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	<title>Warlord Games | arcole | Activity</title>
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				<title>arcole started the topic Proximity and charging in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/proximity-and-charging/</link>
				<pubDate>Fri, 09 Aug 2024 11:00:30 +0100</pubDate>

									<content:encoded><![CDATA[<p>Played a Zulu Wars game yesterday, and came upon a situation we had a disagreement on the proximity rule.</p>
<p>In the attached picture 1 I have shown the position of the relevant units. The units are Zulu (brown) and British artillery (A), Natives (B).</p>
<p>Unit 1 is disordered and B is shaken and part of a broken brigade.</p>
<p>It is the Zulu turn, and unit 2&hellip;<span class="activity-read-more" id="activity-read-more-25266"><a href="https://www.warlordgames.com/community/topic/proximity-and-charging/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">e58d90634a802abef77b116d5b63f057</guid>
				<title>arcole started the topic Napoleonic French 28mm plastic infantry in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/napoleonic-french-28mm-plastic-infantry/</link>
				<pubDate>Mon, 04 Dec 2023 16:34:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>OK, I purchased the Late French starter army, and it has me a bit confused. So far, every uniform reference I have seen shows the Cartridge pouch as being black, with maybe a letter N and a crown in brass. The box itself contains a transfer sheet for all of the included infantry with the company symbol on it. However these are also in black. Can&hellip;<span class="activity-read-more" id="activity-read-more-24507"><a href="https://www.warlordgames.com/community/topic/napoleonic-french-28mm-plastic-infantry/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">cf2e663a5c0a2e8cdeabb44916c73cb8</guid>
				<title>arcole replied to the topic Napoleonic Bavarians in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/napoleonic-bavarians/#post-189647</link>
				<pubDate>Thu, 23 Nov 2023 12:56:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>The Bavarian Cheveaux Leger as costed at 41 points in the book, the same as most other Cheveaux Leger in the book. That would suggest that shooting ability has not been paid for. ALso look at the description on page 60 where they have a shooting factor of 0!</p>
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				<guid isPermaLink="false">3fb89c36988c619f2ef2cf837d7f6f74</guid>
				<title>arcole replied to the topic Middle Guard 1812-1814 in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/middle-guard-1812-1814/#post-189415</link>
				<pubDate>Mon, 14 Aug 2023 15:51:29 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks both. That matches my opinion too!</p>
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				<title>arcole started the topic Middle Guard 1812-1814 in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/middle-guard-1812-1814/</link>
				<pubDate>Mon, 14 Aug 2023 08:29:29 +0100</pubDate>

									<content:encoded><![CDATA[<p>A quick historical question. Did Napoleon ever attach units from the middle guard to Line brigades?</p>
<p>Thanks in advance!</p>
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				<guid isPermaLink="false">d71260b7088dee2e3cae3fb89cb4d218</guid>
				<title>arcole started the topic Infantry/Artillery and Cavalry commanders in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/infantry-artillery-and-cavalry-commanders/</link>
				<pubDate>Sat, 01 Jul 2023 08:32:47 +0100</pubDate>

									<content:encoded><![CDATA[<p>In the rules, commanders are classed and either Infantry/artillery or as cavalry commanders.  This suggests that cavalry cannot be commanded by  the former and infantry/artillery by the latter, although it is never explicitly stated.  That seems to hold true in that all the battles in the rule book, until you get to the battle for Worcester. Th&hellip;<span class="activity-read-more" id="activity-read-more-24010"><a href="https://www.warlordgames.com/community/topic/infantry-artillery-and-cavalry-commanders/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">3ea01b7d5949d918c7f73577bf43e792</guid>
				<title>arcole replied to the topic Elephants in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/elephants/#post-189046</link>
				<pubDate>Sun, 30 Apr 2023 12:25:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>Look at Page 62 &#8211; troop types and page 112 charge responses (Version 2). Elephants can turn to face, but cannot counter charge. Chariots can counter charge but not turn to face.</p>
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				<guid isPermaLink="false">2386972d580f5c7ad5df2ef14805d2ad</guid>
				<title>arcole replied to the topic Crusader Army list query in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/crusader-army-list-query/#post-188964</link>
				<pubDate>Thu, 06 Apr 2023 09:21:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>I think this is likely to be a typo. Just checked my copy of the rules and you are correct &#8211; Cataphract simply reduces the to hit chance.</p>
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				<guid isPermaLink="false">4d5fe1ec519af2b801e13879caa958c4</guid>
				<title>arcole replied to the topic LMG team? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lmg-team/#post-188599</link>
				<pubDate>Wed, 04 Jan 2023 13:42:11 +0000</pubDate>

