<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Warlord Games | Nanashi | Activity</title>
	<link>https://www.warlordgames.com/community-members/agiletek/activity/</link>
	<atom:link href="https://www.warlordgames.com/community-members/agiletek/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for Nanashi.</description>
	<lastBuildDate>Tue, 21 Apr 2026 02:45:40 +0100</lastBuildDate>
	<generator>https://buddypress.org/?v=</generator>
	<language>en-GB</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	
						<item>
				<guid isPermaLink="false">492e2fd0a401a1352a1c261298619c7a</guid>
				<title>Nanashi replied to the topic Defeating the Japanese? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/defeating-the-japanese/#post-188207</link>
				<pubDate>Wed, 28 Sep 2022 05:13:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>Tanks. Spearmen can&#8217;t do anything to armor (though spearmen are typically paired with lunge mines and/or artillery who can) and a &#8220;Dakka Stuart&#8221; (usable by US and anyone with lend lease) as well as early Panzer 3 (usable by Germany and a few of the more minor axis) can make a lot of shots against big groups of infantry.</p>
<p>Artillery is another&hellip;<span class="activity-read-more" id="activity-read-more-15103"><a href="https://www.warlordgames.com/community/topic/defeating-the-japanese/#post-188207" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">bfee64a9d03f797ecc5e6b0be203a324</guid>
				<title>Nanashi replied to the topic Sept 22 BA FAQ: Clarification Request &#038; Feedback for Game Balance in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/sept-22-ba-faq-clarification-request-feedback-for-game-balance/#post-188187</link>
				<pubDate>Sun, 18 Sep 2022 18:08:55 +0100</pubDate>

									<content:encoded><![CDATA[<p>Another thing on the new FAQ: The new Gepanzerte&#8217;s armored cab is more expensive (45 points) than every other armored cab (30 points).</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">19d6f3cbf728267e7c857f55c056323b</guid>
				<title>Nanashi replied to the topic Small arms vs Open top in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/small-arms-vs-open-top/#post-188154</link>
				<pubDate>Sat, 03 Sep 2022 04:50:11 +0100</pubDate>

									<content:encoded><![CDATA[<p>Since this has already been necrobumped, figured I&#8217;d mention one weird thing about Open-Topped I noticed recently. The actual open topped rule is &#8220;Open-topped armoured vehicles are pinned by hits from small-arms in the same way as soft-skins and infantry.&#8221; (plus some other stuff not relevant to this). This specifies small arms so, strictly&hellip;<span class="activity-read-more" id="activity-read-more-14807"><a href="https://www.warlordgames.com/community/topic/small-arms-vs-open-top/#post-188154" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">6a2ca4e984096d3ef65bba87cdfa7685</guid>
				<title>Nanashi replied to the topic Homebrew unit: Volksturm Panzerfaust Squad in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/homebrew-unit-volksturm-panzerfaust-squad/#post-188108</link>
				<pubDate>Sat, 20 Aug 2022 04:45:28 +0100</pubDate>

									<content:encoded><![CDATA[<p>I was referred to the &#8220;Volkssturm pistol stuff is historical fantasy.&#8221; Pistols are only included because weird game mechanic interactions.</p>
<p>As for the panzerfaust only: Even taking the claim photos are just practice as true.</p>
<p>1: Armies of Germany references it happening.<br />
2: Bolt Action has <strong><em>many</em> </strong>rules for things that are outright documented to be&hellip;<span class="activity-read-more" id="activity-read-more-14719"><a href="https://www.warlordgames.com/community/topic/homebrew-unit-volksturm-panzerfaust-squad/#post-188108" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">de9ca62f2a250778fe9b166eb52e90c4</guid>
				<title>Nanashi replied to the topic Homebrew unit: Volksturm Panzerfaust Squad in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/homebrew-unit-volksturm-panzerfaust-squad/#post-188099</link>
				<pubDate>Fri, 19 Aug 2022 17:09:08 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m aware, but as mentioned one-shot weapons only doesn&#8217;t work within the rules since all models in a squad must shoot if one shoots. I could not figure out a way to write an exception as a special rule without it being <em>extremely</em> ineloquent.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">eb8652275a429aad9aad540a769f20b1</guid>
				<title>Nanashi replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/3/#post-188083</link>
				<pubDate>Thu, 18 Aug 2022 19:57:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>Instead of more units being ignored for determining control of objectives (as seems to be a popular want), perhaps change objectives so that rather than infantry instantly gaining control if on one uncontested, use a Capture Number system where objectives only shift control after ([models]*[consecutive turns spent uncontested on objective]) is&hellip;<span class="activity-read-more" id="activity-read-more-14701"><a href="https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/3/#post-188083" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">ef900b50a5e3babb7898a39f34f03b7c</guid>
				<title>Nanashi replied to the topic Homebrew unit: Volksturm Panzerfaust Squad in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/homebrew-unit-volksturm-panzerfaust-squad/#post-188079</link>
				<pubDate>Thu, 18 Aug 2022 05:04:42 +0100</pubDate>

