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	<title>Warlord Games | Kar98k | Activity</title>
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	<description>Activity feed for Kar98k.</description>
	<lastBuildDate>Mon, 24 Aug 2026 02:19:16 +0100</lastBuildDate>
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				<title>Kar98k replied to the topic The Army Book listing for the SD.KFZ 251/9 STUMMEL - it must be a mistake. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/page/2/#post-191922</link>
				<pubDate>Mon, 24 Aug 2026 02:06:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>Following Steiner&#8217;s (<a href="https://www.warlordgames.com/community-members/spartan18a/" rel="nofollow ugc">@spartan18a</a>) lead, I was curious what ChatGPT (AI) had to say, so for fun, I asked it this Question:</p>
<p><em>If I were to write a WW2 skirmish rule set for tabletop miniature gaming were one figure is equal to one soldier and one vehicle model is one half-track, should the SdKfz 251/9 Stummel be given a transport ability to carry&hellip;</em><span class="activity-read-more" id="activity-read-more-26646"><a href="https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/page/2/#post-191922" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Spotters v Snipers in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-v-snipers/#post-191921</link>
				<pubDate>Sat, 22 Aug 2026 11:58:31 +0100</pubDate>

									<content:encoded><![CDATA[<p>Note that snipers and spotters have the Infiltrator special rule.</p>
<p>New players sometimes forget the additional +1 to cover saves. Provided it is not advancing or running (from an order die).</p>
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				<title>Kar98k replied to the topic The Army Book listing for the SD.KFZ 251/9 STUMMEL - it must be a mistake. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/#post-191903</link>
				<pubDate>Wed, 19 Aug 2026 00:56:21 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>I built mine with the bench seats to emphasize its role as a transport vehicle in my army list (which I’ve since removed, since they nerfed it in the errata), but the vehicle can be built with space for them.</p></blockquote>
<p><em><strong><a href="https://www.warlordgames.com/community-members/kepler/" rel="nofollow ugc">@Kepler</a></strong></em>: Please elaborate. Why you think they nerfed it in the errata? For the newest errata, it only says to change this:</p>
<p><strong>PAGE 74. S&hellip;</strong><span class="activity-read-more" id="activity-read-more-26631"><a href="https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/#post-191903" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic The Army Book listing for the SD.KFZ 251/9 STUMMEL - it must be a mistake. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/#post-191896</link>
				<pubDate>Tue, 18 Aug 2026 13:53:09 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>&#8220;It does come with bench seats, and I was able to assemble it with the four passenger models it came with plus the loader standing in the aisle.&#8221; &#8220;&#8230;the model could fit 8 passengers just as well as the stock Hanomags would be able to carry 12.&#8221;</p></blockquote>
<p>Interesting, and I have to ask. What model do you have? My model (see pic below) can just fit the crew,&hellip;<span class="activity-read-more" id="activity-read-more-26627"><a href="https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/#post-191896" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic The Army Book listing for the SD.KFZ 251/9 STUMMEL - it must be a mistake. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/#post-191892</link>
				<pubDate>Sun, 16 Aug 2026 08:00:42 +0100</pubDate>

									<content:encoded><![CDATA[<p>But the simple fact remains. The SdKfz 251/9 Stummel was only used for close support and not designed to carry passengers.</p>
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				<title>Kar98k started the topic The Army Book listing for the SD.KFZ 251/9 STUMMEL - it must be a mistake. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/</link>
				<pubDate>Sun, 16 Aug 2026 03:05:42 +0100</pubDate>

