Some advice about small teams please

Home Forums Historical Bolt Action Some advice about small teams please

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #172942
    Nigel Heather
    Participant

    Starting to put my Soviet figures together, I have the riles, both the main book and the Soviet army book, and although I have read them, it may not be extensive, nor have I played yet.

    Any way, putting together an AT Rifle team and a Sniper team. Planning on two figures for each.

    Firstly, am I correct in thinking that the loader/assistant is unarmed?

    Also it says that it has the ‘Team Weapon’ rule. Now, like other special rules I can’t find them clearly described in the rule book. Best I can find is something which says that if the primary figure is killed, the whole team is removed. That suggests that if there is a kill on the team there is then something which decides which of the figures gets killed – but again, I can’t see that in the rule book.

    Cheers,

    Nigel

    #172948
    Stuart Harrison
    Participant

    Sections you need to read are:

    Firstly, am I correct in thinking that the loader/assistant is unarmed?

    p73, Weapons, Weapon Special Rules, Team Weapon, second para, third sentence – “Note that although in reality crewmen often carried small-arms, and many crew models will undoubtedly do so, in the game crews of weapon teams never fire these weapons and are therefore not allocated personal weapons in the army lists.” Effectively, they’re unarmed but still fight in close quarters as normal, unlike specifically unarmed models.

    Best I can find is something which says that if the primary figure is killed, the whole team is removed. That suggests that if there is a kill on the team there is then something which decides which of the figures gets killed – but again, I can’t see that in the rule book.

    You are looking for p58, Shooting, Target Takes Casualties. Normally the owner of the target unit chooses who is removed as a casualty. If exceptional damage is scored, the shooting player gets to choose. There are two ways to score exceptional damage, roll a six to damage followed by a second six as described on p58, or use a sniper who always counts as scoring exceptional damage when he causes a wound, see sniper rules p91.

    Note that unit destruction by exceptional damage is only under the support team weapons sub heading – it does not apply to artillery team weapons (exceptional damage to artillery units is covered on p96), and exceptional damage on squad based team weapons only removes the gunner, loaders reverting to being a normal squad member.

Viewing 2 posts - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.