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	<title>Warlord Games | Donald | Activity</title>
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				<title>Donald replied to the topic Unit sizes for Colonials in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/unit-sizes-for-colonials/#post-189998</link>
				<pubDate>Wed, 08 May 2024 22:43:17 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks. I imagine a skirmish unit would then be 6 figures.</p>
<p>And, in melee, if everything lines up, you should be able to get two Standard units hitting a Large unit.</p>
<p>I&#8217;ll run a solo game to iron things out, then invite a few of my more patient pals for a few games before &#8220;releasing it to the general public.&#8221;</p>
<p>donald</p>
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				<title>Donald started the topic Unit sizes for Colonials in the forum Black Powder</title>
				<link>https://www.warlordgames.com/community/topic/unit-sizes-for-colonials/</link>
				<pubDate>Tue, 07 May 2024 05:46:43 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been using the &#8216;Hail Caesar&#8217; rules for some time. They&#8217;re very good IMO.</p>
<p>I decided to buy the &#8216;Black Powder&#8217; rules &amp; possibly expand the &#8216;family&#8217; across more eras of our gaming.</p>
<p>We do the Sudan &amp; AZW. Our basing is for individual figures on movement trays &amp; we don&#8217;t want to radically re-organise this.</p>
<p>Essentially</p>
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				<title>Donald started the topic A (long) video of a Bronze Age game in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/a-long-video-of-a-bronze-age-game/</link>
				<pubDate>Tue, 05 Dec 2023 10:42:20 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hittites opposing those insistent Mycenaeans:</p>
<div class='besocial-iframe-wrapper'>
<div class='besocial-iframe-video'><iframe loading="lazy" title="[1/72 Scale] Hail Caesar Battle Report - Hittites vs Mycenaean Greeks - Late Bronze / Biblical Age" width="1320" height="743" src="https://www.youtube.com/embed/Pt5D_bEUDXk?feature=oembed"  allowfullscreen></iframe></div>
</div>
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				<title>Donald replied to the topic Counting units in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/counting-units/#post-189549</link>
				<pubDate>Sun, 22 Oct 2023 23:53:47 +0100</pubDate>

									<content:encoded><![CDATA[<p>I appreciate your comment on &#8220;it&#8217;s your game&#8221; which is also stressed in the rule book.</p>
<p>It is useful, though, to get opinions from experienced players. I think most wargames have a &#8220;critical mass&#8221; &#8211; a size where they work best.</p>
<p>I suspect that although our 3 divisions a side worked well, 4 would have given a bit more nuance? Allowing  more&hellip;<span class="activity-read-more" id="activity-read-more-24364"><a href="https://www.warlordgames.com/community/topic/counting-units/#post-189549" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Donald started the topic Counting units in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/counting-units/</link>
				<pubDate>Sun, 22 Oct 2023 08:50:43 +0100</pubDate>

									<content:encoded><![CDATA[<p>We had our third HC game today &#8211; fourth if you count a solo game I had to learn to play.</p>
<p>So you can hardly call us experts. The game was with a Hittite army opposing a Mycenaean one. Bronze Age.</p>
<p>It went very well. We committed the heinous crime of counting skirmish &amp; light units for purposes of break points.</p>
<p>This was because the opposing armies&hellip;<span class="activity-read-more" id="activity-read-more-24362"><a href="https://www.warlordgames.com/community/topic/counting-units/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Donald replied to the topic War wagons in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/war-wagons/#post-189535</link>
				<pubDate>Wed, 18 Oct 2023 12:10:16 +0100</pubDate>

									<content:encoded><![CDATA[<p>I appreciate your plausible interpretation. It might be useful to remember that the Egyptian temple reliefs contain more than a little propaganda?</p>
<p>I don&#8217;t think the ox wagons of the Sea Peoples to be any sort of APC. It is not impossible that they could be used as a relatively * slow-moving barrier &#8211; not unlike how the Goths used their wagons at&hellip;<span class="activity-read-more" id="activity-read-more-24351"><a href="https://www.warlordgames.com/community/topic/war-wagons/#post-189535" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Donald replied to the topic War wagons in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/war-wagons/#post-189531</link>
				<pubDate>Tue, 17 Oct 2023 20:40:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks for the replies. I&#8217;ll experiment with your suggestions.</p>
<p>We&#8217;ve been using FoG for many years &amp; I don&#8217;t want to be harsh but those rules suck the fun out of a game.</p>
<p>Hail Caesar seems to be very enjoyable indeed. Down the track, I&#8217;ll start with our Punic &amp; Late Roman armies but for the moment &#8211; all things chariot.</p>
<p>&nbsp;</p>
<p>donald</p>
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				<title>Donald started the topic War wagons in the forum Hail Caesar</title>
				<link>https://www.warlordgames.com/community/topic/war-wagons/</link>
				<pubDate>Tue, 17 Oct 2023 12:43:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve not long purchased the rules &amp; dived in with three Bronze Age games &#8211; and a fourth on this Sunday &#8211; using NKE &amp; Hittite armies.</p>
<p>I&#8217;m currently working on my Mycenaeans &amp; Sea Peoples. I have a couple of Sea Peoples&#8217; ox carts. The obvious thing to do with these is to designate them as baggage but I was thinking of a more active role.Slow but&hellip;<span class="activity-read-more" id="activity-read-more-24346"><a href="https://www.warlordgames.com/community/topic/war-wagons/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Donald became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/24307/</link>
				<pubDate>Mon, 09 Oct 2023 14:28:23 +0100</pubDate>

				
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