									<content:encoded><![CDATA[<p><strong>Question:</strong> That has to be an error on page 74 in the &#8220;Armies of Germany: Third Edition&#8221; book for the SD.KFZ 251/9 STUMMEL. It says it can transport up to 8 men. Really?!</p>
<p>This has to be a typo, cut and paste error, or some other mistake/oversight, yes? Historically speaking, it did not carry soldiers (it was not used as a transport) because the&hellip;<span class="activity-read-more" id="activity-read-more-26621"><a href="https://www.warlordgames.com/community/topic/the-army-book-listing-for-the-sd-kfz-251-9-stummel-it-must-be-a-mistake/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic British / Canadian (1943-45) kit bash idea in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/british-canadian-1943-45-kit-bash-idea/#post-191883</link>
				<pubDate>Sun, 02 Aug 2026 01:31:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>I was never fond of prone figures, but I think this was because of a bad childhood experience. When I was a kid, I bought multiple boxes of Airfix American Civil War figures. In fact, I bought all the boxes the hobby store had at the time, which were, if I can remember correctly, two boxes of Union infantry, three boxes Confederate infantry, and&hellip;<span class="activity-read-more" id="activity-read-more-26610"><a href="https://www.warlordgames.com/community/topic/british-canadian-1943-45-kit-bash-idea/#post-191883" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191873</link>
				<pubDate>Sun, 26 Jul 2026 04:07:07 +0100</pubDate>

									<content:encoded><![CDATA[<p>First, the background story: A long time ago I picked up a couple of Rubicon Models Pak 40 (1:56 scale) plastic model kit because frankly I didn’t want the metal Pak 40. Rubicon Models also released the Pak 36 AT Gun, the Pak 38 (Pak 97/38) AT Gun, Flak 36/37 (88), Flack 38, and others. All in plastic. Just recently I picked up a couple of the n&hellip;<span class="activity-read-more" id="activity-read-more-26606"><a href="https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191873" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191868</link>
				<pubDate>Tue, 21 Jul 2026 08:27:31 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hopefully a quick question. Do the Army Special Rules in the “Armies of” supplements supersede those in the Main Rule Book or are they additional?</p>
<p>Hopefully a quick answer 🙂</p>
<p>It is either one or the other, but not both</p>
<p>Now for a longer response 😉</p>
<p>You and your opponent must decide whether to use the &#8220;Army Lists&#8221; and their special rules fro&hellip;<span class="activity-read-more" id="activity-read-more-26599"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191868" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Lack of US M1917 heavy machine gun. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-us-m1917-heavy-machine-gun/#post-191862</link>
				<pubDate>Sun, 19 Jul 2026 03:40:45 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>That’s why the Fallschirmjager FG42 is an automatic rifle and NOT an assault rifle.</p></blockquote>
<p>@L.T. Russell: Yes, and many Bolt Action gamers agree with you. Now, if only Warlord Games can get it correct.</p>
<p>Also, for more details see:</p>
<div class='besocial-iframe-wrapper'>
<div class='besocial-iframe-rich'>
<blockquote class="wp-embedded-content" data-secret="JhsLjZPV4L"><p><a href="https://www.warlordgames.com/community/topic/the-fg42-in-bolt-action-and-how-easy-it-is-to-fix-the-error/" rel="nofollow ugc">The FG42 in Bolt Action, and how easy it is to fix the error.</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted" style="position: absolute; visibility: hidden;" title="“The FG42 in Bolt Action, and how easy it is to fix the error.” — Warlord Games" src="https://www.warlordgames.com/community/topic/the-fg42-in-bolt-action-and-how-easy-it-is-to-fix-the-error/embed/#?secret=Sz4NOfDVff#?secret=JhsLjZPV4L" data-secret="JhsLjZPV4L" width="600" height="338"  marginwidth="0" marginheight="0" scrolling="no"></iframe></div>
</div>
<p>It is clear as d&hellip;<span class="activity-read-more" id="activity-read-more-26595"><a href="https://www.warlordgames.com/community/topic/lack-of-us-m1917-heavy-machine-gun/#post-191862" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191851</link>
				<pubDate>Sun, 12 Jul 2026 02:41:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>@Stuart Harrison: Just to confirm, you are saying &#8220;Yes&#8221; to Jeff Knez&#8217;s question? Which was:</p>
<blockquote><p>&#8220;Let’s say I have a Inexperienced transport that has a MMG for a weapon (a German SdKfz 251/1 halftrack for example). When it shoots, it incurs a -1<br />
To Hit penalty due to being inexperienced. Got it.</p>
<p>Now let’s say I have a Veteran infantry squad riding in&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-26584"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191851" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191848</link>
				<pubDate>Sat, 11 Jul 2026 01:40:45 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p><a href="https://www.warlordgames.com/community-members/kar98k/" rel="nofollow ugc">@Kar98k</a> – that would be a house rule.</p></blockquote>
<p>@Stuart Harrison and @Jeff Knez (answer to your question)</p>
<p>Stuart, yes, you are correct. This was a common house rule for earlier editions (which still intermingles with long-timers), but in Bolt Action: Third Edition, it is no longer a house rule. It is included as a rule. This is on page 146 under Weapons M&hellip;<span class="activity-read-more" id="activity-read-more-26581"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191848" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191843</link>
				<pubDate>Thu, 09 Jul 2026 04:35:15 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Now let’s say I have a Veteran infantry squad riding in the transport. Can it shoot the MMG instead so that it doesn’t incur the -1 to Hit penalty?</p></blockquote>
<p>To discourage exploiting build points mechanics, most gaming groups I know do not allow this. If you purchased a inexperience half-track, it fires as inexperienced regardless of the passengers. Als&hellip;<span class="activity-read-more" id="activity-read-more-26576"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191843" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191842</link>
				<pubDate>Thu, 09 Jul 2026 04:18:22 +0100</pubDate>

