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#190106
SteveT
Participant

Hey LT Russell,

I know what you mean about this new-fangled thing they call electricity. More trouble than it’s worth sometimes!

(A) The missing monster truck. Part of the explanation, I  think, is that we have to be real here and consider Warlord as first and foremost a model figure business, so they naturally (and quite rightly) tend to promote stuff they supply.   I know this isn’t always the case.  But in game terms what do you think the Magirus should add that a standard truck doesn’t?  In their estimation, they might have judged the other trucks in the book do much the same job whilst hoping to sell you the German trucks they do sell.

(B)  It is possible they judged that tank’s coax-MGs as being too cramped and ineffective, or had less ammo (I don’t know), or some other factor, so counted its effect as reduced? (i.e. roll as per one MMG) . They do occasionally downgrade weapons in certain cases. But yes it seems odd to only actually list a singular weapon.

It is also possible their knowledge is inferior to yours. A lot of wargamers do know a lot of stuff about highly specialised areas, and it is unlikely the writer of that book was a truck expert and AA expert and , etc.

On the matter of role, I just mean that just because a weapon exists and could be used a certain way,  the doctrine might have dictated how it was actually used. Or sometimes in reverse — I am thinking of German AA guns, not designed or intended for mowing down men but adapted for that new grim role. Hope you see what I am on about.

As a German player (player of German forces) I agree that the Axis in general don’t quite match up to the Allies somehow. But it is the American armies I fear playing against, they are  just so dangerous. It is never an easy fight. A lot of British stuff is clunky.  There again, we only  play Theatre selectors/scenarios, with historical matched opposing nations. In tournament style generic platoons, then, who knows, as that reduces the game to something else entirely for me, and introduces too many random elements which people will inevitably find the best of.

S