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	<title>Warlord Games | wAbout | Activity</title>
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				<title>wAbout replied to the topic Engineer squads with various weaponry in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/engineer-squads-with-various-weaponry/#post-191306</link>
				<pubDate>Tue, 29 Jul 2025 10:19:20 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks Nat!</p>
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				<title>wAbout started the topic Engineer squads with various weaponry in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/engineer-squads-with-various-weaponry/</link>
				<pubDate>Tue, 29 Jul 2025 08:54:31 +0100</pubDate>

									<content:encoded><![CDATA[<p>How does flamethrowers, AT rifles etc. work inside engineer squad? Do they have to shoot same target or can flamethrower or AT rifle choose different target (like one shot weapon Panzerfaust?). And how pins are applied, if rifles and flamethrower shoot at the same infantry squad, does it get 1 pin from rifle fire and more from flamethrower per it&#8217;s rules?</p>
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				<title>wAbout replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/35/#post-191302</link>
				<pubDate>Tue, 29 Jul 2025 08:49:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes, they can enter the table prior to first wave.</p>
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				<title>wAbout replied to the topic M51 Multiple Machine Gun Carriage (quad .50 cal), what tow? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/m51-multiple-machine-gun-carriage-quad-50-cal-what-tow/#post-190201</link>
				<pubDate>Tue, 25 Jun 2024 06:46:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thank you for doing that background work. Really appreciate it!</p>
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				<title>wAbout replied to the topic M51 Multiple Machine Gun Carriage (quad .50 cal), what tow? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/m51-multiple-machine-gun-carriage-quad-50-cal-what-tow/#post-190137</link>
				<pubDate>Fri, 14 Jun 2024 09:18:28 +0100</pubDate>

									<content:encoded><![CDATA[<p>In our group we talked about this and it feels little bit harsh to classify this as heavy AA gun. It weights only little over 1000 kg and has wheeled trailer on it. I could imagine that it would be easily towed even with 4WD jeep. In contrast german flak 88 weights almost 7,5 tons (although this is super heavy AA gun).</p>
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				<title>wAbout replied to the topic M51 Multiple Machine Gun Carriage (quad .50 cal), what tow? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/m51-multiple-machine-gun-carriage-quad-50-cal-what-tow/#post-190034</link>
				<pubDate>Tue, 28 May 2024 05:07:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks, I&#8217;ll go with that. So basically only thing that can tow it is some kind of half track.</p>
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				<title>wAbout started the topic M51 Multiple Machine Gun Carriage (quad .50 cal), what tow? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/m51-multiple-machine-gun-carriage-quad-50-cal-what-tow/</link>
				<pubDate>Mon, 27 May 2024 09:18:24 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m bit confused what can tow this trailer. It is artillery and AA gun, that much it clear. In errata it says &#8220;Fixed (counts as a heavy gun for the purposes of movement)&#8221;. I assume this means that it cannot be moved by manhandling the weapon, you have to use tow. If so, what is this weapons tow rating? Light, medium or heavy AA gun?</p>
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				<title>wAbout replied to the topic Bolt Action 3rd Edition in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/bolt-action-3rd-edition/#post-189924</link>
				<pubDate>Sat, 13 Apr 2024 09:52:53 +0100</pubDate>

									<content:encoded><![CDATA[<p>It seems, that 3rd edition is finally coming:<br />
<a href="https://www.ospreypublishing.com/uk/bolt-action-third-edition-9781472863805/" rel="nofollow ugc">https://www.ospreypublishing.com/uk/bolt-action-third-edition-9781472863805/</a></p>
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				<title>wAbout started the topic Heavy weapons at long range and pinning in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/heavy-weapons-at-long-range-and-pinning/</link>
				<pubDate>Thu, 28 Mar 2024 06:50:01 +0000</pubDate>

									<content:encoded><![CDATA[<p>On long range heavy weapons (except its shape charge) gets -1 pen against armoured targets. If HMG (+1 pen) is shooting at inexperienced armoured car (DV 7+) at long range, pen value reduced to 0, but does HMG shot this still count as heavy weapon in regarding able to still pin that vehicle? Regular and veteran vehicles cannot be pinned, since&hellip;<span class="activity-read-more" id="activity-read-more-24769"><a href="https://www.warlordgames.com/community/topic/heavy-weapons-at-long-range-and-pinning/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>wAbout replied to the topic Units in transport at setup in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/units-in-transport-at-setup/#post-189651</link>
				<pubDate>Fri, 24 Nov 2023 10:24:20 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thx, this helped a lot! What I meant by &#8220;cannot do anything during setup&#8221; is that they are inside that transport and cannot be deployed elsewhere. Of course from turn one they can dismount and so on.</p>
<p>So basically if I have truck with 3 inf squads in it and they are part of my setup/deployment force, I put 4 dice in bag for them. When I pull dice&hellip;<span class="activity-read-more" id="activity-read-more-24491"><a href="https://www.warlordgames.com/community/topic/units-in-transport-at-setup/#post-189651" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">5943aef50a0af5cd79f702ff58c0a6e3</guid>
				<title>wAbout started the topic Units in transport at setup in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/units-in-transport-at-setup/</link>
				<pubDate>Fri, 24 Nov 2023 06:48:34 +0000</pubDate>

									<content:encoded><![CDATA[<p>We are going to play scenario 4 today, and I started to wonder how transport and units in those will dealt with in setup step.</p>
<p>&#8211; In general, can you even deploy transports in setup (where units start on a table) or has it to be left in reserve (since there is no first wave in this scenario)?</p>
<p>&#8211; If you can deploy them, follow up question; when you&hellip;<span class="activity-read-more" id="activity-read-more-24489"><a href="https://www.warlordgames.com/community/topic/units-in-transport-at-setup/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>wAbout replied to the topic LMG team? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lmg-team/#post-188598</link>
				<pubDate>Wed, 04 Jan 2023 06:02:49 +0000</pubDate>

									<content:encoded><![CDATA[<p>Allright, thanks!</p>
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				<title>wAbout started the topic LMG team? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lmg-team/</link>
				<pubDate>Tue, 03 Jan 2023 22:15:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>Is it possible to make separate LMG team as you can do with MMG/HMG or just inside infantry squad as squad based team weapon? I cannot find clear answer to this from rulebook or US army book. This item made me think that it could be possible to use LMGs this way (2 man LMG team figures):&hellip;<span class="activity-read-more" id="activity-read-more-21377"><a href="https://www.warlordgames.com/community/topic/lmg-team/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>wAbout became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/15745/</link>
				<pubDate>Fri, 14 Oct 2022 08:28:23 +0100</pubDate>

				
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