									<content:encoded><![CDATA[<p>BA regards both the M1917 and the M1919 as Medium MG. There is no Light MG present in the standard US infantry squad. Both machine guns are available  but come with 3 man crews.  As far as I know the US infantry squad was issued with the BAR rather than the MGs.</p>
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				<title>arcole replied to the topic Mixed order and attack columns in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/mixed-order-and-attack-columns/#post-188451</link>
				<pubDate>Sat, 12 Nov 2022 11:19:59 +0000</pubDate>

									<content:encoded><![CDATA[<p>However, as note before, page 20 specifically names Line, Attack Column and Mixed Formation being different. It just adds that level of uncertainty. This is not a competition rule set, so my group have decided to go with the attack column not getting the benefit of the morale bonus when shot at from the front.  Thanks for the input all!</p>
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				<guid isPermaLink="false">f419c81c0b7c5f813ed8ca72654b3d42</guid>
				<title>arcole replied to the topic Pilum clarification in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/pilum-clarification/#post-188438</link>
				<pubDate>Thu, 10 Nov 2022 12:06:15 +0000</pubDate>

									<content:encoded><![CDATA[<p>The Pila effect only takes place in the first round of combat when a charge has occurred. The unit must be fighting to its front, and not a supporting unit. See page 104 of the MRB.</p>
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				<guid isPermaLink="false">c18bc789af2aa42901177038ec2bbb82</guid>
				<title>arcole replied to the topic Mixed order and attack columns in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/mixed-order-and-attack-columns/#post-188351</link>
				<pubDate>Thu, 20 Oct 2022 16:29:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Garry,</p>
<p>Actually I had not looked at it from the point of view of &#8220;formations&#8221;. Valid formation are listed on page 20, and there Mixed order is a separate line from attack column. This just adds another level on confusion.</p>
<p>My own person preference would be that from the flank or rear the unit would get the benefit of the attack column as the&hellip;<span class="activity-read-more" id="activity-read-more-15983"><a href="https://www.warlordgames.com/community/topic/mixed-order-and-attack-columns/#post-188351" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">498cd8edaf79407ffb9f7faa00086ed9</guid>
				<title>arcole started the topic Mixed order and attack columns in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/mixed-order-and-attack-columns/</link>
				<pubDate>Thu, 20 Oct 2022 08:39:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>Simple question. If a unit in attack column deploys it skirmishers in mixed order, does it get the morale bonus for being in attack column or does that only apply if the main body is shot at from its flanks/rear?</p>
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				<title>arcole replied to the topic Austrian Abteilung Rule in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/austrian-abteilung-rule/#post-188209</link>
				<pubDate>Wed, 28 Sep 2022 11:40:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>An Abteilung looses 4 H2H and 2 stamina compared to a large unit. It is also 16 points cheaper than the large unit.</p>
<p>C0E page 71. Each cavalry regiment with the Abteilung rule can be replaced by 2 3 or 4 Abteliungs. Here is the actual text:</p>
<p>Because of this common ‘Abteilungsweise’ employment of splitting up regiments into detachments, we all&hellip;<span class="activity-read-more" id="activity-read-more-15125"><a href="https://www.warlordgames.com/community/topic/austrian-abteilung-rule/#post-188209" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">3ca09b740dedf442c8e20267409edcfe</guid>
				<title>arcole replied to the topic Druids ! in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/druids/#post-188186</link>
				<pubDate>Sat, 17 Sep 2022 12:25:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>I suspect the army lists created before the Britannia book. As HC is intended to be scenario driven rather than points based some things don&#8217;t have points available. If you want to cost them agree a value with your opponents.</p>
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				<title>arcole replied to the topic Indirect fire from moving vehicle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/indirect-fire-from-moving-vehicle/#post-188173</link>
				<pubDate>Wed, 14 Sep 2022 18:31:35 +0100</pubDate>