									<content:encoded><![CDATA[<p>is the re-crewing move for artillery units affected by terrain or always as the bird flies 12″?</p>
<p>Impassable terrain is still impassable, as are other terrain restrictions.</p>
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				<title>Kar98k replied to the topic Spotters in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-2/#post-191836</link>
				<pubDate>Fri, 26 Jun 2026 05:34:11 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes, what Stuart said. But remember, every time the spotter spots for a different unit, it resets the ranging-in (roll of 6).</p>
<p>No, if the spotter has pins, but the mortar team doesn&#8217;t have pins, the mortar team does not need to pass an order test to fire. As explained on page 102, the spotter and mortar team (or any unit with a spotter) can be&hellip;<span class="activity-read-more" id="activity-read-more-26565"><a href="https://www.warlordgames.com/community/topic/spotters-2/#post-191836" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191828</link>
				<pubDate>Tue, 16 Jun 2026 02:18:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>I just picked up the new &#8220;plastic&#8221; German heavy weapons and Pak 40 boxes. First things first, yes, they are a bit “Heroic” Scale. Its the new trend that will not die.</p>
<p>Now that we got that out of the way, I would like to quickly talk about the new boxed sets. They are a great match up for the German Veteran Infantry Platoon (plastic) box set. Why&hellip;<span class="activity-read-more" id="activity-read-more-26556"><a href="https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/5/#post-191828" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Spotters in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-2/#post-191827</link>
				<pubDate>Tue, 16 Jun 2026 01:18:33 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Greg. You can find your answer and much more on page 102 of the rules (Spotters). &#8220;If an indirect fire weapon is fired by a Veteran or Regular crew, the crew are assumed to be able to also see whatever any spotter (or forward observer) in your force can see.&#8221; And yes, indirect fire weapons with inexperienced crews cannot use spotters or forward&hellip;<span class="activity-read-more" id="activity-read-more-26555"><a href="https://www.warlordgames.com/community/topic/spotters-2/#post-191827" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Armies of France in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-france/#post-191819</link>
				<pubDate>Thu, 11 Jun 2026 02:32:54 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>And I was wondering if anyone else could think of any other French Vehicles that should be included.</p></blockquote>
<p>Not easy to answer this because we are not sure what will already be included in the new book.</p>
<p>For sure, the basic vehicles, and maybe some of the more obscure ones, but unless they release a preview list, we will not know for sure what will be&hellip;<span class="activity-read-more" id="activity-read-more-26548"><a href="https://www.warlordgames.com/community/topic/armies-of-france/#post-191819" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191800</link>
				<pubDate>Fri, 08 May 2026 12:44:48 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>P131, Vehicles, introduction, second para, last two sentences – “Before looking at the role of vehicles in depth, we will&#8230;</p></blockquote>
<p>Okay, thanks Stuart. Yep, &#8220;In all other respects the rules for vehicles and infantry are the same.” But in my book, this is on page 130  😉</p>
<p>Overall, that helps keep things simple and easy, and even though tanks don&#8217;t&hellip;<span class="activity-read-more" id="activity-read-more-26522"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191800" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191796</link>
				<pubDate>Fri, 08 May 2026 00:27:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>Do tanks also get the +2 point-blank range modifier to hit if a tank shoots at an infantry or artillery unit?</p>
<p>This might seem simple to answer, but please keep reading.</p>
<p>I only ask because 1) we have &#8220;Shooting at Vehicles&#8221; rules (p.137)* but no &#8220;Shooting at Infantry&#8221; rules, and 2) under &#8220;Roll to Hit&#8221; (p.83) the point-blank heading says &#8220;Also know&hellip;<span class="activity-read-more" id="activity-read-more-26520"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191796" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191785</link>
				<pubDate>Tue, 21 Apr 2026 02:45:36 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Hi again you said you introduced your own simple rules what are they?</p></blockquote>
