Finn

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  • #186871
    Finn
    Participant

    Ok, thanks. Seems i missed a part in the rules … again. My amateurish thinking of the CV warfare learned somethin new ^^,

    Another Question of mine is about the missions. Are there some reworks for them? Because the missions in the rulebook are pretty boring when played a few times.

    #186830
    Finn
    Participant

    Hey, i had a recent game in which i tried to get the 10 Scout Points to deploy all the planes into the game. I only got to the 7 Scout points and could only deploy half the flights of the CV`s. Since i had half of my flights scouting anyway i could deploy the rest of the flights on the table? Is that interpretation right?

    Thanks in advance

    #185844
    Finn
    Participant

    Yes, i am using that and it helps a lot. Thank you for that.
    By some missunderstanding i thought, the bombers couldnt deliver bombs, when they are in a dogfight… and since the ordinary AA batterie of Local 1 or 2 seems less likely to get most those out of the air.

    My question was more into the: it has Local 2 and 11 AD. Does the Alaska roll 13 dice on flights in b2b? On Range i understand that the 11AD get rolled.

    #185842
    Finn
    Participant

    Hi, thanks for the reply. Sadly that warlord does not work with the community.

    Btw the crew quality checks on “evade” worked out pretty well for my games so far.

    While we are at it, can fighter planes escort ships? Wouldnt that be reasonable? Had a few games now where the fighters escort the bombers and those games where in the airbattle really nice.  But once the bombs are off the fighters may pick up some enemy bombers but since only numbers on those will attack a ship anyway… just an idea.

    Another thing i would like to ask is the “Alaska” cruiser of the americans. I see why the ship is in the rebalance over the  double more expansive. My question is: how does the AA work? It has Local 2 and 11AD(Hilariously much) on range. Does the Local 2 + 11 AD shoot at base to base flyers in the beginning of the gunneryphase? Is only the Local 2 for the b2b?

    #185790
    Finn
    Participant

    Wow, that makes those big planes really good… almost to good for their points.

    And while we are at it, the DD for the B17 is very much over the top. Wouldnt it be “more realistic”, or better playable that the carpet bombs hit better, because they may bombard a greater field. 16DD with heavy are for every ship a death sentence … (statistical 4 to 5 crits, that hurts lots, even on big ships)

    #185787
    Finn
    Participant

    Hi, while we are at that. The AA batteries only do 1 dmg on flights. But the DP guns just kill a flight regardless of its 1 or 2 or 3 hp?

    Thanks for your time.

    #185601
    Finn
    Participant

    Ok, thank you for that explanation. Since i played it differently with just getting the crit score 1 up, that makes torpedoes way more potent and “devastating!” ^^,
    But that leaves me on another question. If the Ship already has a crit score of 4 on whatever system and i roll a 3 for the crit effect. That means it does not take effect?

    That leaves me to say…Dodge < wakeless torpedoes < Long Lance salvo in the beginning of the game => very stronk!

    – Since we had last time the discussion: Do flights (Torpedo Bombers in this case) also get the boni/mali for fast ships/dodge ect? I`ve read the cheat-sheet with the passage: “Against ships and MTBs, flights to hits are not modified” and that sounds to me, like they always hit on their applicable table.

    #185597
    Finn
    Participant

    Hi, thank you for your response.

    I know that i could just copy the page of the book and cut them out but i like the feeling of somethin like plexiglass markers. For many players those things are comfort tools and with them the company has an additional side income.

    Maybe i go and ask a lasercut studio to make me some.

    #185590
    Finn
    Participant

    I see your point, but i have to see that in a game to work out how this will affect the game, since i now have only the oneshot flights for combat and some dead points off the table. That might help in a victory point game since i wonder if someone brings enough flight firepower to destroy a halfway decent carrier?

    Another question of our gaming circle is about tokens and the movement – tool for people, that dont have the 2 player startbox. Is there some shop to get those?

    #185588
    Finn
    Participant

    Hi,

    but if i can`t recover with deep deployed carriers, shouldnt i be able to get onto the board to do so in the late game?

    #185548
    Finn
    Participant

    Hi,
    thank you for your response. I will get them to try those options, especially the crewqualitycheck seems reasonable. I was already thinking on something like defending or attacking a piece of land with maybe an airfield. Or games with the night or bad weather rules.

    Another idea of mine was the activation sequence, for example if the Battleships have to activate first, then the cruisers and so on.

    Since i have a lot of history with tabletop games and was always thinking of rules and how those would improve the balance of games it seems pretty impossible to get to a 100%. But i have already read through the point rebalance/sheets and i think that is great work there. We are right now just playing for fun and thats totally ok with the point rebalance but for the future of the game to get real competitive and challenge players, i think there needs to be some scenarios that work differently for the playstyles. I am looking forward for the wardroom system and the competative document.

    Thank you for your time.

    #185544
    Finn
    Participant

    Hey, thanks for the response.

    The speed may be a problem for destroyers and the Japanese Navy but i am asking for the Battleships.
    We have most of the Time about 4-5 Ilands on the Table and never had anything like a run aground ship. For those Battleships to be able to just stay on long or short range and dodge every turn. They wont need the other orders. The dmg control might be possible but when one ship does not do the dodge, everyone will just swoop around for the other targets are just so much worse to hit. Smoke on Battleships  is by no means an option to consider. The Destroyers might be a point for the short range 7+ hit but there will be always another boat to get the destroyer into the flank, thats 6+ again or my own destroyers to keep them busy for the big ones to get in close.

    And for the missions, in some constellations its just silly with slow ships (as example royalnavy) to disengage on the opponents table edge while the other player just may drive into your path and block your way while shooting you into the heavens because he just needs to sink as many ships as could be. While we are at that point: the rules say, no ships shall overlap, what happens with submarines? I can just put them in play running deep in front of a ship and then the ship cant move but with the come about order?

    This is not intended as a rant but i cant see why Battleships should do anything else…

    Thanks for your time.

    #185518
    Finn
    Participant

    Another Question for this detection.
    The Kriegsmarine has the special radar rule right in the frontpage of their ships. How does this work on the detection of subs? Does it not change the way you described it above?

    #185517
    Finn
    Participant

    Hi, me again.
    Since i have now made some games, me and my opponent think that the dodge move of the ships is way to strong. Every ship just dodges all the time and there is no real progress in the game even in short and point blank range. For all but the wakeless torpedoes that order just simply costs me -1 on my shots but everyone that shoots on my ship gets to reroll their attack dice… while i think this quite helpful for the small cruisers, it is very annoying for the Battleships. For the size of them it would just be plausible to me if the dodge order wont help vs short and point blank shots. Maybe just point blank shots. Just to note: i play the Royal Navy and my opponents have until now played all the fraktions but the French and Italian.

    #185346
    Finn
    Participant

    Hi,

    i am Finn from Germany in Rostock. I recently started playing Victory at Sea with some friends.

    Have a nice day.

Viewing 15 posts - 1 through 15 (of 16 total)