Activity
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Nat replied to the topic FAO and spotters V3 in the forum Bolt Action 1 year, 2 months ago
Yes – its a massive change.
Basically if its firing indirect and not inexperience or a multi-launcher then it can draw LoS for ANY/ALL spotters or Observers (no distinction between air or artillery). You need to loose LoS from ALL possible spotters (or just receive an order by any means other than FIRE!) to reset the range in score.
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Nat replied to the topic Konflikt 2.0? in the forum Konflikt '47 1 year, 2 months ago
We apparently should here something in mid December (adepticon)!
There’s been a few articles about industry names joining the K47 writing team over the last few months (3 or 4 IIRC).
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Nat replied to the topic Reinforced Platoon in the forum Bolt Action 1 year, 2 months ago
hmm…
The generic platoon structure of v3 is actually easier to create actual historical TOEs for more nations than the v2 one did. Its a generic ones size fits all starting point.
Where the v2 TLs fall down is the attachment of units that werent placed under infantry command as regularly as BA shows it. Yes there was cases were a single t…[Read more]
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SteveT replied to the topic Reinforced Platoon in the forum Bolt Action 1 year, 2 months ago
If you are interested in more historical realism—in as much as that is possible on a tabletop game—then just use the existing Theatre Selectors and any associated rules. The “lego” platoons, old and new, are better suited for competitive play.
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Nat replied to the topic Missing troops in V3 in the forum Bolt Action 1 year, 2 months ago
However they included the Dutch(!) I’ve seen Australian & Canadian armies … heard of Chinese lists but never heard of someone making / seen pictures of a Dutch army…. <shrugs>
Also yeah… I preferred it as cover as a shooting mod…
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SteveT replied to the topic Missing troops in V3 in the forum Bolt Action 1 year, 2 months ago
Perhaps they felt those omissions were too rarely used to be included?
But for me, any game that has this sequence has lost credibility anyway:
Step 1: I have hit you
Step 2: I have killed you
Step 3: You are ‘unkilled’ because you are behind a wall and ‘saved’. But that means I didn’t hit you because the wall got in the way…
You can sa…[Read more]
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Nat replied to the topic Missing troops in V3 in the forum Bolt Action 1 year, 2 months ago
yes the ball WAS dropped with campaign units and equipment… the impression we got was they were going to be folded into the core rules 🙁
It seems that people think that they’ll be included in the armies of … books – I think thats a bit silly as they’ll be back to repeating rules in different books which increases the chance of differeing…[Read more]
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Nat replied to the topic Fast Tanks in V3 in the forum Bolt Action 1 year, 2 months ago
M18 in the RB – yes, but no…. its an downgrade (armour) to the M10 with the option to take recce
Has fast – Nope
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SteveT replied to the topic Fast Tanks in V3 in the forum Bolt Action 1 year, 2 months ago
Is the M18 Hellcat in the basic book? That’s just about the fastest WW2 tank, so if that doesn’t have FAST, then I don’t know what would.
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Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 1 year, 2 months ago
Some play testing is being conducted on a proposed change to flights.
Then it needs to be submitted to WL for a green light, so until we hear from them it might not go ahead.
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Nat replied to the topic Mines and Minelayer in the forum Victory At Sea 1 year, 2 months ago
Ok… rabbit hole time… Rules (even house rules) have to be playable or be the difficulty setting of a scenario. Also VaS is at its core a historical system so any rules need a grounding in historical fact.
Now forget Hollywoods visuals of minelaying.. its a LOT more complicated than just chucking a mine off the back of a moving ship. It b…[Read more]
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Nat replied to the topic Mines and Minelayer in the forum Victory At Sea 1 year, 3 months ago
So….
A) – VaS is a simple game not a simulation .. therefore I’d go like Depth Charges, a single profile for all mines.Now a startings of a nice easy approach..
laying mines in combat isnt something you’d do… its too risky! you cant anchor them well enough and they become a risk to you… so to that end.Ships that carried mines get a new…[Read more]
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Nat replied to the topic News from the Wardroom! in the forum Victory At Sea 1 year, 3 months ago
So checked and updated the SHIPS 1.5 costs, this meant double checking a lot of the Rulebook entries – so another Wardroom Errata
As before, nothing about flights or carriers,
Noting about scenario ships (Dutch ships from the battle of Java Sea) or the expanded RNN or VMF lists – they’ll be done at a later time.
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Nat replied to the topic Mines and Minelayer in the forum Victory At Sea 1 year, 3 months ago
Indeed, they were written to add jeopardy to the SS Ohio but not make it impossible for the Allied player to win the scenario.
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Nat replied to the topic Mines and Minelayer in the forum Victory At Sea 1 year, 3 months ago
So… are there rules for minefields – no
However the only down side would be that a ship is only the bridge – each 1″ of table is 1000 yards of real world, so it would be easy for ships to sail round. For scenarios they yeah its diffidently something that can be expanded. (Currently a couple of us are concentrating on trying to tighten up t…[Read more]
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SteveT replied to the topic v3 Known Changes in the forum Bolt Action 1 year, 3 months ago
I don’t think veterans are +1 to hit. Not heard that mentioned anywhere.
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Nat replied to the topic Epic hail Caesar Roman Calvary in the forum Hail Caesar 1 year, 3 months ago
I think its more that they are Roman Heavy cavalry, but in rules they are only classified as medium so as not to put them level with true heavy cavalry such as Cataphracts or plate armoured knights.
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SteveT replied to the topic Turretless rules in the forum Bolt Action 1 year, 3 months ago
Oh yeah there is something in Campaign: The Western Desert in the section DESERT COMBAT SPECIAL RULES.
The following rules apply to a hull down vehicle:
• There is a -2 modifier to all shots against the vehicle from the front arc, including indirect fire. • If a vehicle has a turret, then only turret-mounted weapons may fire.
• A turre…[Read more] -
SteveT replied to the topic Turretless rules in the forum Bolt Action 1 year, 3 months ago
I think this might be the wrong forum. Sounds like Achtung Panzer or something?
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SteveT replied to the topic v3 Known Changes in the forum Bolt Action 1 year, 3 months ago
Given no exceptional damage, I wonder how they are going to allow a chance of taking a leader out for non-snipers. It is going to be comical if a HE burst always just leaves the leader and special weapons men standing there (and, yes, I know in 3E that of the others automatically finds that LMG and prises from the burned body of his dead…[Read more]
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