									<content:encoded><![CDATA[<p>That would make sense, since AoFatA was where I derived pistol prices from. Can you point to any examples of them being +1 point over unarmed though? Only unit with pistols that doesn&#8217;t have &#8220;free&#8221; weapons (HQ unit) and is not from AoFatA I&#8217;m aware of is the British Home Guard, which is <em>clearly</em> overpriced.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">137bf7054a8af1400a666ab4da0d29a6</guid>
				<title>Nanashi started the topic Homebrew unit: Volksturm Panzerfaust Squad in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/homebrew-unit-volksturm-panzerfaust-squad/</link>
				<pubDate>Wed, 17 Aug 2022 17:48:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>I found it weird this wasn&#8217;t already a thing, so I had a quick go at homebrewing it. Any comments on it?</p>
<p>Volksturm Panzerfaust Squad<br />
The cheap and easily manufactured nature of the Panzerfaust resulted in many Volksturm receiving one as their primary or sole armament. A Panzerfaust Squad counts as an Anti-Tank Team, Panzerschreck team, Goliath&hellip;<span class="activity-read-more" id="activity-read-more-14695"><a href="https://www.warlordgames.com/community/topic/homebrew-unit-volksturm-panzerfaust-squad/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">59de62214a062fd4ee1a383ea06ecd99</guid>
				<title>Nanashi replied to the topic Non-transport vehicles with transport? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/non-transport-vehicles-with-transport/#post-188066</link>
				<pubDate>Wed, 10 Aug 2022 16:32:08 +0100</pubDate>

									<content:encoded><![CDATA[<p>I know motorcycles and horses are called out as options, I&#8217;m just trying to find any vehicles that do double duty.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">ed40d3f35add905855f2730eda97ba61</guid>
				<title>Nanashi started the topic Non-transport vehicles with transport? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/non-transport-vehicles-with-transport/</link>
				<pubDate>Wed, 10 Aug 2022 02:31:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>Besides the 251/9 Stummel (open topped 7+ with light mortar and 8 men), Soviet Tank Riders and German StuG Escort Infantry Squad, what, if any, options are there for a vehicle that can transport men while falling into the Armoured Platoon&#8217;s &#8220;Tank, Tank Destroyer, Assault Gun, Self-propelled Artillery, Anti-aircraft vehicle, Armoured Car&#8221; slots? I&hellip;<span class="activity-read-more" id="activity-read-more-14669"><a href="https://www.warlordgames.com/community/topic/non-transport-vehicles-with-transport/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">8b5ae71294d43a53bbd83e377f6c6fd4</guid>
				<title>Nanashi replied to the topic Does Extended Last Levy have access to units added to Last Levy? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/does-extended-last-levy-have-access-to-units-added-to-last-levy/#post-188060</link>
				<pubDate>Wed, 10 Aug 2022 02:22:49 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">98edcf9d3caa7e3628ffe413d74c0160</guid>
				<title>Nanashi started the topic Does Extended Last Levy have access to units added to Last Levy? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/does-extended-last-levy-have-access-to-units-added-to-last-levy/</link>
				<pubDate>Mon, 08 Aug 2022 04:25:37 +0100</pubDate>

									<content:encoded><![CDATA[<p>Page 109 of Road to Berlin includes an &#8220;Extended Last Levy&#8221; theater selection. The Errata adds &#8220;Any unit included in the 1945 – Last Levy selector of the Armies of Germany book can take Luftfaust rocket launchers.&#8221; Several campaign books have notes like &#8220;A Late war replacements SS squad counts as Infantry for the purpose of the generic R&hellip;<span class="activity-read-more" id="activity-read-more-14658"><a href="https://www.warlordgames.com/community/topic/does-extended-last-levy-have-access-to-units-added-to-last-levy/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">2f4e2e38ee42138b99fd3bdc697c2547</guid>
				<title>Nanashi replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/3/#post-188037</link>
				<pubDate>Thu, 04 Aug 2022 01:15:00 +0100</pubDate>

