Greg

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  • #191409
    Greg
    Participant

    Thank you, Stuart

    #191390
    Greg
    Participant

    I agree with you that Warlord developers don’t seem to understand how weapons (or tanks, trucks, etc) work.  That said:

    1.  Pistols, when available, are much faster to use in close quarters than other firearms.  WLG shouldn’t have nerfed them.

    2. 12ga shotguns with OO buckshot are lethal out to about 100 yards.  That puts them at about the same operational range as SMGs.

    3. I concur.  FG42 would be better served as an automatic rifle.  Everything I’ve read has said that the FG42 was uncontrollable when fired full auto unsupported, and the BAR wasn’t much better.  An assault rifle is a bit more controllable.

    4. The MG13, MG15 and MG30 were light machine guns that could use 30 rd stick or 75 rd drums.  They were also about 4 ft long and weighed in at slightly over 20 lbs.  A little heavy to be auto rifles.

    5. I agree that the rate of fire on the M2 Browning is way too high (M2 ROF is 500 – 600 rds per min, the ROF for M1919 is 400 – 500) so perhaps slowing it down to LMG rate.  But the range is workable.  The M1 tracer burnout range is about 1800 meters, M1 ball would be lethal to personnel to about 2500. M2 AP could pierce up to 1 inch rolled steel up to 200 yards.  Hitting at that range would be the big issue.  It only pins Inexperienced and Regular crews.  Getting hit in a tank by MG fire makes a lot of racket (Been there, got the T-shirt).  A Veteran crew wouldn’t be as rattled by it.  And even M1 ball ammo can do a lot of damage to things on even a heavy tank:  sights, vision blocks, running gear.   (BTW, I have fired the M2HB with a TVS-2 nightscope, I forget the magnification.  I know, didn’t exist in WW2).

    6. Agree.  I’ve read about the Brit troops who could ‘work the butter smooth bolt without leaving the trigger’ to get that rate of fire.  I have an SMLE #1MK3 and a #4MK1 and I have never been able to work the bolt without leaving the trigger.  So I call bull on that Brit rate of fire.

    #191369
    Greg
    Participant

    What happened to the Gurkhas?  They’re not listed in the Armies of GB book.  What did they do, go AWOL?

    #190545
    Greg
    Participant

    Thanks, Stuart.  I’ll be watching during the Millennium Con Bolt Action tournament at the end of October.

    #190539
    Greg
    Participant

    Thanks.

    #189441
    Greg
    Participant

    Since the penetration was 11, and the armor was 8, wouldn’t there have been 2 rolls to damage?

    ?

    #189379
    Greg
    Participant

    “An infantry squad of 12 men with anti tank grenades charged a stationary 8+ armor tank. He rolled 11 4’s, 5’s, and 6’s for a total of an 11 penetration. He then made a roll to damage and rolled a 1.”

    The second sentence threw me, as he said the roll was damage, not to penetrate.  So, 11 + 1, yes penetration failed.

    #189375
    Greg
    Participant

    A 1 on the Damage Table doesn’t “miss”.  The crew is stunned and the vehicle is Down for the remainder of that turn.  (Per the Damage Results on Vehicles pg 226 of the main Rule book.

    #189361
    Greg
    Participant

    It’s the One-Shot Weapon rule, pg 72 of the main rule book.  As I read it, it works like a Panzerfaust: once expended the soldier then uses his other weapons (if any).

    #189330
    Greg
    Participant

    @Kodiak,

    My gaming buddies & I play in tournaments as we can, so we try to stick with the rules per the books & the Errata.  We found a while back that getting used to house rules would bite us on the behind at tourney.

    #189325
    Greg
    Participant

    It’s a “Beer and Pretzels” game, designed to be played in 2 or 3 hours so it simplifies many things.  Getting into the minutia of battle would give you a game that takes days to play and isn’t a whole lot of fun.

    #189324
    Greg
    Participant

    It counts as your tank or SP gun selection.  Crew figures are irrelevant, but scenic.  Multiple Rocket launcher, counts as a heavy mortar but never gets any better than a 6 to hit.  Any unit within 6 inches of the target (that isn’t inside the Katyusha minimum range) is also attacked.

    #189313
    Greg
    Participant

    Yes, it’s possible though somewhat improbable.  If the vehicle didn’t move then the Basic To Hit Factor (THF) is 3, Point Blank modifier gives THF 2, Hard Cover Modifier gives THF 4.  If it had moved the THF would be 5 (no Stabilization for the MGs).  For a Regular level unit the To Kill Factor (TKF) is 4.  Your HMG has a penetration modifier to make the TKF 3.

    So you could have rolled 18 4s and gotten 10 4s to kill (if the Dice Gods were smiling on you).

    #188463
    Greg
    Participant

    Go forth and slay!

    #188461
    Greg
    Participant

    Thanks for the head’s up!

Viewing 15 posts - 1 through 15 (of 29 total)