What a fantastic idea to improve the game

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  • #191630
    Kar98k
    Participant

    I have not tried it yet because we are currently finishing an ACW campaign, but it looks like a fantastic idea that will get tested the next time I play Bolt Action: Third Edition. I especially like the “Orders Phase – Random Ending” explanation posted by another member. Also, I support anything that ends playing that silly ‘Going Down’ dice game.

    https://boardgamegeek.com/thread/3627934/badd

    …and I too didn’t know that there were two BGG listings for Bolt Action. One for BA1&2 and one for BA3E. Makes sense actually.

    https://boardgamegeek.com/thread/3628019/badd

    I only just learned of this idea, so it is new to me. Actually, it was a member in my gaming club that mentioned this and thinks, “it is a brilliant idea”, and I look forward to trying it. Anyway, have you tried this “brilliant idea” yet? And if so, what do you think?

    #191633
    Joe
    Participant

    I have played in a tournament where we had 2 order dice of another color added to the dice bag and when both dice were drawn the round ends no matter how many activations are left.

    we have had crazy short turns to long turns where we almost drew every dice. The shortest turn was like 6 dice drawn until we drew both. I will say for a competitive environment this made it extremely hard on some missions and scenarios because you literally had to rush early to objectives and hope the turn ended early.

    I didn’t like the mechanic myself because it definitely managed and averaged to cut turns shorter than usual making games too quick and didn’t feel like a game of bolt action.

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