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	<title>Warlord Games | Dale | Friends Activity</title>
	<link>https://www.warlordgames.com/community-members/daledavis67/activity/friends/</link>
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				<title>Greg S replied to the topic South Africa Rule Question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/south-africa-rule-question/#post-188959</link>
				<pubDate>Sun, 02 Apr 2023 10:33:56 +0100</pubDate>

									<content:encoded><![CDATA[<p>What book is the South African Bloodymindedness rule in?</p>
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				<title>Greg S replied to the topic Flamthrower in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/flamthrower/#post-188877</link>
				<pubDate>Sat, 11 Mar 2023 17:38:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>Only the target unit is hit.  The flamethrower functions like a projectile weapon.  Although the range on the flamethrower is so short, that I think you&#8217;d be hard pushed to have two enemy units within 6&#8243;.</p>
<p>Similarly 5 guys with SMGs spraying fire at an enemy unit.  If there happens to be an intervening unit,  not a single bullet will go anywhere near.</p>
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				<title>Greg S replied to the topic Setup Recce in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/setup-recce/#post-188802</link>
				<pubDate>Sun, 19 Feb 2023 09:06:06 +0000</pubDate>

									<content:encoded><![CDATA[<p>The advanced deployment is usually only Snipers and Artillery Spotters.</p>
<p>Otherwise units must have a special rule that allows  advanced deployment &#8211; Russian Scouts for example.</p>
<p>Recce has no effect on deployment at all.</p>
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				<title>Greg S replied to the topic Melee rules in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/melee-rules/#post-188750</link>
				<pubDate>Mon, 13 Feb 2023 17:20:33 +0000</pubDate>

									<content:encoded><![CDATA[<p>1a.  Sometimes everyone dies 🙂</p>
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				<guid isPermaLink="false">92c037eb28e5f74e805bb1e1159f4fce</guid>
				<title>Greg S replied to the topic Top secret scenario in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/top-secret-scenario/#post-188699</link>
				<pubDate>Fri, 03 Feb 2023 18:12:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>Cavalry and bikes will break the Top Secret scenario very easily.</p>
<p>Whether you insist they dismount or not, they can probably claim the macguffin in the first turn, (depending on terrain).</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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				<title>Greg S replied to the topic Torpedos hit that bad? in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/torpedos-hit-that-bad/#post-188686</link>
				<pubDate>Mon, 30 Jan 2023 21:29:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>It is lways better to try for the beam of a ship, of course that is where the torpedo belt will be.</p>
<p>And they might be hard to hit with, but they can do a whole heck of a lot of damage.</p>
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				<guid isPermaLink="false">6a5b3ae1ce5d05cb3ad675beb1aa3882</guid>
				<title>Greg S replied to the topic Practical question about Carrier models, and the Catastrophic Explosion rule in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/practical-question-about-carrier-models-and-the-catastrophic-explosion-rule/#post-187307</link>
				<pubDate>Thu, 10 Mar 2022 16:44:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>Instant kills may not be the mist fun in games, but then there&#8217;s HMS Hood &#8211; sunk within 3 minutes, 1400 crew lost.</p>
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				<title>Greg S replied to the topic First 1k BA Army painted and ready for a game in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/first-1k-ba-army-painted-and-ready-for-a-game/#post-186596</link>
				<pubDate>Mon, 25 Oct 2021 20:45:40 +0100</pubDate>

									<content:encoded><![CDATA[<p>They look great.</p>
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				<title>Greg S replied to the topic Is the Numbers card overpowered? in the forum Blood Red Skies</title>
				<link>https://www.warlordgames.com/community/topic/is-the-numbers-card-overpowered/#post-186540</link>
				<pubDate>Thu, 14 Oct 2021 16:38:08 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>I think that you should follow those guidelines for the first play as you’ll learn how those card impact a force and its counterpart then go to more self created forces as you’ll know what are strength and weakness of your planes.</p></blockquote>
<p>Let me clarify, it wasn&#8217;t our dirst game of BRS, it was out first game after 18 months of enforced absence.</p>
<p>The sce&hellip;<span class="activity-read-more" id="activity-read-more-8704"><a href="https://www.warlordgames.com/community/topic/is-the-numbers-card-overpowered/#post-186540" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Greg S started the topic Is the Numbers card overpowered? in the forum Blood Red Skies</title>
				<link>https://www.warlordgames.com/community/topic/is-the-numbers-card-overpowered/</link>
				<pubDate>Sun, 10 Oct 2021 10:42:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>We were playing our first game of BRS last week after many many months of wargaming abstinence.  And we were a little rust on the rules.</p>
<p>We selected our theatre and doctrine cards randomly and my opponent drew Numbers.  Suddenly his force of 4 109s jumped to 6!  Since our forces were pretty much equal on points, things did not look so good for my&hellip;<span class="activity-read-more" id="activity-read-more-8433"><a href="https://www.warlordgames.com/community/topic/is-the-numbers-card-overpowered/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">6b4bff7bb97dbb51cb82d5c22445215c</guid>
				<title>Greg S replied to the topic Modifiers for Flame Throwers in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/modifiers-for-flame-throwers/#post-186291</link>
				<pubDate>Mon, 20 Sep 2021 20:34:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>The only special rule is for cover and down.</p>
<p>So all other modifiers apply: pins, range, movement, small target etc.</p>
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				<title>Greg S replied to the topic More rules questions! in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/more-rules-questions/#post-186129</link>
				<pubDate>Thu, 02 Sep 2021 16:39:11 +0100</pubDate>

