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	<title>Warlord Games | Ian | Activity</title>
	<link>https://www.warlordgames.com/community-members/guernseyba/activity/</link>
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	<description>Activity feed for Ian.</description>
	<lastBuildDate>Sat, 04 Apr 2026 15:00:18 +0100</lastBuildDate>
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				<title>Ian started the topic Brandenburger Special Forces Squad in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/brandenburger-special-forces-squad/</link>
				<pubDate>Sat, 04 Apr 2026 12:23:03 +0100</pubDate>

									<content:encoded><![CDATA[<p>Does the Brandenburger squad have to be actually on the table for &#8221; Sabotage&#8221; rule to work??</p>
<p>&nbsp;</p>
<p>If they are off table as reserves but included in a German force?</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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				<title>Ian started the topic Armies of Imperial Japan V3 Banzai Charge in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-imperial-japan-v3-banzai-charge/</link>
				<pubDate>Sun, 01 Feb 2026 11:52:35 +0000</pubDate>

									<content:encoded><![CDATA[<p>I hope someone can help. Two queries</p>
<p>1. If I have an officer unit and 1 or 2 Japanese units in a transport, can the officer issue a Banzai order to these units? Page 147 Dismounting from transports says :Although a unit can use a run action to dismount it is not allowed to use this move to make an assault.</p>
<p>The Armies of Imperial Japan book&hellip;<span class="activity-read-more" id="activity-read-more-26412"><a href="https://www.warlordgames.com/community/topic/armies-of-imperial-japan-v3-banzai-charge/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">ba483a404a638fe6329463f59b6dbbb0</guid>
				<title>Ian started the topic Armies of Imperial Japan V3 in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-imperial-japan-v3/</link>
				<pubDate>Tue, 27 Jan 2026 19:50:26 +0000</pubDate>

									<content:encoded><![CDATA[<p>Now that the book is out, does anyone know when Easy Army will be up-dated??</p>
<p>Also are Japanese LMG&#8217;s really 20pts?</p>
<p>&nbsp;</p>
<p>Ian</p>
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				<guid isPermaLink="false">22edf66d2b2fb7464945a8f7de9ad80b</guid>
				<title>Ian replied to the topic H.Q. Units in Transport Vehicle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/h-q-units-in-transport-vehicle/#post-191580</link>
				<pubDate>Wed, 26 Nov 2025 17:31:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Stuart,</p>
<p>&nbsp;</p>
<p>Thanks for taking the time to reply. That makes sense.</p>
<p>&nbsp;</p>
<p>regards</p>
<p>Ian</p>
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				<guid isPermaLink="false">7eff7294169d24693f09466676e5d9bd</guid>
				<title>Ian started the topic H.Q. Units in Transport Vehicle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/h-q-units-in-transport-vehicle/</link>
				<pubDate>Tue, 25 Nov 2025 20:01:14 +0000</pubDate>

									<content:encoded><![CDATA[<p>Can someone tell me if a Forward Artillery/Air Observer can call in the barrage/attack when mounted in an open topped or soft skinned vehicle?</p>
<p>If he can can he still do so if the vehicle has advanced? or if the vehicle has run?</p>
<p>Page 147 does say officers/HQ units aboard transports work as normal so I&#8217;m guessing its OK&#8230;..but call it in after&hellip;<span class="activity-read-more" id="activity-read-more-26286"><a href="https://www.warlordgames.com/community/topic/h-q-units-in-transport-vehicle/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">7c15a56d6235dbf76fc2646681a724b4</guid>
				<title>Ian replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/35/#post-191576</link>
				<pubDate>Tue, 25 Nov 2025 19:49:48 +0000</pubDate>

									<content:encoded><![CDATA[<p>Can you clarify if a forward air/artillery observer can call in the attack if mounted on an open topped vehicle? If so can he still do so if the vehicle has advanced? Ran?</p>
<p>&nbsp;</p>
<p>Ian</p>
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				<guid isPermaLink="false">4a9e01e5e5226e2fc90691feef965d47</guid>
				<title>Ian replied to the topic New bolt action player in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/new-bolt-action-player/#post-191508</link>
				<pubDate>Mon, 17 Nov 2025 10:35:23 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi David</p>
<p>&nbsp;</p>
<p>Welcome to Bolt Action. It is really an amazing game.</p>
<p>Here&#8217;s my small piece of advice if you want to take it</p>
<p>As a new start I would advise building up one squad at a time. You need a minimum of   1 command group (min 1 officer) and 2 rifle squads (min 5 men each unit). Obviously this is a bare minimum and it would be difficult to p&hellip;<span class="activity-read-more" id="activity-read-more-26258"><a href="https://www.warlordgames.com/community/topic/new-bolt-action-player/#post-191508" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">0bb35133e6f794bef1a7deb95884cb66</guid>
				<title>Ian started the topic Armies of Great Britain V3 in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-great-britain-v3/</link>
				<pubDate>Sat, 21 Jun 2025 12:07:21 +0100</pubDate>

