MattT

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  • #189782
    MattT
    Participant

    The visibility from transport has just been changed in the Feb 2024 FAQ. Previously you could see out based on Sept 2022 FAq.This is now a moot point. However, just want to say there are cases where national rules or a character isticoverwrite core rules. For example Fanatic meaning a unit doesn’t test morale when losing half of its models.

    as mentioned it was a rather speculative question but now moot.

    #188724
    MattT
    Participant

    I think the rule states “facing direction of travel” so the Bren Carrier will turn 180 and then finish the move facing the direction of the move. I find this rule so badly written and confusing. A tracked vehicle that can spin 180 degrees on a run but only 90 on an advance.

    #188591
    MattT
    Participant

    Hi,

    Anyone in North Wales near Yr Wyddgrug a.k.a. Mold – there is an active club Deeside Defenders (https://www.deesidedefenders.org/) We meet every Thursday and usually at least one game of Bolt Action happening.

    Matt

    #187941
    MattT
    Participant

    As a Japanese player, can I please point out, they are VERY hard to win with. The options available are very limited, no heavy armour, no decent affordable AT etc…

    Infantry are the way to go with Japs, and personally I tend to pick less but Vets, harder to kill from range and also H-T-H.

    I’ve changed my style dramatically with them over the years and really enjoy playing them, however, if the opposition has anything heavy or lots of automatic weapons it is so difficult unless the scenario means your opponent cannot hang back.

    Playing against the Russians is my favourite. They have low quality infantry and most Russian players seem to think that a charge backed up by a couple of Maxims is all that is required. However, when I play against OT-34 flame tank or KV2, I can do very little if it is screened by infantry… The tournament challenge here is you won’t know what nations you’ll face off against so people tend to be fairly conservative and go for more order dice.

    #187513
    MattT
    Participant

    Hi, I have a variation on this question that I hope someone can help with. Suicide AT charges at a Recce vehicle. The recce makes its escape move out of range. As such, what happens to the Suicide AT? Does it make a “regroup” move, or is it lost? At the moment, I am assuming lost (i.e. pulled the fuse on the charge and failing to make contact it detonated….).

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