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	<title>Warlord Games | SteveT | Activity</title>
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				<title>SteveT replied to the topic 3rd vs 2nd in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/3rd-vs-2nd/#post-190653</link>
				<pubDate>Sat, 16 Nov 2024 02:29:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks for all the replies.</p>
<p>Sounds to me like it&#8217;s becoming a bit more &#8220;gamey&#8221;. For me, 2nd captures very well the desperation of men being pinned under fire and the gradual gains being made here and there, with so many (even small) decisions having significant consequences. None of the online games I have watched for 3rd seem to capture that at&hellip;<span class="activity-read-more" id="activity-read-more-25552"><a href="https://www.warlordgames.com/community/topic/3rd-vs-2nd/#post-190653" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic 3rd vs 2nd in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/3rd-vs-2nd/#post-190642</link>
				<pubDate>Mon, 11 Nov 2024 05:17:52 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thanks, It was the more &#8216;kill&#8217; part that was bothering me. Does that detract from tactics or does it actually make people more realistically cautious ?</p>
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				<title>SteveT started the topic 3rd vs 2nd in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/3rd-vs-2nd/</link>
				<pubDate>Sat, 09 Nov 2024 08:13:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>I am wondering if it&#8217;s worth buying 3rd or not. I am thinking not but&#8230;</p>
<p>I&#8217;m interested in the opinions and findings of those who have played both sets</p>
<p>From the 8 or so games I have seen on videos it, 3rd seems to produce more erratic outcomes and needs more rolling.</p>
<p>&nbsp;</p>
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				<title>SteveT replied to the topic American M51 Multiple HMG Platform in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/american-m51-multiple-hmg-platform/#post-190531</link>
				<pubDate>Sat, 12 Oct 2024 02:25:45 +0100</pubDate>

									<content:encoded><![CDATA[<p>It is absurd that you mount it on a trailer and it gets 24 dice. But fix it to a PARKED halftrack and it gets 12 dice.  Just another half-baked nonsense from V3.</p>
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				<title>SteveT replied to the topic American M51 Multiple HMG Platform in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/american-m51-multiple-hmg-platform/#post-190521</link>
				<pubDate>Fri, 11 Oct 2024 13:06:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>oh they haven&#8217;t classed it as vehicle mounted? But wasn&#8217;t it normally fired stuck on a  trailer? That is going to be popular then.</p>
<p>[Not seen 3rd ed rules yet.]</p>
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				<title>SteveT replied to the topic American M51 Multiple HMG Platform in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/american-m51-multiple-hmg-platform/#post-190517</link>
				<pubDate>Fri, 11 Oct 2024 00:46:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>3rd edition vehicle MMGs get half the number of shots.</p>
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				<title>SteveT replied to the topic Reinforced Platoon in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/reinforced-platoon/#post-190504</link>
				<pubDate>Tue, 08 Oct 2024 02:21:03 +0100</pubDate>

									<content:encoded><![CDATA[<p>If  you are interested in more historical realism—in as much as that is possible on a tabletop game—then just use the existing Theatre Selectors and any associated rules. The &#8220;lego&#8221; platoons, old and new,  are better suited for competitive play.</p>
<p>&nbsp;</p>
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				<title>SteveT replied to the topic Missing troops in V3 in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/missing-troops-in-v3/#post-190501</link>
				<pubDate>Thu, 03 Oct 2024 23:23:25 +0100</pubDate>

									<content:encoded><![CDATA[<p>Perhaps they felt those omissions were too rarely used to be included?</p>
<p>But for me, any game that has this sequence has lost credibility anyway:</p>
<p>Step 1:  I have hit you</p>
<p>Step 2:  I have killed you</p>
<p>Step 3:   You are &#8216;unkilled&#8217; because you are behind a wall and &#8216;saved&#8217;. But that means I didn&#8217;t hit you because the wall got in the way&#8230;</p>
<p>You can sa&hellip;<span class="activity-read-more" id="activity-read-more-25391"><a href="https://www.warlordgames.com/community/topic/missing-troops-in-v3/#post-190501" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic Fast Tanks in V3 in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/fast-tanks-in-v3/#post-190477</link>
				<pubDate>Wed, 25 Sep 2024 01:13:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>Is the M18 Hellcat in the basic book? That&#8217;s just about the fastest WW2 tank, so if that doesn&#8217;t have FAST, then I don&#8217;t know what would.</p>
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				<title>SteveT replied to the topic v3 Known Changes in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/v3-known-changes/page/3/#post-190438</link>
				<pubDate>Thu, 05 Sep 2024 00:24:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>I don&#8217;t think veterans are +1 to hit. Not heard that mentioned anywhere.</p>
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				<title>SteveT replied to the topic Turretless rules in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/turretless-rules/#post-190431</link>
				<pubDate>Mon, 26 Aug 2024 00:04:53 +0100</pubDate>

