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	<title>Warlord Games | Dave Morris | Activity</title>
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				<title>Dave Morris replied to the topic Infantry/Artillery and Cavalry commanders in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/infantry-artillery-and-cavalry-commanders/#post-189267</link>
				<pubDate>Sat, 01 Jul 2023 11:48:29 +0100</pubDate>

									<content:encoded><![CDATA[<p>I think it would have to be dependent on the scenario; there are several instances in the ECW where a “wing” of an army contained both cavalry and infantry. If you want to restrict a Commander to one arm only, then you will need to add in some extra commanders, which might skew the game, as it would perhaps make one army a bit more likely to act&hellip;<span class="activity-read-more" id="activity-read-more-24013"><a href="https://www.warlordgames.com/community/topic/infantry-artillery-and-cavalry-commanders/#post-189267" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Dave Morris replied to the topic new player with questions in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/new-player-with-questions/#post-189203</link>
				<pubDate>Thu, 15 Jun 2023 16:09:07 +0100</pubDate>

									<content:encoded><![CDATA[<p>Rules allow both options, but for ECW I prefer “combined units”, unless historical scenario suggests otherwise ( for example, some of the smaller battles involving Cheshire Foot seem to have been “ musket heavy” on the Parliamentary side).The whole point of having pikemen and musketeers in a unit was to offer mutual support. We have used the “ T&hellip;<span class="activity-read-more" id="activity-read-more-23958"><a href="https://www.warlordgames.com/community/topic/new-player-with-questions/#post-189203" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Dave Morris replied to the topic Epic Battles - unit scale for converting battles? in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/epic-battles-unit-scale-for-converting-battles/#post-189033</link>
				<pubDate>Wed, 26 Apr 2023 07:04:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>The original Pike and Shotte rules simply used small/ standard/ large to describe units and gave a frontages for each. I worked on the basis that standard was about 600 men for infantry, 300 for cavalry. Three of the Epic bases side by side gives a frontage of 18cm, which fits into the “standard”  range. Given the inflexibility of the models, not&hellip;<span class="activity-read-more" id="activity-read-more-23609"><a href="https://www.warlordgames.com/community/topic/epic-battles-unit-scale-for-converting-battles/#post-189033" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Dave Morris replied to the topic Do we know exact base size, numbers in Epic P&#038;S? in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/do-we-know-exact-base-size-numbers-in-epic-ps/#post-188838</link>
				<pubDate>Mon, 27 Feb 2023 16:49:34 +0000</pubDate>

									<content:encoded><![CDATA[<p>Might be able to work it out from this blurb on Warlord site:-</p>
<ul>
<li>Tan and grey hard plastic figures: 6 mounted battalia commanders, 6 ensigns, 6 mounted cornets, 14 combined pike &amp; shot regiments (80 soldiers each), 36 commanded shotte, 60 cavalry, 12 cuirassiers, 18 mounted dragoons, 30 dismounted dragoons, 6 Saker cannon and 6 Falconet light&hellip;</li>
</ul>
<p><span class="activity-read-more" id="activity-read-more-22562"><a href="https://www.warlordgames.com/community/topic/do-we-know-exact-base-size-numbers-in-epic-ps/#post-188838" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Dave Morris replied to the topic Can Charging Units Fire? in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/can-charging-units-fire/#post-187095</link>
				<pubDate>Sun, 30 Jan 2022 13:35:12 +0000</pubDate>

									<content:encoded><![CDATA[<p>Isn’t doing it like that effectively just the same as RAW ? Really just splitting up the move in a different way? A player will see the effect of shooting before deciding what they want the unit to do. If we do try it, I think we will stick to Order/shoot/ move/etc</p>
<p>In our club set of rules, we use “ Order Cards”, which are laid face down again&hellip;<span class="activity-read-more" id="activity-read-more-9447"><a href="https://www.warlordgames.com/community/topic/can-charging-units-fire/#post-187095" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Dave Morris replied to the topic Can Charging Units Fire? in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/can-charging-units-fire/#post-187093</link>
				<pubDate>Sun, 30 Jan 2022 07:58:58 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p>@ Rough Rider</p></blockquote>
<p>i assume you play as normal: state your intentions clearly BEFORE you do anything, i.e. Give your orders THEN do any firing, move the figures, defenders give closing fire if appropriate and resolve combats, if there are any.</p>
<p>it is only the order  in which firing and moving are carried out that changes.</p>
<p>&nbsp;</p>
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				<title>Dave Morris replied to the topic Can Charging Units Fire? in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/can-charging-units-fire/#post-187072</link>
				<pubDate>Thu, 27 Jan 2022 08:03:34 +0000</pubDate>

