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	<title>Warlord Games | Stuart Harrison | Activity</title>
	<link>https://www.warlordgames.com/community-members/bmdnut/activity/</link>
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	<description>Activity feed for Stuart Harrison.</description>
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				<title>Stuart Harrison replied to the topic Rangers Lead the Way in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rangers-lead-the-way/#post-191778</link>
				<pubDate>Wed, 15 Apr 2026 01:32:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes, they can. Rangers Lead the Way is in the &#8216;Start of Game&#8217; phase of the game, p175.  The last part of that phase is &#8216;&#8230;put all the dice back into the bag.  You are ready to begin Turn 1.&#8221;  As turn one hasn&#8217;t started yet, turn one rules aren&#8217;t in effect yet.</p>
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				<title>Stuart Harrison replied to the topic Flamethrowers against buildings question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/flamethrowers-against-buildings-question/#post-191770</link>
				<pubDate>Thu, 02 Apr 2026 03:18:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>That&#8217;s why it&#8217;s specifically &#8220;&#8230; in the same way as units disembarking from a vehicle that has been immobilised&#8230;&#8221; rather than &#8220;&#8230; in the same way as units disembarking from a vehicle that has been destroyed&#8230;&#8221;.</p>
<p>&nbsp;</p>
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				<title>Stuart Harrison replied to the topic Flamethrowers against buildings question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/flamethrowers-against-buildings-question/#post-191768</link>
				<pubDate>Wed, 01 Apr 2026 23:16:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>P147, Vehicles, Transport Vehicles, Effects of Damage on Passengers, first para &#8220;If a transport vehicle suffers an immobilised or On Fire damage result, any troops on board are forced to dismount (see below), immediately after the damage results are resolved.&#8221; and fourth para &#8220;Models forced to dismount must be placed within D6&#8221; of their transport,&hellip;<span class="activity-read-more" id="activity-read-more-26492"><a href="https://www.warlordgames.com/community/topic/flamethrowers-against-buildings-question/#post-191768" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Autocannons in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/autocannons/#post-191751</link>
				<pubDate>Sun, 22 Mar 2026 23:40:28 +0000</pubDate>

									<content:encoded><![CDATA[<p>Can they choose whether to use HE or AP (PEN) rounds?<br />
<em>Yes, they have both a pen value and a HE template size which fits the &#8216;for instance&#8217; example given (anti tank guns, which also have a pen value and a HE template size) rather than only having &#8216;HE&#8217; in the pen column.</em> P<em>100, Weapons, Weapon Special Rules, HE (High Explosive), first para.</em></p>
<p>If&hellip;<span class="activity-read-more" id="activity-read-more-26477"><a href="https://www.warlordgames.com/community/topic/autocannons/#post-191751" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Armies of Imperial Japan - Kirokami tai in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-imperial-japan-kirokami-tai/#post-191741</link>
				<pubDate>Mon, 16 Mar 2026 22:56:25 +0000</pubDate>

									<content:encoded><![CDATA[<p>See the close quarters procedure, p106.  The part that changes is step 5 (Fight first round of close quarters).  Everything up to the model moving into contact still applies (confirmed in the FAQ, currently last question)</p>
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				<title>Stuart Harrison replied to the topic RULES QUESTION _ BOLT ACTION V3 and V2 in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-question-_-bolt-action-v3-and-v2/#post-191719</link>
				<pubDate>Mon, 02 Mar 2026 05:20:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>Green units are inexperienced, not all inexperienced units are green. You are correct in that interpretaion, Green doesn&#8217;t come automatically with being inexperienced.</p>
<p>If a unit is Green, it will be stated in the unit&#8217;s entry in the relevant army list.  Example, AoG3 p35, Replacement Army Squad is not Green, the only special rule they have is&hellip;<span class="activity-read-more" id="activity-read-more-26446"><a href="https://www.warlordgames.com/community/topic/rules-question-_-bolt-action-v3-and-v2/#post-191719" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Antitank rifle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/antitank-rifle/#post-191710</link>
				<pubDate>Fri, 20 Feb 2026 15:47:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>No.</p>
<p>That only applies to anti-tank guns, not all anti tank weapons.  Anti tank guns are four lines of the weapons chart, the rule even says &#8220;All anti-tank guns (from light to super-heavy, including those mounted on vehicles)&#8221;.</p>
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				<title>Stuart Harrison replied to the topic Armies of Imperial Japan V3 Type 91 So-Mo Recce in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-imperial-japan-v3-type-91-so-mo-recce/#post-191708</link>
				<pubDate>Wed, 18 Feb 2026 03:28:11 +0000</pubDate>

