburger-special-forces-squad/#post-191772" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic What a fantastic idea to improve the game in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-a-fantastic-idea-to-improve-the-game/#post-191766</link>
				<pubDate>Wed, 01 Apr 2026 01:20:16 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href="https://boardgamegeek.com/thread/3627934/badd" rel="nofollow ugc">https://boardgamegeek.com/thread/3627934/badd</a></p>
<p><a href="https://boardgamegeek.com/thread/3628019/badd" rel="nofollow ugc">https://boardgamegeek.com/thread/3628019/badd</a></p>
<p>We&#8217;ve played a few games now using this little gem, and for games where both players create a point-based force of 1,000 to 1,500 points, it works surprisingly well. It really does take care of things like that silly ‘Going Down’ dice game, and of cou&hellip;<span class="activity-read-more" id="activity-read-more-26490"><a href="https://www.warlordgames.com/community/topic/what-a-fantastic-idea-to-improve-the-game/#post-191766" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Buildings and extra protection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191763</link>
				<pubDate>Sat, 28 Mar 2026 09:09:06 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>The solution would be to have Cover Saves in Direct HE and maybe even in Indirect HE. IMHO, the cover save should be higher than hard cover, maybe a +3 (to simulate the extra protection rule).</p>
<p>What do you guys think?</p></blockquote>
<p>If you ask me, and you did (insert wink here), I think the EXTRA PROTECTION rule from Second Edition (see page 124) is the most&hellip;<span class="activity-read-more" id="activity-read-more-26488"><a href="https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191763" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Buildings and extra protection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191753</link>
				<pubDate>Mon, 23 Mar 2026 01:30:17 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>After many games now, I really miss the extra protection rule. Buildings are now even worse than ruins, and especially if you are fired with a HE round</p></blockquote>
<p>I too miss the extra protection rule for the same reasons. However, because of a simple oversight or maybe because the shooting mechanic was changed (roll to hit, roll to damage, and now roll to&hellip;<span class="activity-read-more" id="activity-read-more-26479"><a href="https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191753" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Tanks firing against Soft-skin in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/tanks-firing-against-soft-skin/#post-191752</link>
				<pubDate>Mon, 23 Mar 2026 00:29:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>You are correct, sort of, because recorded and photographic history does show AP was used against soft-skins, but overall, I get what you are saying. However, the situation you speak of is just a simple workable game mechanic, but to to answer you question, a player might like to fire HE to get the splash damage on other units (e.g. medium&hellip;<span class="activity-read-more" id="activity-read-more-26478"><a href="https://www.warlordgames.com/community/topic/tanks-firing-against-soft-skin/#post-191752" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191737</link>
				<pubDate>Tue, 10 Mar 2026 13:23:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>We recently tried a BA3E game with some simple home-brew house rules for allowing infantry and tanks to create smoke, and even though smoke was very useful, we both agreed that easy access to smoke would alter the play-ability and/or balance of certain scenarios.</p>
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				<title>Kar98k replied to the topic Short Shot on new Soviet Army Infantry sprue in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/short-shot-on-new-soviet-army-infantry-sprue/#post-191730</link>
				<pubDate>Thu, 05 Mar 2026 07:50:31 +0000</pubDate>