									<content:encoded><![CDATA[<p>Do remember that every time the vehicle moves you will need to restart the ranging in process.</p>
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				<title>arcole replied to the topic Evade off Table in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/evade-off-table/#post-188158</link>
				<pubDate>Wed, 07 Sep 2022 17:25:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>As no-one else has responded yet.</p>
<p>1. I cannot find it explicitly stated anywhere, but see &#8220;Units Leaving the Table&#8221;. I would read that leaving the table is not something you would voluntarily do. The chargers therefore would not leave the table.  The ability of the chargers to attack another unit really depends on how their orders were stated.&hellip;<span class="activity-read-more" id="activity-read-more-14867"><a href="https://www.warlordgames.com/community/topic/evade-off-table/#post-188158" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">0de28535b90c7d7b148e6854181c23ee</guid>
				<title>arcole started the topic Proximity Rule in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/proximity-rule-2/</link>
				<pubDate>Sun, 22 May 2022 10:17:20 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi,</p>
<p>Played my first HC game (Marians vs Anglo Saxon) since the start of Covid yesterday, and unsurprisingly found both I and my opponent had forgotten just about everything. The section of rules that we had most problems with was the proximity rule, so here are some queries:</p>
<p>1. The Saxon line advances towards the Romans. The two battle lines are&hellip;<span class="activity-read-more" id="activity-read-more-14274"><a href="https://www.warlordgames.com/community/topic/proximity-rule-2/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>arcole started the topic Anglo Saxon and Viking combined units in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/anglo-saxon-and-viking-combined-units/</link>
				<pubDate>Thu, 19 May 2022 17:25:14 +0100</pubDate>

									<content:encoded><![CDATA[<p>Both the Anglo-Saxons and Vikings can field combined units of heavy and medium foot. Can you combine upgraded heavy infantry with the medium infantry (i.f Saxon Thegns equipped with Long spears with Ceorls)</p>
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				<title>arcole replied to the topic Austrian and Russian command penalties in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/austrian-and-russian-command-penalties/#post-187009</link>
				<pubDate>Mon, 10 Jan 2022 10:56:32 +0000</pubDate>

									<content:encoded><![CDATA[<p>At the moment I have 10 painted battalions. Of these only 2 are large. Maneuvering has not been an issue as there is no command penalty for being large. Also, when in attack column the large battalion has the same frontage as the standard size battalion (3 wide/3 deep vs 3 wide/2 deep). The extra firepower of the large battalion in line is pretty good too.</p>
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				<title>arcole replied to the topic Austrian and Russian command penalties in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/austrian-and-russian-command-penalties/#post-186724</link>
				<pubDate>Sun, 21 Nov 2021 09:46:31 +0000</pubDate>

									<content:encoded><![CDATA[<p>That is why I asked the question &#8211; to see if anyone else has tried anything different. One idea that I have been thinking on is SR -1 if ordering 2 regiments, SR-2 is ordering 4 or more regiments</p>
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				<title>arcole replied to the topic Austrian and Russian command penalties in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/austrian-and-russian-command-penalties/#post-186721</link>
				<pubDate>Sat, 20 Nov 2021 09:23:12 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Nat,</p>
<p>The Austrians can field a brigade with one regiment. However, doing that does not really save anything as 2 regiments still need 2 command rolls whether they are in the same or different brigades. You also have the probem that any artillery battery will need a sperate command roll to move.</p>
<p>I have played around with small cavalry&hellip;<span class="activity-read-more" id="activity-read-more-8960"><a href="https://www.warlordgames.com/community/topic/austrian-and-russian-command-penalties/#post-186721" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>arcole started the topic Austrian and Russian command penalties in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/austrian-and-russian-command-penalties/</link>
				<pubDate>Fri, 12 Nov 2021 15:57:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>In Clash of Eagles, both the Russian and Austrian brigade commanders get some serious command penalties.</p>
<p>The exact phrasing is &#8220;Austrian and Russian brigade commanders were not used to manoeuvring brigade-size formations and lacked the very experienced staff that the French army possessed, resulting in a lack of inter-unit cooperation.&#8221;</p>
<p>Do&hellip;<span class="activity-read-more" id="activity-read-more-8935"><a href="https://www.warlordgames.com/community/topic/austrian-and-russian-command-penalties/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>arcole replied to the topic Landwehr/Miliz and Mixed Formation in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/landwehr-miliz-and-mixed-formation/#post-186707</link>
				<pubDate>Fri, 12 Nov 2021 15:46:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>If they have the mixed formation rule the they can. If not they cannot.</p>
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				<title>arcole replied to the topic Landwehr/Miliz and Mixed Formation in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/landwehr-miliz-and-mixed-formation/#post-186572</link>
				<pubDate>Wed, 20 Oct 2021 11:50:23 +0100</pubDate>

