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	<title>Warlord Games | Greg | Activity</title>
	<link>https://www.warlordgames.com/community-members/herbstine/activity/</link>
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	<description>Activity feed for Greg.</description>
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				<title>Greg replied to the topic BA v3 current Errata in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/ba-v3-current-errata/#post-191409</link>
				<pubDate>Sun, 28 Sep 2025 03:41:11 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thank you, Stuart</p>
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				<title>Greg started the topic BA v3 current Errata in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/ba-v3-current-errata/</link>
				<pubDate>Sun, 28 Sep 2025 01:35:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>What is the date of the most recent Bolt Action ver3 Errata?</p>
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				<title>Greg replied to the topic Firearms Issues in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/firearms-issues/#post-191390</link>
				<pubDate>Mon, 15 Sep 2025 04:01:55 +0100</pubDate>

									<content:encoded><![CDATA[<p>I agree with you that Warlord developers don&#8217;t seem to understand how weapons (or tanks, trucks, etc) work.  That said:</p>
<p>1.  Pistols, when available, are much faster to use in close quarters than other firearms.  WLG shouldn&#8217;t have nerfed them.</p>
<p>2. 12ga shotguns with OO buckshot are lethal out to about 100 yards.  That puts them at about the sam&hellip;<span class="activity-read-more" id="activity-read-more-26128"><a href="https://www.warlordgames.com/community/topic/firearms-issues/#post-191390" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Greg replied to the topic Armies of Great Britain V3 in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-great-britain-v3/#post-191369</link>
				<pubDate>Tue, 09 Sep 2025 05:15:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>What happened to the Gurkhas?  They&#8217;re not listed in the Armies of GB book.  What did they do, go AWOL?</p>
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				<title>Greg replied to the topic Dismounting from a Recce vehicle after it makes an Escape Move in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/dismounting-from-a-recce-vehicle-after-it-makes-an-escape-move/#post-190545</link>
				<pubDate>Thu, 17 Oct 2024 22:47:59 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks, Stuart.  I&#8217;ll be watching during the Millennium Con Bolt Action tournament at the end of October.</p>
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				<title>Greg started the topic Dismounting from a Recce vehicle after it makes an Escape Move in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/dismounting-from-a-recce-vehicle-after-it-makes-an-escape-move/</link>
				<pubDate>Thu, 17 Oct 2024 01:47:37 +0100</pubDate>

									<content:encoded><![CDATA[<p>A friend of mine relayed to me that in a recent V3 tourney, a player was dismounting bazooka teams from transports of his Recce Platoon after the vehicle made an escape move, using that to get his teams around without having to wait for a die to move the vehicle.  I haven&#8217;t found anything in the V3 rulebook allowing or prohibiting it, but it&hellip;<span class="activity-read-more" id="activity-read-more-25430"><a href="https://www.warlordgames.com/community/topic/dismounting-from-a-recce-vehicle-after-it-makes-an-escape-move/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Greg replied to the topic Kamikaze in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/kamikaze/#post-190539</link>
				<pubDate>Tue, 15 Oct 2024 00:26:24 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks.</p>
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				<title>Greg started the topic Kamikaze in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/kamikaze/</link>
				<pubDate>Mon, 14 Oct 2024 01:03:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>Reading the V3 rulebook as well as the Build an Army app, I believe that the Suicide bombers merely have to contact a tank (as long as the tank is not Running) to automatically detonate.  So, no rolls to hit.  Am I correct?  (This has been an issue during some games I&#8217;ve played in V2.  Some opponents say you have to roll to hit.)</p>
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				<title>Greg started the topic Handschar squad in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/handschar-squad/</link>
				<pubDate>Mon, 13 May 2024 23:39:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>I swear I saw a listing in one of the books for an SS &#8220;Handschar&#8221; mountain squad.  Was I hallucinating?  If not, does anyone know which book?</p>
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				<title>Greg started the topic USMC War Dogs in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/usmc-war-dogs/</link>
				<pubDate>Sun, 10 Mar 2024 03:19:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>This may be covered in a topic before, but since I can&#8217;t get the forum system to search for it, I&#8217;m asking about the War Dogs.  Specifically, if you choose to have 2 or more teams, do they have to stay within 1 inch of each other, or can they spread out over the table?  Also, with the extra selection attribute, does that mean you can get a War D&hellip;<span class="activity-read-more" id="activity-read-more-24731"><a href="https://www.warlordgames.com/community/topic/usmc-war-dogs/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Greg replied to the topic Infantry Assaulting Tanks in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/infantry-assaulting-tanks/#post-189441</link>
				<pubDate>Sat, 19 Aug 2023 03:37:39 +0100</pubDate>