									<content:encoded><![CDATA[<p>Jim, I just checked my plastic Jagdtiger kit (Warlord/Italeri), and the hull machinegun is still on the sprue.</p>
<p>Now here is the question. Why did I pick up a Jagdtiger kit?</p>
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				<title>Kar98k replied to the topic Short Shot on new Soviet Army Infantry sprue in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/short-shot-on-new-soviet-army-infantry-sprue/#post-191724</link>
				<pubDate>Tue, 03 Mar 2026 05:58:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>From the picture, it looks like it might have broken off. Maybe when been pulled.</p>
<p>Anyway, I have experienced this, but not all that common. That is, certain plastic parts being broken or almost broken. Maybe from packaging or maybe when pulled from the machine. Either way, I&#8217;ve notice some bits are more prone to this than others.</p>
<p>It happens to&hellip;<span class="activity-read-more" id="activity-read-more-26451"><a href="https://www.warlordgames.com/community/topic/short-shot-on-new-soviet-army-infantry-sprue/#post-191724" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">03e78095f9e778554b57dfaf083a33db</guid>
				<title>Kar98k replied to the topic Armies of Germany book typo? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-germany-book-typo/#post-191717</link>
				<pubDate>Thu, 26 Feb 2026 08:25:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>Not a typo, just a silly cut and paste mistake from page 76, SD.KFZ 251 STUKA ZU FUSS. They have not added it to the errata yet. Yes, it will confuse some players.</p>
<p>Overall, there are a few good things about the third edition, but the rules team 1) should had been less haphazard with their “Cut and Paste” from older documents, 2) should had care&hellip;<span class="activity-read-more" id="activity-read-more-26443"><a href="https://www.warlordgames.com/community/topic/armies-of-germany-book-typo/#post-191717" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Antitank rifle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/antitank-rifle/#post-191716</link>
				<pubDate>Thu, 26 Feb 2026 04:33:26 +0000</pubDate>

									<content:encoded><![CDATA[<p>Before the release of Third Edition, there was talk about having this +1 to stand alone AT-guns and not include those mounted on vehicles. I was one of those in favor of this as this made more sense, but there were good arguments for weapon platforms such as the Marder III, Nashorn and such. To keep things simple, &#8220;&#8230;including those mounted on&hellip;<span class="activity-read-more" id="activity-read-more-26442"><a href="https://www.warlordgames.com/community/topic/antitank-rifle/#post-191716" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Buildings and extra protection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191701</link>
				<pubDate>Wed, 11 Feb 2026 04:47:22 +0000</pubDate>

									<content:encoded><![CDATA[<p>Another idea is to use second edition building rules, or a combination of third and second edition. They were not all that careful when they went with third edition, and I think that why the building rules got the way they were.</p>
<p>Overall, there are a few good things about the third edition, but the rules team 1) should had carefully read the FAQ&hellip;<span class="activity-read-more" id="activity-read-more-26427"><a href="https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191701" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic What a fantastic idea to improve the game in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-a-fantastic-idea-to-improve-the-game/#post-191697</link>
				<pubDate>Sun, 08 Feb 2026 10:17:00 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>I have played in a tournament where we had 2 order dice of another color added to the dice bag and when both dice were drawn the round ends no matter how many activations are left.</p></blockquote>
<p>I agree, because &#8220;some setups or custom scenarios might not react well to any sort of random ending.&#8221; However, this is why I think the other idea works better &#8211; using&hellip;<span class="activity-read-more" id="activity-read-more-26423"><a href="https://www.warlordgames.com/community/topic/what-a-fantastic-idea-to-improve-the-game/#post-191697" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Armies of Imperial Japan V3 Banzai Charge in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-imperial-japan-v3-banzai-charge/#post-191693</link>
				<pubDate>Mon, 02 Feb 2026 00:42:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>Don&#8217;t read to much into this. Keep it simple. Otherwise you will find another thousand little things that can mix.</p>
<p>1. Page 147 Dismounting from transports &#8211; not allowed to use this move to make an assault. Not even for Banzai, so page23 really means that a unit must, if possible, attempt to engage the closest visible enemy unit. Since it cannot,&hellip;<span class="activity-read-more" id="activity-read-more-26413"><a href="https://www.warlordgames.com/community/topic/armies-of-imperial-japan-v3-banzai-charge/#post-191693" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/35/#post-191678</link>
				<pubDate>Mon, 26 Jan 2026 01:50:44 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Main question<br />
When Massive Damage causes two results (in this case double Immobilised → Knocked Out), do the passengers dismount after the first Immobilised result, or only after all Massive Damage results are fully resolved?</p></blockquote>
<p>For massive damage, we don&#8217;t see a lot of doubles of 1, 2, or 3, but I remember clearly a day when we rolled double 3. S&hellip;<span class="activity-read-more" id="activity-read-more-26399"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/35/#post-191678" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k started the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/</link>
				<pubDate>Fri, 23 Jan 2026 05:01:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>Smoke is weakly represented in the game. Contrary to popular believe, smoke was used in combat, and not only that, it was a common thing to see. However, not a lot of combat footage shows this because clouds of white smoke show little action.</p>
<p>Another fact that players seem to be surprised by is that almost every German tank could make smoke &#8211; the&hellip;<span class="activity-read-more" id="activity-read-more-26389"><a href="https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Light Mortars in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/light-mortars/#post-191669</link>
				<pubDate>Fri, 23 Jan 2026 04:58:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>I second what Stuart just said, but I really want to add that I strongly agree that smoke needs to be examined.</p>
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				<title>Kar98k replied to the topic Building the Afrika Koprs MMG from the starter Army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/building-the-afrika-koprs-mmg-from-the-starter-army/#post-191661</link>
				<pubDate>Sat, 17 Jan 2026 01:02:11 +0000</pubDate>

