Nat

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 1,107 total)
  • Author
    Posts
  • #191590
    Nat
    Participant

    to answer to the OPs question … where would you put it?  as a squad (where 3-4 man squads are deemed too small…) as a weapons team – now its in direct comparision to the MMG & LMG teams and to be honest you’re looking at 50 points for a regular team with an LMG (15 points for the LMG, 30 points for 3 crew, 5 points because it doesnt have fixed and is small enough to be hidden compared to a 5 man squad with an LMG)

    #191589
    Nat
    Participant

    erm… the Bren was an LMG not an automatic rifle…

    also How a weapon is used is part of how a weapon is charcatised…. for example MMGs are just a game distinction, they were either light (squad) or heavy machine guns!

    Next point is … its a game that has more in line with comic books of the 80s & 90s + Hollywood films over historical accuracy – look at some of the units included in the game!

    #191575
    Nat
    Participant

    Sorry not looked at this forum for a few weeks…

    Have we (the wardroom) looked this aircraft – yes
    is it worth it – not really I’m afaid
    reason is that rate of fire isnt really taken into account … at best it would be a flight the same as the other B25s but with MTBs light gun

    #191471
    Nat
    Participant

    I’d go with that trucks taken out by small arms is a gameplay balancing act (they did roll on damage tables in v2 so the change is either gameplay or writters)

    Or house rule that the porteee / gunshield means you roll on the vehicle damage chart (full damage) instead of auto destroyed?

    #191470
    Nat
    Participant

    Theres a couple of issues here…
    1 – indirect rule allows the use of spotters.. which isnt really historical
    2 – it wasnt that accurate
    3 – BA isnt the most accurate game – either weapons, tactics or history

    4 – slot / unit compition within an army list – they removed medium mortars from the rifle pltn and let light mortars so that ther was a place from them in game – this would remove that place (with the exception of the paras who can take light mortars in their squads)

    TLDR – BA is a nod to history, not fully historical – theres a number of decissions which are made for gameplay or even rule of cool… its a bit madaning trying to work out which rule is which though!

    #191347
    Nat
    Participant

    Disclaimer – Dont have & havent played epic

    However, in standard BP artillery are a single gun in the rules with an optional rule to allow the size to be shown with additional models.. this is normally because only Russians (in Napoleonics) can have large batterys, everyone else normal or half….

    Looking at the stats you’ve shown I’d say that each battery is one size only – (what standard BP would call normal size ) no increasing /decreasing it.  And that size is a single base!

    what you have are 3 types of guns – light being 2-4 pdrs, medium being 6-8 pdrs and howitzers being squat little things that fire in parabolic arcs
    (heavy artillery normally in a napoleonic sense is 12pdr +)

    • This reply was modified 3 months, 2 weeks ago by Nat.
    #191334
    Nat
    Participant

    So WLPA is based on the base costs of the ships as they are in the rulebook -0 with the biggest outliers (Alaska, Bismark, Yugumo etc) having the base cost guestimated into line.  Its a backward working of the points value then a review of the refit costs so they make sense.

    SHIPS is a ground up total recalculation – the guy who wrote it has published it if you want to home brew ships – I’ve just done the calculations so people dont have to.  It also has one BIG change in the points… NO FREE FLIGHTS!

    Rules of thumb for VaS:
    A balanced fleet (something of everything) makes for fun balanced games even if the points are off…
    Bring a big ship (BBs) on both sides- game goes very one way if you go full carrier fleets
    If bringing fleet carriers (thouse with 10+ flights) then make sure you have enough scouting points to launch them.
    Tempo beats beat sticks, ie lots of little DDS will win against  a supper battleship 99 times out of 100
    Dive Bombers hunt destroyers
    Crits not hits kill battleships – so you want to be fishing for crits (so torps are better than gunnery)
    Dont dogfight flights that are attacking ships
    Terrain & Smoke help more than you’d think
    learn to use Orders! (I keep forgetting… I get sunk )

    The wardroom errata is aimed at making the rulebook viable for pickup gaming and fixing major historical stat problems or inconsistencies, as well as adding fan made lists

    the RNN, VMF & MN (Dutch, Soviet & Expanded French) are balanced if using SHIPS … theres a few guestimations in WLPA costs.