<p>Our smoke rules are nothing fancy, but we did a bit of research to make sure certain vehicles or units could produce smoke. Surprisingly, a lot of tanks can produce some sort of smoke for cover. Even if it was some sort of smoke canister installed on the back of the tank.&hellip;<span class="activity-read-more" id="activity-read-more-26507"><a href="https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191785" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Brandenburger Special Forces Squad in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/brandenburger-special-forces-squad/#post-191772</link>
				<pubDate>Wed, 08 Apr 2026 03:07:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>Does the Brandenburger squad have to be actually on the table for ” Sabotage” rule to work?? If they are off table as reserves but included in a German force?</p>
<p>Unless there is something new in the errata we have missed, we have always played that the unit must be in play for their Sabotage special rule to influence the enemy. This of course mak&hellip;<span class="activity-read-more" id="activity-read-more-26496"><a href="https://www.warlordgames.com/community/topic/brandenburger-special-forces-squad/#post-191772" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic What a fantastic idea to improve the game in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-a-fantastic-idea-to-improve-the-game/#post-191766</link>
				<pubDate>Wed, 01 Apr 2026 01:20:16 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href="https://boardgamegeek.com/thread/3627934/badd" rel="nofollow ugc">https://boardgamegeek.com/thread/3627934/badd</a></p>
<p><a href="https://boardgamegeek.com/thread/3628019/badd" rel="nofollow ugc">https://boardgamegeek.com/thread/3628019/badd</a></p>
<p>We&#8217;ve played a few games now using this little gem, and for games where both players create a point-based force of 1,000 to 1,500 points, it works surprisingly well. It really does take care of things like that silly ‘Going Down’ dice game, and of cou&hellip;<span class="activity-read-more" id="activity-read-more-26490"><a href="https://www.warlordgames.com/community/topic/what-a-fantastic-idea-to-improve-the-game/#post-191766" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Buildings and extra protection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191763</link>
				<pubDate>Sat, 28 Mar 2026 09:09:06 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>The solution would be to have Cover Saves in Direct HE and maybe even in Indirect HE. IMHO, the cover save should be higher than hard cover, maybe a +3 (to simulate the extra protection rule).</p>
<p>What do you guys think?</p></blockquote>
<p>If you ask me, and you did (insert wink here), I think the EXTRA PROTECTION rule from Second Edition (see page 124) is the most&hellip;<span class="activity-read-more" id="activity-read-more-26488"><a href="https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191763" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Buildings and extra protection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191753</link>
				<pubDate>Mon, 23 Mar 2026 01:30:17 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>After many games now, I really miss the extra protection rule. Buildings are now even worse than ruins, and especially if you are fired with a HE round</p></blockquote>
<p>I too miss the extra protection rule for the same reasons. However, because of a simple oversight or maybe because the shooting mechanic was changed (roll to hit, roll to damage, and now roll to&hellip;<span class="activity-read-more" id="activity-read-more-26479"><a href="https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191753" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Tanks firing against Soft-skin in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/tanks-firing-against-soft-skin/#post-191752</link>
				<pubDate>Mon, 23 Mar 2026 00:29:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>You are correct, sort of, because recorded and photographic history does show AP was used against soft-skins, but overall, I get what you are saying. However, the situation you speak of is just a simple workable game mechanic, but to to answer you question, a player might like to fire HE to get the splash damage on other units (e.g. medium&hellip;<span class="activity-read-more" id="activity-read-more-26478"><a href="https://www.warlordgames.com/community/topic/tanks-firing-against-soft-skin/#post-191752" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191737</link>
				<pubDate>Tue, 10 Mar 2026 13:23:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>We recently tried a BA3E game with some simple home-brew house rules for allowing infantry and tanks to create smoke, and even though smoke was very useful, we both agreed that easy access to smoke would alter the play-ability and/or balance of certain scenarios.</p>
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				<title>Kar98k replied to the topic Short Shot on new Soviet Army Infantry sprue in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/short-shot-on-new-soviet-army-infantry-sprue/#post-191730</link>
				<pubDate>Thu, 05 Mar 2026 07:50:31 +0000</pubDate>