									<content:encoded><![CDATA[<p>Oh yeah there is something in <em>Campaign: The Western Desert</em> in the section DESERT COMBAT SPECIAL RULES.</p>
<p>The following rules apply to a hull down vehicle:</p>
<p>• There is a -2 modifier to all shots against the vehicle from the front arc, including indirect fire. • If a vehicle has a turret, then only turret-mounted weapons may fire.<br />
• A turre&hellip;<span class="activity-read-more" id="activity-read-more-25317"><a href="https://www.warlordgames.com/community/topic/turretless-rules/#post-190431" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic Turretless rules in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/turretless-rules/#post-190428</link>
				<pubDate>Fri, 23 Aug 2024 22:39:39 +0100</pubDate>

									<content:encoded><![CDATA[<p>I think this might be the wrong forum. Sounds like Achtung Panzer or something?</p>
<p>&nbsp;</p>
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				<title>SteveT replied to the topic v3 Known Changes in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/v3-known-changes/page/3/#post-190425</link>
				<pubDate>Thu, 22 Aug 2024 04:32:29 +0100</pubDate>

									<content:encoded><![CDATA[<p>Given no exceptional damage, I wonder how they  are going to allow a chance of taking a leader out for non-snipers. It is going to be comical if a HE burst always just leaves the leader and special weapons men standing there (and, yes, I know in 3E that of the others automatically finds that LMG and prises from the burned body of his dead&hellip;<span class="activity-read-more" id="activity-read-more-25310"><a href="https://www.warlordgames.com/community/topic/v3-known-changes/page/3/#post-190425" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic v3 Known Changes in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/v3-known-changes/page/3/#post-190423</link>
				<pubDate>Wed, 21 Aug 2024 14:33:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes, more streamlining&#8230; lol</p>
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				<title>SteveT replied to the topic v3 Known Changes in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/v3-known-changes/page/3/#post-190410</link>
				<pubDate>Wed, 14 Aug 2024 11:32:25 +0100</pubDate>

									<content:encoded><![CDATA[<p>&#8220;With Pins being easier to put on a unit in this edition,&#8221;   oh? How so?</p>
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				<title>SteveT replied to the topic v3 Known Changes in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/v3-known-changes/page/2/#post-190398</link>
				<pubDate>Sun, 11 Aug 2024 22:53:56 +0100</pubDate>

									<content:encoded><![CDATA[<p>See these sections:</p>
<p><em>Tanks Assaulting Infantry and Artillery </em></p>
<p><em>Tanks Assaulting Other Vehicles </em></p>
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				<title>SteveT replied to the topic v3 Known Changes in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/v3-known-changes/page/2/#post-190367</link>
				<pubDate>Thu, 01 Aug 2024 02:00:49 +0100</pubDate>

									<content:encoded><![CDATA[<p>I agree L.T., Bolt Action is as good  as any other ruleset out there for resembling the kind of things that happen in battle. I&#8217;ve tried most of them. ASL was the most realistic perhaps,  but that is very bloated, and in the end it all comes down to much of the same thing.  I have never thought of BA as Hollywood—I find it gruelling to think abou&hellip;<span class="activity-read-more" id="activity-read-more-25249"><a href="https://www.warlordgames.com/community/topic/v3-known-changes/page/2/#post-190367" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic v3 Known Changes in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/v3-known-changes/#post-190362</link>
				<pubDate>Tue, 30 Jul 2024 02:40:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes, it does seem odd. I think skill is often overlooked those on who focus on hardware. It is why this (and many other WW2 games) will never recapture the results that we know happened such as  1 Tiger taking out X Russians.</p>
<p>They might argue, poorly, that their increased longevity means they are around to fire more and score more kills, but&hellip;<span class="activity-read-more" id="activity-read-more-25234"><a href="https://www.warlordgames.com/community/topic/v3-known-changes/#post-190362" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic V3 NEW platoon composition! Edit: and discussion apparently in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/v3-new-platoon-composition/page/3/#post-190337</link>
				<pubDate>Thu, 25 Jul 2024 09:32:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yes, I am with Wilber on this latest batch of  &#8216;doublespeak&#8217;:  MMGs being more survivable as no small man rule (??!) , and the &#8216;simplification&#8217; of 1 roll into 2. Read like a bad attempts at persuasion.</p>
<p>Of course, their primary aim must be always to sell more figures and books, as without sales the Bolt Action we like withers and dies. But n&hellip;<span class="activity-read-more" id="activity-read-more-25226"><a href="https://www.warlordgames.com/community/topic/v3-new-platoon-composition/page/3/#post-190337" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic v3 Known Changes in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/v3-known-changes/#post-190331</link>
				<pubDate>Wed, 24 Jul 2024 13:57:04 +0100</pubDate>