									<content:encoded><![CDATA[<p>And the pictures from their site&#8230;</p>
<p><img loading="lazy" src="https://us.warlordgames.com/cdn/shop/products/403012025-Afrika-Korps-MMG-Team-02.jpg?v=1627310799" alt="" width="947" height="947" /></p>
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				<title>Kar98k replied to the topic Building the Afrika Koprs MMG from the starter Army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/building-the-afrika-koprs-mmg-from-the-starter-army/#post-191660</link>
				<pubDate>Sat, 17 Jan 2026 00:59:28 +0000</pubDate>

									<content:encoded><![CDATA[<p>This also might help&#8230;</p>
<p><img loading="lazy" src="https://us.warlordgames.com/cdn/shop/products/WGB-LHR-03-German-Heer-MMG.jpg?v=1627301086" alt="" width="922" height="652" /></p>
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				<title>Kar98k replied to the topic Building the Afrika Koprs MMG from the starter Army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/building-the-afrika-koprs-mmg-from-the-starter-army/#post-191658</link>
				<pubDate>Sat, 17 Jan 2026 00:50:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>If you do a Google search for &#8220;MG34 medium machine gun&#8221; you will get lots and lots of hits, and if you select the images option, lots of pictures.</p>
<p><img loading="lazy" src="https://cdn.rockislandauction.com/dev_cdn/76/1582.jpg" alt="MMG" width="2400" height="1350" /></p>
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				<title>Kar98k replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/4/#post-191637</link>
				<pubDate>Thu, 08 Jan 2026 00:29:59 +0000</pubDate>

									<content:encoded><![CDATA[<p>I don&#8217;t have any of the new plastic Japanese infantry (not yet), but I have seen the pictures that Warlord Games posted. At first glance, you can quickly see how much more “Heroic Scaling” (puffy-beefy) these newer figures are compared to the original set of plastic Japanese infantry. Which means the arms, bodies, and other bits are probably not&hellip;<span class="activity-read-more" id="activity-read-more-26356"><a href="https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/4/#post-191637" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k started the topic What a fantastic idea to improve the game in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-a-fantastic-idea-to-improve-the-game/</link>
				<pubDate>Sun, 04 Jan 2026 02:19:16 +0000</pubDate>

									<content:encoded><![CDATA[<p>I have not tried it yet because we are currently finishing an ACW campaign, but it looks like a fantastic idea that will get tested the next time I play Bolt Action: Third Edition. I especially like the &#8220;Orders Phase &#8211; Random Ending&#8221; explanation posted by another member. Also, I support anything that ends playing that silly &#8216;Going Down&#8217; dice&hellip;<span class="activity-read-more" id="activity-read-more-26347"><a href="https://www.warlordgames.com/community/topic/what-a-fantastic-idea-to-improve-the-game/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic German rubber assault boat in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/german-rubber-assault-boat/#post-191619</link>
				<pubDate>Sat, 20 Dec 2025 12:05:48 +0000</pubDate>