									<content:encoded><![CDATA[<p>Jim, I just checked my plastic Jagdtiger kit (Warlord/Italeri), and the hull machinegun is still on the sprue.</p>
<p>Now here is the question. Why did I pick up a Jagdtiger kit?</p>
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				<title>Kar98k replied to the topic Short Shot on new Soviet Army Infantry sprue in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/short-shot-on-new-soviet-army-infantry-sprue/#post-191724</link>
				<pubDate>Tue, 03 Mar 2026 05:58:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>From the picture, it looks like it might have broken off. Maybe when been pulled.</p>
<p>Anyway, I have experienced this, but not all that common. That is, certain plastic parts being broken or almost broken. Maybe from packaging or maybe when pulled from the machine. Either way, I&#8217;ve notice some bits are more prone to this than others.</p>
<p>It happens to&hellip;<span class="activity-read-more" id="activity-read-more-26451"><a href="https://www.warlordgames.com/community/topic/short-shot-on-new-soviet-army-infantry-sprue/#post-191724" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Armies of Germany book typo? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-germany-book-typo/#post-191717</link>
				<pubDate>Thu, 26 Feb 2026 08:25:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>Not a typo, just a silly cut and paste mistake from page 76, SD.KFZ 251 STUKA ZU FUSS. They have not added it to the errata yet. Yes, it will confuse some players.</p>
<p>Overall, there are a few good things about the third edition, but the rules team 1) should had been less haphazard with their “Cut and Paste” from older documents, 2) should had care&hellip;<span class="activity-read-more" id="activity-read-more-26443"><a href="https://www.warlordgames.com/community/topic/armies-of-germany-book-typo/#post-191717" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Antitank rifle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/antitank-rifle/#post-191716</link>
				<pubDate>Thu, 26 Feb 2026 04:33:26 +0000</pubDate>