									<content:encoded><![CDATA[<p>Since the penetration was 11, and the armor was 8, wouldn&#8217;t there have been 2 rolls to damage?</p>
<p>?</p>
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				<title>Greg replied to the topic Infantry Assaulting Tanks in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/infantry-assaulting-tanks/#post-189379</link>
				<pubDate>Sun, 13 Aug 2023 13:53:34 +0100</pubDate>

									<content:encoded><![CDATA[<p>&#8220;An infantry squad of 12 men with anti tank grenades charged a stationary 8+ armor tank. He rolled 11 4’s, 5’s, and 6’s for a total of an 11 penetration. He then made a roll to damage and rolled a 1.&#8221;</p>
<p>The second sentence threw me, as he said the roll was damage, not to penetrate.  So, 11 + 1, yes penetration failed.</p>
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				<title>Greg replied to the topic Infantry Assaulting Tanks in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/infantry-assaulting-tanks/#post-189375</link>
				<pubDate>Sun, 13 Aug 2023 02:06:32 +0100</pubDate>

									<content:encoded><![CDATA[<p>A 1 on the Damage Table doesn&#8217;t &#8220;miss&#8221;.  The crew is stunned and the vehicle is Down for the remainder of that turn.  (Per the Damage Results on Vehicles pg 226 of the main Rule book.</p>
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				<title>Greg replied to the topic One-shot flamethrowers in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/one-shot-flamethrowers/#post-189361</link>
				<pubDate>Sun, 06 Aug 2023 13:45:56 +0100</pubDate>

									<content:encoded><![CDATA[<p>It&#8217;s the One-Shot Weapon rule, pg 72 of the main rule book.  As I read it, it works like a Panzerfaust: once expended the soldier then uses his other weapons (if any).</p>
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				<title>Greg replied to the topic Rules Question: Hitting squad behind hard cover. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-question-hitting-squad-behind-hard-cover/#post-189330</link>
				<pubDate>Thu, 27 Jul 2023 21:22:01 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://www.warlordgames.com/community-members/kodiak/' rel="nofollow ugc">@Kodiak</a>,</p>
<p>My gaming buddies &amp; I play in tournaments as we can, so we try to stick with the rules per the books &amp; the Errata.  We found a while back that getting used to house rules would bite us on the behind at tourney.</p>
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				<title>Greg replied to the topic Rules Question: Hitting squad behind hard cover. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-question-hitting-squad-behind-hard-cover/#post-189325</link>
				<pubDate>Thu, 27 Jul 2023 17:47:30 +0100</pubDate>

									<content:encoded><![CDATA[<p>It&#8217;s a &#8220;Beer and Pretzels&#8221; game, designed to be played in 2 or 3 hours so it simplifies many things.  Getting into the minutia of battle would give you a game that takes days to play and isn&#8217;t a whole lot of fun.</p>
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				<title>Greg replied to the topic Katyusha and crew in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/katyusha-and-crew/#post-189324</link>
				<pubDate>Thu, 27 Jul 2023 17:28:35 +0100</pubDate>

									<content:encoded><![CDATA[<p>It counts as your tank or SP gun selection.  Crew figures are irrelevant, but scenic.  Multiple Rocket launcher, counts as a heavy mortar but never gets any better than a 6 to hit.  Any unit within 6 inches of the target (that isn&#8217;t inside the Katyusha minimum range) is also attacked.</p>
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				<title>Greg replied to the topic Rules Question: Hitting squad behind hard cover. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-question-hitting-squad-behind-hard-cover/#post-189313</link>
				<pubDate>Wed, 26 Jul 2023 13:27:14 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes, it&#8217;s possible though somewhat improbable.  If the vehicle didn&#8217;t move then the Basic To Hit Factor (THF) is 3, Point Blank modifier gives THF 2, Hard Cover Modifier gives THF 4.  If it had moved the THF would be 5 (no Stabilization for the MGs).  For a Regular level unit the To Kill Factor (TKF) is 4.  Your HMG has a penetration modifier to&hellip;<span class="activity-read-more" id="activity-read-more-24085"><a href="https://www.warlordgames.com/community/topic/rules-question-hitting-squad-behind-hard-cover/#post-189313" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Greg replied to the topic Japanese Grenadier Squad question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/japanese-grenadier-squad-question/#post-188463</link>
				<pubDate>Tue, 15 Nov 2022 15:12:50 +0000</pubDate>