									<content:encoded><![CDATA[<p>Doesn&#8217;t Barrage Miniatures make some?</p>
<p><a href="https://www.barrageminiatures.com/boats/211-flossacke-34-crew-pack-1-156-28mm.html?search_query=inflatable+boat&#038;results=6" rel="nofollow ugc">https://www.barrageminiatures.com/boats/211-flossacke-34-crew-pack-1-156-28mm.html?search_query=inflatable+boat&#038;results=6</a></p>
<p><a href="https://www.barrageminiatures.com/boats/31-second-world-war-german-flossacke-34-assault-pontoon-inflatable-boat-156-28mm.html?search_query=inflatable+boat&#038;results=6" rel="nofollow ugc">https://www.barrageminiatures.com/boats/31-second-world-war-german-flossacke-34-assault-pontoon-inflatable-boat-156-28mm.html?search_query=inflatable+boat&#038;results=6</a></p>
<p>They also have&hellip;<span class="activity-read-more" id="activity-read-more-26332"><a href="https://www.warlordgames.com/community/topic/german-rubber-assault-boat/#post-191619" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Ruins in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/ruins/#post-191615</link>
				<pubDate>Fri, 19 Dec 2025 08:50:28 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>My Squad of 10 Soldiers does not fit into the ruined Farmhouse. How is that to handle?</p></blockquote>
<p>It doesn’t matter if cover obscures a few models in the target unit, or  even if some models are completely out of sight; so long as at least 50% of the shooters can clearly draw a line of fire to at least 50% of the target unit, then the target unit is not in&hellip;<span class="activity-read-more" id="activity-read-more-26329"><a href="https://www.warlordgames.com/community/topic/ruins/#post-191615" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Show us your kit bashed Warlord tanks and trucks in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/show-us-your-kit-bashed-warlord-tanks-and-trucks/#post-191566</link>
				<pubDate>Sun, 23 Nov 2025 09:14:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>Here was an easy kit-bash I did sometime ago. I had this extra 20mm turret from a Rubicon Models kit, and thought, &#8220;Hey, SdKfz234/1&#8221;, so a tweaked it to fit my 1:56 scale plastic Puma (SdKfz234/2) kit by Italeri/WG. Yes, nowadays, you can get the Sdkfz 234 and Variants kit from Rubicon Models, and with the 280048 expansion kit, you can also build&hellip;<span class="activity-read-more" id="activity-read-more-26280"><a href="https://www.warlordgames.com/community/topic/show-us-your-kit-bashed-warlord-tanks-and-trucks/#post-191566" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic New bolt action player in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/new-bolt-action-player/#post-191506</link>
				<pubDate>Mon, 17 Nov 2025 01:47:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi David, and welcome to the group. I&#8217;m pretty sure you will get a few detailed responses, but let me just give you a few suggestions to get you started.</p>
<p>Have a look at the army lists in the Bolt Action Third Edition rule book. Here you will find some core information about how to organize and equip your infantry squads. For more details and&hellip;<span class="activity-read-more" id="activity-read-more-26256"><a href="https://www.warlordgames.com/community/topic/new-bolt-action-player/#post-191506" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/4/#post-191502</link>
				<pubDate>Sun, 16 Nov 2025 01:27:42 +0000</pubDate>

									<content:encoded><![CDATA[<p>My friend recently got the new Soviet Army starter set with the new plastic Soviet Infantry. I offered to assemble a few for him, so he gave me a couple of sprues. What this means is that I finally got a good look at the new Soviet Infantry sprue shown below.</p>
<p><img loading="lazy" src="https://warlord-community.warlordgames.com/wp-content/uploads/2025/09/Soviet_Army_Infantry_Sprue_1-scaled.jpg" width="643" height="360" /></p>
<p>Even before assembling, the first thing I notice is how much more &#8220;Heroic Scaling&#8221;&hellip;<span class="activity-read-more" id="activity-read-more-26252"><a href="https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/4/#post-191502" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Panzerschreck Costs in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/panzerschreck-costs/#post-191459</link>
				<pubDate>Mon, 20 Oct 2025 14:07:06 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>&#8230;26 (points) more than the Americans, for a Panzerschreck (Pen +6).</p></blockquote>
<p>If given the choice, I would be happy to pay an 26 extra points to change my American veteran bazooka team from Pen +5 to Pen +6.</p>
<p>If I pay the 26 points, can I say my American veteran bazooka team is using a captured German panzerschreck (Pen +6)?  (wink, wink)</p>
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				<title>Kar98k replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/4/#post-191405</link>
				<pubDate>Fri, 26 Sep 2025 07:24:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>I found this interesting and informative&#8230;</p>
<p><a href="https://boardgamegeek.com/thread/3521779/why-28mm-figures-with-156-models" rel="nofollow ugc">https://boardgamegeek.com/thread/3521779/why-28mm-figures-with-156-models</a></p>
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				<title>Kar98k replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/4/#post-191105</link>
				<pubDate>Tue, 29 Apr 2025 02:03:32 +0100</pubDate>