									<content:encoded><![CDATA[<p>Before the release of Third Edition, there was talk about having this +1 to stand alone AT-guns and not include those mounted on vehicles. I was one of those in favor of this as this made more sense, but there were good arguments for weapon platforms such as the Marder III, Nashorn and such. To keep things simple, &#8220;&#8230;including those mounted on&hellip;<span class="activity-read-more" id="activity-read-more-26442"><a href="https://www.warlordgames.com/community/topic/antitank-rifle/#post-191716" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Buildings and extra protection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191701</link>
				<pubDate>Wed, 11 Feb 2026 04:47:22 +0000</pubDate>

									<content:encoded><![CDATA[<p>Another idea is to use second edition building rules, or a combination of third and second edition. They were not all that careful when they went with third edition, and I think that why the building rules got the way they were.</p>
<p>Overall, there are a few good things about the third edition, but the rules team 1) should had carefully read the FAQ&hellip;<span class="activity-read-more" id="activity-read-more-26427"><a href="https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191701" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic What a fantastic idea to improve the game in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-a-fantastic-idea-to-improve-the-game/#post-191697</link>
				<pubDate>Sun, 08 Feb 2026 10:17:00 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>I have played in a tournament where we had 2 order dice of another color added to the dice bag and when both dice were drawn the round ends no matter how many activations are left.</p></blockquote>
<p>I agree, because &#8220;some setups or custom scenarios might not react well to any sort of random ending.&#8221; However, this is why I think the other idea works better &#8211; using&hellip;<span class="activity-read-more" id="activity-read-more-26423"><a href="https://www.warlordgames.com/community/topic/what-a-fantastic-idea-to-improve-the-game/#post-191697" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Armies of Imperial Japan V3 Banzai Charge in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-imperial-japan-v3-banzai-charge/#post-191693</link>
				<pubDate>Mon, 02 Feb 2026 00:42:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>Don&#8217;t read to much into this. Keep it simple. Otherwise you will find another thousand little things that can mix.</p>
<p>1. Page 147 Dismounting from transports &#8211; not allowed to use this move to make an assault. Not even for Banzai, so page23 really means that a unit must, if possible, attempt to engage the closest visible enemy unit. Since it cannot,&hellip;<span class="activity-read-more" id="activity-read-more-26413"><a href="https://www.warlordgames.com/community/topic/armies-of-imperial-japan-v3-banzai-charge/#post-191693" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/35/#post-191678</link>
				<pubDate>Mon, 26 Jan 2026 01:50:44 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Main question<br />
When Massive Damage causes two results (in this case double Immobilised → Knocked Out), do the passengers dismount after the first Immobilised result, or only after all Massive Damage results are fully resolved?</p></blockquote>
<p>For massive damage, we don&#8217;t see a lot of doubles of 1, 2, or 3, but I remember clearly a day when we rolled double 3. S&hellip;<span class="activity-read-more" id="activity-read-more-26399"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/35/#post-191678" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k started the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/</link>
				<pubDate>Fri, 23 Jan 2026 05:01:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>Smoke is weakly represented in the game. Contrary to popular believe, smoke was used in combat, and not only that, it was a common thing to see. However, not a lot of combat footage shows this because clouds of white smoke show little action.</p>
<p>Another fact that players seem to be surprised by is that almost every German tank could make smoke &#8211; the&hellip;<span class="activity-read-more" id="activity-read-more-26389"><a href="https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Light Mortars in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/light-mortars/#post-191669</link>
				<pubDate>Fri, 23 Jan 2026 04:58:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>I second what Stuart just said, but I really want to add that I strongly agree that smoke needs to be examined.</p>
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				<title>Kar98k replied to the topic Building the Afrika Koprs MMG from the starter Army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/building-the-afrika-koprs-mmg-from-the-starter-army/#post-191661</link>
				<pubDate>Sat, 17 Jan 2026 01:02:11 +0000</pubDate>

									<content:encoded><![CDATA[<p>And the pictures from their site&#8230;</p>
<p><img loading="lazy" src="https://us.warlordgames.com/cdn/shop/products/403012025-Afrika-Korps-MMG-Team-02.jpg?v=1627310799" alt="" width="947" height="947" /></p>
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				<title>Kar98k replied to the topic Building the Afrika Koprs MMG from the starter Army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/building-the-afrika-koprs-mmg-from-the-starter-army/#post-191660</link>
				<pubDate>Sat, 17 Jan 2026 00:59:28 +0000</pubDate>