									<content:encoded><![CDATA[<p>I just went into Easy-Army and added one to my existing third edition AoIJ list and it shows the transport capacity.  Might be worth checking that you&#8217;re using an AoIJ3 list rather than an MRB list (&#8216;v3 Armies of Imperial Japan-&#8230;&#8217; rather than &#8216;Version 3 &#8211; Japanese Army-&#8230;&#8217;).</p>
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				<title>Stuart Harrison replied to the topic Tanks with rear Facing Machine guns in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/tanks-with-rear-facing-machine-guns/#post-191704</link>
				<pubDate>Thu, 12 Feb 2026 04:00:08 +0000</pubDate>

									<content:encoded><![CDATA[<p>See p151, Vehicles, Vehicle Special Rules, Turret Rear-Mounted Machine Gun.  The rear mounted mg can only fire into the opposite arc that the main/co-ax fires into.  This is the general rule, there are a few vehicles that combine turret rear mounted mgs and one man turret rules, in those cases it&#8217;s either the front weapon or the rear weapon (eg: J&hellip;<span class="activity-read-more" id="activity-read-more-26430"><a href="https://www.warlordgames.com/community/topic/tanks-with-rear-facing-machine-guns/#post-191704" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic British Twin HMG/MG mountings in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/british-twin-hmg-mg-mountings/#post-191691</link>
				<pubDate>Sun, 01 Feb 2026 01:05:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>In the other cases, it&#8217;s described as a turret mounted HMG with coaxial MMG or turret mounted light automatic cannon with coaxial MMG &#8211; they would have to errata out the coaxial bit for it to apply as coaxial weapons don&#8217;t get to fire with the main weapon, it&#8217;s either/or.  If they changed that for the British, they&#8217;d need to change it for every&hellip;<span class="activity-read-more" id="activity-read-more-26411"><a href="https://www.warlordgames.com/community/topic/british-twin-hmg-mg-mountings/#post-191691" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/36/#post-191686</link>
				<pubDate>Fri, 30 Jan 2026 10:27:12 +0000</pubDate>

									<content:encoded><![CDATA[<p>1. Yes, unless inexperienced.  The ability to use a spotter is tied to being a regular or veteran indirect fire weapon.  A multiple launcher uses indirect fire, it just doesn&#8217;t benefit from ranging in.</p>
<p>2. No.  Indirect fire weapons can&#8217;t be fired by units that were in Ambush that turn &#8211; p100, Wepaons, Weapon Special Rules, Indirect Fire, 8th paragraph.</p>
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				<title>Stuart Harrison replied to the topic Light Mortars in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/light-mortars/#post-191667</link>
				<pubDate>Wed, 21 Jan 2026 01:33:58 +0000</pubDate>

									<content:encoded><![CDATA[<p>You appear to be making a common mistake about Bolt Action&#8217;s interpretation of direct vs indirect fire.</p>
<p>Common perception &#8211; direct fire = with LOS, indirect = via spotter/other crew members.  Bolt Action apparent interpretation &#8211; direct fire = through a scope/sight laid on the target, indirect = range and bearing used to land a round on a&hellip;<span class="activity-read-more" id="activity-read-more-26387"><a href="https://www.warlordgames.com/community/topic/light-mortars/#post-191667" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Highlanders in v3 in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/highlanders-in-v3/#post-191636</link>
				<pubDate>Wed, 07 Jan 2026 09:16:35 +0000</pubDate>

									<content:encoded><![CDATA[<p>They don&#8217;t have special rules in V3, just field them as regular or veteran British sections.</p>
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				<title>Stuart Harrison replied to the topic Designated Loader for an LMG in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/designated-loader-for-an-lmg/#post-191609</link>
				<pubDate>Thu, 18 Dec 2025 08:11:22 +0000</pubDate>