									<content:encoded><![CDATA[<p>For those that might be interested in some details about The Problem of Miniature Scales (not a long read, and some very good examples):</p>
<p><a href="https://zandoriastudios.com/tag/heroic-scale/" rel="nofollow ugc">https://zandoriastudios.com/tag/heroic-scale/</a></p>
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				<title>Kar98k replied to the topic The FG42 in Bolt Action, and how easy it is to fix the error. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/the-fg42-in-bolt-action-and-how-easy-it-is-to-fix-the-error/#post-191104</link>
				<pubDate>Tue, 29 Apr 2025 01:57:56 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Barrel length and control are more important than caliber</p>
<p>Is an obrez a rifle?</p></blockquote>
<p>Now you are just being silly&#8230; or trolling. If not the latter, go here:</p>
<p><a href="https://www.forgottenweapons.com/2-gun-fg42-vs-bar-video/" rel="nofollow ugc">https://www.forgottenweapons.com/2-gun-fg42-vs-bar-video/</a></p>
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				<title>Kar98k replied to the topic Down troops and objectives in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/down-troops-and-objectives/#post-191083</link>
				<pubDate>Mon, 21 Apr 2025 02:45:14 +0100</pubDate>

									<content:encoded><![CDATA[<p>Where in the rules does it say they can&#8217;t?</p>
<p>Now, there might be a special scenario rule where it says they can&#8217;t, but according the to core rules, units (infantry and artillery) with a down order can capture/hold/deny an objective.</p>
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				<title>Kar98k replied to the topic The FG42 in Bolt Action, and how easy it is to fix the error. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/the-fg42-in-bolt-action-and-how-easy-it-is-to-fix-the-error/#post-191082</link>
				<pubDate>Mon, 21 Apr 2025 02:35:08 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>That chart is taken from that book.</p></blockquote>
<p>Which page?</p>
<p>What we are saying is to avoid over-reliance on a single source of information, it is crucial to consult a variety of credible sources, then assemble the facts.</p>
<p><strong>Side Note:</strong> Let us look at how incorrect information was published about the performance of German aircraft used in The Great War&hellip;<span class="activity-read-more" id="activity-read-more-25880"><a href="https://www.warlordgames.com/community/topic/the-fg42-in-bolt-action-and-how-easy-it-is-to-fix-the-error/#post-191082" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/4/#post-191073</link>
				<pubDate>Sun, 20 Apr 2025 02:13:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>Has anyone else seen the new new 28mm WW2 Late War German Infantry &amp; Heavy Weapons (1944-1945) by Victrix? They are looking really good, and blend is so well with Perry figures that maybe they were planned that way. Anyway, I sure hope they consider making some early to late war German&hellip;<span class="activity-read-more" id="activity-read-more-25871"><a href="https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/4/#post-191073" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic The FG42 in Bolt Action, and how easy it is to fix the error. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/the-fg42-in-bolt-action-and-how-easy-it-is-to-fix-the-error/#post-191072</link>
				<pubDate>Sun, 20 Apr 2025 01:56:19 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://www.warlordgames.com/community-members/michael/' rel="nofollow ugc">@Michael</a> &#8211; Please do not depend on a single source, and if you do, please check out the best source available called, “Death from Above: The German FG42 Paratroop Rifle” by Thomas Dugelby and Blake Stevens.</p>
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				<title>Kar98k started the topic The FG42 in Bolt Action, and how easy it is to fix the error. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/the-fg42-in-bolt-action-and-how-easy-it-is-to-fix-the-error/</link>
