Andy Watkins

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Viewing 15 posts - 1 through 15 (of 26 total)
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  • in reply to: A few rules questions #185936
    Andy Watkins
    Participant

    Thanks for the responses, I like to know exactly how to play a game and the rules do gloss over one or two circumstances 😀😀

    in reply to: A few rules questions #185935
    Andy Watkins
    Participant

    Thanks I will do that

    in reply to: A few rules questions #185934
    Andy Watkins
    Participant

    Thank you for that, very helpful

    in reply to: A few rules questions #185933
    Andy Watkins
    Participant

    Great thanks for thar

    in reply to: First paint and rigging job: British Frigate and Brig #180174
    Andy Watkins
    Participant

    That is a really nice neat job you have done there.  Mine are a bit more basic!

     

    in reply to: Ship Upgrades #172374
    Andy Watkins
    Participant

    A generic ship with 4 upgrades would be very expensive

    in reply to: Ship Upgrades #172253
    Andy Watkins
    Participant

    Hero ships can’t have upgrades
    So no 1st rate constitution!

    in reply to: SIMPLE rigging for black seas #172211
    Andy Watkins
    Participant

    I think my approach looks a bit like rigging to someone who doesn’t know any better…. like me…..

    I don’t pretend any of it goes where it should go 🙂

    in reply to: Merchantmen cost #172053
    Andy Watkins
    Participant

    Thanks I wasn’t sure. Makes sense as they do seem to be quite cheap

    in reply to: Rules queries from 1st game #171502
    Andy Watkins
    Participant

    Actually what happens with most critical if doubled

    You receive 2 critical and say both are quarterdeck? Do you ignore the 2nd one or roll again?

    in reply to: Rules queries from 1st game #171500
    Andy Watkins
    Participant

    So if they collide and are stationery. The one that struck the side of the other, can it move off the next turn?

    Or would it have to rotate stationery for the turn?

    in reply to: Tacking query #171499
    Andy Watkins
    Participant

    Steve. Good suggestions

    in reply to: Tacking query #171486
    Andy Watkins
    Participant

    It is easy to get it wrong 🙂

    in reply to: Tacking query #171483
    Andy Watkins
    Participant

    I am not sure i followed that but it sounds like you have to take 2 successful skill tests which seems excessive?

    In the advanced rules there is 22.5 degree arc either side of the wind that is the dead zone.

    So if you started say 30 degrees from straight into the wind and turned 45 degrees into it that would leave you 15 degrees the other side pf the tack.

    The next turn if you pass the skill check you turn to just beyond the dead zone and I think move forward at light winds?

    In other words if you pass the skill test you only need 1 skill test not 2, isn’t that correct?

    I remain confused about it.

    in reply to: Sails glue #171030
    Andy Watkins
    Participant

    I use tubes of super glue from poundland and I have never had any troubles at all

Viewing 15 posts - 1 through 15 (of 26 total)