Enioch

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  • I am really sorry but, before everything else, you must understand that a lot of my replies are just an interpretation of the rules (my interpretation, and the interpretation of other community members). In general, the rulebook is very vague about some of this stuff, and the recent Warlord FAQ / Errata document did not help with figuring out what…[Read more]

  • The good thing about the system is that you can easily stat ships based on similar classes

    ——–
    Unryu-class CV
    Speed 7″
    Armour 2+

    36/12 HP

    Carrier, Torpedo Belt 2, 14 Flights

    Weapons as Sohryu, except Local AA 3
    ————

    I really have no idea why the little dragons weren’t included in the base rulebook; we know there’s an expansion…[Read more]

  • Following feedback from the VaS Discord and Facebook community groups, here is version 0.9.0 of SPRM.

    This version involves a massive rebalance of carriers, with a shift towards more cost-effectiveness compared to land-based air and CVs over CVLs.

  • Greetings,

    A splice of homebrew, for those of us who would like to do balanced custom scenarios and competitive play:

    I have been working on a massive points rebalance project for VaS, based on mathematical expressions of the ships’ combat capabilities. I’ve used the system to generate a new ship / aircraft point scale for the game, and…[Read more]

  • Enioch replied to the topic Competitive Ships in the forum Victory At Sea 3 years, 4 months ago

    I mean, Missouri on her own is more than a match for 2-3 Kongos

    Just the AP power, armor and Damage Dice / Critical Hit output is insane.

    I don’t know the point cost for Arizona, but if she’s anything like the NewMex she can deal with two of them no problem.

  • I feel like the rules need more clarification, particularly plane/carrier/ship interactions. Scouting is an awesome idea but needs an update due to the 7 and 10 rungs being game breaking

    I have written some homerules for my Pacific campaign which rebalance scouting something fierce, and introduce scouting arcs for planes. Might make them public…[Read more]

  • Counterpoint:

    If Evade! does not force rerolls vs planes, then it has no downside in that context. Vs ships, you get the -1 to own attacks and inability to launch torps. Vs planes you keep your own AA effectiveness, but force rerolls

    Evade is either utterly overpowered vs planes (if forcing reroll, because it’s only positive), or has no effect…[Read more]

  • In the QSR for aircraft attacking ships, they hit on their own score, no modifiers (only kamikazes say to use them, the others say not to) and evade will still take effect as its any successful attack.

    Not exactly true. ‘Any successful attack’ was the wording in beta. ‘All enemy Attack Dice which successfully hit this ship’ is the wording in the…[Read more]

  • @Nat, ruling by Matt in DakkaDakka forums (htt–ps://www.dakk–adakka.–com/dakka–forum/posts/list/120/786189.page#11002068) (so help me, I will keep smashing up links until the automod on these forums is fixed):
    My question:

    First and foremost – how do Devastating criticals work? The rules state that a critical is <i>scored</i> on a 5 or a 6…

    [Read more]

  • So my friends will not use smoke in that Situation.

    I am very much aware of the ridiculousness of this situation IRL. IRL absurdity is not in question here XD. My point is that it is not clear whether it is illegal per game rules – and, if yes, which particular part of it is illegal.

    And my friends want to use smoke in that situation, as cheesy…[Read more]

  • you’d need 6 DDs to protect all the base…

    No, I don’t need any DDs to protect the base. Only one to smoke.

    If the bridge of the ship is in smoke, then the ship is un-targetable by any attack. As long as the smoke from the first DD reaches and covers the bridge of the CV, the CV is invisible and invulnerable, unless the enemy has a gunship wit…[Read more]

  • As a followup, here’s an example lineup

    The bridge of the CV is in the smoke laid by the middle DD and therefore the CV cannot be attacked.

    The middle DD is flanked by two evading DDs

    The CV cannot fire at anything, because it sees nothing, but that doesn’t matter because she can still launch planes (air ops don’t require line of sight to…[Read more]

  • Enioch replied to the topic Competitive Ships in the forum Victory At Sea 3 years, 4 months ago

    Right you are

  • Enioch replied to the topic Competitive Ships in the forum Victory At Sea 3 years, 4 months ago

    DD-wise, the German ones are beasts; just for the HP and guns they bring along. Note the lack of AA though. Japanese DDs with Type 93s are also good for sacrificial anti-capital duty too.

    CL-wise, Aganos are lovely little darlings (dem Type 93s) but the Leanders come a close second IMHO

    CA-wise, not so sure. The USN CAs with their 9 guns and…[Read more]

  • Hello all, let’s get back to asking playstyle / rule advice:

    Does smoke spawn behind the base of a ship or at the bridge?

    Can a ship whose bridge is in smoke  (hidden in the smokewall) be attacked by aircraft? Can a ship in smoke fire AA at enemy planes? Can planes in smoke strike ships?

    If fighting only enemy planes, what (if anything) is to…[Read more]

  • Enioch replied to the topic Deep Deployment in the forum Victory At Sea 3 years, 4 months ago

    Also, apologies, I skimmed this question:

    Wow, what program are you using in that screenshot? Is that through Tabletop Simulator? Also, look at all those custom planes and hexagonal coastline tiles. That’s impressive.

    Everything you see is a physical token. I have made a playing surface and own several fleets (won some in a contest, bought o…[Read more]

  • Thanks Nat.

    Would you have a quote on the Devastating rule change? I would need to give supporting evidence to my players.

  • Enioch replied to the topic A comparison in the forum Victory At Sea 3 years, 4 months ago

    Also, can we please discuss Depth Charge and Sub hunter availability?

    Sure, not all DDs had good sonar. Sure, a Clemson probably cannot detect subs that are Running Deep. Sure, Japanese DDs were notoriously bad at detecting subs before a big ship went boom. Sure, I’d be happy to see variation in Sub Hunter availability.

    Kindly explain to me why…[Read more]

  • Enioch replied to the topic Deep Deployment in the forum Victory At Sea 3 years, 4 months ago

    *Devastating is a prime example of this…. several of us read the different wording to mean the criticals on 5 +6s where auto successful, Matthew pointed out that they still needed confirming!

    Wait what.

    The starter rulebook and the beta rules explicitly say that Dev weapons score crits on 5 and 6.

  • Enioch replied to the topic Deep Deployment in the forum Victory At Sea 3 years, 4 months ago

    companies need to have people who play tabletop games but not involved with play testing the game proof read the book /manuals before they go to print

    Could not agree more. There are so many double-readings possible in the current rules…

    Personally, I think there should be an official FAQ here, with players submitting potential errata and…[Read more]

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