									<content:encoded><![CDATA[<p>&#8220;Choose which model becomes the loader &#8211; you can pick any model in the squad, and you must mark this model clearly, so that both you and your opponent can easily recognise it.&#8221;</p>
<p>Your loader is a once off choice &#8211; you can&#8217;t change it during the game or replace it if you remove him as a casualty.</p>
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				<title>Stuart Harrison replied to the topic H.Q. Units in Transport Vehicle in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/h-q-units-in-transport-vehicle/#post-191579</link>
				<pubDate>Tue, 25 Nov 2025 22:22:29 +0000</pubDate>

									<content:encoded><![CDATA[<p>From the FAQ:</p>
<p>&#8220;Page 147 “The special abilities of officers and other HQ units<br />
mounted on transports work as normal, as long as they are being<br />
transported in soft-skinned or open-topped armoured transports.” Does<br />
this mean that an observer in an open-topped or soft-skinned transport<br />
can call air strikes and artillery barrages?</p>
<p>No, they cannot do&hellip;<span class="activity-read-more" id="activity-read-more-26287"><a href="https://www.warlordgames.com/community/topic/h-q-units-in-transport-vehicle/#post-191579" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Panzerschreck Costs in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/panzerschreck-costs/#post-191453</link>
				<pubDate>Sat, 18 Oct 2025 02:12:01 +0100</pubDate>

									<content:encoded><![CDATA[<p>In the MRB list, the veteran premium is only applied to the base anti tank rifle team cost with the panzershrek as a fixed price upgrade.  In AoG, the veteran premium is applied to the regular panzershrek team as a whole.  It&#8217;s a function of the unit pricing system throughout Bolt Action.  Opinion &#8211; all options should have pricing by experience le&hellip;<span class="activity-read-more" id="activity-read-more-26190"><a href="https://www.warlordgames.com/community/topic/panzerschreck-costs/#post-191453" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Can Inexperienced Mortars take Spotters - if so do they gain any benefit? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/can-inexperienced-mortars-take-spotters-if-so-do-they-gain-any-benefit/#post-191433</link>
				<pubDate>Wed, 08 Oct 2025 10:46:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>Nothing stops you taking a spotter with an inexperienced unit, that doesn&#8217;t change the fact that only regular and veteran units can use them for line of sight.</p>
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				<title>Stuart Harrison replied to the topic BA v3 current Errata in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/ba-v3-current-errata/#post-191408</link>
				<pubDate>Sun, 28 Sep 2025 03:03:41 +0100</pubDate>

									<content:encoded><![CDATA[<p><em>20th June 2025</em></p>
<div class='besocial-iframe-wrapper'>
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<blockquote class="wp-embedded-content" data-secret="tClQTMOIll"><p><a href="https://warlord-community.warlordgames.com/bolt-action-third-edition-faq-errata/" rel="nofollow ugc">Bolt Action: Third Edition Errata &amp; FAQ</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted" style="position: absolute; visibility: hidden;" title="&#8220;Bolt Action: Third Edition Errata &amp; FAQ&#8221; &#8212; Warlord Community" src="https://warlord-community.warlordgames.com/bolt-action-third-edition-faq-errata/embed/#?secret=sob8kKXV66#?secret=tClQTMOIll" data-secret="tClQTMOIll" width="600" height="338"  marginwidth="0" marginheight="0" scrolling="no"></iframe></div>
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				<title>Stuart Harrison replied to the topic Forward Air Observer/ Airstrike Question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/forward-air-observer-airstrike-question/#post-191401</link>
				<pubDate>Mon, 22 Sep 2025 12:32:31 +0100</pubDate>

									<content:encoded><![CDATA[<p>The token is a model or marker and is placed 18&#8243; from the target in any direction (it even makes reference to using a single agreed point on the model/marker for measurement at the end of the paragraph your quote is taken from).</p>
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				<title>Stuart Harrison replied to the topic M15 in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/m15/#post-191399</link>
				<pubDate>Wed, 17 Sep 2025 11:32:29 +0100</pubDate>