				<pubDate>Tue, 08 Apr 2025 04:09:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>It is clear that Warlord Game&#8217;s knowledge is somewhat lacking in some areas of weapons if we use their Bolt Action rules as an example. However, sometimes the simple things are the easiest to fix. If fact, we had brought this up back in the old days when the first edition of Bolt Action was still fresh and new, and the old Bolt Action forum was&hellip;<span class="activity-read-more" id="activity-read-more-25836"><a href="https://www.warlordgames.com/community/topic/the-fg42-in-bolt-action-and-how-easy-it-is-to-fix-the-error/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Firearms Issues in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/firearms-issues/#post-191038</link>
				<pubDate>Tue, 08 Apr 2025 03:48:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>I tend to agree with the points that L.T. Russell and Peter are trying to make, and sometimes it is important to explain to people (or WLG) that there is a real difference between a motorbike and a bicycle.</p>
<blockquote><p>So, do you have anything useful to contribute?</p></blockquote>
<p>Yes, but it would be better as a separate posting since it details the FG42, and how easy it is&hellip;<span class="activity-read-more" id="activity-read-more-25835"><a href="https://www.warlordgames.com/community/topic/firearms-issues/#post-191038" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic best paints to use? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/best-paints-to-use/#post-191017</link>
				<pubDate>Wed, 02 Apr 2025 01:58:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>Have you looked at the official Bolt Action painting guides (PDF files)? They are a good start for beginners. They used to be free (and easy to find), but I have not seen them listed lately. Anyway, I&#8217;m sure they are floating about someplace if you know where to look.</p>
<p>As for paints, I also like Vallejo, but AK, Tamiya, and MIG also make good&hellip;<span class="activity-read-more" id="activity-read-more-25826"><a href="https://www.warlordgames.com/community/topic/best-paints-to-use/#post-191017" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/4/#post-190972</link>
				<pubDate>Fri, 21 Mar 2025 01:27:44 +0000</pubDate>

									<content:encoded><![CDATA[<p>I finally got a chance to see the brand new plastic German Veteran and US Airborne figures from Warlord Games. I have to say, they do look nice&#8230;</p>
<p>&#8230;but&#8230; well, talk about heroic scaling. Is this getting a bit out of hand? They are even more heroic scaled than the figures that started this post, so I can&#8217;t help thinking &#8220;Stay Puft Marshmallow&hellip;<span class="activity-read-more" id="activity-read-more-25783"><a href="https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/4/#post-190972" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Firearms Issues in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/firearms-issues/#post-190914</link>
				<pubDate>Mon, 24 Feb 2025 05:39:25 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>3) An FG42, the cutting-edge fallschirmjaeger weapon, is an automatic rifle, not an assault rifle. The FG42 fires a full-length rifle cartridge, just like a BAR, and has an integral bipod, just like a BAR.</p></blockquote>
<p>I couldn&#8217;t agree with you more. In fact, the FG42 was better than the BAR, but regarding Bolt Action (or any game), the FG42 and BAR should be&hellip;<span class="activity-read-more" id="activity-read-more-25727"><a href="https://www.warlordgames.com/community/topic/firearms-issues/#post-190914" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Armies of Germany - Trucks and Maultier Half-tracks in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-germany-trucks-and-maultier-half-tracks/#post-190886</link>
				<pubDate>Sat, 08 Feb 2025 00:14:59 +0000</pubDate>