									<content:encoded><![CDATA[<p>Does anyone know when the British V3 book is due to come through our letter boxs??</p>
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				<title>Ian replied to the topic American M51 Multiple HMG Platform in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/american-m51-multiple-hmg-platform/#post-190525</link>
				<pubDate>Fri, 11 Oct 2024 17:02:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>I think this might be glitch in the rules system as this is a game changer!!!</p>
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				<title>Ian started the topic American M51 Multiple HMG Platform in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/american-m51-multiple-hmg-platform/</link>
				<pubDate>Thu, 10 Oct 2024 17:00:55 +0100</pubDate>

									<content:encoded><![CDATA[<p>Is everyone going out to buy a few M51&#8217;s??</p>
<p>Got to be the bargain of the year, 24 shots (YES&#8217; 24 SHOTS!!!) with a +1 penetration all for 135 pts. And the good news is that under this crazy new force selection system you can field 4 of these ultimate killing machines. They soon make short work of any infantry or soft skins daft enough to poke a&hellip;<span class="activity-read-more" id="activity-read-more-25402"><a href="https://www.warlordgames.com/community/topic/american-m51-multiple-hmg-platform/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">22182dbc29ef647b1d88e853445d5102</guid>
				<title>Ian replied to the topic Bolt Action 3rd Edition in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/bolt-action-3rd-edition/#post-189931</link>
				<pubDate>Wed, 17 Apr 2024 14:39:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>I hope they take this opportunity to finally make squad LMG&#8217;s and MMG&#8217;s worth choosing in an army selection. At the moment they are poor points value and don&#8217;t reflect their importance on the battlefield.</p>
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				<title>Ian replied to the topic Light Machine Guns as part of an Infantry Section and Medium Machine Guns in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/light-machine-guns-as-part-of-an-infantry-section-and-medium-machine-guns/#post-189680</link>
				<pubDate>Mon, 11 Dec 2023 18:40:25 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi LT,</p>
<p>I&#8217;m not arguing about the definition of an LMG, MMG, GPMG or automatic rifle or what ever they are classed as. The BA rules are clear as to what is an LMG (basically the squad automatic weapon), what is an MMG and what is classed as an Automatic Rifle.    That&#8217;s OK, I get that, the rules are fun and not extensive.</p>
<p>The point I&#8217;m trying t&hellip;<span class="activity-read-more" id="activity-read-more-24529"><a href="https://www.warlordgames.com/community/topic/light-machine-guns-as-part-of-an-infantry-section-and-medium-machine-guns/#post-189680" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ian started the topic Light Machine Guns as part of an Infantry Section and Medium Machine Guns in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/light-machine-guns-as-part-of-an-infantry-section-and-medium-machine-guns/</link>
				<pubDate>Sat, 09 Dec 2023 21:20:33 +0000</pubDate>

									<content:encoded><![CDATA[<p>I know Bolt Action is a fun game and should not be taken too seriously but one thing has been bothering me for a while. Most armies involved in WW2 evolved their small unit infantry tactics around the squad LMG.  Due to the rules and cost of LMG&#8217;s very few people fighting competitive games select them, choosing to select another 2 riflemen which&hellip;<span class="activity-read-more" id="activity-read-more-24522"><a href="https://www.warlordgames.com/community/topic/light-machine-guns-as-part-of-an-infantry-section-and-medium-machine-guns/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">e72d299c3b885c9fb2b921d4575812df</guid>
				<title>Ian replied to the topic Movement in Ruins and deploying Units in Buildings in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/movement-in-ruins-and-deploying-units-in-buildings/#post-188661</link>
				<pubDate>Sat, 28 Jan 2023 14:15:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>Treat as a building with two floors.</p>
<p>No. Must be on the same floor</p>
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				<title>Ian started the topic Tough Fighters and Sub Machine Guns in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/tough-fighters-and-sub-machine-guns/</link>
				<pubDate>Thu, 12 Jan 2023 15:46:03 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi All, British Commandos have the &#8220;tough fighters&#8221; rule. Since the figures armed with an SMG get the &#8220;tough fighters&#8221; rule due to having an assault weapon do these figures have any advantage over a rifled armed figure in close combat?</p>
<p>&nbsp;</p>
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				<title>Ian replied to the topic Sd.Kfz. 10/4 with Flak 38: Redundant? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/sd-kfz-10-4-with-flak-38-redundant/#post-188544</link>
				<pubDate>Wed, 14 Dec 2022 11:22:35 +0000</pubDate>