									<content:encoded><![CDATA[<p>Multiple HE hits only yield a single set of pins, see p100, Weapons, HE (High Explosive), Multiple HE Hits, second para.  The pins from HE (or other multiple pin weapons) replace the standard single pin for scoring hits on a target unit, they&#8217;re not in addition.</p>
<p>&#8220;I then fire the hmgs at the same target, hit and roll to wound&#8221; shows a&hellip;<span class="activity-read-more" id="activity-read-more-26137"><a href="https://www.warlordgames.com/community/topic/m15/#post-191399" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Armies of Great Britain V3 in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-great-britain-v3/#post-191370</link>
				<pubDate>Tue, 09 Sep 2025 06:59:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>Most likely they will re-appear in the Commonwealth book, when it comes out&#8230;</p>
<p>&#8220;For the first time, <a href="https://store.warlordgames.com/collections/italy?utm_source=community&amp;utm_medium=content&amp;utm_campaign=the-bolt-action-roadmap-into-2026&amp;utm_content=post" rel="nofollow ugc">Italy</a> and <a href="https://store.warlordgames.com/collections/french-army?utm_source=community&amp;utm_medium=content&amp;utm_campaign=the-bolt-action-roadmap-into-2026&amp;utm_content=post" rel="nofollow ugc">France</a> will have their own standalone books, bringing them firmly to the table as ‘major’ <em>Bolt Action</em> factions, and the <a href="https://store.warlordgames.com/collections/great-britain/british-commonwealth?sort_by=manual&amp;utm_source=community&amp;utm_medium=content&amp;utm_campaign=the-bolt-action-roadmap-into-2026&amp;utm_content=post" rel="nofollow ugc">Commonwealth</a> will join the stable, not as an appendix to the <em>Armies of Great Britain</em>, but as its own unique book&hellip;<span class="activity-read-more" id="activity-read-more-26106"><a href="https://www.warlordgames.com/community/topic/armies-of-great-britain-v3/#post-191370" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/35/#post-191359</link>
				<pubDate>Fri, 05 Sep 2025 02:52:42 +0100</pubDate>

									<content:encoded><![CDATA[<p>Steering compromised or engine damaged would both be a second immobilised result, so destroyed (no pivots to reduce and no speed to reduce &#8211; the interaction between these rules and the immobilised rule should be tightened up).  Turret jam would depend on whether the vehicle currently has a valid working turret to absorb the result.</p>
<p>The second&hellip;<span class="activity-read-more" id="activity-read-more-26091"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/35/#post-191359" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Brandenburgers in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/brandenburgers/#post-191112</link>
				<pubDate>Sat, 03 May 2025 11:27:15 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href="https://en.wikipedia.org/wiki/Brandenburgers" rel="nofollow ugc">https://en.wikipedia.org/wiki/Brandenburgers</a></p>
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				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/34/#post-191109</link>
				<pubDate>Wed, 30 Apr 2025 01:09:08 +0100</pubDate>

									<content:encoded><![CDATA[<p>@ Wolfy, units in buildings are eligible targets, as are empty buildings.  Note that only one rocket can hit each building (p157, Buildings, Shooting Against Units in Buildings, Indirect Fire Weapons Against Buildings, last para).</p>
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				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/34/#post-191101</link>
				<pubDate>Mon, 28 Apr 2025 05:05:56 +0100</pubDate>

									<content:encoded><![CDATA[<p>Second edition &#8220;If a vehicle listed as a transport/tow picks a weapon option that means the transport loses it&#8217;s transport/towing ability, it no longer counts as a transport/tow for the purposes of force selection, but &#8230;&#8221; &#8211; the criteria is being a transport or tow that takes a weapon option that removes it&#8217;s transport capacity, and the&hellip;<span class="activity-read-more" id="activity-read-more-25907"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/34/#post-191101" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/34/#post-191099</link>
				<pubDate>Mon, 28 Apr 2025 01:09:00 +0100</pubDate>

									<content:encoded><![CDATA[<p>&#8220;First obvious one, German halftracks with the rear-mg option taken would lose transport capacity, but are portrayed in the rulebook as transporting. Is the error here just with the pictures and expectation? Well, probably no because…&#8221;</p>
<p>You&#8217;ve misread the rule (at least in part due to an editing cock-up between editions replacing a comma with a f&hellip;<span class="activity-read-more" id="activity-read-more-25905"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/34/#post-191099" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Question on US Armored platoon Recon Jeep in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/question-on-us-armored-platoon-recon-jeep-jeep-in-us-recon/#post-191098</link>
				<pubDate>Mon, 28 Apr 2025 00:50:59 +0100</pubDate>