    If /when something is put out on the wardroom (Facebook group) I try and remember to post it here & on the discord (as not everyone uses all three)

    • This reply was modified 3 months, 3 weeks ago by Nat.
    #191331
    Nat
    Participant

    Aye, iniative orders are
    within 12″ of enemy
    before brigade commanders order
    1 move

    #191329
    Nat
    Participant

    So, looks like you are using WLPS (WarLord Points System – the rulebook points) …. this isnt that great espically with regards to the refit costs!  As a general rule of thumb I suggest only using WLPS for learning the game or quickly putting a last minuete game together at a club… A good indercation is how type93s can be either 5 or 10 points depending on what ship they are despite being the same number of shots with the same rules & DD!

    IF you look in news from the wardroom thread theres a WLPA or WarLord Points Adapted where the refit costs are recalculated to something that is more consistant (its not great but its a step in the right direction).  Now because WLPA is a half way fix its not used that much in the wider community, most people prefere SHIPS (also found in the news from the wardroom in the points chart v2 is the current version).

    As for your list… while the IJN will struggle with the type 93s against Destroyers, the USN will struggle with gunnery against the IJN cruisers, but will have the tempo to dictate the battle.

    #191325
    Nat
    Participant

    So a quick check in “master of the World” ESR campaign guide for the 1812 invasion of Russian [ I do love the colour plates they’ve put in for all the units involved (ok standard french line & light have indications rather that 100% of them) ]….And yes the DoW did wear French uniforms… the DoW ARE NOT the same as the Vistula Legion – they were two seperate formations.

    the French 6eme & 12eme Chasseurs a cheval were Polish troops who spent most of their time with the Polish troops in Russia.

    the 5. Pul Strzelcow Knoiach wore the same uniform as Chasseurs, in green with orange collars
    10. & 13. Pulk Husarii wore standard french hussar uniforms
    14. Pulk Kirasjerow wore cuirasser uniforms but with grey instead of off-white trousers (red with yellow saddle cloths)

    #191322
    Nat
    Participant

    Black Powder?  BP Epic?

    might be best asking this question in the game specific channel as you’ll get a quicker response (most people dont look at this part of the forum)

    #191317
    Nat
    Participant

    2027 …if lucky!

    – edit – ok that didnt work…

    but basically a few people have been emailing WL customer service and been told that they are working on the published road map then will look at bringing the other nations up to v3..

    road map is currently – Soviets (oct)
    Japanse (Jan 26)
    Italians (april 26)
    Commonwealth  (July 26)
    France (Oct 26)

    • This reply was modified 4 months, 1 week ago by Nat.
    #191315
    Nat
    Participant

    The problems is that you are talking about ‘acquired’ ie NOT issued..  its not recorded how many units acquired stuff because.. its wasnt official, or uniform – & lets be honest as per the other issues people have noticed not surprising that its not there..

    motor battalion rifle section:
    8 men, NCO + transports driver had SMGs, 1 Bren & 5 rifles .. so if you have the drive on the table then you have no transport!

    rifle battalion sections
    10 men, NCO with SMG, 1 Bren & 8 rifles

    So to get additional SMGs /Brens you take smaller sections  or you go “I’m running a list based on Y war diarys where they had Z in each section”

    #191313
    Nat
    Participant

    1 & 2 – yes …. standard British Army Sections only had one….. none standard units (paras, commando etc) did have multiple issued…

    3 – ok… that makes me laugh /cry …

     

    #191305
    Nat
    Participant

    All of a squads weapons MUST target the same enemy unit.

    UNLESS the weapon has indirect or limited ammo – in which case it may target a seperate enemy units.

    PINs – you pick the weapon (singular) with the highest potental number of pins and apply thoses pins.

    Limited ammo weapons – you select if it was going to fire before checking ranges, if you are out of range you still have to make a fuel check for flamethrowers and remove panzaerfausts.

    eg – a squad with all small arms will only do 1 pin.  a squad with a flamethrower and rifles shooting one target will pick the flamethrower to apply pins (if it hits).. so does D3+1
    eg 2 – a squad with 3 light mortars 1 smg & 5 rifles (not loaders) can select 1-4 targets to shoot …the SMG & rifles will HAVE to pick the same one.  If you select two mortars to shoot the same target and both hit the you apply D2 pins … you DONT roll 2 D2 and pick the highest.
    eg 3- your squad has 2 panzerfausts … you can shoot 1-3 targets, but because panzerfausts are one shot weapons you can choose not to fire them but the models can use their other weapons instead.

Viewing 15 posts - 1 through 15 (of 1,107 total)