									<content:encoded><![CDATA[<p>That&#8217;s it.  It&#8217;s a bit hidden away.</p>
<p>I hunted through some playtest documents, but couldn&#8217;t find any other rule that made it more explicit.  And my original version is packed in a box somewhere, so I can&#8217;t look at that.</p>
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				<guid isPermaLink="false">cf38f21d3cce391ecbd20f05e91dbef2</guid>
				<title>Greg S replied to the topic A few rules questions in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/a-few-rules-questions-2/#post-185928</link>
				<pubDate>Sun, 25 Jul 2021 16:19:41 +0100</pubDate>

									<content:encoded><![CDATA[<p>SCOUTING</p>
<blockquote><p>Both sides deploy their ships normally, THEN roll for scouting points and possibly redeploy. If both sides were able to redeploy their ships who redeploys 1st?</p>
<p>If you have 7 or more scout points all of your destroyers and cruisers you detached to scout can immediately be deployed on the board can’t they?</p></blockquote>
<p>I would roll off to see who d&hellip;<span class="activity-read-more" id="activity-read-more-7891"><a href="https://www.warlordgames.com/community/topic/a-few-rules-questions-2/#post-185928" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">9e40332a69c41d07c7187bae1d9446b9</guid>
				<title>Greg S replied to the topic A few rules questions in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/a-few-rules-questions-2/#post-185927</link>
				<pubDate>Sun, 25 Jul 2021 16:16:12 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Am I right in assuming that ALL deep deployed carriers can deploy all their aircraft straight away or do you need 10 scouting points?  I am specifically asking about deep deployed carriers.</p></blockquote>
<p>That is not clear.  The rules for Deep Deployment say you can have &#8216;any number&#8217; of their planes on the table, but the scouting table implies you need 10 s&hellip;<span class="activity-read-more" id="activity-read-more-7890"><a href="https://www.warlordgames.com/community/topic/a-few-rules-questions-2/#post-185927" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Greg S replied to the topic A few rules questions in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/a-few-rules-questions-2/#post-185926</link>
				<pubDate>Sun, 25 Jul 2021 13:31:44 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Aircraft apply all modifiers except range. Torpedo bombers hit on a 5+ does that mean you add a further +2 because they are firing torpedoes, needing 7+ to hit?</p></blockquote>
<p>That is not correct. Normal Aircraft apply no modifiers.  Only Kamikaze attacks apply modifiers.</p>
<p>&nbsp;</p>
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				<guid isPermaLink="false">7b6bc9fb08502de1e36b42f6a695d06f</guid>
				<title>Greg S replied to the topic What ever happened to ------ in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-ever-happened-to/#post-185634</link>
				<pubDate>Sat, 05 Jun 2021 17:53:31 +0100</pubDate>

									<content:encoded><![CDATA[<p>This looks like them:</p>
<p><a href="https://forum.reapermini.com/index.php?/topic/80128-lets-make-soviet-russian-female-battalion-for-bolt-action/" rel="nofollow ugc">https://forum.reapermini.com/index.php?/topic/80128-lets-make-soviet-russian-female-battalion-for-bolt-action/</a></p>
<p>My Googlski is good, da?</p>
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				<title>Greg S replied to the topic Multiple one-shot weapons in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/multiple-one-shot-weapons/#post-185551</link>
				<pubDate>Thu, 20 May 2021 16:25:20 +0100</pubDate>