									<content:encoded><![CDATA[<p>According to AoUS (p78), the reconnaissance jeep doesn&#8217;t have an upgrade option, just the MMG.  The airborne armoured jeep comes with HMG as standard.</p>
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				<title>Stuart Harrison replied to the topic M24 Chaffee riveted? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/m24-chaffee-riveted/#post-191091</link>
				<pubDate>Fri, 25 Apr 2025 00:54:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>Same effect as last time, just this time the author forgot to change the wording for the reason when cutting and pasting from the M3 Stuart entry.  AoUS first edition wording for the M24 &#8216;Vulnerable&#8217; rule was &#8220;Vulnerable: because of it&#8217;s light armour, all shots to the side and rear of the vehicle get an additional +1 penetration modifier (ie, in&hellip;<span class="activity-read-more" id="activity-read-more-25890"><a href="https://www.warlordgames.com/community/topic/m24-chaffee-riveted/#post-191091" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/34/#post-191089</link>
				<pubDate>Wed, 23 Apr 2025 12:31:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>@Wolfy,</p>
<p>Looks to be a supplement author goof mentioning Ambush when it&#8217;s not applicable.</p>
<p>The same rule in AoUS (Sherman Calliope, p63, and USMC International M2-4 Rocket Truck, p75) has deleted the bit in brackets, and with it any mention of Ambush.</p>
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				<title>Stuart Harrison replied to the topic Down troops and objectives in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/down-troops-and-objectives/#post-191085</link>
				<pubDate>Mon, 21 Apr 2025 03:07:33 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m pretty sure you can&#8217;t see it because there isn&#8217;t such a rule, and hasn&#8217;t been in either of the two previous editions to the best of my memory.  Next time someone tells you there is, place the onus on them to show you the rule (and please do come back to share if he can show you one).</p>
<p>They may be getting confused with the Demolition mission,&hellip;<span class="activity-read-more" id="activity-read-more-25883"><a href="https://www.warlordgames.com/community/topic/down-troops-and-objectives/#post-191085" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Where is the Sdkfz 250/11 in v3? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/where-is-the-sdkfz-250-11-in-v3/#post-191084</link>
				<pubDate>Mon, 21 Apr 2025 02:54:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>AoG, p85,  It&#8217;s in the Armoured Cars part of the army list with the 250/10.  Making the 250/11 requires taking one of the options, so you might only see the 250/10 in the app.</p>
<p>&nbsp;</p>
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				<title>Stuart Harrison replied to the topic Did warlord get the US 57mm Recoilless Rifle wrong? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/did-warlord-get-the-us-57mm-recoilless-rifle-wrong/#post-191077</link>
				<pubDate>Sun, 20 Apr 2025 06:54:41 +0100</pubDate>

									<content:encoded><![CDATA[<p>@L.T. Russel &#8211; AoUS third edition pre-orders have already reached quite a few people.  The 57mm and 75mm RCLs are one entry and other than lacking the gun shield option, are the same as a light howitzer &#8211; missed opportunity to make them an infantry team.</p>
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				<title>Stuart Harrison replied to the topic The FG42 in Bolt Action, and how easy it is to fix the error. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/the-fg42-in-bolt-action-and-how-easy-it-is-to-fix-the-error/#post-191074</link>
				<pubDate>Sun, 20 Apr 2025 02:14:12 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://www.warlordgames.com/community-members/michael/' rel="nofollow ugc">@Michael</a> &#8211; also note your reference image for the FG42 doesn&#8217;t suggest the effective range is only 300m, it states that they weren&#8217;t able to get meaningful results beyond that range due to conditions on the day, then goes on to say &#8216;&#8230; although analysis of the following indicates that no critical deviations are anticipated at longer ranges.</p>
<p>If&hellip;<span class="activity-read-more" id="activity-read-more-25872"><a href="https://www.warlordgames.com/community/topic/the-fg42-in-bolt-action-and-how-easy-it-is-to-fix-the-error/#post-191074" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Panzer Zerstorer Squad in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/panzer-zerstorer-squad/#post-191011</link>
				<pubDate>Sun, 30 Mar 2025 02:47:11 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://www.warlordgames.com/community-members/peter/' rel="nofollow ugc">@Peter</a>, it wasn&#8217;t in the Armies of&#8230; book.  It&#8217;s a campaign book unit, Road to Berlin, p110.</p>
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				<title>Stuart Harrison replied to the topic Can Guns Move and Shoot in V3 in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/can-guns-move-and-shoot-in-v3/#post-190955</link>
				<pubDate>Mon, 10 Mar 2025 23:43:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>&#8220;It would have been easy enough to just put fixed in each artillery unit listing.&#8221; &#8211; It would have been even easier to simply NOT remove it between second and third editions.  Maybe they were worried about line count adding up for all those artillery entries&#8230;?</p>
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				<title>Stuart Harrison replied to the topic Can Guns Move and Shoot in V3 in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/can-guns-move-and-shoot-in-v3/#post-190949</link>
				<pubDate>Sat, 08 Mar 2025 23:42:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>&#8220;I’m just noticing that V3 and the new V3 German list no longer give AT, AA, or HE guns the fixed rule. &#8221;</p>
<p>See the Weapons Chart, MRB p92 and repeated p314.  All those weapons have fixed in their entries on the chart.  I can&#8217;t explain why Warlord felt the need to delete the fixed rule from the individual unit entries and rely on a re-wording of&hellip;<span class="activity-read-more" id="activity-read-more-25755"><a href="https://www.warlordgames.com/community/topic/can-guns-move-and-shoot-in-v3/#post-190949" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Helping to identify some models in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/helping-to-identify-some-models/#post-190936</link>
				<pubDate>Mon, 03 Mar 2025 03:39:08 +0000</pubDate>