									<content:encoded><![CDATA[<p>Wondering if there are multiple pin counters allowed now? I know it says -1 to hit if pinned (a digital on/off state). But they still could keep units with multiple pins, just means harder to clear the pins.</p>
<p>mm</p>
<p>&nbsp;</p>
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				<title>SteveT replied to the topic V3 NEW platoon composition! Edit: and discussion apparently in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/v3-new-platoon-composition/page/2/#post-190314</link>
				<pubDate>Fri, 19 Jul 2024 02:31:04 +0100</pubDate>

									<content:encoded><![CDATA[<p>And NCOs have nothing to fear from snipers&#8230;unless there is some other ruling that lets snipers pick casualties.</p>
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				<title>SteveT replied to the topic v3 Known Changes in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/v3-known-changes/#post-190305</link>
				<pubDate>Wed, 17 Jul 2024 15:34:13 +0100</pubDate>

									<content:encoded><![CDATA[<p>The removal of the exceptional damage rules seems odd. We are going to end up with all the special weapons being the last to die. Perhaps they have reworked the concept as something else. Hope so.  And removing assault from Pistols makes them kind of pointless. But I suppose they wanted to address massive units of pistol wielders.</p>
<p>&nbsp;</p>
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				<title>SteveT replied to the topic V3 NEW platoon composition! Edit: and discussion apparently in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/v3-new-platoon-composition/#post-190271</link>
				<pubDate>Fri, 12 Jul 2024 12:04:22 +0100</pubDate>

									<content:encoded><![CDATA[<p>1. Reece &#8211; look like a cheap infamy platoon ( 1 infantry unit minimum size as opposed to the normal 2). The t Recce ability being purchasable for all their transports might make it worth it</p>
<p>2- yeah, they do all say Platoon Commander so you can pay what you want I suppose.  There are going to be loads of officers anyway, so I don&#8217;t think it&#8217;s a&hellip;<span class="activity-read-more" id="activity-read-more-25168"><a href="https://www.warlordgames.com/community/topic/v3-new-platoon-composition/#post-190271" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic How do you guys find tournaments? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/how-do-you-guys-find-tournaments/#post-190252</link>
				<pubDate>Wed, 10 Jul 2024 06:51:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>Might be worth checking out (and even contacting) the chaps that run the SNAFU podcast. They focus on BA tournaments in your corner of the world. They also run their own. Very informative about the game in general too.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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				<title>SteveT replied to the topic Bolt action British Airborne army list in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/bolt-action-british-airborne-army-list/#post-190216</link>
				<pubDate>Thu, 27 Jun 2024 23:38:37 +0100</pubDate>

									<content:encoded><![CDATA[<p>You could consider another National Characteristic instead of  Rapid Fire as that needs lots of rifles and you are &#8220;rifle light&#8221;. Perhaps Vengeance?</p>
<p>&nbsp;</p>
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				<title>SteveT replied to the topic Indirect Fire Minimum Distance in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/indirect-fire-minimum-distance/#post-190182</link>
				<pubDate>Thu, 20 Jun 2024 05:32:25 +0100</pubDate>

									<content:encoded><![CDATA[<p>or the old &#8220;ricochet off the cigarette tin in my pocket&#8221; saved me but not the bloke behind me&#8230;</p>
<p>&nbsp;</p>
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				<title>SteveT replied to the topic Forward Air Observers for the US in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/forward-air-observers-for-the-us/#post-190179</link>
				<pubDate>Thu, 20 Jun 2024 04:22:25 +0100</pubDate>