									<content:encoded><![CDATA[<p>With Panzerfausts you will only get one pin for hitting, but each one that causes damage will add the extra pins from damage.</p>
<p>If all three hit and penetrated and you rolled an unlucky 1,1,1 for damage results, that&#8217;s still 4 pins.</p>
<p>&nbsp;</p>
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				<title>Greg S replied to the topic Is the Commonwealth box set usable for Pacific? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/is-the-commonwealth-box-set-usable-for-pacific/#post-185500</link>
				<pubDate>Sun, 16 May 2021 09:55:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>I use Perry Miniatures for my 14th Army.  They are wearing BD trousers and shirtsleeves.  They are slimmer than warlord figures, being more realistically scaled, but you don&#8217;t notice that on the tabletop.</p>
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				<title>Greg S replied to the topic Continued delay of Regia Marina models! in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/continued-delay-of-regia-marina-models/#post-185177</link>
				<pubDate>Thu, 08 Apr 2021 18:48:53 +0100</pubDate>

									<content:encoded><![CDATA[<p>There is currently a worldwide resin shortage, which will likely make the costs of plastics increase. I don&#8217;t know whether that will affect Warlord and other games companies, and in particular the VaS fleets, but it wouldn&#8217;t surprise me.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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				<title>Greg S replied to the topic Sniper in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/sniper/#post-185174</link>
				<pubDate>Thu, 08 Apr 2021 17:22:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>The rule doesn&#8217;t say an observer is optional, it says it &#8216;normally includes an observer&#8217;.  If you purchase a sniper from am army list they either come with an observer or they don&#8217;t.  The only one that I can think of where there isn&#8217;t an observer is the Finnish Simo Haya (but someone may correct me).</p>
<p>For example the German army selector lists a S&hellip;<span class="activity-read-more" id="activity-read-more-7196"><a href="https://www.warlordgames.com/community/topic/sniper/#post-185174" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">f3490f5d74700296e62315d89bfc70fe</guid>
				<title>Greg S replied to the topic Lets see those planes! (Beware 512KB photo size limit) in the forum Blood Red Skies</title>
				<link>https://www.warlordgames.com/community/topic/lets-see-those-planes/page/2/#post-176400</link>
				<pubDate>Thu, 11 Mar 2021 13:07:14 +0000</pubDate>

									<content:encoded><![CDATA[<p>92 Squadron RAF</p>
<p>[img]https://i.imgur.com/nWlNLiU.jpg[/img]</p>
<p>[img]https://i.imgur.com/6dkpv6L.jpg[/img]</p>
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				<title>Greg S replied to the topic Soviet LMG Squad in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/soviet-lmg-squad/#post-177269</link>
				<pubDate>Thu, 11 Mar 2021 13:06:59 +0000</pubDate>

									<content:encoded><![CDATA[<p>My guess it was simply a case of &#8216;don&#8217;t gove the new guys thye big guns, give it to someone who can shoot straight&#8217;</p>
<p>Late war rifle platoon:</p>
<p><a href="https://www.battleorder.org/ussr-rifle-co-1944" rel="nofollow ugc">https://www.battleorder.org/ussr-rifle-co-1944</a></p>
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				<title>Greg S replied to the topic French Forces of the Interior in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/french-forces-of-the-interior-2/#post-184799</link>
				<pubDate>Thu, 11 Mar 2021 13:01:30 +0000</pubDate>

									<content:encoded><![CDATA[<p>There&#8217;s a French website detailing the tanks used by the FFI here: <a href="http://www.chars-francais.net/2015/index.php/liste-chronologique/de-1940-a-1945?task=view&amp;id=1209" rel="nofollow ugc"> </a><a href="http://www.chars-francais.net/2015/index.php/liste-chronologique/de-1940-a-1945?task=view&#038;id=1209" rel="nofollow ugc">http://www.chars-francais.net/2015/index.php/liste-chronologique/de-1940-a-1945?task=view&#038;id=1209</a></p>
<p>I had to use google translate.</p>
<p>My late war Partizans have a captured Panzer IV.  Using the the rules in the Partisan book it always does really badly (Green plus extra pins), but i&hellip;<span class="activity-read-more" id="activity-read-more-6829"><a href="https://www.warlordgames.com/community/topic/french-forces-of-the-interior-2/#post-184799" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Greg S replied to the topic WW1 - action near Le Cateau (1918) in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/ww1-action-near-le-cateau-1918/page/2/#post-184420</link>
				<pubDate>Thu, 18 Feb 2021 21:44:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>Those are great minis and photos.  I am looking forward to seeing the battle unfold.</p>
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				<title>Greg S replied to the topic Armylist building in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armylist-building/#post-184419</link>
				<pubDate>Thu, 18 Feb 2021 21:35:06 +0000</pubDate>