									<content:encoded><![CDATA[<p>The big advantage of a half-track over a wheeled vehicle is that they, just like a tank, ignore obstacles. So its not just mud etc but any terrain classed as an obstacle. This would include  hedgerows, fences, steams and the like. These would stop a fully wheeled vehicle and limit its movement on the table.</p>
<p>However the advantage of  being able t&hellip;<span class="activity-read-more" id="activity-read-more-20995"><a href="https://www.warlordgames.com/community/topic/sd-kfz-10-4-with-flak-38-redundant/#post-188544" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ian replied to the topic Where to use Guards infantry selection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/where-to-use-guards-infantry-selection/#post-188378</link>
				<pubDate>Sat, 22 Oct 2022 13:44:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>Highland regiments only wore the kilt in the very early days of the second world war. After the evacuation of France there is little to distinguish Scottish Highland and Guards from other County Regiments.</p>
<p>The tam o&#8217;shanter bonnet was also wore by many other Scottish regiments but this was rarely worn in combat. Each Scottish regiment, highland&hellip;<span class="activity-read-more" id="activity-read-more-16074"><a href="https://www.warlordgames.com/community/topic/where-to-use-guards-infantry-selection/#post-188378" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">80f70dedb3574b4b040cc80a147f733c</guid>
				<title>Ian replied to the topic Japanese Lone Sniper in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/japanese-lone-sniper-2/#post-188372</link>
				<pubDate>Fri, 21 Oct 2022 23:19:09 +0100</pubDate>

									<content:encoded><![CDATA[<p>I think I will stick with the normal two-man sniper team, costs 5 pts less and is more robust.</p>
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				<title>Ian replied to the topic Japanese Lone Sniper in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/japanese-lone-sniper-2/#post-188357</link>
				<pubDate>Fri, 21 Oct 2022 08:20:03 +0100</pubDate>

									<content:encoded><![CDATA[<p>Great, Thanks for that information.</p>
<p>Paying the extra +5 points for only one man instead of a 2-man team seemed a bit counterintuitive, but I see the advantages now.</p>
<p>The LMG option is too expensive. 55pts +10pts for an LMG firing at a -1 to hit? Doesn&#8217;t make sense</p>
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				<title>Ian replied to the topic Defeating the Japanese? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/defeating-the-japanese/page/2/#post-188352</link>
				<pubDate>Thu, 20 Oct 2022 18:04:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>Get some barbed wire. That will slow him down long enough for your infantry to whittle him down.</p>
<p>Which army list is he using that allows 5 Bamboo Spear fighter squads??</p>
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				<title>Ian started the topic Japanese Lone Sniper in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/japanese-lone-sniper-2/</link>
				<pubDate>Thu, 20 Oct 2022 16:24:14 +0100</pubDate>

