Beta Stat Cards 1

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  • #148907
    Steve Burt
    Participant

    Are there any plans to release all the aircraft cards as a separate pack (without having to buy the plane models)?
    Would be nice for those of us who already have a shedload of Battle of Britain plane models!

    #148910
    Renko
    Participant

    Sorry this is a bit cut and paste from the Ready Room on FB but I appreciate some folks here dont do FB

    “Andy and others have mentioned card decks a couple of times but I’m not sure we’ve explained what that means. BRS is going rather well, but it is clear Warlord cant meet demand for all the different models we want now. I’m pretty sure Warlord will get around to producing a comprehensive range of models but in the mean time we’ve been looking at what we can do to broaden the scope until those models come on line. The plan is to release card packs based on nationality, so one for RAF, another Luftwaffe etc. Each pack will have six data cards and the trait cards to allow you to play a squadron of any of those planes. Also included will be some doctrine cards as well. At the moment we’re looking at RAF and Luftwaffe as first decks, to be followed by Sovs and the rest. Not sure yet if the US will get two decks, one ETO and one PTO. If it works and is popular we can look at Italian and maybe French too. That should allow plenty of options for either playing with proxies or third party til Warlord production catches up. The actual choice of planes in the decks is being worked on now, but will mostly be fighters with at least one heavy fighter or bomber where appropriate. All unofficial for now and possibly subject to change, but the future is looking good for BRS.”

    #148911
    Renko
    Participant

    Actually that doesnt really answer the question looking at it. There are as far as I know, no plans to release card packs to specifically cover existing models, in fact were trying to prevent too much duplication on the assumption players will already have most of it, however the contents of the new packs should hopefully allow you to expand existing squadrons.

    #148912
    Steve Burt
    Participant

    Thanks. I was thinking about the Hurricane cards, for instance.
    You have to buy the base game to get the advanced rules, scenarios and doctrine cards, so that gives you also the cards for Spitfires and Me109s. It would be nice to be able to use Hurricanes just by either buying cards, or knowing what their stats and traits are.

    #148917
    Renko
    Participant

    The Hurricanes will be released as a Squadron box “soon” and that will include all the trait cards for them. Part of the gentleman’s agreement we have on the Ready Room with Warlord is we wont leak any beta stats or cards from upcoming releases, so no Hurricane, Fw190A, Me110C or Mosquito.

    Sorry, but should be along before Christmas

    #148937
    Koin-Koin
    Moderator

    Hurricane and mosquito are expected in store for November the 3rd. So little patience is needed.

    Thanks a lot for sharing all those information here @renko.
    Even if I am sticking with the Warlord schedule, it’s good to know that some alternatives are considered.

    #149216
    Renko
    Participant

    Hi everyone. This week’s Leak of the Week on the Ready Room group on FB is something a little more way out East. Here is the Japanese Ki 27 Type 97 Army Fighter, or Nate, as the Allies called it. The Ki27 was the first monoplane fighter of the IJA, and saw a surprising amount of action, first in Manchuria against the Soviets, then in China against the Nationalists, and finally in WW2 against the British and US. Like the Zero and Oscar that followed it, it turns on a (insert local currency of choice here) but is slow, lacks punch, and is very vulnerable to return fire. In the hands of an expert it can still be deadly, one killed a P38 late in the war, and managed to damage a couple of Mustangs too. Graphics as always by the talented Martin Evans. Give it a whirl and tell us what you think. Cheers

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    #149292
    Mark Barker
    Participant

    Firepower of 1 seems high for twin 7.7mm machine guns ?

    0 would seem more appropriate for both the Nate and the Hayabusa, one of the often-forgotten features of the Zero was that it packed 20mm cannon…

    Mark Barker

    #149294
    Renko
    Participant

    Hi Mark

    There is no FP 0 rating in the game, so yes, a twin 7.7mm main armament is rated as FP1. I agree that in some ways it seems odd, but a bullet to the head is always a possibility, and the line had to be drawn somewhere – its a designer’s call. If you think it warrants FP 0 then of course you can go ahead, though it would mess the points up a bit

    In scenarios where there are fighters rated as FP1 but clearly with more firepower there is always the Superior Armament card

    The early A6M2 Zeros only had mediocre cannons with 60 rounds per gun so would still rate FP1 the same as a Me109E

    #149296
    Bruce
    Participant

    I dunno – the stats do seem a bit generous – it has the same firepower and agility as a Spitfire or an ME-109, and is only one point slower? I think when playing it, you would want to use an aircraft trait card to make it more accurate in play.

    #149300
    Renko
    Participant

    Fair point – these are Betas for exactly that reason . There is some logic to a FP 0 however we can only work within the design parameter of the rules, so stepping outside FP 1-3 is not my call. Try it and report back?

    However there is a risk that if you reduce FP further then games will be less conclusive and drag on. Were trying to keep the stats as balanced across the whole as possible. There will always be disagreement as to where some stats should be – classic example being the Buffalo, statistically probably the best piston engine fighter plane of the war IF you average out the number of Aces who flew them to the number actually built. Trying to get a stat line for that is somewhat challenging.

    #149329
    Koin-Koin
    Moderator

    What about some stats for a F14 Tomcat?
    I’d love to play it against Zeros ^^

    #149335
    Andy Chambers
    Participant

    If you want to do your own stats for anything it’s very easy to do the numbers; Speed is maximum speed divided by 50, Firepower and Agility are 1, 2 or 3 in relation to contemporary aircraft. As a guideline most fighters should come to 3 or 4 for combined AG/FP with rare exceptions getting to combined totals of 5 or 6.

    So a Tomcat has 3 Ag relative to Zero for sure, Firepower is more tricky as it only has a single 20mm cannon and relies on its missiles so maybe just FP2 in this case (missiles being a whole different thing). Speed is maximum 1544mph, so Speed is 30 (!). Traits gets more tricky but I’d suggest something with the swing wing (maybe limit the minimum move a bit) and maybe the missiles.

    Points is done by multiplying speed, firepower and agility together before adding on some points for traits, so the F14 is weighing in somewhere north of 150pts without a pilot.

    #149344
    Andy Chambers
    Participant

    The Firepower 0 thing is…well it’s a thing. I don’t want to go there because I know it’s bad for the game, yet at the same time claiming that two guns is the same as eight makes no sense logically speaking.

    One thing that worries me as well is if we start using Firepower 0 it’ll open up questions about whether that means the thing can actually shoot or not. That’ll be one of those questions where no matter how many times it’s answered someone new to the game will go ‘oh hey, what?’.

    So I just tell myself that Firepower 1 in the 1930s looks different to Firepower 1 in the 1940s, pull the covers over my head and rock myself gently to sleep again.

    #149378
    Koin-Koin
    Moderator

    Thanks a lot for answering seriously my joke post.
    It is interesting to understand the logic used for creating planes’ profiles.

    The draw back here is that, now, I’m looking for a 1/200 Tomcat model just because of the time you spend answering ^^

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