									<content:encoded><![CDATA[<p>&#8220;I think I’ll model a FAO, but if I don’t like using it then it’ll just get used as a mortar spotter or something.&#8221;</p>
<p>Very wise. Will save you from having to  fill out all those <em>Friendly Fire Incident Form</em>s.</p>
<p>&nbsp;</p>
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				<title>SteveT replied to the topic Indirect Fire Minimum Distance in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/indirect-fire-minimum-distance/#post-190178</link>
				<pubDate>Thu, 20 Jun 2024 04:19:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>The removal of casualties in this game is indeed confusing. When I started  this game, my thinking was naturally that I was taking out the ones I could see first.</p>
<p>But you can fire at a group of  8 men, 2 of whom are behind a 20&#8242; tall solid wall, get 2 kills and your opponent can remove the 2 that you have no LOS to at all.</p>
<p>Even with e&hellip;<span class="activity-read-more" id="activity-read-more-25071"><a href="https://www.warlordgames.com/community/topic/indirect-fire-minimum-distance/#post-190178" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic Indirect Fire Minimum Distance in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/indirect-fire-minimum-distance/#post-190167</link>
				<pubDate>Tue, 18 Jun 2024 13:47:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>What Nat said.</p>
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				<title>SteveT replied to the topic Indirect Fire Minimum Distance in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/indirect-fire-minimum-distance/#post-190163</link>
				<pubDate>Tue, 18 Jun 2024 08:03:20 +0100</pubDate>

									<content:encoded><![CDATA[<p>Under <strong>VEHICLES</strong></p>
<p>&#8220;&#8230;distances are measured to and/or from the closest point of the hull of the model itself&#8221;</p>
<p>Under <strong>SHOOTING</strong>&#8221;</p>
<p>Measure the distance between each firing model and the closest visible enemy model in the target unit.&#8221;</p>
<p>&nbsp;</p>
<p>Note that they  seem to use <em>Target</em> and <em>Target Unit</em> interchangeably, even in the same&hellip;<span class="activity-read-more" id="activity-read-more-25058"><a href="https://www.warlordgames.com/community/topic/indirect-fire-minimum-distance/#post-190163" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic Indirect Fire Minimum Distance in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/indirect-fire-minimum-distance/#post-190159</link>
				<pubDate>Mon, 17 Jun 2024 23:41:13 +0100</pubDate>

									<content:encoded><![CDATA[<p>Well if you targeted a building that is 30cm  long, of which just 1cm of that building is within your minimum range, are you going to say it fails?</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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				<title>SteveT replied to the topic Need help making my first bolt action army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/page/4/#post-190153</link>
				<pubDate>Sun, 16 Jun 2024 08:04:04 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yeah,, I think the M20 is a much better choice, especially if you can get one printed. Can even use it in an anti-tank role. We found pinning tanks up is as good as taking them out most of the time. (Just to preempt the pedants, some vehicles get a chance to ignore pins, see under Vehicles and Pinning).</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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				<title>SteveT replied to the topic Need help making my first bolt action army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/page/3/#post-190149</link>
				<pubDate>Sun, 16 Jun 2024 00:55:39 +0100</pubDate>

									<content:encoded><![CDATA[<p>The M18  is indeed very cheap, and a good way to sneak in an extra order die. But in a force that lacks HE (not a criticism, just a fact since you have limited figures and points), then I am not sure a 1&#8243; burst is going to make much of an impact in any sense.</p>
<p>[The med/heavy mortar and M18 all have &#8220;Fixed&#8221; meaning, amongst other things, they&hellip;<span class="activity-read-more" id="activity-read-more-25044"><a href="https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/page/3/#post-190149" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic Need help making my first bolt action army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/page/3/#post-190136</link>
				<pubDate>Fri, 14 Jun 2024 08:13:49 +0100</pubDate>

									<content:encoded><![CDATA[<p>As someone who has been playing against the US forces for years, I will list all their weaknesses here:</p>
<p>— none.</p>
<p>Your choice is fine.</p>
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				<title>SteveT replied to the topic Need help making my first bolt action army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/page/3/#post-190122</link>
				<pubDate>Thu, 13 Jun 2024 13:31:42 +0100</pubDate>