									<content:encoded><![CDATA[<p>PIAT is unpopular though not a <em>never</em>. Maybe indirect fire optional extra (Versatile)? Later models supported it, and it was apparently a heavily used feature. Makes it more than just worse bazooka.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">c7108b4c4f5d349cc26303874f3e7060</guid>
				<title>Nanashi replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/2/#post-188034</link>
				<pubDate>Tue, 02 Aug 2022 19:46:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>Does anyone actually use anti-tank grenades at current pricing? I&#8217;ve heard Soviets, who have them for free on their infantry squad, never make use of them. Perhaps drop their cost all the way down to &#8220;+1 per 2 units (round up)&#8221; or give them serious buffs/rework?</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">78e7f882c9f0c00d3d1f8690866c3bf5</guid>
				<title>Nanashi started the topic Tanks costs differ from Armies of US version? in the forum Bolt Action: Korea</title>
				<link>https://www.warlordgames.com/community/topic/m4a3-sherman-105mm-howitzer-cost/</link>
				<pubDate>Sat, 30 Jul 2022 22:22:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>Korea book version is 164/205/246 while the Armies of the US version, which appears to be the same vehicle, is 156/195/244 . What&#8217;s the deal here?</p>
<p>My best guess is an earlier version made Stabilizers apply to any experience level (since the &#8220;lore&#8221; reason for them only working on Veteran units was the lack of units trained to use them, which could&hellip;<span class="activity-read-more" id="activity-read-more-14625"><a href="https://www.warlordgames.com/community/topic/m4a3-sherman-105mm-howitzer-cost/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">579e334cb62e0f368a7af96d5c259b7b</guid>
				<title>Nanashi replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/2/#post-188022</link>
				<pubDate>Fri, 29 Jul 2022 19:54:13 +0100</pubDate>

									<content:encoded><![CDATA[<p>What could be done to make light anti-tank guns and anti-air more useful? Currently they&#8217;re rare because they eat a slot used for a very useful howitzer.</p>
<p>Light AT might be doable with the three in one slot thing since it would mirror real usage (overlapping fields of fire), but that might be overkill for light howitzer. Maybe only one spotter per&hellip;<span class="activity-read-more" id="activity-read-more-14624"><a href="https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/2/#post-188022" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">cce4c9b2983b800813deb03a63f4335b</guid>
				<title>Nanashi replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/2/#post-188018</link>
				<pubDate>Thu, 28 Jul 2022 18:14:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>Germans were hardly the only ones with questionable ammo lots during the wars. World War era bolt actions were absolutely designed with cartridge failures like ruptured cases in mind. &#8220;Questionable Ammo&#8221; as an option to reduce the cost of last levy troops by giving them Stoppages would be reasonable.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">a62ad8875108e22f67c5044cbb40938b</guid>
				<title>Nanashi started the topic Are there any non-open top 7+/8+ vehicle with a Medium Howitzer besides BT-42? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/are-there-any-non-open-top-7-8-vehicle-with-a-medium-howitzer-besides-bt-42/</link>
				<pubDate>Sat, 23 Jul 2022 20:03:31 +0100</pubDate>

									<content:encoded><![CDATA[<p>Does any faction besides Finland have such a vehicle? Doing it through a versatile/dual purpose AT gun is fine.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">c22770b08577e3dfbd80f934e5e8538b</guid>
				<title>Nanashi replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/2/#post-187989</link>
				<pubDate>Sat, 23 Jul 2022 19:47:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>That&#8217;s a gross over exaggeration (if even remotely historic). The quickest way to disprove it is to point out that lacquered steel case ammo is still used today, primarily with Soviet pattern small arms. If there was any issue, it&#8217;s the MG42 being finicky and fragile.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">5cd383567ae61c29e20cb2c57fa8797b</guid>
				<title>Nanashi started the topic Any recommendations for free STLs to make 28mm scale bicycle &#034;tokens&#034;? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/any-recommendations-for-free-stls-to-make-28mm-scale-bicycle-tokens/</link>
				<pubDate>Fri, 22 Jul 2022 19:12:32 +0100</pubDate>