									<content:encoded><![CDATA[<p>The answer is yes you can.  The default army selector allows you to select any squad from your chosen nation&#8217;s options.</p>
<p>But generally not in specific campaign selectors.  For example if you were playing the Market Garden campaign you would only have Paras.  If you wanted to recreate elements of a specific unit or a specific battle then you wou&hellip;<span class="activity-read-more" id="activity-read-more-6556"><a href="https://www.warlordgames.com/community/topic/armylist-building/#post-184419" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">e28a313efc8a3931180d8b2dd33ad523</guid>
				<title>Greg S replied to the topic Charged unit in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/charged-unit/#post-184298</link>
				<pubDate>Sun, 14 Feb 2021 10:36:15 +0000</pubDate>

									<content:encoded><![CDATA[<p>If the enemy is within 6&#8243; you will not have the chance to shoot.</p>
<p>Winning combat, moving D6&#8243; and then taking your action is great, if you can pull it off.</p>
<p>&nbsp;</p>
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				<title>Greg S replied to the topic The Rulebook is coming in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/the-rulebook-is-coming/#post-184297</link>
				<pubDate>Sun, 14 Feb 2021 10:12:41 +0000</pubDate>

									<content:encoded><![CDATA[<p>The book arrived yesterday.  It is a very nice book indeed.</p>
<p>&nbsp;</p>
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				<guid isPermaLink="false">bc0398aa6ce97b60a21db6da10d3cf2b</guid>
				<title>Greg S replied to the topic Question about the models. in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/question-about-the-models/#post-184283</link>
				<pubDate>Fri, 12 Feb 2021 19:03:06 +0000</pubDate>

									<content:encoded><![CDATA[<p>The original VAS book was published with a set of card counters.  We played the original and playtested this one with 1/3000 Navwar ships.</p>
<p>Warlord&#8217;s minis are nice, but you can buy an entire 1/3000 fleet for the cost of one battleship 🙂</p>
<p>&nbsp;</p>
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				<title>Greg S started the topic The Rulebook is coming in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/the-rulebook-is-coming/</link>
				<pubDate>Wed, 10 Feb 2021 21:33:08 +0000</pubDate>

									<content:encoded><![CDATA[<p>I got an email from Warlord to say my order is on the way.  Woo Hoo!</p>
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				<title>Greg S replied to the topic Flamethrower and moral check in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/flamethrower-and-moral-check/#post-184160</link>
				<pubDate>Mon, 08 Feb 2021 17:50:43 +0000</pubDate>

									<content:encoded><![CDATA[<p>The rule continues &#8220;Note that a morale check is required regardless of the number of casualties caused and even if no damage has been suffered.&#8221;</p>
<p>I read that part of the rule to suggest that the morale check takes place after casualties have been suffered and that only one morale check is required.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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				<title>Greg S replied to the topic Flamethrower against vehicles in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/flamethrower-against-vehicles/#post-184159</link>
				<pubDate>Mon, 08 Feb 2021 17:30:16 +0000</pubDate>

									<content:encoded><![CDATA[<p>And don&#8217;t forget the pins.  Even if you score no damage the vehicle still has to roll a morale test.</p>
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				<title>Greg S replied to the topic Hidden Units Detection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/hidden-units-detection/#post-183699</link>
				<pubDate>Sat, 09 Jan 2021 11:38:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>If you are using a lorry full of troops to scout a hidden bazooka team, you are in for a lot of pain when the next dice is his.</p>
<p>If the enemy is a dangerous one, approach cautiously with cover.  Don&#8217;t park your Opel next to him.</p>
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				<title>Greg S replied to the topic Ambush to Fire conversion in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/ambush-to-fire-conversion/#post-183615</link>
				<pubDate>Wed, 30 Dec 2020 15:37:23 +0000</pubDate>

