Jim welch

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  • Hi again you said you introduced your own simple rules what are they?

    I’m looking at some ideas at this moment but my many problems are the range of a hand thrown grenade and what effect they would have. In any assault none as you can see in or out of smoke to haze a range that would stop any enemy closing fire would have to be so long it would m…[Read more]

  • hi if you keep the ranging in rules with mt simple rules above you can Dee the rounds getting closure. Even with a few over compensation of distance. As the miss distance max decreases each round.

    i have just read about the tank generated smoke this seems to be a defensive mechanism so i wile fry letting tanks with this ability drop a 2”” smo…[Read more]

  • I agree Smoke rules are not Good. I use the rules below. The main reason is to use the British Airborne as in Historical realistic ways( British Airborne in op Market Garden had a 2” Mortars in every Section the crew men also carried personal weapons this was because they only had 6 Smoke rounds) so I use them being able to fire as either.

    1. S…[Read more]

  • Jim welch started the topic Light Mortars in the forum Bolt Action 3 months ago

    Hi, I have been doing A lot of reading on the light mortar and spoken to some ex Paras and  come to the following conclusion. 1. 95% of the time they were fired directly. 2. 50% of the time they were used to fire Smoke. 3. Going into Battle only 8 Rounds where carried

    To reflect this I will be using the following changes. I have changed the…[Read more]

  • Hi, it seems to me players use inexperienced office as a cheap way of getting the office bonus’s. I have played a few games with a few rule changes which seem to make sense to me.

    1. They only add a plus one to morale.

    2. They do get the 2 snap toos however one must be used by himself.

     

    I have also played with adding a Veteran Nco to him in w…[Read more]

  • Jim welch became a registered member 4 months, 1 week ago