									<content:encoded><![CDATA[<p>Here we go &#8211; centre and right are from the BEF command box.</p>
<div class='besocial-iframe-wrapper'>
<div class='besocial-iframe-link'><a href="https://us.warlordgames.com/products/bef-command-1" rel="nofollow ugc">BEF Command</a></div>
</div>
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				<title>Stuart Harrison replied to the topic Helping to identify some models in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/helping-to-identify-some-models/#post-190935</link>
				<pubDate>Mon, 03 Mar 2025 03:33:36 +0000</pubDate>

									<content:encoded><![CDATA[<p>Right hand model appears to be the officer from the BEF set:</p>
<div class='besocial-iframe-wrapper'>
<div class='besocial-iframe-link'><a href="https://us.warlordgames.com/products/british-expeditionary-force" rel="nofollow ugc">British Expeditionary Force</a></div>
</div>
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				<title>Stuart Harrison replied to the topic Helping to identify some models in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/helping-to-identify-some-models/#post-190934</link>
				<pubDate>Mon, 03 Mar 2025 03:25:49 +0000</pubDate>

									<content:encoded><![CDATA[<p>The one on the left appears to be the mortar commander from this pack:</p>
<div class='besocial-iframe-wrapper'>
<div class='besocial-iframe-link'><a href="https://us.warlordgames.com/products/soviet-army-support-group?_pos=18&#038;_sid=8d1ca8aa0&#038;_ss=r" rel="nofollow ugc">Soviet Army support group</a></div>
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<p>&nbsp;</p>
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				<title>Stuart Harrison replied to the topic Splitting Fire in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/splitting-fire/#post-190905</link>
				<pubDate>Tue, 18 Feb 2025 23:07:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>No.  You can only shoot at the moving unit that triggers the ambush.</p>
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				<title>Stuart Harrison replied to the topic V3 German Grenadier Squads in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/v3-german-grenadier-squads/#post-190900</link>
				<pubDate>Thu, 13 Feb 2025 03:22:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>Heer Grenadier Squad &#8211; 1x LMG (AoG p29)<br />
Heer Veteran Grenadier Squad &#8211; 2x LMG (AoG p29)<br />
Panzergrenadier Squad &#8211; 2x LMG (AoG p31)</p>
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				<title>Stuart Harrison replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/34/#post-190874</link>
				<pubDate>Sat, 01 Feb 2025 07:19:06 +0000</pubDate>

