Forum Replies Created
January 10, 2021 at 12:17 pm #183714
Basically its to lock the players into a predetermined course of action. So you won’t be able to look across the table if you are going 2nd and make your deployment decisions based on what happened in your opponents turn. So its creating a Fog of War challenge to your game.0August 9, 2020 at 1:04 pm #180556
Hi Big Al. Wow you have never failed to form square. brought a smile to my face. In my very first game of BP, the first time an infantry unit was charged by cavalry the roll to form square came up double 1’s! That wasn’t the end of it. In the combat phase, the cavalry rolled all 1’s and 2’s and failed to score a single hit, resulting in the infantry fighting off the cavalry attack. Can’t say its ever happened again, but what a way to start 🙂
Ben.0January 2, 2020 at 1:11 pm #173135
Thanks Cornet.0December 29, 2019 at 4:09 am #173067
I guess your original question comes down to how you play your brigades. Do you commit all 4 battalions to the fight or do you attempt to use some as a reserve?
I think this rule is helpful with cavalry which are unlikely to have 4 regiments, as a way to discourage single regiment brigades.0December 28, 2019 at 1:28 pm #173052
Actually I believe Bakblast to be correct as an exception to the rule was made for 2 unit brigades.
Its late where I am so I’m sorry I’m not breaking out the rulebook and going looking. I’m happy to be corrected, especially if this was a 1st edition thing that hasn’t been carried over to the 2nd edition.
If I remember I’ll look tomorrow.0December 4, 2019 at 12:00 pm #172286
I think you will find the Australian army did not fight in Italy, they were withdrawn back to Australia. However, the New Zealand Army did fight in Italy.
Ben.0October 30, 2019 at 10:30 am #170720
BTW I was part of the original playtesting group for Clash of Eagles. I ran my idea for solving this question with Ady McWalter, the author of Clash of Eagles.There isn’t just one way to deal with it, but mine works. And there won’t be any ‘official’ solutions. Experiment, and find what works for you.
Ben.0October 30, 2019 at 10:25 am #170716
I haven’t been on the forum for a wee while. I asked the same question just a few days b4 this post was created. You can check it out at: https://www.warlordgames.com/community/topic/poor-skirmishers-with-bp2/0September 25, 2019 at 9:53 am #168960
Thanks again. I will go with the reroll of a die.0September 24, 2019 at 1:10 am #168932
Thanks for the replies.
Yes it is a problem that giving Sharpshooters to all skirmishers nullifies the bonus to the elite light infantry.
I also feel giving them -1 to shoot would result in them not being used as skirmishers.
I have considered making Poor Skirmishers reroll 1 successful hit. This wouldn’t be too powerful, while still giving them a disadvantage. Thoughts?
Ben.0March 15, 2019 at 2:26 am #156805
I think it would be fair to allow a wizard to cast a missile style spell if being charged. Applies to all parties, and could easily be accepted by a group as a standard evry day house rule. I think I will.
Ben.0January 20, 2019 at 8:14 am #153712
Mine was posted yesterday.0May 27, 2018 at 1:07 pm #136273
Hi Guys I’m Ben. I’m from New Zealand’s South Island. My main interest is playing Black Powder Napoleonics, though I have just recently painted up my first Warlords Vikings. Aiming to use the Shieldwall supplements skirmish rules to game with them.+1