Activity
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Kar98k replied to the topic What a fantastic idea to improve the game in the forum Bolt Action 1 day, 8 hours ago
https://boardgamegeek.com/thread/3627934/badd
https://boardgamegeek.com/thread/3628019/badd
We’ve played a few games now using this little gem, and for games where both players create a point-based force of 1,000 to 1,500 points, it works surprisingly well. It really does take care of things like that silly ‘Going Down’ dice game, and of cou…[Read more]
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Kar98k replied to the topic Buildings and extra protection in the forum Bolt Action 5 days ago
The solution would be to have Cover Saves in Direct HE and maybe even in Indirect HE. IMHO, the cover save should be higher than hard cover, maybe a +3 (to simulate the extra protection rule).
What do you guys think?
If you ask me, and you did (insert wink here), I think the EXTRA PROTECTION rule from Second Edition (see page 124) is the most…[Read more]
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Kar98k replied to the topic Buildings and extra protection in the forum Bolt Action 1 week, 3 days ago
After many games now, I really miss the extra protection rule. Buildings are now even worse than ruins, and especially if you are fired with a HE round
I too miss the extra protection rule for the same reasons. However, because of a simple oversight or maybe because the shooting mechanic was changed (roll to hit, roll to damage, and now roll to…[Read more]
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Kar98k replied to the topic Tanks firing against Soft-skin in the forum Bolt Action 1 week, 3 days ago
You are correct, sort of, because recorded and photographic history does show AP was used against soft-skins, but overall, I get what you are saying. However, the situation you speak of is just a simple workable game mechanic, but to to answer you question, a player might like to fire HE to get the splash damage on other units (e.g. medium…[Read more]
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Kar98k replied to the topic Lack of smoke – game design or mistake? in the forum Bolt Action 3 weeks, 1 day ago
We recently tried a BA3E game with some simple home-brew house rules for allowing infantry and tanks to create smoke, and even though smoke was very useful, we both agreed that easy access to smoke would alter the play-ability and/or balance of certain scenarios.
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Kar98k replied to the topic Short Shot on new Soviet Army Infantry sprue in the forum Bolt Action 4 weeks ago
Jim, I just checked my plastic Jagdtiger kit (Warlord/Italeri), and the hull machinegun is still on the sprue.
Now here is the question. Why did I pick up a Jagdtiger kit?
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Kar98k replied to the topic Short Shot on new Soviet Army Infantry sprue in the forum Bolt Action 1 month ago
From the picture, it looks like it might have broken off. Maybe when been pulled.
Anyway, I have experienced this, but not all that common. That is, certain plastic parts being broken or almost broken. Maybe from packaging or maybe when pulled from the machine. Either way, I’ve notice some bits are more prone to this than others.
It happens to…[Read more]
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Kar98k replied to the topic Armies of Germany book typo? in the forum Bolt Action 1 month ago
Not a typo, just a silly cut and paste mistake from page 76, SD.KFZ 251 STUKA ZU FUSS. They have not added it to the errata yet. Yes, it will confuse some players.
Overall, there are a few good things about the third edition, but the rules team 1) should had been less haphazard with their “Cut and Paste” from older documents, 2) should had care…[Read more]
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Kar98k replied to the topic Antitank rifle in the forum Bolt Action 1 month ago
Before the release of Third Edition, there was talk about having this +1 to stand alone AT-guns and not include those mounted on vehicles. I was one of those in favor of this as this made more sense, but there were good arguments for weapon platforms such as the Marder III, Nashorn and such. To keep things simple, “…including those mounted on…[Read more]
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Kar98k replied to the topic Buildings and extra protection in the forum Bolt Action 1 month, 2 weeks ago
Another idea is to use second edition building rules, or a combination of third and second edition. They were not all that careful when they went with third edition, and I think that why the building rules got the way they were.
Overall, there are a few good things about the third edition, but the rules team 1) should had carefully read the FAQ…[Read more]
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Kar98k replied to the topic What a fantastic idea to improve the game in the forum Bolt Action 1 month, 3 weeks ago
I have played in a tournament where we had 2 order dice of another color added to the dice bag and when both dice were drawn the round ends no matter how many activations are left.
I agree, because “some setups or custom scenarios might not react well to any sort of random ending.” However, this is why I think the other idea works better – using…[Read more]
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Kar98k replied to the topic Armies of Imperial Japan V3 Banzai Charge in the forum Bolt Action 1 month, 4 weeks ago
Don’t read to much into this. Keep it simple. Otherwise you will find another thousand little things that can mix.
1. Page 147 Dismounting from transports – not allowed to use this move to make an assault. Not even for Banzai, so page23 really means that a unit must, if possible, attempt to engage the closest visible enemy unit. Since it cannot,…[Read more]
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Kar98k replied to the topic Rules Questions in the forum Bolt Action 2 months ago
Main question
When Massive Damage causes two results (in this case double Immobilised → Knocked Out), do the passengers dismount after the first Immobilised result, or only after all Massive Damage results are fully resolved?For massive damage, we don’t see a lot of doubles of 1, 2, or 3, but I remember clearly a day when we rolled double 3. S…[Read more]
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Kar98k started the topic Lack of smoke – game design or mistake? in the forum Bolt Action 2 months, 1 week ago
Smoke is weakly represented in the game. Contrary to popular believe, smoke was used in combat, and not only that, it was a common thing to see. However, not a lot of combat footage shows this because clouds of white smoke show little action.
Another fact that players seem to be surprised by is that almost every German tank could make smoke – the…[Read more]
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Kar98k replied to the topic Light Mortars in the forum Bolt Action 2 months, 1 week ago
I second what Stuart just said, but I really want to add that I strongly agree that smoke needs to be examined.
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Kar98k replied to the topic Building the Afrika Koprs MMG from the starter Army in the forum Bolt Action 2 months, 2 weeks ago
And the pictures from their site…

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Kar98k replied to the topic Building the Afrika Koprs MMG from the starter Army in the forum Bolt Action 2 months, 2 weeks ago
This also might help…

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Kar98k replied to the topic Building the Afrika Koprs MMG from the starter Army in the forum Bolt Action 2 months, 2 weeks ago
If you do a Google search for “MG34 medium machine gun” you will get lots and lots of hits, and if you select the images option, lots of pictures.

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Kar98k replied to the topic Stop the Madness – Heroically over-sized Miniatures. in the forum Bolt Action 2 months, 3 weeks ago
I don’t have any of the new plastic Japanese infantry (not yet), but I have seen the pictures that Warlord Games posted. At first glance, you can quickly see how much more “Heroic Scaling” (puffy-beefy) these newer figures are compared to the original set of plastic Japanese infantry. Which means the arms, bodies, and other bits are probably not…[Read more]
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Kar98k started the topic What a fantastic idea to improve the game in the forum Bolt Action 2 months, 4 weeks ago
I have not tried it yet because we are currently finishing an ACW campaign, but it looks like a fantastic idea that will get tested the next time I play Bolt Action: Third Edition. I especially like the “Orders Phase – Random Ending” explanation posted by another member. Also, I support anything that ends playing that silly ‘Going Down’ dice…[Read more]
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