									<content:encoded><![CDATA[<p>This also might help&#8230;</p>
<p><img loading="lazy" src="https://us.warlordgames.com/cdn/shop/products/WGB-LHR-03-German-Heer-MMG.jpg?v=1627301086" alt="" width="922" height="652" /></p>
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				<title>Kar98k replied to the topic Building the Afrika Koprs MMG from the starter Army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/building-the-afrika-koprs-mmg-from-the-starter-army/#post-191658</link>
				<pubDate>Sat, 17 Jan 2026 00:50:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>If you do a Google search for &#8220;MG34 medium machine gun&#8221; you will get lots and lots of hits, and if you select the images option, lots of pictures.</p>
<p><img loading="lazy" src="https://cdn.rockislandauction.com/dev_cdn/76/1582.jpg" alt="MMG" width="2400" height="1350" /></p>
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				<title>Kar98k replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/4/#post-191637</link>
				<pubDate>Thu, 08 Jan 2026 00:29:59 +0000</pubDate>

									<content:encoded><![CDATA[<p>I don&#8217;t have any of the new plastic Japanese infantry (not yet), but I have seen the pictures that Warlord Games posted. At first glance, you can quickly see how much more “Heroic Scaling” (puffy-beefy) these newer figures are compared to the original set of plastic Japanese infantry. Which means the arms, bodies, and other bits are probably not&hellip;<span class="activity-read-more" id="activity-read-more-26356"><a href="https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/4/#post-191637" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k started the topic What a fantastic idea to improve the game in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-a-fantastic-idea-to-improve-the-game/</link>
				<pubDate>Sun, 04 Jan 2026 02:19:16 +0000</pubDate>

									<content:encoded><![CDATA[<p>I have not tried it yet because we are currently finishing an ACW campaign, but it looks like a fantastic idea that will get tested the next time I play Bolt Action: Third Edition. I especially like the &#8220;Orders Phase &#8211; Random Ending&#8221; explanation posted by another member. Also, I support anything that ends playing that silly &#8216;Going Down&#8217; dice&hellip;<span class="activity-read-more" id="activity-read-more-26347"><a href="https://www.warlordgames.com/community/topic/what-a-fantastic-idea-to-improve-the-game/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic German rubber assault boat in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/german-rubber-assault-boat/#post-191619</link>
				<pubDate>Sat, 20 Dec 2025 12:05:48 +0000</pubDate>

									<content:encoded><![CDATA[<p>Doesn&#8217;t Barrage Miniatures make some?</p>
<p><a href="https://www.barrageminiatures.com/boats/211-flossacke-34-crew-pack-1-156-28mm.html?search_query=inflatable+boat&#038;results=6" rel="nofollow ugc">https://www.barrageminiatures.com/boats/211-flossacke-34-crew-pack-1-156-28mm.html?search_query=inflatable+boat&#038;results=6</a></p>
<p><a href="https://www.barrageminiatures.com/boats/31-second-world-war-german-flossacke-34-assault-pontoon-inflatable-boat-156-28mm.html?search_query=inflatable+boat&#038;results=6" rel="nofollow ugc">https://www.barrageminiatures.com/boats/31-second-world-war-german-flossacke-34-assault-pontoon-inflatable-boat-156-28mm.html?search_query=inflatable+boat&#038;results=6</a></p>
<p>They also have&hellip;<span class="activity-read-more" id="activity-read-more-26332"><a href="https://www.warlordgames.com/community/topic/german-rubber-assault-boat/#post-191619" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Ruins in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/ruins/#post-191615</link>
				<pubDate>Fri, 19 Dec 2025 08:50:28 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>My Squad of 10 Soldiers does not fit into the ruined Farmhouse. How is that to handle?</p></blockquote>
<p>It doesn’t matter if cover obscures a few models in the target unit, or  even if some models are completely out of sight; so long as at least 50% of the shooters can clearly draw a line of fire to at least 50% of the target unit, then the target unit is not in&hellip;<span class="activity-read-more" id="activity-read-more-26329"><a href="https://www.warlordgames.com/community/topic/ruins/#post-191615" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Show us your kit bashed Warlord tanks and trucks in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/show-us-your-kit-bashed-warlord-tanks-and-trucks/#post-191566</link>
				<pubDate>Sun, 23 Nov 2025 09:14:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>Here was an easy kit-bash I did sometime ago. I had this extra 20mm turret from a Rubicon Models kit, and thought, &#8220;Hey, SdKfz234/1&#8221;, so a tweaked it to fit my 1:56 scale plastic Puma (SdKfz234/2) kit by Italeri/WG. Yes, nowadays, you can get the Sdkfz 234 and Variants kit from Rubicon Models, and with the 280048 expansion kit, you can also build&hellip;<span class="activity-read-more" id="activity-read-more-26280"><a href="https://www.warlordgames.com/community/topic/show-us-your-kit-bashed-warlord-tanks-and-trucks/#post-191566" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">080ae33c6bb49e461c01b97b30ce35ba</guid>
				<title>Kar98k replied to the topic New bolt action player in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/new-bolt-action-player/#post-191506</link>
				<pubDate>Mon, 17 Nov 2025 01:47:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi David, and welcome to the group. I&#8217;m pretty sure you will get a few detailed responses, but let me just give you a few suggestions to get you started.</p>
<p>Have a look at the army lists in the Bolt Action Third Edition rule book. Here you will find some core information about how to organize and equip your infantry squads. For more details and&hellip;<span class="activity-read-more" id="activity-read-more-26256"><a href="https://www.warlordgames.com/community/topic/new-bolt-action-player/#post-191506" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">71d24e2d175dea06cd150d1a908af4f1</guid>
				<title>Kar98k replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/4/#post-191502</link>
				<pubDate>Sun, 16 Nov 2025 01:27:42 +0000</pubDate>

