Greg

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  • #189441
    Greg
    Participant

    Since the penetration was 11, and the armor was 8, wouldn’t there have been 2 rolls to damage?

    ?

    #189379
    Greg
    Participant

    “An infantry squad of 12 men with anti tank grenades charged a stationary 8+ armor tank. He rolled 11 4’s, 5’s, and 6’s for a total of an 11 penetration. He then made a roll to damage and rolled a 1.”

    The second sentence threw me, as he said the roll was damage, not to penetrate.  So, 11 + 1, yes penetration failed.

    #189375
    Greg
    Participant

    A 1 on the Damage Table doesn’t “miss”.  The crew is stunned and the vehicle is Down for the remainder of that turn.  (Per the Damage Results on Vehicles pg 226 of the main Rule book.

    #189361
    Greg
    Participant

    It’s the One-Shot Weapon rule, pg 72 of the main rule book.  As I read it, it works like a Panzerfaust: once expended the soldier then uses his other weapons (if any).

    #189330
    Greg
    Participant

    @Kodiak,

    My gaming buddies & I play in tournaments as we can, so we try to stick with the rules per the books & the Errata.  We found a while back that getting used to house rules would bite us on the behind at tourney.

    #189325
    Greg
    Participant

    It’s a “Beer and Pretzels” game, designed to be played in 2 or 3 hours so it simplifies many things.  Getting into the minutia of battle would give you a game that takes days to play and isn’t a whole lot of fun.

    #189324
    Greg
    Participant

    It counts as your tank or SP gun selection.  Crew figures are irrelevant, but scenic.  Multiple Rocket launcher, counts as a heavy mortar but never gets any better than a 6 to hit.  Any unit within 6 inches of the target (that isn’t inside the Katyusha minimum range) is also attacked.

    #189313
    Greg
    Participant

    Yes, it’s possible though somewhat improbable.  If the vehicle didn’t move then the Basic To Hit Factor (THF) is 3, Point Blank modifier gives THF 2, Hard Cover Modifier gives THF 4.  If it had moved the THF would be 5 (no Stabilization for the MGs).  For a Regular level unit the To Kill Factor (TKF) is 4.  Your HMG has a penetration modifier to make the TKF 3.

    So you could have rolled 18 4s and gotten 10 4s to kill (if the Dice Gods were smiling on you).

    #188463
    Greg
    Participant

    Go forth and slay!

    #188461
    Greg
    Participant

    Thanks for the head’s up!

    #188458
    Greg
    Participant

    He sent that reply to my query in May 2019.

    #188456
    Greg
    Participant

    I asked this question several years ago.  Here’s Lorenzo Pala’s reply:

    Good afternoon.     Yes you can decide to fire with the rifles instead.     No, the whole squad fires at the same target.     Kind regards,     Lorenzo  
                 
                  On
                  Sun, 5 May at  2:16 AM
                  ,  herbstine   wrote:
                   
     In the Japanese Army Book, IJA Grenadier Squad,  there's a descriptor that says "Additionally, three riflemen carries the famous knee mortar - the Type 89 grenade launcher."  My question is: If the rifleman doesn't fire the knee mortar, can he use his rifle?  I believe it should be yes, as I have several books that have period pictures of Japanese soldiers equipped with both, as well as photos of the 89 being fired almost horizontally, with & without assistant. 
       
     Also, can the knee mortar fire at a different target from the rest of the squad?
    
    • This reply was modified 1 year, 6 months ago by Greg.
    #188370
    Greg
    Participant

    I use one occasionally.  The biggest drawback I’ve found to the Lone Sniper is that if he gets hit by an arty strike or by small arms that gets a kill (but not exceptional), there’s only the sniper, no assistant to dump the kill on.  He could be lost on a 6 in a preliminary bombardment for example.  Just something to consider.

    #188356
    Greg
    Participant

    The LMG adds 10 pts.  Cheaper & more effective as sniper IMO.

    #188354
    Greg
    Participant

    The Lone Sniper doesn’t take the -1 for no assistant as he is not a Team element.  He also ignores the 1st pin he might have in the orders phase.

    As an LMG, he takes the -1 for no assistant.  No exceptional hits (unless you roll 6 twice to damage).  Range is the same as any other LMG.  No benefits.

    Better to use him as Sniper.

Viewing 15 posts - 1 through 15 (of 24 total)