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The Ghar are one of the main antagonists in Beyond the Gates of Antares, they also form one of the armies within the ‘The Xilos Horizon’ starter set.

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The Ghar

The Ghar were created in ages past as soldiers in an ancient war the details of which are long forgotten even by the Ghar themselves. Their distant ancestors were undoubtedly human but they have mutated into twisted, spiteful and pitiless creatures driven by an unquenchable hatred of all humankind.

Ghar Satge fancy

Ghar firing its Gouger Missile (by Andy Singleton of Volleyfire painting)

Ghar were created to fight in their formidable battle armour, enclosed within its metal shell and connected to its mechanical systems by neural plugs in their spines. The Ghar creature itself is small and feeble, compensating for this by being quick and nimble – partly a result of its diminutive size.

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Ghar Assault the lightly equipped Concord (by Matt from Evil Bear Wargames)

When it comes to mental abilities the Ghar’s mind is neither curious nor inventive. It is as if its creators wanted to focus the Ghar upon military duties to the exclusion of everything else. Ghar command and initiative is variable, with highly trained Ghar troopers showing much higher stats and miserable, oppressed Ghar outcasts even lower values.

Ghar Military Formations

Ghar Battle Squad

Ghar military formations are built around units of battle-armoured infantry armed with multi-functional scourer cannons. These troops make up the overwhelming proportion of Ghar forces together with other battle-suited troopers carrying specialised arms of one kind or another. Ghar battle armour is in many ways more like a small vehicle than conventional armour, a self-contained fighting machine whose pilot occupies a tiny cell within it and interfaces with the machine by means of neural implants.

Detailed plastic frames for 3 variants

Ghar Outcasts

The Ghar themselves would not choose to fight without the protection of their machines. Without access to mechanical sensors their native senses are poor and their bodies weak and vulnerable. Only creatures that have failed their masters and been reduced to the status of outcasts fight in this way. Their most useful role is to absorb enemy fire and expose enemy positions – a kind of reconnaissance by self-sacrifice that is judged a fitting end for Ghar who disappoint their overlords.

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A Ghar Assault Squad advances on their Algoryn AI Assault squad counterparts (by Jez Allum)

Ghar Weapons

Ghar Assault Squads wear battlesuits fitted with plasma claws designed to enable them to fight at close quarters. The Ghar’s battlesuit feeds plasma from its unstable plasma reactor into magnetic containment fields built into the claw. Whilst unpredictable this gives any Ghar so equipped the potential means to tear through most defences it is likely to encounter.

Ghar Gouger Gun

The Gouger is a crude electro-grapple type weapon used by Ghar assault units. It is primarily used to disable enemy units prior to engaging at close quarters with disruptor dischargers and plasma claws.

DazGharA battle scarred survivor of Battle Group Nine (By Warlords Daz)
Ghar Scourer Cannon

The Scourer Cannon is a multi-mode weapon fitted to Ghar battlesuits and powered by the armour’s own highly volatile plasma reactor. It is a primitive and dangerous weapon – but also an effective one.

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Ghar sizing up its target (by Sam Phillips)


Check out the Ghar collection instore to start your army!

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Beyond the Gates of Antares game play utilises the successful and exciting dice activation system first pioneered in Warlord’s popular and award-winning Bolt Action WW2 wargame – ensuring that both sides remain active and engaged throughout every game. There is no down-time – action is fierce, fast, constant, and unforgiving. Resolution is by ten-sided dice offering considerable expansion and great range of detail compared to traditional six-sided dice.

Set against the backdrop of a vast and ever-expanding brand new science-fiction universe – the Warlord design studio has already created an entire year’s worth of supporting product. There are plans for six plastic kits to be released over the next 12 months, along with countless metal support teams and additional units – and of course, we couldn’t resist creating larger units such as vehicles, monstrous lifeforms, and other creations from the darker depths of Rick Priestley’s brain…

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**** Thoughts from the Ghar Supreme Commander ****

**** Whats the Empires favorite music? …….. Gharbage! ****