Bazooka vs Bunkers/Tobruk, Artillery Positions & Infantry in Trench systems?
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- This topic has 5 replies, 4 voices, and was last updated 1 month ago by coljacksimpson57.
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August 9, 2024 at 3:53 pm #190387Steven ChambersParticipant
Hi,
Just got into Bolt Action. What are rules for using bazooka vs bunkers/mg nests, artillery positions & Infantry in Trench systems? There does not seem to anything in rules book?
August 10, 2024 at 1:31 am #190391Stuart HarrisonParticipantCurrently there is nothing special for them. It’s just a normal shot with a high pen value and a low chance of hitting, no HE or anything special. Too early to comment if there’s any change coming with third edition next month.
August 10, 2024 at 2:44 pm #190394NatParticipantDDay campaign books especially US beach
Although as said those rules only last till end of September when v3 is released
August 11, 2024 at 1:22 am #190395Stuart HarrisonParticipant“DDay campaign books especially US beach” – I was only able to find anything in a single theatre selector, D-Day: Overlord, p176, US Beach Landing Reinforced Platoon, Special Rules, Fortification Assault Training – Bazookas get a +1 to hit vs bunkers and buildings, and a 1″ HE vs bunkers and buildings.
August 19, 2024 at 8:57 pm #190421Steven ChambersParticipantStuart,
Many thanks
September 9, 2024 at 12:10 pm #190443coljacksimpson57ParticipantThe reality was that anti-tank grenades, panzerfausts, and bazookas were used against machinegun and anti-tank gun emplacements at least as much as against tanks. The +1 to hit for the panzerfaust & bazooka, with the 1″ HE rule seems to work pretty well for our battles. Anti-tank grenade launchers were less accurate, so we fire them normally and use the 1″ HE rule.
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