									<content:encoded><![CDATA[<p>Actually, as the points system does not include a cost for mixed formation, so the saxons get a freebie which the Landwher do not get.</p>
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				<title>arcole replied to the topic Rules Question Thread in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/rules-question-thread-3/page/18/#post-186021</link>
				<pubDate>Fri, 06 Aug 2021 11:36:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks, that makes sense</p>
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				<title>arcole replied to the topic Rules Question Thread in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/rules-question-thread-3/page/18/#post-185981</link>
				<pubDate>Mon, 02 Aug 2021 09:03:22 +0100</pubDate>

									<content:encoded><![CDATA[<p>OK, so normally units without the skirmish rule cannot be in open order. The one except is when entering such things as wood. Changing to open order requires an order and takes 1 move. So, by my understanding to enter a wood, the non-skirmish unit would require a minimum 2 moves &#8211; one to go into open order, and then 1 to enter the terrain.&hellip;<span class="activity-read-more" id="activity-read-more-7921"><a href="https://www.warlordgames.com/community/topic/rules-question-thread-3/page/18/#post-185981" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>arcole replied to the topic Brigade orders amd unreliable troops in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/brigade-orders-amd-unreliable-troops/#post-185906</link>
				<pubDate>Tue, 20 Jul 2021 07:38:41 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks for the replies.  Looking at the description of unreliable on page 105 it says:</p>
<p><em>if unreliable units are included in a group order with other units this means it is possible for other units to move whilst the unreliable elements remain staunchly immobile.</em></p>
<p>This doesnt really describe the full impact. However I am tempted to go with&hellip;<span class="activity-read-more" id="activity-read-more-7861"><a href="https://www.warlordgames.com/community/topic/brigade-orders-amd-unreliable-troops/#post-185906" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>arcole replied to the topic Units within 6 inches of a breaking unit in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/units-within-6-inches-of-a-breaking-unit/#post-185900</link>
				<pubDate>Sun, 18 Jul 2021 09:48:39 +0100</pubDate>

									<content:encoded><![CDATA[<p>Would the list of units on page 70 apply. E.G. Artillery cannot be supported, so if they break in melee no-one else needs to take a break test. Similarly, a unit already in combat cannot provide support, so should not test for another unit nreaking in combat?</p>
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				<title>arcole started the topic Brigade orders amd unreliable troops in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/brigade-orders-amd-unreliable-troops/</link>
				<pubDate>Sun, 18 Jul 2021 09:42:41 +0100</pubDate>

									<content:encoded><![CDATA[<p>If you give a brigade order the commanders staff rating is usually based on the unit that gives him the lowest value. There is however 1 except.</p>
<p>If you exacly roll the commanders net staff rating then all units get 1 move, except any &#8220;unreliable&#8221; units. Thes units cannot move on a equal result (page 105).  Is the rest of the &#8220;brigade&#8221; therefore&hellip;<span class="activity-read-more" id="activity-read-more-7851"><a href="https://www.warlordgames.com/community/topic/brigade-orders-amd-unreliable-troops/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>arcole replied to the topic Storage for 28mm in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/storage-for-28mm/#post-185898</link>
				<pubDate>Sun, 18 Jul 2021 09:34:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>I also use &#8220;Really Useful Boxes&#8221;. I line the box with ferrous sheets, and have magna-base on the underside of the figures.</p>
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				<title>arcole replied to the topic Rule Queries in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/rule-queries/#post-185746</link>
				<pubDate>Fri, 18 Jun 2021 11:50:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Garry,</p>
<p>Thansk for the prompt response.</p>
<p>Regards</p>
<p>A.</p>
<p>&nbsp;</p>
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				<title>arcole started the topic Rule Queries in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/rule-queries/</link>
				<pubDate>Fri, 18 Jun 2021 08:48:08 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi All,</p>
<p>Third game yesterday which has raised a number of queries:</p>
<ul>
<li>1. Closing fire. Cavalry launched a charge at an artillery battery (whose supportng infantry were busy fighting). In closing fire, the artillery caused 3 casualties, forceing the cavalry to make a break test, which they failed on a net 6. My opponent has found a reference for&hellip;</li>
</ul>
<p><span class="activity-read-more" id="activity-read-more-7689"><a href="https://www.warlordgames.com/community/topic/rule-queries/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>arcole replied to the topic Squares in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/squares-2/#post-185685</link>
				<pubDate>Wed, 16 Jun 2021 10:51:05 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi,</p>
<p>I Clash of eagles, it is only Infantry in line who must make an order test (with modifiers) to form square (page99).</p>
<p>A.</p>
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				<title>arcole replied to the topic Failed square - can unit shoot in closing fire in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/failed-square-can-unit-shoot-in-closing-fire/#post-185670</link>
				<pubDate>Sun, 13 Jun 2021 08:27:53 +0100</pubDate>