									<content:encoded><![CDATA[<p>@Charge the Guns.</p>
<p>I understand the point you  make re <em><strong>maximum </strong></em>movement and re- reading that paragraph agree that your interpretation is better than mine. I have only recently come back to Pike and Shotte rules, literally in the last two months, having last played in 2017 with a previous club, so still getting to grips with some of the su&hellip;<span class="activity-read-more" id="activity-read-more-9417"><a href="https://www.warlordgames.com/community/topic/can-charging-units-fire/#post-187072" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Dave Morris replied to the topic Can Charging Units Fire? in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/can-charging-units-fire/#post-187069</link>
				<pubDate>Tue, 25 Jan 2022 21:18:44 +0000</pubDate>

									<content:encoded><![CDATA[<p>Swedish musketeers (and McColla’s Irish brigade in Montrose’s campaign, who used similar tactic) get Hand to Hand of 4, whereas most musketeers only get 3. That reflects the Swedish salvo just before contact. If you wanted to, you could order an advance to within 6 inches before giving fire.Swedes have First Fire rule, so get 1 extra firing dic&hellip;<span class="activity-read-more" id="activity-read-more-9409"><a href="https://www.warlordgames.com/community/topic/can-charging-units-fire/#post-187069" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">c6d632dd588aa46cb2c9b1265c4b321b</guid>
				<title>Dave Morris replied to the topic Can Charging Units Fire? in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/can-charging-units-fire/#post-187067</link>
				<pubDate>Tue, 25 Jan 2022 19:25:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>I am not assuming anything; simply pointing out that, in my opinion (which  is obviously not yours)  it is against  “the spirit  of the rules”. If you want to  advance and fire before finally charging in, give that as your order, don&#8217;t try to gain unfair advantage from bad luck on your dice throw or a miscalculation of distance by effectiv&hellip;<span class="activity-read-more" id="activity-read-more-9407"><a href="https://www.warlordgames.com/community/topic/can-charging-units-fire/#post-187067" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">472455fe03408db4b57cb4bcb54d3547</guid>
				<title>Dave Morris replied to the topic Can Charging Units Fire? in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/can-charging-units-fire/#post-187062</link>
				<pubDate>Tue, 25 Jan 2022 08:57:29 +0000</pubDate>

									<content:encoded><![CDATA[<p>I think “ Charge the Guns” is technically correct and there is probably some historical justification for firing immediately before charging, however my feeling is that to do so when you have not got enough command points to make contact is against the spirit of the rules. I refer you to the section “ State your Intention to Charge” halfway&hellip;<span class="activity-read-more" id="activity-read-more-9402"><a href="https://www.warlordgames.com/community/topic/can-charging-units-fire/#post-187062" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Dave Morris replied to the topic Dragoons Firing From Horse Back in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/dragoons-firing-from-horse-back/#post-187047</link>
				<pubDate>Fri, 21 Jan 2022 16:13:07 +0000</pubDate>

									<content:encoded><![CDATA[<p>Page 83 explains how they are used in these rules (which may not be as used in reality). They have one free mount or dismount move per turn and only fire dismounted.</p>
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				<title>Dave Morris started the topic Clarification of “ disorder” rule. in the forum Pike &#038; Shotte</title>
				<link>https://www.warlordgames.com/community/topic/clarification-of-disorder-rule/</link>
				<pubDate>Sun, 28 Nov 2021 21:06:16 +0000</pubDate>

									<content:encoded><![CDATA[<p>Our group is new to playing Pike and Shotte, but are enjoying it. We are still grappling with interpretation of some rules, especially that on Disorder, which is fairly critical.</p>
<p>Disorder is inflicted by “6s” on shooting, movement of certain units across obstacles or through other units. The rules also mention disorder as a result of combat, but&hellip;<span class="activity-read-more" id="activity-read-more-9015"><a href="https://www.warlordgames.com/community/topic/clarification-of-disorder-rule/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Dave Morris became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/8976/</link>
				<pubDate>Mon, 22 Nov 2021 14:41:25 +0000</pubDate>

				
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				<title>Dave Morris&#039;s profile was updated</title>
				<link>https://www.warlordgames.com/activity/p/8957/</link>
				<pubDate>Thu, 18 Nov 2021 19:18:37 +0000</pubDate>

				
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