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Ben Norton “nzdarkelf”ParticipantHi Richard, the next one is written and is set in 1813. I was a playtester, plus John S. has talked of it during a Question and Answer video a couple of months back.
Ben.
Ben Norton “nzdarkelf”ParticipantThey are all one unit, so yes they are fighting. If the melee caused the unit defending the village to break then the whole unit breaks, the part of the unit ‘on the other flank’ doesn’t get to stay. Why, because they are one unit – and you cannot fire into a unit in combat. If you and your opponent agree to house rule something else thats fine, but it will be a house rule. You are free to do that if you wish, and your opponent agrees.
Ben Norton “nzdarkelf”Participanti’m saying you can’t fire into combat, even from another flank.
Ben Norton “nzdarkelf”ParticipantHi John, I agree with your opponent that you would not be able to fire at the defender. Yes, firing comes before melee, but movement comes before firing (except for defensive fire, which happens during movement). Once the attacking units charge is successful both sides are now in combat. Sure it doesn’t get resolved until later in the turn, but the combat is still happening.
In addition, if the combat continues into the next player turn, the defender will not be able to fire with the defending unit. That includes using the left over die/ dice to fire from a different side of the village.September 10, 2025 at 2:58 am in reply to: Artillery unlimbering and firing in the same move. #191378
Ben Norton “nzdarkelf”ParticipantHi. You would need two moves. Firing doesn’t need an order, and can still take place even if an order is failed. (of course in that case artillery would have to be already deployed).
Ben Norton “nzdarkelf”ParticipantHi George,
GH was released during the 1st edition of Black Powder. Back then the rulebook gave skirmishers a +1 to hit modifier across the board, so the rule in GH was a varient of that. BP2 does not give skirmishers a +1 modifier to hit, making the GH rule redundant. Of course if you and you opponent wish to include the GH rule in your games you are welcome to. Ben.
Ben Norton “nzdarkelf”ParticipantHi George,
You will note in the rule book that it is not necessary to move the actual General into contact with the BC, you could use an ADC for example. The point is he is effectively just a counter, a visual reminder that the BC has a reroll available. So no, I don’t believe the General/ADC has to continue with the BC under a Rally or Follow Me order, but if you wished him to, I don’t see why not. His sole purpose is to remind you about the reroll. Especially useful if you are playing that the reroll can be used for rolls other than orders. As Nat said, the rules are a framework. Amend them as you and your mates see fit. – Ben.
Ben Norton “nzdarkelf”ParticipantWhen I first saw someone complain about this on a Facebook site I didn’t know whether it was a joke or a complain from someone with an obnoxious case of button counter syndrome. Seriously, the hobby community doesn’t need this level of anal retention. I suggest you look elsewhere for your hobby kick. – Ben.
Ben Norton “nzdarkelf”ParticipantBasically its to lock the players into a predetermined course of action. So you won’t be able to look across the table if you are going 2nd and make your deployment decisions based on what happened in your opponents turn. So its creating a Fog of War challenge to your game.
Ben Norton “nzdarkelf”ParticipantHi Big Al. Wow you have never failed to form square. brought a smile to my face. In my very first game of BP, the first time an infantry unit was charged by cavalry the roll to form square came up double 1’s! That wasn’t the end of it. In the combat phase, the cavalry rolled all 1’s and 2’s and failed to score a single hit, resulting in the infantry fighting off the cavalry attack. Can’t say its ever happened again, but what a way to start 🙂
Ben.
Ben Norton “nzdarkelf”ParticipantThanks Cornet.
Ben Norton “nzdarkelf”ParticipantI guess your original question comes down to how you play your brigades. Do you commit all 4 battalions to the fight or do you attempt to use some as a reserve?
I think this rule is helpful with cavalry which are unlikely to have 4 regiments, as a way to discourage single regiment brigades.
Ben Norton “nzdarkelf”ParticipantActually I believe Bakblast to be correct as an exception to the rule was made for 2 unit brigades.
Its late where I am so I’m sorry I’m not breaking out the rulebook and going looking. I’m happy to be corrected, especially if this was a 1st edition thing that hasn’t been carried over to the 2nd edition.
If I remember I’ll look tomorrow.
Ben Norton “nzdarkelf”ParticipantHi
I think you will find the Australian army did not fight in Italy, they were withdrawn back to Australia. However, the New Zealand Army did fight in Italy.
Ben.
Ben Norton “nzdarkelf”ParticipantBTW I was part of the original playtesting group for Clash of Eagles. I ran my idea for solving this question with Ady McWalter, the author of Clash of Eagles.There isn’t just one way to deal with it, but mine works. And there won’t be any ‘official’ solutions. Experiment, and find what works for you.
Ben.
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