									<content:encoded><![CDATA[<p>Having given it some thought along with the above comments I am coming to favour the idea that the infantry use their reaction to &#8220;form square&#8221;. Closing Fire is a specific charge reaction, so cannot be used if they fail to form square. Indeed, why should a unit is such disorder be able to fire when another unit which formed a perfect square&hellip;<span class="activity-read-more" id="activity-read-more-7668"><a href="https://www.warlordgames.com/community/topic/failed-square-can-unit-shoot-in-closing-fire/#post-185670" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>arcole started the topic Failed square - can unit shoot in closing fire in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/failed-square-can-unit-shoot-in-closing-fire/</link>
				<pubDate>Fri, 11 Jun 2021 10:09:14 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi All,</p>
<p>I know that if infantry form square as a charge respone then they are unable to perform closing fire as their reaction is used up. However, what happens if they fail to form square (roll of 2). It happened in yesterdays game. In the end, as we could find nothing to the contrary we permitted them to perform cloing fire but wqas this&hellip;<span class="activity-read-more" id="activity-read-more-7657"><a href="https://www.warlordgames.com/community/topic/failed-square-can-unit-shoot-in-closing-fire/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>arcole replied to the topic Chaging artillery when next to another unit in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/chaging-artillery-when-next-to-another-unit/#post-185661</link>
				<pubDate>Fri, 11 Jun 2021 08:22:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks Mike.</p>
<p>&nbsp;</p>
<p>A.</p>
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				<title>arcole started the topic Chaging artillery when next to another unit in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/chaging-artillery-when-next-to-another-unit/</link>
				<pubDate>Thu, 10 Jun 2021 19:16:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi All,</p>
<p>Had my second go with BP today, and a resounding Austrian victory. We did however have an issue come up where we were not 100% what to do. We had an infantry unit standing next to an artillery battery. Just under 12 inches away to their front were 2 dragoon regiments. As we unerstood it, you cannot charge the artillery without also&hellip;<span class="activity-read-more" id="activity-read-more-7653"><a href="https://www.warlordgames.com/community/topic/chaging-artillery-when-next-to-another-unit/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>arcole replied to the topic Attacking 2 units in Hand-to-Hand Combat in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/attacking-2-units-in-hand-to-hand-combat/#post-185585</link>
				<pubDate>Mon, 31 May 2021 14:38:00 +0100</pubDate>