									<content:encoded><![CDATA[<p>The medic rule is only from the medic model itself, not any attendants &#8211; &#8220;If the medic&#8217;s own unit, or any friendly infantry or artillery unit that has a model within 6&#8243; of the medic model itself, suffers damage from small arms fire&#8230;&#8221;.</p>
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				<title>Stuart Harrison replied to the topic German horse drawn artillery officer. in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/german-horse-drawn-artillery-officer/#post-190872</link>
				<pubDate>Thu, 30 Jan 2025 23:24:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m not seeing any option for German officers to be mounted at all.  The provision for mounting officers in the second edition was dependent on having cavalry squads in your force &#8211; a limber is not a squad.</p>
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				<title>Stuart Harrison replied to the topic Soviet Dog Mines in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/soviet-dog-mines/#post-190868</link>
				<pubDate>Tue, 21 Jan 2025 22:53:44 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;d put that down to a probable anomoly where they haven&#8217;t yet considered the rule interaction between a &#8216;weapon&#8217; which is fired normally, with it&#8217;s own &#8216;to hit&#8217; mechanics,  then runs under the target to detonate (why no pen modifiers appy) and the newly introduced cover save, which would apply to &#8216;fired as normal&#8217;, unless stated&hellip;<span class="activity-read-more" id="activity-read-more-25667"><a href="https://www.warlordgames.com/community/topic/soviet-dog-mines/#post-190868" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Soviet Dog Mines in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/soviet-dog-mines/#post-190866</link>
				<pubDate>Tue, 21 Jan 2025 11:10:05 +0000</pubDate>

									<content:encoded><![CDATA[<p>As written, it&#8217;s more like a fur-coated panzerfaust than a suicide AT.  It is a one shot weapon that is &#8216;fired as normal&#8217; except that it has it&#8217;s own &#8216;to hit&#8217; process using the chart instead of modifiers.</p>
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				<title>Stuart Harrison replied to the topic Command vehicles: the SdKfz 251/10 cannot be deployed in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/command-vehicles-the-sdkfz-251-10/#post-190722</link>
				<pubDate>Thu, 26 Dec 2024 04:42:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>Apps are &#8216;tools not rules&#8217; &#8211; they can contain errors.</p>
<p>What vehicle had you selected for your command vehicle?</p>
<p>I can&#8217;t test on the app as I don&#8217;t subscribe to it, but there is nothing in the command vehicle rule or the armoured platoon selector that prevents command vehicles also being in the second mandatory vehicle slot or the optional vehicle&hellip;<span class="activity-read-more" id="activity-read-more-25623"><a href="https://www.warlordgames.com/community/topic/command-vehicles-the-sdkfz-251-10/#post-190722" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Command vehicles: the SdKfz 251/10 cannot be deployed in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/command-vehicles-the-sdkfz-251-10/#post-190720</link>
				<pubDate>Tue, 24 Dec 2024 22:36:14 +0000</pubDate>

									<content:encoded><![CDATA[<p>&#8220;But you cannot buy a command vehicle if it isn’t the platoon commander.&#8221; Where is the rule saying this?  Or the rule you&#8217;re taking as suggesting it?</p>
<p>&nbsp;</p>
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				<title>Stuart Harrison replied to the topic Command Vehicles in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/command-vehicles/#post-190683</link>
				<pubDate>Thu, 28 Nov 2024 23:30:06 +0000</pubDate>

									<content:encoded><![CDATA[<p>@ Nat &#8211; &#8220;As a comander they CAN give their +1 morale to infantry… (there’s nothing stating that they are limited to giving morale to vehicles so therefore the default rules of morale being applied to all friendly units in range should work&#8221;</p>
<p>Second sentence of the command vehicle rule, p149.  &#8216;The command vehicle adds a morale bonus of +1 to itse&hellip;<span class="activity-read-more" id="activity-read-more-25580"><a href="https://www.warlordgames.com/community/topic/command-vehicles/#post-190683" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Stuart Harrison replied to the topic Closing Fire at an assault and running past enemy units in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/closing-fire-at-an-assault-and-running-past-enemy-units/#post-190658</link>
				<pubDate>Sun, 17 Nov 2024 23:19:29 +0000</pubDate>

									<content:encoded><![CDATA[<p>&#8220;… and once its destroyed it can be run over by the attacking infantry&#8221; &#8211; This is incorrect as wrecks are impassable terrain, Damage results chart, Knocked out result, third sentence &#8211; &#8220;Either way, vehicle wrecks count as impassable terrain.&#8221;  It does lose the 1&#8243; exclusion zone as it&#8217;s now not a unit.</p>
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				<title>Stuart Harrison replied to the topic Breakthrough scenarion query in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/breakthrough-scenarion-query/#post-190630</link>
				<pubDate>Thu, 07 Nov 2024 22:24:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>Breakthrough doesn&#8217;t allow reserves.<br />
Fog of War requires half of your force (rounded up) to be placed in reserve.</p>
<p>That is the conflict between the two.  The other two deployment types allow reserves, Fog of War requires it.</p>
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