									<content:encoded><![CDATA[<p>A set of bicycles to use as tokens to represent &#8220;this model is riding a bicycle&#8221; (rather than the suggested approach of using a totally separate model) seemed like an easy thing for even a cheap filament 3D printer to do, but looking around I couldn&#8217;t find any free options that fit within WW2 era (especially since accessories for real, full sized,&hellip;<span class="activity-read-more" id="activity-read-more-14576"><a href="https://www.warlordgames.com/community/topic/any-recommendations-for-free-stls-to-make-28mm-scale-bicycle-tokens/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">12d70db5504630fc621392258a1bec56</guid>
				<title>Nanashi started the topic Suggestions for balancing these two 500 point armies? (Late war German v. USSR) in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/suggestions-for-balancing-these-two-500-point-armies-late-war-german-v-ussr/</link>
				<pubDate>Fri, 22 Jul 2022 19:06:56 +0100</pubDate>

									<content:encoded><![CDATA[<p>Decided to theory craft a pair of asymmetrical 500 point end-war Volksturm v. Soviets list using only core+the two Armies of books<br />
Germans. I wound up with these two.</p>
<ol>
<li>Veteran Oberleutnant+1 man with ARs (103 pts)</li>
<li>1+9 Volksturm with Bicycles and 1 Panzerfaust (85 pts)</li>
<li>1+9 Volksturm with Bicycles and 1 Panzerfaust (85 pts)</li>
<li>1+5 Grenadier&hellip;</li>
</ol>
<p><span class="activity-read-more" id="activity-read-more-14575"><a href="https://www.warlordgames.com/community/topic/suggestions-for-balancing-these-two-500-point-armies-late-war-german-v-ussr/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">10195a9afa1da85b136cee9b7caf1555</guid>
				<title>Nanashi replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/2/#post-187983</link>
				<pubDate>Thu, 21 Jul 2022 05:40:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>Make Volksturm/Partisan options have all the weapons options the British Home Guard gets as a baseline (pistols, shotguns and more stuff). Half the fun of fielding such irregulars is being able to give them weird mixes of weapons and still make sense.</p>
<p>A minor one that just occurred to me: Make US Paratroopers (and maybe late war marines in a&hellip;<span class="activity-read-more" id="activity-read-more-14572"><a href="https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/2/#post-187983" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">e08ee5c3fecd76a220033375563881f1</guid>
				<title>Nanashi replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/2/#post-187971</link>
				<pubDate>Tue, 19 Jul 2022 19:49:37 +0100</pubDate>

									<content:encoded><![CDATA[<p>It can be both inferior in every way and still be both adequate. If there&#8217;s a cartridge so <strong>bad</strong> it merits difference in rules, it&#8217;s the 8mm Lebel the French still have not totally gotten rid of by the start of the war.</p>
<p>In-fact, I could totally see Early War French infantry getting the &#8220;option&#8221; to have Sea Lion&#8217;s &#8220;stoppages&#8221; rule (which better&hellip;<span class="activity-read-more" id="activity-read-more-14562"><a href="https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/2/#post-187971" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">973dbf254bd41708b6cc0f19b292ccb7</guid>
				<title>Nanashi replied to the topic Homebrew: Sweden national rules and vehicles in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/homebrew-sweden-national-rules-and-vehicles/#post-187961</link>
				<pubDate>Wed, 13 Jul 2022 21:23:17 +0100</pubDate>

									<content:encoded><![CDATA[<p>If you don&#8217;t count National Rules which are really just special unit rules that are for some reason explained in national rules section instead of the units section (Tiger Fear, Show your Loyalty, Not One Step Back, and, as the errata and 10 point premium cost over British use of identical vehicles confirm, Gyro-Stabilizers), nations consistently&hellip;<span class="activity-read-more" id="activity-read-more-14541"><a href="https://www.warlordgames.com/community/topic/homebrew-sweden-national-rules-and-vehicles/#post-187961" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">e7e6651c58d2e59674c46a0e2e1ce32a</guid>
				<title>Nanashi replied to the topic Homebrew: Sweden national rules and vehicles in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/homebrew-sweden-national-rules-and-vehicles/#post-187958</link>
				<pubDate>Tue, 12 Jul 2022 22:15:00 +0100</pubDate>

