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	<title>Warlord Games | Lee | Activity</title>
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	<description>Activity feed for Lee.</description>
	<lastBuildDate>Thu, 09 Apr 2026 08:28:14 +0100</lastBuildDate>
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				<title>Lee replied to the topic Flamethrowers against buildings question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/flamethrowers-against-buildings-question/#post-191769</link>
				<pubDate>Thu, 02 Apr 2026 02:39:05 +0100</pubDate>

									<content:encoded><![CDATA[<p>Cool, I thought that might be the case, I foresee some gamey person saying the unit has to take the D6 &#8220;small arms&#8221; hits seeing as the building is &#8220;destroyed&#8221;.</p>
<p>&nbsp;</p>
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				<title>Lee started the topic Flamethrowers against buildings question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/flamethrowers-against-buildings-question/</link>
				<pubDate>Wed, 01 Apr 2026 11:20:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi,</p>
<p>On page 157 it mentions under Flamethrowers against buildings &#8211; Any and all surviving infantry units inside a burning building will immediately abandon it, from it&#8217;s ground floor openings, <em>in the same way as units disembarking from a vehicle that has been immobilised</em> &#8211; (see pages 140 &amp; 141)</p>
<p>What is the book referring to? I can&#8217;t see anything&hellip;<span class="activity-read-more" id="activity-read-more-26491"><a href="https://www.warlordgames.com/community/topic/flamethrowers-against-buildings-question/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Lee replied to the topic Short Shot on new Soviet Army Infantry sprue in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/short-shot-on-new-soviet-army-infantry-sprue/#post-191726</link>
				<pubDate>Tue, 03 Mar 2026 10:48:39 +0000</pubDate>

									<content:encoded><![CDATA[<p>I think it&#8217;s the image thats wrong, I just took a look at this sprue picture on warlords page .. no bayonet</p>
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<blockquote class="wp-embedded-content" data-secret="ic4QVJc8lX"><p><a href="https://warlord-community.warlordgames.com/sprue-focus-new-soviet-infantry/" rel="nofollow ugc">Sprue Focus: New Soviet Infantry!</a></p></blockquote>
<p><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted" style="position: absolute; visibility: hidden;" title="&#8220;Sprue Focus: New Soviet Infantry!&#8221; &#8212; Warlord Community" src="https://warlord-community.warlordgames.com/sprue-focus-new-soviet-infantry/embed/#?secret=LOD1PIQDDo#?secret=ic4QVJc8lX" data-secret="ic4QVJc8lX" width="600" height="338"  marginwidth="0" marginheight="0" scrolling="no"></iframe></div>
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<p>&nbsp;</p>
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				<guid isPermaLink="false">e750b1c644fa2bd1e42c189646a9f075</guid>
				<title>Lee started the topic Is this sequence correct? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/is-this-sequence-correct/</link>
				<pubDate>Mon, 02 Mar 2026 12:45:23 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi, just wanting to see if I did this correctly, (photo attached for reference)</p>
<p>enemy light mortar scores a 6 to range in on my heavy field car (soft skin containing a unit of 5 x panzer grenadier veterans)</p>
<p>enemy rolls to damage, rolling a 5 and +1 for HE 1&#8243; penetration equals 6 &#8211; the vehicle is destroyed!</p>
<p>enemy rolls for D2 pins on vehicle&hellip;<span class="activity-read-more" id="activity-read-more-26447"><a href="https://www.warlordgames.com/community/topic/is-this-sequence-correct/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">8ef68d783519aa5d2e209b432cee57ae</guid>
				<title>Lee replied to the topic Why no British Motor Brigade options in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/why-no-british-motor-brigade-options/#post-191715</link>
				<pubDate>Thu, 26 Feb 2026 02:56:16 +0000</pubDate>

