Forum Replies Created
-
AuthorPosts
-
July 21, 2020 at 10:48 pm #180032
GordonParticipantTout Casse…
October 28, 2019 at 7:59 am #170591
GordonParticipantIt’s all a bit of a mess, isn’t it?
October 9, 2019 at 7:59 am #169471
GordonParticipantHi Jedrek,
Warlord are not the only suppliers of wargame figures. People use Victrix, Footsore, Wargames Foundry,Gripping Beast and many others. Some come with round bases, some don’t, but bases can be obtained from a variety of sources, but I use Warbases. The cards only come with Warlord SPQR starter sets but are not necessary to play the game.September 19, 2019 at 12:56 pm #168778
GordonParticipantThat is a shame, Renko.
Companies should be open to fair criticism. I do not have Cruel Seas so I cannot comment on that but I do agree that SPQR could have been better playtested and proofread.
Good luck with your dice…September 15, 2019 at 8:54 am #168533
GordonParticipantYou get up to 30 rerolls, but each dice can only be rerolled once. So, in the case you mention, your opponent rerolls all eight hits once and that’s it.
Though the shield actually only gives two parries….August 29, 2019 at 3:16 pm #167668
GordonParticipantJust had my first game using the new melee rules and the game does play a lot better now. I would like a little clarity on how it affects the phalanx but I assume that deciding when to break the phalanx to engage more enemies is left to the player.
August 27, 2019 at 7:59 am #167489
GordonParticipantWow! That’s a pretty big rule change. Thanks for drawing attention to it.
I’ll see how that affects things.
Good idea to get a group to try to sort out SPQR but I am getting a bit disillusioned: I’m old enough to remember when rule sets were tested before they were published…August 23, 2019 at 10:23 am #167334
GordonParticipantOnce again, I agree, Cristoffer.
And don’t get me started on how many dice it takes resolve combat…With my hoplites I spend more time counting out dice than I do moving the figures.
I like the campaign idea and progression of heroes but I’m not convinced by the mechanics of the battles.August 22, 2019 at 6:58 pm #167307
GordonParticipantI’m with you on this one, Discoqing.
You can rationalise this all you like with historic references and unit differentiation but it doesn’t make sense in a game.
And, (heresy!) I suspect there might just be too much of this sort of thing in SPQR…-
This reply was modified 6 years, 4 months ago by
Gordon.
August 19, 2019 at 1:11 pm #167173
GordonParticipantIt will have wounds and armour for when your enemies try to hack it to bits with sharp things…
August 19, 2019 at 10:52 am #167160
GordonParticipantThanks for that Bruno.
Here’s my take on it for my Greek campaign, done in Word.
It is set up for the next Spartan v Argive battle, hence the Cretan Archers.
As you will see, the Athenians are not doing very well!Attachments:
August 19, 2019 at 7:43 am #167110
GordonParticipantI think that you are right on all counts.
I suspect a beardy approach to war band building will pay dividends as people get used to the rules…August 18, 2019 at 7:44 pm #167093
GordonParticipantI think that this is a part of the rules which needs making more clear. The FAQ reply is not very satisfactory.
August 18, 2019 at 7:41 pm #167092
GordonParticipantI think that you can decide which weapon to use
August 16, 2019 at 12:49 pm #167007
GordonParticipantYou need a lot of dice…
And if you are doing Greeks I am not sure the balance is all it could be. Spartan hoplites tend to steamroller everything and starter heroes don’t make much difference.Attachments:
-
This reply was modified 6 years, 4 months ago by
-
AuthorPosts

