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	<title>Warlord Games | Dan | Activity</title>
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				<title>Dan replied to the topic Turretless rules in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/turretless-rules/#post-190429</link>
				<pubDate>Sun, 25 Aug 2024 15:46:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>You are correct, it&#8217;s in one of the North Africa books for the desert warfare.</p>
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				<title>Dan replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/6/#post-190032</link>
				<pubDate>Mon, 27 May 2024 23:43:38 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;d dig bringing HE back to dice-roll number of hits, but with a maximum number of hits equal to the number of models in a unit (templates are more ambiguous, but dice-roll hits mean that HE is often better than AT at taking down an armored vehicle.)</p>
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				<title>Dan replied to the topic Fixing Small Arms Against Open-Topped Vehicles with Armor of 7+ in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/fixing-small-arms-against-open-topped-vehicles-with-armor-of-7/#post-189713</link>
				<pubDate>Thu, 25 Jan 2024 20:09:05 +0000</pubDate>

									<content:encoded><![CDATA[<p>I feel like @Nat &#8216;s ruling would work, but why not just make it the same as an injury roll (3+ for inexperienced, 4+ for regular, 5+ for veteran)? It keeps the percentages similar but feels like less of an edge-case rule. One less thing to remember.</p>
<p>That and make transports give the pin to the guys inside of they&#8217;re inexperienced, 4+ to pin&hellip;<span class="activity-read-more" id="activity-read-more-24607"><a href="https://www.warlordgames.com/community/topic/fixing-small-arms-against-open-topped-vehicles-with-armor-of-7/#post-189713" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Dan replied to the topic What do YOU want to see in Bolt Action v3? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/4/#post-188868</link>
				<pubDate>Wed, 08 Mar 2023 19:33:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>-Adjust a bunch of point values of course. Mainly trying to bring machine guns more in-line with the rest of guns (Assault Rifle, Automatic Rifle, upgrading an lmg to 5 shots instead of 4 are all 5 points for 1 shot, but adding an LMG adds 2 shots for 20 points. Something to bring that more in-line.)<br />
-Adjust Sniper in some way (I&#8217;d personally do&hellip;<span class="activity-read-more" id="activity-read-more-22681"><a href="https://www.warlordgames.com/community/topic/what-do-you-want-to-see-in-bolt-action-v3/page/4/#post-188868" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Dan became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/20936/</link>
				<pubDate>Mon, 12 Dec 2022 09:05:11 +0000</pubDate>

				
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