									<content:encoded><![CDATA[<p>Not sure, maybe they had plans to release a campaign book soon like Market Garden to fill that missing company?.</p>
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				<guid isPermaLink="false">2a5d25b6cdc6c9dcd12fef4126276a8a</guid>
				<title>Lee started the topic Armies of Germany book typo? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/armies-of-germany-book-typo/</link>
				<pubDate>Thu, 26 Feb 2026 00:17:09 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi, noticed in the Armies of Germany book page 79, the entries for SD.KFZ 10 &amp; 7 special rules seem to be referencing multi-launchers, not a biggie but may be confusing to some players.</p>
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				<guid isPermaLink="false">1939b811382a9b3ab415fbe5054eceaa</guid>
				<title>Lee started the topic French Laffly S20TL Six-wheeled Truck question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/french-laffly-s20tl-six-wheeled-truck-question/</link>
				<pubDate>Thu, 02 Sep 2021 13:56:35 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi, just wondering can this transport fire it&#8217;s 2 pintle mount mg&#8217;s when empty or just 1?</p>
<p>page 30 of the armies of france and the allies.</p>
<p>it lists the vehicles weapons as &#8211; 2 pintle-mounted mmgs with 360 degree arc</p>
<p>&nbsp;</p>
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				<guid isPermaLink="false">0d351c5439cf8ddbb2845064c8ab7956</guid>
				<title>Lee started the topic Japanese starting set in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/japanese-starting-set/</link>
				<pubDate>Fri, 09 Jul 2021 04:15:22 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi, just wondering please if you were to add say 2 things to the starter japanese army box set what would you add?</p>
<p>also is it worth making a mix of models in the set, I&#8217;m thinking it will mostly be riflemen, but are the light mortars worth it?</p>
<p>build the tank with medium AT gun option rather than light howitzer?</p>
<p>&nbsp;</p>
<p>Thanks!</p>
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				<guid isPermaLink="false">21acab96fe25a7705e449bfbe93d1575</guid>
				<title>Lee started the topic Chaplains in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/chaplains/</link>
				<pubDate>Tue, 16 Feb 2021 10:48:40 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi, wondering with the chaplain choice in BoTB page 55, does the ability modifier come from the chaplains morale or the target units morale?</p>
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				<guid isPermaLink="false">99bd57cd6ec3209705b5c44e681395f9</guid>
				<title>Lee started the topic US Marine army suggestions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/us-marine-army-suggestions/</link>
				<pubDate>Sat, 06 Feb 2021 07:44:11 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi, I&#8217;m thinking about making a 1000 point marine corp army (with some options) and was wondering what people suggest for units, I do have a dauntless dive bomber that I&#8217;m planning to turn into a air support marker. Should I stick to rifles and BAR&#8217;s in the units to keep it simple and make use of the national rule.</p>
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				<guid isPermaLink="false">9b5c317e95c72b41fa6c36024f8ad7ef</guid>
				<title>Lee started the topic Loaders in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/loaders/</link>
				<pubDate>Mon, 25 Jan 2021 00:33:03 +0000</pubDate>

									<content:encoded><![CDATA[<p>say a unit has 2 lmgs and 2 piats (parachute diversion section : dday book) can I just have 2 loaders to service all 4 weapons obviously only 2 weapons at a time but is it possible?</p>
<p>or must squad team weapon loaders be nominated to their single respective weapon before the game?</p>
<p>also can a squad team weapon loader fire his regular weapon other&hellip;<span class="activity-read-more" id="activity-read-more-6216"><a href="https://www.warlordgames.com/community/topic/loaders/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Lee started the topic Setup question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/setup-question/</link>
				<pubDate>Mon, 18 Jan 2021 12:38:51 +0000</pubDate>

									<content:encoded><![CDATA[<p>hi, hopefully an easy one but with setup if a scenario instructs to you to select half your units etc do observers/snipers count towards that total?</p>
<p>e.g I have 7 normal units and 3 observers/snipers and the scenario instructs that i must keep half my units (rounded down) in reserve, will it be 3 units or 5 in reserve?</p>
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				<title>Lee replied to the topic Transport/tow &#038; British Army question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/transport-tow-british-army-question/#post-183669</link>
				<pubDate>Wed, 06 Jan 2021 21:31:04 +0000</pubDate>