									<content:encoded><![CDATA[<p>If you look at the table on page 77, a shaken unit will not need to tabke a break test if it won the melee if they lose or draw they will need to take the test.</p>
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				<title>arcole replied to the topic Proximity rule in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/proximity-rule/#post-185574</link>
				<pubDate>Wed, 26 May 2021 14:50:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Mike,</p>
<p>Confused &#8211; absolutely!</p>
<p>The Grenadiers and the square are on the same side. The Grenadiers wanted to charge in order to prevent the Grenz column attacking the square.</p>
<p>If the simple answer is that being in proximity range of an enemy only restricts you to moving forward in your front quarter or backwards in your rear quarter then the&hellip;<span class="activity-read-more" id="activity-read-more-7562"><a href="https://www.warlordgames.com/community/topic/proximity-rule/#post-185574" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>arcole started the topic Proximity rule in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/proximity-rule/</link>
				<pubDate>Wed, 26 May 2021 09:03:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi all,</p>
<p>Played our first game of Black power yesterday which raised a question. If you look at the attached picture is shows the situation (note we were proxing a lot of SYW figures as we have only just started painting the Napoleonics).</p>
<p>Near left is a French line infantry in square, Just beyond them is a Grenadier unit. Opposing them are the&hellip;<span class="activity-read-more" id="activity-read-more-7558"><a href="https://www.warlordgames.com/community/topic/proximity-rule/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>arcole replied to the topic Mixed formation skirmishers and moral saves in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/mixed-formation-skirmishers-and-moral-saves/#post-185524</link>
				<pubDate>Mon, 17 May 2021 15:51:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks both. Looking forward to getting some games in now that lockdown has eased. Currently have 4.5 battalions and a gun battery painted. Just need top paint the first cavalry unit to have a nice starter army ready!</p>
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				<title>arcole replied to the topic Mixed formation skirmishers and moral saves in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/mixed-formation-skirmishers-and-moral-saves/#post-185519</link>
				<pubDate>Mon, 17 May 2021 11:53:04 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thank you</p>
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				<title>arcole started the topic Mixed formation skirmishers and moral saves in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/mixed-formation-skirmishers-and-moral-saves/</link>
				<pubDate>Mon, 17 May 2021 09:40:39 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi,</p>
<p>A unit in mixed formation, and the skirmoshers take a hit from musketry. If the main body is in attack column do the skirmishers get the moral save benefit?</p>
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				<title>arcole replied to the topic Units in square and Morale Saves in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/units-in-square-and-morale-saves/#post-185434</link>
				<pubDate>Sat, 08 May 2021 18:37:14 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi Gary,</p>
<p>That may have been the intention, but then why is the text in the section entitled &#8220;Morale Saves&#8221;, not &#8220;Break tests&#8221;? Is this one of Warlords classics?</p>
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				<title>arcole started the topic Units in square and Morale Saves in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/units-in-square-and-morale-saves/</link>
				<pubDate>Sat, 08 May 2021 12:06:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>Main rulde book, Page 48, last paragraph on the left side:</p>
<p>&#8220;If a unit has take cover, or if it is occupying buildings&#8230;.. Infantry units in a defensive square formationare also more likely to fight on,&#8230;.&#8221;.</p>
<p>Is that an error, or should units in square get a morale bonus similar to those in attack column?</p>
<p>Also, is there are errata/FAQ for BP&hellip;<span class="activity-read-more" id="activity-read-more-7443"><a href="https://www.warlordgames.com/community/topic/units-in-square-and-morale-saves/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>arcole started the topic Austrian Napolenic Artillery Colour in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/austrian-napolenic-artillery-colour/</link>
				<pubDate>Sun, 02 May 2021 15:43:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>ANy one recommend  a decnet shade of brown to use for Austrian artillery crew?</p>
<p>&nbsp;</p>
<p>Thanks in advance</p>
<p>&nbsp;</p>
<p>Regards</p>
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				<title>arcole replied to the topic A Dark and Bloody Background in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/a-dark-and-bloody-background/#post-185291</link>
				<pubDate>Wed, 21 Apr 2021 08:22:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thamkl you Pete. I was slowly coming to that conclusions, but had not convinced myself.</p>
<p>Regards</p>
<p>&nbsp;</p>
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				<title>arcole started the topic Melee dice and Attack Column , Austrian Masse in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/melee-dice-and-attack-column-austrian-masse/</link>
				<pubDate>Fri, 16 Apr 2021 09:46:34 +0100</pubDate>

									<content:encoded><![CDATA[<p>If you have a standard sized battalion, wth a H2H value of 6, How many dice does it get if in attack column?</p>
<p>In &#8220;A Clash of Eagles&#8221;, rules are proposed for Austrian Masse. Not sure I have got my mind around it as there is a lot of &#8220;see page xx&#8230;.. See page yy&#8221;. My understanding is that the Masse is a form of &#8220;closed column&#8221;, which is itself not&hellip;<span class="activity-read-more" id="activity-read-more-7271"><a href="https://www.warlordgames.com/community/topic/melee-dice-and-attack-column-austrian-masse/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>arcole replied to the topic Austrian Napoleonic in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/austrian-napoleonic/#post-185189</link>
				<pubDate>Fri, 09 Apr 2021 18:23:37 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi All,</p>
<p>Thanks for the comments. I have now started to work out a list to collect. This brings me to the question of Uhlans. Could the Polish Lancers be used to proxy for them?</p>
<p>Regards</p>
<p>&nbsp;</p>
<p>A.</p>
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