									<content:encoded><![CDATA[<p>A wash is just a thinned out pigment (can be purpose bought or DIY) . Also known as an ink in some corners. These are brushed on generously so that the pigment settles into the crevices to form a natural shading.</p>
<p>Your best bet is to search on YouTube  &#8220;Painting 28mm xyz&#8221; as there will be 999 people talking about painting very precise troop types&hellip;<span class="activity-read-more" id="activity-read-more-25012"><a href="https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/page/3/#post-190122" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic Vehicle Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/vehicle-questions/#post-190106</link>
				<pubDate>Wed, 12 Jun 2024 08:26:34 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hey LT Russell,</p>
<p>I know what you mean about this new-fangled thing they call electricity. More trouble than it&#8217;s worth sometimes!</p>
<p>(A) The missing monster truck. Part of the explanation, I  think, is that we have to be real here and consider Warlord as first and foremost a model figure business, so they naturally (and quite rightly) tend to&hellip;<span class="activity-read-more" id="activity-read-more-25000"><a href="https://www.warlordgames.com/community/topic/vehicle-questions/#post-190106" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic Need help making my first bolt action army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/page/2/#post-190105</link>
				<pubDate>Wed, 12 Jun 2024 07:53:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>I think the best constrictive criticism will come from  yourself and your opponent after Game 1.</p>
<p>Personally, I might have avoided the medic, but I know you are going for theme, and it does at least give +1 order die and you do have an infantry heavy selection so maybe ok. And as mentioned earlier I  would have gone Heavy mortar over Medium (if a&hellip;<span class="activity-read-more" id="activity-read-more-24999"><a href="https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/page/2/#post-190105" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic Need help making my first bolt action army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/page/2/#post-190093</link>
				<pubDate>Wed, 12 Jun 2024 01:07:41 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yeah , why not. If you also have the option of the Heavy variant of mortar, I&#8217;d be tempted. They are really nasty for slamming into enemy held objectives, buildings,   suppressing tanks, and rendering AT guns ineffective. I stopped bringing my German Flak 88s to most of our games as a cheap enemy mortar can easily shut it down.</p>
<p>You might even be&hellip;<span class="activity-read-more" id="activity-read-more-24988"><a href="https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/page/2/#post-190093" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic Need help making my first bolt action army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/page/2/#post-190088</link>
				<pubDate>Tue, 11 Jun 2024 04:06:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>I would avoid getting into close combat if you can with what you have there, as so many other troop types are better at it (Japanese, German SS , any engineers, or Veteran infantry of any kind, huge units  of inferior troops ).  You can really play to the strengths of that special rifle ability.  Having been on the receiving end of that re&hellip;<span class="activity-read-more" id="activity-read-more-24983"><a href="https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/page/2/#post-190088" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic M24 Chaffee versus M4 Sherman 75mm in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/m24-chaffee-versus-m4-sherman-75mm/#post-190083</link>
				<pubDate>Mon, 10 Jun 2024 23:46:17 +0100</pubDate>

									<content:encoded><![CDATA[<p>If you are going to be facing historically accurate opponents, then as someone who plays a lot of  German vs US, I would say the German tanks/AT guns won&#8217;t care much either way that you have 8 or 9 armour. I know the Chaffe would be more annoying for me to face. Tanks only gets a few good shots per game and you can deny them their best&hellip;<span class="activity-read-more" id="activity-read-more-24978"><a href="https://www.warlordgames.com/community/topic/m24-chaffee-versus-m4-sherman-75mm/#post-190083" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic Need help making my first bolt action army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/page/2/#post-190082</link>
				<pubDate>Mon, 10 Jun 2024 23:34:15 +0100</pubDate>

									<content:encoded><![CDATA[<p>I know you are coming at this having just 1 box, so it poses a unique challenge</p>
<p>(On the 2 platoon thing being cheating or not: As it&#8217;s all point based, it&#8217;s all good. Unless you are in some tournament or scenario that specially says 1 platoon max per player. I know when we started it was a way for us to use our then limited pool of figures.)</p>
<p>I&hellip;<span class="activity-read-more" id="activity-read-more-24977"><a href="https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/page/2/#post-190082" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic Need help making my first bolt action army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/#post-190077</link>
				<pubDate>Mon, 10 Jun 2024 07:45:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>1st Lt vs 2nd Lt.  In my experience, those higher ranked leaders are hard to justify within smaller armies. I think they are better used by experienced players who can better see where a critical rush is called for.  If I were you, I&#8217;d stick to 2nd Lt at the moment.  And the 2nd LT does not give you any extra command radius either.</p>
<p>The other th&hellip;<span class="activity-read-more" id="activity-read-more-24971"><a href="https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/#post-190077" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic Need help making my first bolt action army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/#post-190074</link>
				<pubDate>Sun, 09 Jun 2024 22:48:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>Ah, yes it does say you US  can use up to 3 in a little additonal note.  That will be interesting come Version 3 where they might tweak MGs, so hold on to your steel hat&#8230;</p>
<p>I would try to squeeze in a bazooka if  possible, especially if there are in the box, and if only for the extra order die too. Certainly way higher priority than the medic.  T&hellip;<span class="activity-read-more" id="activity-read-more-24967"><a href="https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/#post-190074" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic Need help making my first bolt action army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/#post-190067</link>
				<pubDate>Sun, 09 Jun 2024 07:56:28 +0100</pubDate>