									<content:encoded><![CDATA[<p>My friend recently got the new Soviet Army starter set with the new plastic Soviet Infantry. I offered to assemble a few for him, so he gave me a couple of sprues. What this means is that I finally got a good look at the new Soviet Infantry sprue shown below.</p>
<p><img loading="lazy" src="https://warlord-community.warlordgames.com/wp-content/uploads/2025/09/Soviet_Army_Infantry_Sprue_1-scaled.jpg" width="643" height="360" /></p>
<p>Even before assembling, the first thing I notice is how much more &#8220;Heroic Scaling&#8221;&hellip;<span class="activity-read-more" id="activity-read-more-26252"><a href="https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/4/#post-191502" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Kar98k replied to the topic Panzerschreck Costs in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/panzerschreck-costs/#post-191459</link>
				<pubDate>Mon, 20 Oct 2025 14:07:06 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>&#8230;26 (points) more than the Americans, for a Panzerschreck (Pen +6).</p></blockquote>
<p>If given the choice, I would be happy to pay an 26 extra points to change my American veteran bazooka team from Pen +5 to Pen +6.</p>
<p>If I pay the 26 points, can I say my American veteran bazooka team is using a captured German panzerschreck (Pen +6)?  (wink, wink)</p>
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				<guid isPermaLink="false">71bacc8e3571c204f89a312b57f82f9a</guid>
				<title>Kar98k replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/4/#post-191405</link>
				<pubDate>Fri, 26 Sep 2025 07:24:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>I found this interesting and informative&#8230;</p>
<p><a href="https://boardgamegeek.com/thread/3521779/why-28mm-figures-with-156-models" rel="nofollow ugc">https://boardgamegeek.com/thread/3521779/why-28mm-figures-with-156-models</a></p>
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				<guid isPermaLink="false">a2a636008cfb3b79432f7b390b5d0dd4</guid>
				<title>Kar98k replied to the topic Stop the Madness - Heroically over-sized Miniatures. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/stop-the-madness-heroically-over-sized-miniatures/page/4/#post-191105</link>
				<pubDate>Tue, 29 Apr 2025 02:03:32 +0100</pubDate>

									<content:encoded><![CDATA[<p>For those that might be interested in some details about The Problem of Miniature Scales (not a long read, and some very good examples):</p>
<p><a href="https://zandoriastudios.com/tag/heroic-scale/" rel="nofollow ugc">https://zandoriastudios.com/tag/heroic-scale/</a></p>
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