Update: Firefight! Skirmish Rules FAQ

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Our gargantuan 75th Anniversary D-Day Campaign launched with great fanfare earlier this week. One of the big hits has been Firefight! the unofficial skirmish conversion for Bolt Action. This article is a living FAQ for Firefight! and will be updated as we make changes.

General

What size table should I use?

We recommend using 3×3′ tables for 200 point games, and 2×2′ tables for anything smaller. The rules (unsurprisingly) have been designed to recreate close-range infantry attacks, and spending the whole game playing hide-and-seek on a 6×4′ table is not a whole lot of fun.

How much terrain should I use?

Use as much terrain as possible! With the small forces involved, losing one or two soldiers can be particularly troublesome, especially if they’re carrying your light machine gun. You’ll want to give your troops plenty of cover to hide behind.

This is also a fantastic opportunity to try out some of the fantastic special rules in our Campaign supplements. The rules for fixed positions and dugouts in the new Overlord book or the rules for fighting in built-up areas from Fortress Budapest are all great ways to add some more variety to your battles.

What are the minimum requirements for a force?

The original wording was unclear on this;

The only exceptions to the normal force selection rules are that your force must consist of an officer, a single section, and no more than one specialist team.

The intention was to reduce the minimum requirements from the generic reinforced platoon selector, to make creating forces at low points levels more practical. To clear things up, use the Generic Squad Selector described below.

When purchasing sections, reduce the minimum size from the usual 5 down to 2.

Mandatory Selections

  • 1 Lieutenant – First or Second
  • 1 Infantry Section

Optional Selections

  • 0-2 Infantry Sections
  • 0-1 Medic
  • 0-1 MG Team
  • 0-1 Mortar Team
  • 0-1 Sniper Team
  • 0-1 Flamethrower Team
  • 0-1 Anti-Tank Team

Players wishing to use a Theatre Selector from one of our Campaign books should make the following adjustments.

  • The force must follow all the rules presented in Firefight! (No senior officers, armoured vehicles and artillery)
  • Reduce the mandatory requirements to one officer and one infantry section.
  • Reduce the maximum number of any squad type that can be purchased by half (to a minimum of one)

Scenario Specific Questions

Postage Able

Can a commando fire his pistol at a sentry before his token has been revealed as a model? If so, is he revealed at that point?

Yes, but at that point, the alarm is raised and the scenario would end.

If 1 or both commandos have been revealed but are still alive, do the sentries have to continue their patrol at an advance rate, or are they free to move any direction and able to run?

If a commando is revealed and does not eliminate the sentry that revealed him in Close Assault, the scenario immediately ends.

Additional Rules

Hand Grenades

These small explosive devices were often employed to screen an assault, or break the back of an enemy counter-attack. It is assumed that all units in Firefight! have access to hand grenades.

On an Advance or Fire action, a unit may elect to throw a hand grenade instead. Resolve a D2 HE attack against a target within 6”.

Smoke Grenades

Used primarily as signal devices and to screen attacks, these handy grenades are an essential part of a soldier’s gear. It is assumed that all units in Firefight! have access to smoke grenades.

On an Advance or Fire action, a unit may elect to throw a smoke grenade instead. Place a 3” smoke cloud anywhere within 6”. This area counts as soft cover and dense terrain.

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