									<content:encoded><![CDATA[<p>The &#8220;Bren gun was too accurate&#8221; thing is a thoroughly debunked myth. The SA80 was <strong>never</strong> considered accurate except in one official test done for propaganda purposes that measured &lt;i&gt;&#8221;&lt;/i&gt;accuracy&#8221; in the stupidest way possible so they could claim the program was anything less than a total disaster. In reality the results boiled down to comparing&hellip;<span class="activity-read-more" id="activity-read-more-14539"><a href="https://www.warlordgames.com/community/topic/homebrew-sweden-national-rules-and-vehicles/#post-187958" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">18fe11ebdde5ec0023cd4de622a32e5b</guid>
				<title>Nanashi replied to the topic Homebrew: Sweden national rules and vehicles in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/homebrew-sweden-national-rules-and-vehicles/#post-187945</link>
				<pubDate>Mon, 11 Jul 2022 06:38:13 +0100</pubDate>

									<content:encoded><![CDATA[<p>Despite the name given there, it&#8217;s just a BAR variant and decidedly in Automatic Rifle territory.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">8a441eb216efc5eb12fcf4d97fa418c8</guid>
				<title>Nanashi started the topic Homebrew: Sweden national rules and vehicles in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/homebrew-sweden-national-rules-and-vehicles/</link>
				<pubDate>Sun, 10 Jul 2022 22:53:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>I was bored so I spent a bit coming up with this. Totally untested, minimally researched. Feedback welcome.<br />
Army Special Rules:<br />
The Callup<br />
All Swedish men 18 to 47 were subject to periods of national service with regular refresher courses and should hopefully remember how to shoot straight when war is declared. Inexperienced Swedish infantry do&hellip;<span class="activity-read-more" id="activity-read-more-14525"><a href="https://www.warlordgames.com/community/topic/homebrew-sweden-national-rules-and-vehicles/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">b0a8d2ff97f786ad186d84739b4bbabd</guid>
				<title>Nanashi replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/2/#post-187936</link>
				<pubDate>Sat, 09 Jul 2022 18:05:25 +0100</pubDate>

									<content:encoded><![CDATA[<p>The idea troops would waste all their ammo was claimed about revolvers, then double action revolvers (by no less than Sam Colt himself!), then bolt action rifles, then bolt action rifles without magazine cutoffs, then stripper clip fed bolt actions, then self-loading rifles. It never really worked out like that in practice. It turns out training&hellip;<span class="activity-read-more" id="activity-read-more-14522"><a href="https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/2/#post-187936" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">7a831105fa50e8d2ac81fc28ef05118b</guid>
				<title>Nanashi replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/#post-187931</link>
				<pubDate>Fri, 08 Jul 2022 20:42:11 +0100</pubDate>

									<content:encoded><![CDATA[<p>For making semi-auto and BA rifles different, I suppose the easiest way to do that would be to decouple the two halves of the Assault keyword, making it into two keywords that don&#8217;t use the name of a only semi-related game mechanic (&#8220;Assault gives Tough Fighters which improves Assault, but also does other stuff not related to Assault&#8221;) like&hellip;<span class="activity-read-more" id="activity-read-more-14517"><a href="https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/#post-187931" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">d0a4a727fd4de3eb5f2a9681f668c457</guid>
				<title>Nanashi replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/#post-187915</link>
				<pubDate>Thu, 07 Jul 2022 02:55:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>LMG teams also get that sometimes. That and outranging rifles would indeed make light mortar be good for more than an option to spend remaining points for an order dice+smoke. I&#8217;ve seen being able to pay extra to make one of the men accompanying an officer count as a spotter for any one indirect unit in a fanmade list of things for an update. That&hellip;<span class="activity-read-more" id="activity-read-more-14500"><a href="https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/#post-187915" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">c8b704da37bad4c48f7b8eed080d2b0d</guid>
				<title>Nanashi started the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/</link>
				<pubDate>Sun, 03 Jul 2022 03:57:29 +0100</pubDate>