									<content:encoded><![CDATA[<p>If you have 5 units and ambush at the end of the turn and want to fire them, pick one to go first.</p>
<p>If both players have them, I guess roll off to see who goes first, then alternate.</p>
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				<title>Greg S replied to the topic Flamethrower vs vehicle and Fubar question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/flamethrower-vs-vehicle-and-fubar-question/#post-183602</link>
				<pubDate>Sun, 27 Dec 2020 12:50:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>1.  This is correct.  Even if you had not destroyed the tank it would have taken a morale test after D3+1 pins, so you could still remove it from the game.</p>
<p>2.  Normally you cannot leave the table under any circumstances, so a unit moving due to a FUBAR would move to the table edge and no further (or along the table edge to get away from en&hellip;<span class="activity-read-more" id="activity-read-more-5992"><a href="https://www.warlordgames.com/community/topic/flamethrower-vs-vehicle-and-fubar-question/#post-183602" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Greg S replied to the topic 6&#039; weapons in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/6-weapons/#post-183532</link>
				<pubDate>Sat, 19 Dec 2020 11:44:16 +0000</pubDate>

									<content:encoded><![CDATA[<p>In this situation, the sensible casualty to remove is the first guy.  Now the sqaud is out of range of the flamethrower next turn &#8211; assuming they survive 🙂</p>
<p>&nbsp;</p>
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				<title>Greg S replied to the topic How does AA fire against Flights and Flight attacks on Ships ACTUALLY work? in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/how-does-aa-fire-against-flights-and-flight-attacks-on-ships-actually-work/page/2/#post-183513</link>
				<pubDate>Tue, 15 Dec 2020 18:17:02 +0000</pubDate>

									<content:encoded><![CDATA[<p>Yes, evasive works against aircraft.  Fighters still roll to hit, so they can reroll.</p>
<p>I don&#8217;t think we ever got confirmation about Kamikaze, but we just played that Evasive cancels the Kamikaze reroll.</p>
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				<title>Greg S replied to the topic How does AA fire against Flights and Flight attacks on Ships ACTUALLY work? in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/how-does-aa-fire-against-flights-and-flight-attacks-on-ships-actually-work/#post-183488</link>
				<pubDate>Mon, 14 Dec 2020 21:11:34 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>It would be good to know how the designers and playtesters have resolved these issues, eh?</p></blockquote>
<p>&nbsp;</p>
<p>I did  some playtesting of the Beta for Mongoose and lot of playtesting for VAS&#8217;s predecessor A Call to Arms.    And I suspect admitting that will open myself up for criticism.  But please bear in mind that I got no payment for  playtesting VaS exce&hellip;<span class="activity-read-more" id="activity-read-more-5913"><a href="https://www.warlordgames.com/community/topic/how-does-aa-fire-against-flights-and-flight-attacks-on-ships-actually-work/#post-183488" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Greg S replied to the topic 6&#039; weapons in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/6-weapons/#post-183481</link>
				<pubDate>Sun, 13 Dec 2020 10:42:34 +0000</pubDate>

									<content:encoded><![CDATA[<p>Flamethrowers still suffer the -1 <strong><em>to hit</em></strong> penalty.  They do not suffer the -1 <em><strong>PEN</strong></em> penalty that heavy weapons suffer at long range.</p>
<p>&nbsp;</p>
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				<title>Greg S replied to the topic Preliminary bombardment &#038; spotters in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/preliminary-bombardment-spotters/#post-183111</link>
				<pubDate>Sun, 22 Nov 2020 10:44:36 +0000</pubDate>

									<content:encoded><![CDATA[<p>Remember that Preliminary Bombardment only affect the deployment zone.  So any spotters outside this are safe (unless their motar gets blown to bits).</p>
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				<title>Greg S replied to the topic Recce vehicle point blank shot in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/recce-vehicle-point-blank-shot/#post-182834</link>
				<pubDate>Mon, 09 Nov 2020 17:59:54 +0000</pubDate>

									<content:encoded><![CDATA[<p>If it is caught by suprise by an enemy within 6&#8243; it doesn&#8217;t deserve the name &#8216;Recce&#8217;. 🙂 🙂</p>
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				<title>Greg S replied to the topic Most interesting Allied force in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/most-interesting-allied-force/#post-182076</link>
				<pubDate>Sun, 04 Oct 2020 09:24:30 +0100</pubDate>

									<content:encoded><![CDATA[<p>My most interesting army is my French Resistance.</p>
<p>Firstly its not hordes of uniformed guys all in the same colour.</p>
<p>Secondly, it wasn&#8217;t straight forward to assemble a large enough army of figures.   They come from at least half a dozen differnet manufacturers as well as ebay and took me several months to acquire.</p>
<p>Thirdly: it includes a whole h&hellip;<span class="activity-read-more" id="activity-read-more-5033"><a href="https://www.warlordgames.com/community/topic/most-interesting-allied-force/#post-182076" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Greg S replied to the topic Multiple automatic cannons. How to fire them. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/multiple-automatic-cannons-how-to-fire-them/#post-181927</link>
				<pubDate>Sat, 26 Sep 2020 10:27:32 +0100</pubDate>