									<content:encoded><![CDATA[<p>Here&#8230;</p>
<div class='besocial-iframe-wrapper'>
<div class='besocial-iframe-rich'>
<blockquote class="wp-embedded-content" data-secret="AS7QHSZJ7y"><p><a href="https://warlord-community.warlordgames.com/bolt-action-third-edition-digital-resources/" rel="nofollow ugc">Bolt Action: Third Edition Digital Resources</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted" style="position: absolute; visibility: hidden;" title="&#8220;Bolt Action: Third Edition Digital Resources&#8221; &#8212; Warlord Community" src="https://warlord-community.warlordgames.com/bolt-action-third-edition-digital-resources/embed/#?secret=VBiKqeCE0f#?secret=AS7QHSZJ7y" data-secret="AS7QHSZJ7y" width="600" height="338"  marginwidth="0" marginheight="0" scrolling="no"></iframe></div>
</div>
<p>and here&#8230;</p>
<div class='besocial-iframe-wrapper'>
<div class='besocial-iframe-rich'>
<blockquote class="wp-embedded-content" data-secret="HbpgsPbRu0"><p><a href="https://warlord-community.warlordgames.com/bolt-action-third-edition-faq-errata/" rel="nofollow ugc">Bolt Action: Third Edition FAQ &amp; Errata</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted" style="position: absolute; visibility: hidden;" title="&#8220;Bolt Action: Third Edition FAQ &amp; Errata&#8221; &#8212; Warlord Community" src="https://warlord-community.warlordgames.com/bolt-action-third-edition-faq-errata/embed/#?secret=ukfFx9rHoq#?secret=HbpgsPbRu0" data-secret="HbpgsPbRu0" width="600" height="338"  marginwidth="0" marginheight="0" scrolling="no"></iframe></div>
</div>
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				<title>Kar98k replied to the topic Big Games in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/big-games/#post-190728</link>
				<pubDate>Mon, 06 Jan 2025 04:56:13 +0000</pubDate>

									<content:encoded><![CDATA[<p>I have not tried a bigger game with the new 3e of the rules, but we have done this with both the 1e and 2e, and it worked out just fine. In fact, a couple of times it was just too fun, but I would have to write an AAR to explain that, which I will save for another time. Anyway, I can&#8217;t see why larger games using the newer 3e wouldn&#8217;t work.</p>
<p>Oh, I&hellip;<span class="activity-read-more" id="activity-read-more-25632"><a href="https://www.warlordgames.com/community/topic/big-games/#post-190728" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Mortars on Ambush in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/mortars-on-ambush/#post-190578</link>
				<pubDate>Sun, 27 Oct 2024 02:50:48 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Can mortars go on ambush? Can spotters trigger than firing if on ambush?</p></blockquote>
<p>No, but the answer to your question is on page 101. Also have a look at Spotters on page 102.</p>
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				<title>Kar98k replied to the topic Reinforced Platoon in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/reinforced-platoon/#post-190505</link>
				<pubDate>Tue, 08 Oct 2024 03:05:33 +0100</pubDate>

									<content:encoded><![CDATA[<p>I agree with Steve (see above). If you are interested in more historical realism, then just use the existing Theater Selectors. By why stop there! You can easily use actual historical military organizations as well. That is the nice thing about BA. You can use what they give you, or simply use actual historical settings and/or organizations&hellip;<span class="activity-read-more" id="activity-read-more-25395"><a href="https://www.warlordgames.com/community/topic/reinforced-platoon/#post-190505" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic HE hit on hidden target in building (Rulebook + FAQ) in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/he-hit-on-hidden-target-in-building-rulebook-faq/page/2/#post-190405</link>
				<pubDate>Tue, 13 Aug 2024 01:32:31 +0100</pubDate>

									<content:encoded><![CDATA[<p>In game terms, a hidden unit represents that the enemy knows that something is there, but can&#8217;t actually see it, so I agree with all that was said above. Overall, hidden units in buildings can cause issues during game play because how the rules address this situation. The idea of just using the &#8220;hidden&#8221; modifier is a good workable solution, and&hellip;<span class="activity-read-more" id="activity-read-more-25287"><a href="https://www.warlordgames.com/community/topic/he-hit-on-hidden-target-in-building-rulebook-faq/page/2/#post-190405" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Bolt Action 3rd Edition in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/bolt-action-3rd-edition/page/2/#post-190022</link>
				<pubDate>Thu, 23 May 2024 03:00:28 +0100</pubDate>