									<content:encoded><![CDATA[<p>With 3rd Edition being seen as inevitable, what changes do you want to see in it?</p>
<p>Myself:<br />
More &#8220;generic&#8221; platoon options besides Reinforced Platoon, Tank Platoon, and Generic Anti-Tank Gun Reinforced Platoon (which is buried in Battle of France of all places!).<br />
Air Observer not being the utter mess it currently is.<br />
France and Italy in core book&hellip;<span class="activity-read-more" id="activity-read-more-14477"><a href="https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">1ef29694daf7764910266f57a63bfa0c</guid>
				<title>Nanashi replied to the topic Homebrew:Thoughts on this idea for MMG/HMG teams? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/homebrewthoughts-on-this-idea-for-mmg-hmg-teams/#post-187889</link>
				<pubDate>Sat, 02 Jul 2022 16:04:40 +0100</pubDate>

									<content:encoded><![CDATA[<p>Oh, did misread those when looking for the verbage. Make that &#8220;to fire at the end of the turn&#8221;.</p>
<p>I think Sniper being a weakness of emplaced MGs is an acceptable and reasonable case of one type of unit countering another. An MG nest is a very reasonable target for a marksman. The problem is more that the advantages aren&#8217;t enough to make up for the&hellip;<span class="activity-read-more" id="activity-read-more-14473"><a href="https://www.warlordgames.com/community/topic/homebrewthoughts-on-this-idea-for-mmg-hmg-teams/#post-187889" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">8c1043bff4a9ddb6af19898452d57752</guid>
				<title>Nanashi started the topic Homebrew:Thoughts on this idea for MMG/HMG teams? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/homebrewthoughts-on-this-idea-for-mmg-hmg-teams/</link>
				<pubDate>Sat, 02 Jul 2022 02:52:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>Its no secret MMG and HMG teams are way overpriced in Bolt Action and nobody uses them (more mobile vehicle based MMGs are outright cheaper!). The idea of adding 2 shots and no penalty for long range to ground based MGs has been around for a while. While that brings their value per point up, I don&#8217;t think that on its own captures the idea of an&hellip;<span class="activity-read-more" id="activity-read-more-14468"><a href="https://www.warlordgames.com/community/topic/homebrewthoughts-on-this-idea-for-mmg-hmg-teams/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">bd82992ab7fdfd8081828f575a567d96</guid>
				<title>Nanashi replied to the topic Non-open top transports other than the French? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/non-open-top-transports-other-than-the-french/#post-187881</link>
				<pubDate>Fri, 01 Jul 2022 21:17:03 +0100</pubDate>

									<content:encoded><![CDATA[<p>March 2022 errata adds &#8220;UNIC P107 COMMAND HALF-TRACK&#8221; to Germany. It is paying to be a command vehicle though.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">21460ecfb0d9e199a2be96b06ef01a23</guid>
				<title>Nanashi started the topic Links to forum broken in the forum General Discussion</title>
				<link>https://www.warlordgames.com/community/topic/links-to-forum-broken/</link>
				<pubDate>Fri, 01 Jul 2022 21:10:42 +0100</pubDate>

									<content:encoded><![CDATA[<p>Links to the forum on Warlord Games website go to /forum-overview/ which is showing a not found. To get here I had to log in and go to forum history.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">cf1bf975d6f9ee9c195e55ea34fc7a9c</guid>
				<title>Nanashi replied to the topic &#034;Tank&#034; Platoon full of of Motorcycle with Machine-gun Sidecar? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/tank-platoon-full-of-of-motorcycle-with-machine-gun-sidecar/#post-187872</link>
				<pubDate>Tue, 28 Jun 2022 20:51:55 +0100</pubDate>

									<content:encoded><![CDATA[<p>I don&#8217;t see it specifically addressed, though it does call the tanks &#8220;Transport Vehicles&#8221;. That&#8217;s as part of the question, though it doesn&#8217;t mention that being wrong.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">ca80fc88dea5bd5f044c516b67b4ed4c</guid>
				<title>Nanashi replied to the topic &#034;Tank&#034; Platoon full of of Motorcycle with Machine-gun Sidecar? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/tank-platoon-full-of-of-motorcycle-with-machine-gun-sidecar/#post-187870</link>
				<pubDate>Tue, 28 Jun 2022 18:00:41 +0100</pubDate>

