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	<title>Warlord Games | Peter | Activity</title>
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				<title>Peter started the topic Initial Broadside(s)? in the forum Black Seas</title>
				<link>https://www.warlordgames.com/community/topic/initial-broadsides/</link>
				<pubDate>Mon, 23 Jun 2025 16:41:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>Good Afternoon. I have a query about the wording for initial broadside(s). Does one get one (1) or two (2) broadside bonus?</p>
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				<title>Peter replied to the topic Confusion regarding Torpedoes, and the Devastating rule in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/confusion-regarding-torpedoes-and-the-devastating-rule/#post-187862</link>
				<pubDate>Sun, 26 Jun 2022 15:09:11 +0100</pubDate>

									<content:encoded><![CDATA[<p>Good Morning. I do not understand where one rolls a D6 for amount of damage to the target vessel. There is no statement in this roll in the rules. Please refer to page 45 of the rulebook.</p>
<p>The way I play this rule is it is a logical progression of the damage chart.</p>
<p>Request thoughts on this rule query.</p>
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				<title>Peter started the topic Continued delay of Regia Marina models! in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/continued-delay-of-regia-marina-models/</link>
				<pubDate>Fri, 12 Mar 2021 17:54:57 +0000</pubDate>

									<content:encoded><![CDATA[<p>I am annoyed that Warload Games has continually pushed back when the Italian Fleet will be released. I was going to get these as a naval link to my North African campaign. This was the main reason I got into Victory at Sea.</p>
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				<title>Peter replied to the topic News from the Wardroom! in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/news-from-the-wardroom/#post-184737</link>
				<pubDate>Sun, 07 Mar 2021 14:18:07 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thank you for the prompt response. I re-read the movement rules last night and found my mistake in regards to the one (1) inch rule. I apologize for my error.</p>
<p>Respectfully,</p>
<p>Pete.</p>
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				<title>Peter replied to the topic Community Introductions in the forum General Discussion</title>
				<link>https://www.warlordgames.com/community/topic/community-introductions/page/17/#post-184732</link>
				<pubDate>Sat, 06 Mar 2021 21:52:44 +0000</pubDate>

									<content:encoded><![CDATA[<p>Good Evening. My name is Pete. My residence is New York State. I have been a historical gamer since I was in high school forty plus (40+) years ago. There has not been a set of rules I have not bought or tried. Currently, I am new to the Victory at Sea rule set. Therefore, I am unsure of the game mechanics.</p>
<p>Respectfully,</p>
<p>Pete.</p>
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				<title>Peter replied to the topic News from the Wardroom! in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/news-from-the-wardroom/#post-184731</link>
				<pubDate>Sat, 06 Mar 2021 21:32:31 +0000</pubDate>

									<content:encoded><![CDATA[<p>Good Evening Nat. I downloaded your cheat sheet today. It is helpful in speeding up play. I definitely like how you did the gunnery chart.</p>
<p>However, I noticed a discrepancy in the Movement section. It reads, &#8220;Move ship at least 1&#8243; unless &#8216;run aground&#8217;, flank speed of 0&#8243; or anchored&#8221; (FAQ March 2021). Ships must move 2&#8243; unless they have the &#8216;agile&#8217;&hellip;<span class="activity-read-more" id="activity-read-more-6762"><a href="https://www.warlordgames.com/community/topic/news-from-the-wardroom/#post-184731" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Peter replied to the topic Torpedo Rules in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/torpedo-rules/#post-184718</link>
				<pubDate>Fri, 05 Mar 2021 22:54:15 +0000</pubDate>

									<content:encoded><![CDATA[<p>Therefore as stated in my first query, torpedoes are useless in the game.</p>
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				<title>Peter replied to the topic Scouting and Radar in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/scouting-and-radar/#post-184717</link>
				<pubDate>Fri, 05 Mar 2021 22:51:33 +0000</pubDate>

									<content:encoded><![CDATA[<p>I have the full rules. They are not explained there either.</p>
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				<title>Peter replied to the topic Torpedo Rules in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/torpedo-rules/#post-184701</link>
				<pubDate>Fri, 05 Mar 2021 17:46:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thank you for your response Nat. this still does not answer my previous query about modifiers.</p>
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				<title>Peter replied to the topic Scouting and Radar in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/scouting-and-radar/#post-184700</link>
				<pubDate>Fri, 05 Mar 2021 17:43:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thank you for this clarification. This needs to be written into the rules so players understand the usage.</p>
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				<title>Peter started the topic Scouting and Radar in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/scouting-and-radar/</link>
				<pubDate>Fri, 05 Mar 2021 15:50:56 +0000</pubDate>

									<content:encoded><![CDATA[<p>On page twelve (12), under radar it states, &#8220;Ships committed to scouting with the Radar trait (see page 22) gain =1to their dice roll and can re-roll their dice&#8221; (Sprange).  If one goes to page twenty two (22), there is no mention of this anywhere in the writing. Need to clarify.</p>
<p>Respectfully,</p>
<p>Pete.</p>
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					<item>
				<guid isPermaLink="false">611e403a814c41e1a797356efbfc2a76</guid>
				<title>Peter started the topic Torpedo Rules in the forum Victory At Sea</title>
				<link>https://www.warlordgames.com/community/topic/torpedo-rules/</link>
				<pubDate>Fri, 05 Mar 2021 15:43:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>I do not understand the torpedo rules. In both the quick start and full rules, the use of torpedoes is to me useless. Case in point: start at 4+, extreme range -2, large silhouette +1, weapon is a -2. torpedo. This equals -7 (no hits).</p>
<p>Another example, 4+, long range -1 weapon is a torpedo -2. Same as above.</p>
<p>If you are only to use the-2, then&hellip;<span class="activity-read-more" id="activity-read-more-6728"><a href="https://www.warlordgames.com/community/topic/torpedo-rules/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Peter became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/6720/</link>
				<pubDate>Fri, 05 Mar 2021 10:42:45 +0000</pubDate>

				
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