									<content:encoded><![CDATA[<p>No worries, thanks for clearing that up, I was reading that line as 2 statements but I can see now what it means</p>
<p><em>If a vehicle listed as a transport/tow <strong>picks a weapon option  &#8212;-    that means the transport loses its transport/towing ability</strong></em></p>
<p>&nbsp;</p>
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				<title>Lee replied to the topic Transport/tow &#038; British Army question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/transport-tow-british-army-question/#post-183664</link>
				<pubDate>Wed, 06 Jan 2021 13:47:43 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi Stuart, my confusion comes from the section on page 153 of main rule book under the &#8220;if a vehicle listed as ..&#8221;  ? surely this isn&#8217;t only referring to a couple of jeeps in old army books as I couldn&#8217;t find it on any other transports in several books.</p>
<p>I went back and looked at the first edition bolt action transport rules and it&#8217;s even harsher&hellip;<span class="activity-read-more" id="activity-read-more-6060"><a href="https://www.warlordgames.com/community/topic/transport-tow-british-army-question/#post-183664" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">02da2a2e4289bef5b787364645ad98d5</guid>
				<title>Lee started the topic Transport/tow &#038; British Army question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/transport-tow-british-army-question/</link>
				<pubDate>Wed, 06 Jan 2021 09:22:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi, just want to make sure I have this right,</p>
<p>1. if I have say a bren carrier as a transport and give it a pintle mount lmg upgrade it then no longer transports units but can fire both weapons itself and moves into another slot say armoured car?</p>
<p>2. with the british army can I take gurkha paratroopers from the empire in flames book (which is says&hellip;<span class="activity-read-more" id="activity-read-more-6058"><a href="https://www.warlordgames.com/community/topic/transport-tow-british-army-question/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">7377df6301ddc0a118d22c9d66a25249</guid>
				<title>Lee started the topic &#034;Full strength&#034; question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/full-strength-question/</link>
				<pubDate>Fri, 01 Jan 2021 03:31:00 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi, just wondering if a unit in reserve is at &#8220;full strength&#8221; can you re-roll a failed order test to bring them on with a run or advance?</p>
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				<title>Lee started the topic Flamethrower vs vehicle and Fubar question in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/flamethrower-vs-vehicle-and-fubar-question/</link>
				<pubDate>Sun, 27 Dec 2020 11:33:08 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi,</p>
<p>This came up in a game today and was wondering if we did it right,</p>
<p>1. my flamethrower team advanced into point blank range of the side arc of a sherman tank armour 9, fired and rolled a 6 to hit, then rolled a d6 for the number of hits, rolling a 5, the flamethrower has a pen of +3 and gets +1 pen for hitting the side/top. So I proceeded to&hellip;<span class="activity-read-more" id="activity-read-more-5991"><a href="https://www.warlordgames.com/community/topic/flamethrower-vs-vehicle-and-fubar-question/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Lee started the topic Fixed, Team movement in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/fixed-team-movement/</link>
				<pubDate>Wed, 09 Dec 2020 10:58:22 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi, trying to workout how movement is done for a unit with team &amp; fixed e.g a MMG,</p>
<p>if a run lets you move 12&#8243; as normal and an advance is rotate only (-1 to fire) then how do you move across an obstacle? or through rough ground? or is it not an option?</p>
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				<title>Lee started the topic Preliminary bombardment &#038; spotters in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/preliminary-bombardment-spotters/</link>
				<pubDate>Sun, 22 Nov 2020 05:50:28 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi, wondering please with preliminary bombardment, say you have a medium mortar with a spotter do you just roll for the mortar or would you roll a bombardment for both mortar and spotter?</p>
<p>I&#8217;m assuming just once for the mortar but I&#8217;m uncertain.</p>
<p>Do spotters count as small teams? once again I&#8217;m assuming yes.</p>
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				<title>Lee started the topic Hidden setup confusion in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/hidden-setup-confusion/</link>
				<pubDate>Sun, 22 Nov 2020 04:31:30 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi, trying to figure out how the hidden setup works, from reading the rule book I can see it working 1 of 2 ways, but I don&#8217;t know which it is.</p>
<p>&nbsp;</p>
<p>A &#8211; as you place units you check for hidden conditions then place a hidden token next to them, (e.g I could place the first unit on the table out in the open hidden as no enemy is on the table to see&hellip;<span class="activity-read-more" id="activity-read-more-5617"><a href="https://www.warlordgames.com/community/topic/hidden-setup-confusion/" rel="nofollow ugc">[Read more]</a></span></p>
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				<guid isPermaLink="false">0ac3b1ccbc54d9b89fad2999b50e818f</guid>
				<title>Lee started the topic Baffled by setup instructions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/baffled-by-setup-instructions/</link>
				<pubDate>Sat, 10 Oct 2020 13:55:50 +0100</pubDate>

									<content:encoded><![CDATA[<p>Doesn&#8217;t seem to matter how many times I read the Setting up observer and snipers information on page 131, I can&#8217;t get my head around when to setup these models.</p>
<p>Do I have this right? &#8211;</p>
<p>Apart from attacker/defender scenarios &amp; if in reserve, spotters/observers &amp; snipers deploy AFTER? all others units have gone down on the table or BEFORE?</p>
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