									<content:encoded><![CDATA[<p>I was thinking more along the lines of adding the five as a separate platoon and using it as merely an accessory to a main platoon for the order dice and mobile machine gun nests. It would defiantly need heavy armor and artillery support, but it would be in alternative to small infantry groups with 2 LMGs than an armored force in its own&hellip;<span class="activity-read-more" id="activity-read-more-14444"><a href="https://www.warlordgames.com/community/topic/tank-platoon-full-of-of-motorcycle-with-machine-gun-sidecar/#post-187870" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">2d24432a2e1c73c094ed41c4cc18fef4</guid>
				<title>Nanashi started the topic &#034;Tank&#034; Platoon full of of Motorcycle with Machine-gun Sidecar? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/tank-platoon-full-of-of-motorcycle-with-machine-gun-sidecar/</link>
				<pubDate>Mon, 27 Jun 2022 19:16:34 +0100</pubDate>

									<content:encoded><![CDATA[<p>A platoon of five &#8220;Motorcycle with Machine-gun sidecar&#8221; is only 230 points (with the network) and four is 190. Each has a MMG (which benefits from Hitler&#8217;s Buzzsaw), and recce. Is this actually a viable inclusion in a German list or are the limitations of being in a soft-skin wheeled vehicle too much?</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">9b38f9c4950b95b4f7396fbc7666f2c0</guid>
				<title>Nanashi replied to the topic Supplemental Books &#038; New Equipment vs Tournaments in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/supplemental-books-new-equipment-vs-tournaments/#post-187854</link>
				<pubDate>Sat, 25 Jun 2022 02:15:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>Strangely enough, French get grenade launchers in their army book and can use them even with just that book.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">b54ef4c7162a844c43c90ef347ff9a7c</guid>
				<title>Nanashi replied to the topic Homebrew/Houserules: Thoughts on adding these to partisans? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/homebrew-houserules-thoughts-on-adding-these-to-partisans/#post-187841</link>
				<pubDate>Thu, 23 Jun 2022 07:52:01 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hey, I&#8217;m under zero delusions anyone actually plays on maps where naval units are useful with any regularity. I just think it&#8217;s one to include for completeness than anything. Especially since <em>every</em> faction [url=https://www.warlordgames.com/rules-amphibious-assaults/]gets landing craft[/url] (though, at least as far as I can tell, there aren&#8217;t any&hellip;<span class="activity-read-more" id="activity-read-more-14400"><a href="https://www.warlordgames.com/community/topic/homebrew-houserules-thoughts-on-adding-these-to-partisans/#post-187841" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">fc9e75e53fc58576af1965a8bb0081ac</guid>
				<title>Nanashi started the topic Homebrew/Houserules: Thoughts on adding these to partisans? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/homebrew-houserules-thoughts-on-adding-these-to-partisans/</link>
				<pubDate>Thu, 23 Jun 2022 05:26:59 +0100</pubDate>

									<content:encoded><![CDATA[<p>Any reasons to not give Partisans access to the the following vehicles?</p>
<ul>
<li>Light Truck (Per Armies of Japan, identical to US/Lend Lease 3/4th ton truck and Sealion&#8217;s civilian van in all but name. 31pts for 8 men transport)</li>
<li>Heavy Truck (Per US Mack Heavy Truck. 63 points for 24 men)</li>
<li>Motorboat (Per Sea Lion. Waterborne at 20 points for 6 men)</li>
<p>&hellip;</ul>
<p><span class="activity-read-more" id="activity-read-more-14398"><a href="https://www.warlordgames.com/community/topic/homebrew-houserules-thoughts-on-adding-these-to-partisans/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">31a23a2d71dc6d7849316b39da760797</guid>
				<title>Nanashi replied to the topic Feedback for this &#034;Operation Downfall&#034; Japanese list (no spearmen)? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/feedback-for-this-operation-downfall-japanese-list-no-spearmen/#post-187838</link>
				<pubDate>Wed, 22 Jun 2022 23:04:39 +0100</pubDate>

									<content:encoded><![CDATA[<p>OK. Replacing the two trucks with a light truck (can still carry both heavy mortars to get them into better position if need OR bring the Grenadiers OR officers forward quickly if needed for an objective) and heavy mortar+spotter  brought the list to exactly 1000 points.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">1d27393595712519bbbc4b12a5fb5f9b</guid>
				<title>Nanashi started the topic Feedback for this &#034;Operation Downfall&#034; Japanese list (no spearmen)? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/feedback-for-this-operation-downfall-japanese-list-no-spearmen/</link>
				<pubDate>Wed, 22 Jun 2022 02:53:33 +0100</pubDate>

