Kar98k

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  • #191693
    Kar98k
    Participant

    Don’t read to much into this. Keep it simple. Otherwise you will find another thousand little things that can mix.

    1. Page 147 Dismounting from transports – not allowed to use this move to make an assault. Not even for Banzai, so page23 really means that a unit must, if possible, attempt to engage the closest visible enemy unit. Since it cannot, it does not.

    2. You have to resolve each Banzai order in turn. Finishing each unit’s action before going on to the next. However, in any sequence you prefer.

    #191678
    Kar98k
    Participant

    Main question
    When Massive Damage causes two results (in this case double Immobilised → Knocked Out), do the passengers dismount after the first Immobilised result, or only after all Massive Damage results are fully resolved?

    For massive damage, we don’t see a lot of doubles of 1, 2, or 3, but I remember clearly a day when we rolled double 3. Since the rules say, “Roll both damage results and apply them in order of decreasing severity” and we both agreed that a double 3 is of equal severity, but should still be applied in order and not at the same time. That is to say, apply the first roll of 3 and resolve its result, then apply the second roll of 3. In our case, the crew failed the test for the first roll of 3, so end of story, but we both agree had the crew passed, then we would have just done it again with the second roll of 3.

    So in a case of double 2, we would have preceded to do the same and apply the first roll of 2 and resolve its result, then apply the second roll of 2. That is to say, with the first roll of 2 the passengers immediately dismount because the vehicle is immobilised – see page 147, Effects of Damage on Passengers – then the second roll of 2 is applied, which turns the transport into an obstacle blocking a road or maybe provide hard cover. Note that “it is considered knocked out”, but not yet a burning piece of twisted metal. For campaign games, it is considered recoverable, but during the game it is tagged as a wreck (see page 141) and considered destroyed for victory points.

    In your case, you can simply imagine the Firefly’s shot passing through a part of the half-track without doing much more than destroying its wheels and/or tracks.

    #191669
    Kar98k
    Participant

    I second what Stuart just said, but I really want to add that I strongly agree that smoke needs to be examined.

    #191661
    Kar98k
    Participant

    And the pictures from their site…

    #191660
    Kar98k
    Participant

    This also might help…

    #191658
    Kar98k
    Participant

    If you do a Google search for “MG34 medium machine gun” you will get lots and lots of hits, and if you select the images option, lots of pictures.

    • This reply was modified 2 weeks, 2 days ago by Kar98k.
    • This reply was modified 2 weeks, 2 days ago by Kar98k.
    #191637
    Kar98k
    Participant

    I don’t have any of the new plastic Japanese infantry (not yet), but I have seen the pictures that Warlord Games posted. At first glance, you can quickly see how much more “Heroic Scaling” (puffy-beefy) these newer figures are compared to the original set of plastic Japanese infantry. Which means the arms, bodies, and other bits are probably not going to be interchangeable.

    #191619
    Kar98k
    Participant
    #191615
    Kar98k
    Participant

    My Squad of 10 Soldiers does not fit into the ruined Farmhouse. How is that to handle?

    NOT SURE?
    In the vast majority of cases, it will be obvious enough
    whether a target is in cover or not. However, sometimes
    it might not be so easy to make a judgement either
    because the situation is very marginal, or because it
    might be impractical to get the necessary model’s eye
    view. To quickly resolve situations where it is otherwise
    impossible to make a clear judgement, simply treat the
    target unit as in cover, but reduce their cover save by 1
    (i.e. 5+ in hard cover, 6+ in soft cover).

    More information on pages 86 and 87 of the rule book.

    • This reply was modified 1 month, 2 weeks ago by Kar98k.
    • This reply was modified 1 month, 2 weeks ago by Kar98k.
    #191566
    Kar98k
    Participant

    Here was an easy kit-bash I did sometime ago. I had this extra 20mm turret from a Rubicon Models kit, and thought, “Hey, SdKfz234/1”, so a tweaked it to fit my 1:56 scale plastic Puma (SdKfz234/2) kit by Italeri/WG. Yes, nowadays, you can get the Sdkfz 234 and Variants kit from Rubicon Models, and with the 280048 expansion kit, you can also build an SdKfz 234/1. However, this wasn’t available yet.

     

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    #191506
    Kar98k
    Participant

    Hi David, and welcome to the group. I’m pretty sure you will get a few detailed responses, but let me just give you a few suggestions to get you started.

    Have a look at the army lists in the Bolt Action Third Edition rule book. Here you will find some core information about how to organize and equip your infantry squads. For more details and information, see the Armies of Germany Third Edition and Armies of Great Britain Third Edition books. These books will give you more information about other units as well.

    Obviously, the starter set is just that, a starter set. If I recall, the starter set suggests two squads of six figures for a total of twelve, but you can also have five and seven. With only twelve infantry figures, your options are limited. For example, if you build a full strength infantry squad using ten figures, then you only have two figures to use for a officer team or something.

    #191502
    Kar98k
    Participant

    My friend recently got the new Soviet Army starter set with the new plastic Soviet Infantry. I offered to assemble a few for him, so he gave me a couple of sprues. What this means is that I finally got a good look at the new Soviet Infantry sprue shown below.

    Even before assembling, the first thing I notice is how much more “Heroic Scaling” (puffy-beefy) these figures are. Is Warlord Games going to turn Bolt Action into Warhammer 1940? Or is it simply because of Konflikt’47?

    While assembling, yes, you will quickly discover they have a lot more heroic scaling to them, and you will quickly discover that the parts of these new plastic Soviet Infantry figures and the parts of the previous plastic Soviet Infantry figures (shown below) are not at all compatible.

    The previous plastic infantry also had separate weapons, which was very good for lots of options and variety, but not all gamers like building models.

    So mixing of parts from the new and the old for more options is out of the question, which is a shame really. Anyway, if you find “Heroic Scaling” of historical figures a bit comical, then I recommend you stock up on the older plastic Soviet Infantry while you can, which look better because they are more anatomically correct, and also because of the separate arms and weapons it gives you a lot more options.

    #191459
    Kar98k
    Participant

    …26 (points) more than the Americans, for a Panzerschreck (Pen +6).

    If given the choice, I would be happy to pay an 26 extra points to change my American veteran bazooka team from Pen +5 to Pen +6.

    If I pay the 26 points, can I say my American veteran bazooka team is using a captured German panzerschreck (Pen +6)?  (wink, wink)

    #191405
    Kar98k
    Participant
    #191105
    Kar98k
    Participant

    For those that might be interested in some details about The Problem of Miniature Scales (not a long read, and some very good examples):

    https://zandoriastudios.com/tag/heroic-scale/

Viewing 15 posts - 1 through 15 (of 188 total)