									<content:encoded><![CDATA[<p>I regularly use a Crusader AA tank to back up my late war Brits.  The only time I use HE is if I am firing at infantry in a building.</p>
<p>Infantry spaced 1&#8243; between bases generally can possibly need more hits than targets with 1&#8243; HE.  So if I get 4 hits I may actually hit only 3 guys because of the chain requirement. *</p>
<p>AP generates more kills than A&hellip;<span class="activity-read-more" id="activity-read-more-4923"><a href="https://www.warlordgames.com/community/topic/multiple-automatic-cannons-how-to-fire-them/#post-181927" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Greg S replied to the topic Generel Rules - clarification and questions in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/generel-rules-clarification-and-questions/#post-181926</link>
				<pubDate>Sat, 26 Sep 2020 10:02:22 +0100</pubDate>

									<content:encoded><![CDATA[<p>We always played it as couldn&#8217;t be hit in 1st ed and beta.  Ships&#8217; big guns can&#8217;t traverse fast enough to catch a speeding destroyer.</p>
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				<title>Greg S replied to the topic Unboxing the IJN fleet in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/unboxing-the-ijn-fleet/#post-181257</link>
				<pubDate>Wed, 02 Sep 2020 16:46:30 +0100</pubDate>

									<content:encoded><![CDATA[<p>They are very nicely painted carriers.</p>
<p>&nbsp;</p>
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				<title>Greg S replied to the topic Are the Warlord VAS the same ans the Mongoose version ? in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/are-the-warlord-vas-the-same-ans-the-mongoose-version/#post-181198</link>
				<pubDate>Mon, 31 Aug 2020 17:30:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>I believe that there will be adavanced rules and  expanded fleet lists coming.</p>
<p>I know Mongoose were planning a 3 book set before this became Warlord&#8217;s game.  I haven&#8217;t seen the rules in the starter game but I assume Warlord is planning something similar.</p>
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				<title>Greg S replied to the topic Pacific Game - Decals who new ! in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/pacific-game-decals-who-new/#post-179651</link>
				<pubDate>Sat, 04 Jul 2020 09:28:22 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes. I tried to put yellow home-made decals on a black spaceship.   I would up trying several different types of decal paper before painting a white circle on the ship to apply the decal to.</p>
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				<title>Greg S replied to the topic Units on transport in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/units-on-transport/page/2/#post-179600</link>
				<pubDate>Wed, 01 Jul 2020 19:35:45 +0100</pubDate>

									<content:encoded><![CDATA[<p>So to boil it down a little, if one infantry unit fires two fausts at a transport and scores 1 damage roll and one massive damage roll, then rolls 1,1,4; do they inflict:</p>
<p>A) 1 pin for hitting and destroy the transport, forcing the transported unit to dismount with 1 pin; or</p>
<p>B) 1 pin fit hitting, 2 extra for 2 x crew stunned and destroy the&hellip;<span class="activity-read-more" id="activity-read-more-3897"><a href="https://www.warlordgames.com/community/topic/units-on-transport/page/2/#post-179600" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Greg S replied to the topic Metal figures on 25mm lipped plastic bases in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/metal-figures-on-25mm-lipped-plastic-bases/#post-179289</link>
				<pubDate>Mon, 22 Jun 2020 19:08:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>I milliput around the metal base, smoothing down to the edges of the mdf.  By the time you&#8217;e added sand, grass, snow or small bushes, it is hardly noticeable.</p>
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				<title>Greg S replied to the topic Tanks reaction fire in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/tanks-reaction-fire/#post-179256</link>
				<pubDate>Sat, 20 Jun 2020 09:56:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>We don&#8217;t play it most of the time, because we often forget it. 🙂</p>
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				<title>Greg S replied to the topic What’s your base of choice in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/whats-your-base-of-choice/page/2/#post-179129</link>
				<pubDate>Sat, 13 Jun 2020 12:16:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>I started out with tuppences, but soon figured out that 2mm MDF is both cheaper and lighter.  But for snipers and prone figures I use Warlord&#8217;s long bases.  For teams I use whatever works &#8211; sometimes MDF with magnets, sometimes MDF with holes, sometimes Warlord&#8217;s larger plastics.</p>
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