Taxidermied

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  • #187671
    Taxidermied
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    Personal opinion here after constantly re-reading the rule book trying to work out the more obscure sections (of which there are many).

    1:  The current fight/shoot stats are added to the acting models stats without any weapon bonus.  Curreent stats do account for current injuries and stuns.  E.g A group of three Skull Swords with repeater crossbows would have a shoot of 7.  Three models with a shoot value of 2, plus the repeaters shoot mod of +1.  Applting the weapon shoot modifier to all models in a group would make repeaters insane (9 dice from 3 models), and spears dog shit (3 dice from 3 models).

     

    2: Slaine is 16 Notoriety. Warped Slaine’s Notoriety of 9 is for scenario victory conditions that use a models notoriety value to determine vp’s.  In regards to Slaine becoming warped the sensible option seems to be that it is a new model so therefore removes all injury, stun, and winded markers when replaced.  This avoids the situation when Slaine with 3 markers can warp and instantly become a casualty as Warped’s Cool is only 3.  Also as Warped only has a Cool of 3 it no longer contributes a Star Chip to the activation pool.

     

    3: This has conflicting timings in the rule book.  Personally I would count the bonus from charging as an extra hit result, but does not count towards Feats as was not a roll.  Weapon Power is added during the Hurting step, unlike  a shoot modifier that is applyed during the initial roll and has a seperate power modifier.

    As an additionla note about conflicting rules.  Theses are my opinion.

    Ignore the Feat list on page 34-35 and use the rules printed on the cards instead.

    Skull Swords are +1 Notoriety for repeater crossbows as the main rules, the weapon cost list, and the community article.  Not +2 as the card states.

    I’ll try to update this as I dive further into the rules.

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