Jim

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  • #189062
    Jim
    Participant

    Snipers can hit the mortar tube and disable it or the MG’s receiver and disable it.  I just look at it that way plus the odds of a sniper actually doing that in a game depends entirely on the quality of the MMG or Mortar team in question.  I mean against a veteran MMG team he needs a 3+ at least to hit, and a 5+ to kill.  Changing this ability means they’re pretty pointless for their points and might as well just ban snipers altogether.

    #189061
    Jim
    Participant

    Pink with a Hello Kitty on the seat would be my personal choice.  But most would have been some shade of olive – yellowish brown.  I would probably mix them up between olive and yellowish brown.  I like varying shades same with infantry I paint them with speed paints but I undercoat them in different colors.  This sort of offsets the toy look IMHO and makes things look my dynamic.

    #189060
    Jim
    Participant

    If a sniper can hit a helmet he can hit a MG receiver or a mortar tube is the way I see it.  Also while it may be a huge threat against a 2+ company spam list full of inexperienced teams.  Against regular or veteran teams their track record is poor.
    Transports are fine 2 guys in a half track though aren’t going to hang out while enemies approach them without support.  If they were ambushed while waiting somewhere it would be different but there is no fog of war.  So it’s simple enemy closer than friendly equals the 2 guys in the half track bugout.
    As for tanks I wouldn’t mess with them.  I would however add a rule that all HE causes pins to the target even if they miss based on the size of the HE.  1 pin for 1 – 2″ HE, D3 for 3″ HE, and D3+1 for 4″ template weapons.  For tanks this would work out just like normal for determining whether or not they take pins based on if the weapon can hurt them, and their experience level in determining that.

    #189059
    Jim
    Participant

    I prefer a good cleanup of currently abused mechanics rather than any sweeping changes.  Example waiting to the end of the turn to give a fire order to a tank in order to fire the pintle mount without suffering the open top penalty is a bit too gamey.  If it fires the pintle mount it should remain open topped until it’s next activation, and not just the end of the turn.

    #189058
    Jim
    Participant

    Hi I’m Jim from North Mississippi.  I’ve been playing Bolt Action on and off since 1st edition some years ago.  Soviets, American Para’s, Germans 21st Panzer late war, Italian Airborne player.

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