									<content:encoded><![CDATA[<p>Looking for how to best use the last few 43/1000 points. All units regular unless otherwise specified. Idea was to hold line with inexperienced infantry (who have a 56.4% chance of turning regular when losing a man in presence of a political officer, making an enemy reluctant to attack if they don&#8217;t have the firepower to take down a lot of models&hellip;<span class="activity-read-more" id="activity-read-more-14388"><a href="https://www.warlordgames.com/community/topic/feedback-for-this-operation-downfall-japanese-list-no-spearmen/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">26c2a313351f1c1d71325797503cbf67</guid>
				<title>Nanashi started the topic Model for HMS Serapis/Serapis/Sérapis? in the forum Black Seas</title>
				<link>https://www.warlordgames.com/community/topic/model-for-hms-serapis-serapis-serapis/</link>
				<pubDate>Mon, 20 Jun 2022 17:41:26 +0100</pubDate>

									<content:encoded><![CDATA[<p>As a relatively well known ship that was in British, US and French service at various points, the Serapis seems an obvious choice of ship to use, but I don&#8217;t see any dedicated model for it. What model should be used?</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">8969b71b14291e1d1665ec0f2da6f488</guid>
				<title>Nanashi replied to the topic Have cost formulas been revealed or reverse-engineered? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/have-cost-formulas-been-revealed-or-reverse-engineered/#post-187819</link>
				<pubDate>Sun, 19 Jun 2022 00:47:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks. That&#8217;s exactly what I was looking for.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">1d0a716c47f4ecc15603cfc38d3ae247</guid>
				<title>Nanashi replied to the topic Non-open top transports other than the French? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/non-open-top-transports-other-than-the-french/#post-187810</link>
				<pubDate>Fri, 17 Jun 2022 07:06:23 +0100</pubDate>

									<content:encoded><![CDATA[<p>The Kubus above it also works. Thanks.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">108188a6c03591791c1d467bbf0aed1f</guid>
				<title>Nanashi started the topic Have cost formulas been revealed or reverse-engineered? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/have-cost-formulas-been-revealed-or-reverse-engineered/</link>
				<pubDate>Fri, 17 Jun 2022 07:04:32 +0100</pubDate>

									<content:encoded><![CDATA[<p>Units forced to stack mutually exclusive &#8220;upgrades&#8221; aside (like replacing SMG with LMG, replacing transport with MMG), unit costs in Bolt Action are fairly consistent: An unarmored, unarmed, wheel transport that moves three people will cost the same no matter what model it is unless it has some special property, the same for a light tank with a&hellip;<span class="activity-read-more" id="activity-read-more-14370"><a href="https://www.warlordgames.com/community/topic/have-cost-formulas-been-revealed-or-reverse-engineered/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">9a55ed657481b7a56eec697d870d1985</guid>
				<title>Nanashi started the topic Non-open top transports other than the French? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/non-open-top-transports-other-than-the-french/</link>
				<pubDate>Thu, 16 Jun 2022 19:48:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>France&#8217;s Lorraine 38 and Unic P107 are both 7+ armor transports without the open top rule. Are these the only transports in the game that have armor and lack the open top rule?</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">b3e24daded844d6241b03b50332e2dd9</guid>
				<title>Nanashi replied to the topic Some Academy of Street Fighting/Skirmish questions. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/some-academy-of-street-fighting-questions/#post-187805</link>
				<pubDate>Thu, 16 Jun 2022 19:44:11 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks.</p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
					<item>
				<guid isPermaLink="false">d65cf15a36bec18bb11809bb212582b2</guid>
				<title>Nanashi started the topic Some Academy of Street Fighting/Skirmish questions. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/some-academy-of-street-fighting-questions/</link>
				<pubDate>Wed, 15 Jun 2022 19:55:31 +0100</pubDate>

									<content:encoded><![CDATA[<p>Green and other abilities like it (Such as Party Indoctrination) trigger “The first time the unit suffers a casualty roll a die.” while in Skirmish a single model “is a unit”. Is Green (and variants that are actually paid for, like Party Indoctrination or Mixed Quality) useless in Skirmish?</p>
<p>Replacements (Fortress Budapest) triggers if “if the&hellip;<span class="activity-read-more" id="activity-read-more-14358"><a href="https://www.warlordgames.com/community/topic/some-academy-of-street-fighting-questions/" rel="nofollow ugc">[Read more]</a></span></p>
]]></content:encoded>
				
									<slash:comments>0</slash:comments>
				
							</item>
		
	</channel>
</rss>