									<content:encoded><![CDATA[<p>Oe thing: are you sure that platoon has 0-3 MGs allowed? (not that it matters as you going for 1 anyway). My US Army Book and the Warlord Army Builder App both show 0-1 ?</p>
<p>I guess you are limited to the Perry box, for now,  but flamethrowers /bazookas might be a good additional purchase, then at least you get anti-tank capability. At the moment,&hellip;<span class="activity-read-more" id="activity-read-more-24963"><a href="https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/#post-190067" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic Need help making my first bolt action army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/#post-190066</link>
				<pubDate>Sun, 09 Jun 2024 07:46:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>I think the added BARs is way better than the Medic. Good move.</p>
<p>I don&#8217;t play the US but often against them as those BARs hurt.</p>
<p>S</p>
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				<title>SteveT replied to the topic Need help making my first bolt action army in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/#post-190063</link>
				<pubDate>Sun, 09 Jun 2024 00:34:37 +0100</pubDate>

									<content:encoded><![CDATA[<p>Random thoughts:</p>
<p>Personally, I would avoid the Leader + 1 assistant, as the moment you take 1 loss it triggers the &#8220;now make a morale check for taking 50% losses&#8221;. I would go 2 assistants.</p>
<p>Is an upgrade to Veteran for your sniper available? I say that as it often comes down to sniper duels.</p>
<p>MMGs are not that great in BA in some ways (you will&hellip;<span class="activity-read-more" id="activity-read-more-24958"><a href="https://www.warlordgames.com/community/topic/need-help-making-my-first-bolt-action-army/#post-190063" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic Handschar squad in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/handschar-squad/#post-190052</link>
				<pubDate>Thu, 06 Jun 2024 14:09:55 +0100</pubDate>

									<content:encoded><![CDATA[<p>Perhaps you saw it mentioned here on the website? <a href="https://store.warlordgames.com/collections/german-waffen-ss" rel="nofollow ugc">https://store.warlordgames.com/collections/german-waffen-ss</a></p>
<p>Article here about making them: <a href="https://www.warlordgames.com/easy-to-make-handschar/" rel="nofollow ugc">https://www.warlordgames.com/easy-to-make-handschar/</a></p>
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				<title>SteveT replied to the topic Vehicle Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/vehicle-questions/#post-190051</link>
				<pubDate>Thu, 06 Jun 2024 02:22:37 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yeah , what Nat said. Any of these points issues may become moot soon-ish.</p>
<p>For now,   get the Army Builder app as the seem to update it with the latest points costs and options.</p>
<p>On the question of &#8220;why vehicle X&#8221; is not included: as WW2 had hundreds of different ones, I suppose they had to draw the line somewhere!</p>
<p>Also I think the designers&hellip;<span class="activity-read-more" id="activity-read-more-24939"><a href="https://www.warlordgames.com/community/topic/vehicle-questions/#post-190051" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic Bolt Action 3rd Edition in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/bolt-action-3rd-edition/page/2/#post-190015</link>
				<pubDate>Mon, 20 May 2024 00:03:20 +0100</pubDate>

									<content:encoded><![CDATA[<p>Being &#8220;completely unhistorical&#8221; is not fair I think, since you are looking at a snapshot of live war, not a pristine parade ground. In other words,  you are getting a zoomed-in view of a tiny area of battle, with units chaotically interacting in the field already haven taken various losses and gained temporary attachments of all kinds.  You c&hellip;<span class="activity-read-more" id="activity-read-more-24891"><a href="https://www.warlordgames.com/community/topic/bolt-action-3rd-edition/page/2/#post-190015" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>SteveT replied to the topic Bolt Action 3rd Edition in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/bolt-action-3rd-edition/#post-189930</link>
				<pubDate>Wed, 17 Apr 2024 13:57:40 +0100</pubDate>

									<content:encoded><![CDATA[<p>So it seems it is finally happening&#8230; September.</p>
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