									<content:encoded><![CDATA[<p>Go forth and slay!</p>
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				<title>Greg replied to the topic Japanese Grenadier Squad question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/japanese-grenadier-squad-question/#post-188461</link>
				<pubDate>Tue, 15 Nov 2022 13:56:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks for the head&#8217;s up!</p>
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				<title>Greg replied to the topic Japanese Grenadier Squad question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/japanese-grenadier-squad-question/#post-188458</link>
				<pubDate>Tue, 15 Nov 2022 02:53:11 +0000</pubDate>

									<content:encoded><![CDATA[<p>He sent that reply to my query in May 2019.</p>
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				<title>Greg replied to the topic Japanese Grenadier Squad question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/japanese-grenadier-squad-question/#post-188456</link>
				<pubDate>Mon, 14 Nov 2022 16:26:01 +0000</pubDate>

									<content:encoded><![CDATA[<p>I asked this question several years ago.  Here&#8217;s Lorenzo Pala&#8217;s reply:<br />
Good afternoon.     Yes you can decide to fire with the rifles instead.     No, the whole squad fires at the same target.     Kind regards,     Lorenzo  </p>
<p>              On<br />
              Sun, 5 May at  2:16 AM<br />
              ,  herbstine &lt;herbstine@<a href="http://earthlink.net/" rel="noopener" rel="nofollow ugc">earthlink.net</a>&gt;&hellip;<span class="activity-read-more" id="activity-read-more-16476"><a href="https://www.warlordgames.com/community/topic/japanese-grenadier-squad-question/#post-188456" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Greg replied to the topic Japanese Lone Sniper in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/japanese-lone-sniper-2/#post-188370</link>
				<pubDate>Fri, 21 Oct 2022 18:01:43 +0100</pubDate>

									<content:encoded><![CDATA[<p>I use one occasionally.  The biggest drawback I&#8217;ve found to the Lone Sniper is that if he gets hit by an arty strike or by small arms that gets a kill (but not exceptional), there&#8217;s only the sniper, no assistant to dump the kill on.  He could be lost on a 6 in a preliminary bombardment for example.  Just something to consider.</p>
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				<title>Greg replied to the topic Japanese Lone Sniper in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/japanese-lone-sniper-2/#post-188356</link>
				<pubDate>Fri, 21 Oct 2022 01:15:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>The LMG adds 10 pts.  Cheaper &amp; more effective as sniper IMO.</p>
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				<title>Greg replied to the topic Japanese Lone Sniper in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/japanese-lone-sniper-2/#post-188354</link>
				<pubDate>Thu, 20 Oct 2022 19:20:28 +0100</pubDate>

									<content:encoded><![CDATA[<p>The Lone Sniper doesn&#8217;t take the -1 for no assistant as he is not a Team element.  He also ignores the 1st pin he might have in the orders phase.</p>
<p>As an LMG, he takes the -1 for no assistant.  No exceptional hits (unless you roll 6 twice to damage).  Range is the same as any other LMG.  No benefits.</p>
<p>Better to use him as Sniper.</p>
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				<title>Greg started the topic Cavalry with submachine guns in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/cavalry-with-submachine-guns/</link>
				<pubDate>Mon, 20 Dec 2021 01:13:45 +0000</pubDate>

									<content:encoded><![CDATA[<p>The Armies of the Soviet Union book list Cavalry Squad with the option of equipping each soldier with a submachine gun.  My question is:  Do the sub guns fire as normal while mounted?  Cavalry lists in all the other books I have seen only refer to the Cavalry carbine being fired as a pistol while mounted.  I would think the submachine guns are&hellip;<span class="activity-read-more" id="activity-read-more-9195"><a href="https://www.warlordgames.com/community/topic/cavalry-with-submachine-guns/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Greg replied to the topic Define &#034;Short Range&#034; in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/define-short-range/#post-186664</link>
				<pubDate>Thu, 04 Nov 2021 11:18:36 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks for the clarification.  The narrative mentions point blank, but I&#8217;ve learned to ignore the narratives as the actual rules and characteristics don&#8217;t follow them.</p>
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				<title>Greg started the topic Define &#034;Short Range&#034; in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/define-short-range/</link>
				<pubDate>Wed, 03 Nov 2021 18:04:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>In the Armies of the Soviet Union book, the M42 Anti-tank gun gets a +1 to its penetration at short range.  Is that Point Blank?  Or whatever isn&#8217;t long range?</p>
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				<title>Greg replied to the topic Sniper in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/sniper/#post-185300</link>
				<pubDate>Fri, 23 Apr 2021 14:08:51 +0100</pubDate>

									<content:encoded><![CDATA[<p>There&#8217;s also the Nationalist Chinese sniper (Sgt Tung I think), who is also alone sniper &amp; kills on a 2 no matter the targets skill level!</p>
<p>&nbsp;</p>
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