									<content:encoded><![CDATA[<p>Can anyone tell me the advantage of having a lone sniper (55pts for Regular) rather than a conventional sniper team of two men (50pts regular)?</p>
<p>Also how does the Lone Sniper LMG work? I know it&#8217;s -1 to hit due to not having a loader but does he get the other sniper benefits of ignoring negative to hit modifiers.</p>
<p>If he gets more than one hit, are&hellip;<span class="activity-read-more" id="activity-read-more-15982"><a href="https://www.warlordgames.com/community/topic/japanese-lone-sniper-2/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ian replied to the topic Battle for the Soviet tractor factory in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/battle-for-the-soviet-tractor-factory/#post-186852</link>
				<pubDate>Wed, 08 Dec 2021 17:59:16 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Lindsay. Look us up. We are the Guernsey Wargames Club.</p>
<p>It would be great to get together but difficult at the moment as you say.</p>
<p>It looks like you have a fairly big membership?</p>
<p>We are all off out tonight for our Christmas meal. So I will tell everyone we&#8217;ve been chatting.</p>
<p>Catch you later</p>
<p>&nbsp;</p>
<p>Ian</p>
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				<title>Ian replied to the topic Battle for the Soviet tractor factory in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/battle-for-the-soviet-tractor-factory/#post-186848</link>
				<pubDate>Wed, 08 Dec 2021 12:10:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Lindsay,</p>
<p>That sounds like a great idea. Do you run wargames weekend right through the summer or only on specific dates?</p>
<p>We are a small club (Max 10 people) based in Guernsey. We fight mainly historical battles we have just finished a BA game for the German invasion of Guernsey&#8230;&#8230;&#8230;.but in our version the Brits decided to fight it out&hellip;<span class="activity-read-more" id="activity-read-more-9129"><a href="https://www.warlordgames.com/community/topic/battle-for-the-soviet-tractor-factory/#post-186848" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ian replied to the topic Battle for the Soviet tractor factory in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/battle-for-the-soviet-tractor-factory/#post-186845</link>
				<pubDate>Wed, 08 Dec 2021 09:48:14 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Lindsay,</p>
<p>Looks like a cracking game. It also looks like you have a busy wee club up there.</p>
<p>If you guys ever fancy a weekend in the sun you are more than welcome to join us for a wargames weekend.</p>
<p>From the opposite end of the British Isles</p>
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				<title>Ian replied to the topic Sherman track links in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/sherman-track-links/#post-184984</link>
				<pubDate>Thu, 18 Mar 2021 10:53:26 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Dr Dave,</p>
<p>I have 3 spare Sherman models that I will probably never get around to building (Birthday extras) tell me what you need and I can send it to you.</p>
<p>&nbsp;</p>
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				<title>Ian replied to the topic Ground Scale in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/ground-scale/#post-184806</link>
				<pubDate>Thu, 11 Mar 2021 12:06:52 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Steel Jacket.</p>
<p>The figure scale is 1:56. If this is translated and used as the ground scale, a standard 6&#8217;x4&#8242; table would measure 110m x 75 m, maximum rifle range would be 38m and a man could run 18m per move!!!</p>
<p>To make movement and firing ranges more realistic it is conventional in most wargames rules to have the ground scale different from&hellip;<span class="activity-read-more" id="activity-read-more-6826"><a href="https://www.warlordgames.com/community/topic/ground-scale/#post-184806" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ian replied to the topic Ground Scale in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/ground-scale/#post-184436</link>
				<pubDate>Fri, 19 Feb 2021 11:22:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks all,</p>
<p>Looking at it again, I think in built up areas with lots of streets, buildings etc. will reduce it to around 1200m x 800m. That seems to work with terrain, movement and ranges. Where the land is more open it feels better to open the scale up a bit to around 1500m x 1000m</p>
<p>I will let you know how it works out once we get around that&hellip;<span class="activity-read-more" id="activity-read-more-6566"><a href="https://www.warlordgames.com/community/topic/ground-scale/#post-184436" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ian replied to the topic What is your ultimate Bolt Action table? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-is-your-ultimate-bolt-action-table/#post-184433</link>
				<pubDate>Fri, 19 Feb 2021 11:12:14 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Duncan</p>
<p>&nbsp;</p>
<p>First of all welcome to Bolt Action. It&#8217;s a really good set of WWII platoon level rules, so I do hope you enjoy playing. Also D-Day/Normandy is a great period with all the different troops types and strange vehicles scurrying about the table.</p>
<p>I hope your table works out well and you get a lot of enjoyment from it . I also like the&hellip;<span class="activity-read-more" id="activity-read-more-6565"><a href="https://www.warlordgames.com/community/topic/what-is-your-ultimate-bolt-action-table/#post-184433" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Ian replied to the topic What is the penetration power for Japanese 320mm Spigot Mortar in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-is-the-penetration-power-for-japanese-320mm-spigot-mortar/#post-184417</link>
				<pubDate>Thu, 18 Feb 2021 18:08:01 +0000</pubDate>

									<content:encoded><![CDATA[<p>High explosive value is different from its anti tank penetration value. Therefore use the Anti tank penetration value of +1</p>
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				<title>Ian replied to the topic Ground Scale in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/ground-scale/#post-184415</link>
				<pubDate>Thu, 18 Feb 2021 15:38:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Stuart,</p>
<p>Thanks for that. 1.5km by 1.0km &#8220;feels&#8221; about right for the 6&#8242; by 4&#8242; table. I was just wondering if BA had an official ground scale as there is nothing I can find in the rule book about it.</p>
<p>&nbsp;</p>
<p>Ian</p>
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				<title>Ian started the topic Ground Scale in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/ground-scale/</link>
				<pubDate>Wed, 17 Feb 2021 20:09:22 +0000</pubDate>

									<content:encoded><![CDATA[<p>Can anyone tell me roughly what the BA ground scale is?</p>
<p>I know this is a difficult subject. We are fighting a campaign off Ordnance Survey Maps and I want to relate table size to ground scale (i.e. is a 6&#8242; x4&#8242; table the equivalent of 1km x 1.5 km land scale?)</p>
<p>Thanks all.</p>
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				<title>Ian replied to the topic Flamethrower against vehicles in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/flamethrower-against-vehicles/#post-184264</link>
				<pubDate>Thu, 11 Feb 2021 13:14:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>Although it is not specific in the rules I think the &#8220;spirit&#8221; of the rule is that the fame thrower hits the vehicle once with a penetration value of 3 on the top armour (-1).</p>
<p>It is crazy to think that the flamethrower could hit the tank 6 times!! Makes it Uber powerful against tanks&#8230;&#8230;.and they were not!!</p>
<p>The &#8220;No of hits roll&#8221; is for an&hellip;<span class="activity-read-more" id="activity-read-more-6466"><a href="https://www.warlordgames.com/community/topic/flamethrower-against-vehicles/#post-184264" rel="nofollow ugc">[Read more]</a></span></p>
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