Starting Hungarians- which book?

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  • #189412
    Jermaine
    Participant

    Looking to start Hungarians eventually. Do I still need the Italy and Axis book or were the nation rules put in the Fortress Budapest book?

    Thanks

    #189417
    SteveT
    Participant

    You need the Italy and Axis book. The Budapest book is scenarios plus quite a few good new units.

    I am starting a Hungarian army myself.

    • This reply was modified 8 months, 2 weeks ago by SteveT.
    #189419
    Kar98k
    Participant

    Just to agree with what ST said above. It is recommended to get the Armies of Italy and the Axis book. The Fortress Budapest is a campaign book. With campaign books, any scenarios and/or special rules are usually restricted to games played with that campaign book.

    #189423
    Jermaine
    Participant

    Hmm….scenarios and rules are restricted to games using the book, but what about units? ( I have my 1st campaign book on order. )

    #189424
    SteveT
    Participant

    The new units in the Budapest book can be used in the Theatre Selectors in the Italy and Axis book, but some can only be used in later war ones.

    It’s a good book, gives you some nice options.

    3 new theatre selectors too:

    Carpathian Mountains Border Guards Reinforced Platoon
    Assault Artillery Battery Armoured Platoon
    Hungarian Armoured Field Division Armoured Platoon

     

    #189425
    Nat
    Participant

    @Jermaine

    Bolt Action is written as Rulebook + ‘armies of … ‘  plus one campaign book/ series.

    Each campaign book /seriers (like Italy or DDay) are written as if the others dont exist*…. this means there may be some perculair interactions if you do use them together.  However having said that most (but not all) units will have comments about what other theatre selectors they can be used in – this included the generic platoon from the rulebook… yes unless it says you can use a unit in the generic platoon you genrally cant**!

    *This is why some equipment (like rifle grenade launchers) and units (like Chaplins) are in several books with slightly different wording and abilities…. :/
    ** but Bolt Action is a frame work system – if you want to, ask your opponents… most of these restrictions on rules are for pickup gaming /tournaments to make it easier to know what you are facing… for your local club you can easily change it to what you want to do /face.

    • This reply was modified 8 months, 2 weeks ago by Nat.
    • This reply was modified 8 months, 2 weeks ago by Nat.
    #189428
    Jermaine
    Participant

    Hmm….I didn’t expect that.

    So just Rulebook + Armies of + campaign book of my choice. And even then, somethings are locked in/out of army selectors.

     

    #189431
    SteveT
    Participant

    I wouldn’t worry about that. It is just stuff like late war tanks or specialised troops should not be in early war lists. It wouldn’t make any sense to have the end war high tech stuff  steamrolling over 1941 opponents.  You can always avoid even these few restrictions if you go down the generic reinforced platoon rule that can include pretty much what you want, but that devolves into a min-max game and moves away from history.

    #189439
    Jermaine
    Participant

    Fair points.

    I haven’t tried any selectors outside of the generic Reinforced Platoon. At this point, we are just building up collections and fielding what we have built/painted

    #189442
    SteveT
    Participant

    Looks like some more Hungarian units incoming in the next Campaign book (Case Blue).  Good, good.

    #189443
    Jermaine
    Participant

    Is there a general statement on how campaign books are to be used anywhere?

    I got my 1st one for my Soviets (The Road to Berlin) and it just seems to jump right in without much introduction.

    Or maybe I’m over thinking it?

    #189445
    SteveT
    Participant

    Each campaign book is  a bit different. The early ones  throw scenarios at you to pick and choose. Some campaign books present more balanced fights, while others tend to be a bit more historical  you get what you get and good luck!.

    Some later ones go for more a linked series feel, giving a very nice feel of events of the time. The very best one, in my opinion, is Stalingrad as you are fighting multiple battles over many sectors of a map whose changing  ownership has consequences, so it really is an ongoing and organic campaign.

    As Nat said earlier, BA is more open ended that some other games whose  ‘officialness’ dominates (looking at you Wizards of the Coast, and Games Workshop). If you go in for tournaments, I guess they would care more about such things, but even they commonly often use their own house rules and so on. I come form both open and closed types of rules and I know it can feel a bit “Can we do this? Can we have Russian fighting Russians in the jungle?” yes, if you want.

     

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