									<content:encoded><![CDATA[<p>I second what SteveT said above, but a quick response &#8220;&#8230;but Panthers and panzerfausts in 1941 just doesn’t sit well with me.&#8221; might be in order here.</p>
<p>Even if you only have the Bolt Action Second Edition rule book and nothing else (like the campaign books), the Panther tank is not a choice for a 1941 game. Yep, even when using the Generic R&hellip;<span class="activity-read-more" id="activity-read-more-24896"><a href="https://www.warlordgames.com/community/topic/bolt-action-3rd-edition/page/2/#post-190022" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Fixing MMG Teams in the Game in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/fixing-mmg-teams-in-the-game/#post-189978</link>
				<pubDate>Mon, 06 May 2024 01:20:50 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Reduce the cost. At the moment there is a bizarre anomaly that you can get an MMG armed jeep for less than an MMG team which feels wrong.</p></blockquote>
<p>For 50 points, a player can get an MMG team (Regular).</p>
<p>For 36 points, a player can get a Jeep (Regular) with MMG, and for 46 points, a player can get a Jeep (Regular) with HMG.</p>
<p>Now considering that a Jeep+MMG&hellip;<span class="activity-read-more" id="activity-read-more-24862"><a href="https://www.warlordgames.com/community/topic/fixing-mmg-teams-in-the-game/#post-189978" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Kit Bashing Figures - Easy Peasy or a PIA ? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/kit-bashing-figures-easy-peasy-or-a-pia/page/3/#post-189943</link>
				<pubDate>Mon, 22 Apr 2024 01:32:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>The one thing I really like about plastic figures over metal is the ease of kit-bashing and conversions.</p>
<p>See the pictures below of some really simple German Grenadiers (Warlord plastics) conversions.<br />
I made these using parts from other sets (bits box), or modifying the parts from the original sprue.<br />
Yes, I still have mold lines to clean up, but&hellip;<span class="activity-read-more" id="activity-read-more-24838"><a href="https://www.warlordgames.com/community/topic/kit-bashing-figures-easy-peasy-or-a-pia/page/3/#post-189943" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">1018dadb03d945f43cb771c7ff43966a</guid>
				<title>Kar98k replied to the topic Bolt Action 3rd Edition in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/bolt-action-3rd-edition/#post-189935</link>
				<pubDate>Fri, 19 Apr 2024 10:45:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>On April 17th, it was announced here:</p>
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<blockquote class="wp-embedded-content" data-secret="TGfJx7judZ"><p><a href="https://warlord-community.warlordgames.com/bolt-action-third-edition-september-2024/" rel="nofollow ugc">Bolt Action: Third Edition &#8211; September 2024</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted"title="&#8220;Bolt Action: Third Edition &#8211; September 2024&#8221; &#8212; Warlord Community" src="https://warlord-community.warlordgames.com/bolt-action-third-edition-september-2024/embed/#?secret=NHqKhfegNx#?secret=TGfJx7judZ" data-secret="TGfJx7judZ" width="600" height="338"  marginwidth="0" marginheight="0" scrolling="no"></iframe></div>
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				<title>Kar98k replied to the topic Fixing MMG Teams in the Game in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/fixing-mmg-teams-in-the-game/#post-189805</link>
				<pubDate>Thu, 07 Mar 2024 07:05:03 +0000</pubDate>

									<content:encoded><![CDATA[<p>Jermaine, I hear what you are saying. However, what if a player gets an exceptional damage roll with normal fire from a unit like an infantry squad? The player gets all excited about his very lucky roll, but only to have his lucky roll nullified by, &#8220;a loader to become a firer&#8221;. Of course, they are going to think, &#8220;what&#8217;s the point?&#8221; Also, as&hellip;<span class="activity-read-more" id="activity-read-more-24724"><a href="https://www.warlordgames.com/community/topic/fixing-mmg-teams-in-the-game/#post-189805" rel="nofollow ugc">[Read more]</a></span></p>
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