For the sake of integrity, I should mention that the calculations I made assumed that the defender only had 1 AA die.
Once you have more AA being fired at you, the gap between the two planes closes, but not by much.
For example, if we go from 1AA to 4AA, the survivability of the bomber only goes up another 12% relative to the torpedo bomber.
Still not worth the points, imo.
*deleted comment. wrong thread. apologies*
So I applied a little game theory to this, and discovered the following:
A bomber with 3DD can expect to deal 0.5 damage per attack against an armor value of 4.
A torpedo-bomber with 4DD and the Devastating trait can expect to deal 4.67 damage per attack against ANY armor value.
Considering the Swordfish variants, the torpedo bomber has approximately 9 times the damage potential, with half the survivability.
When you compare the two against a target armor of 6, then the bomber only expects to deal 0.167 damage per attack, giving the torpedo-bomber 28 times more damage potential!!
Only being twice as easy to destroy is a price I’m more than willing to pay for that amount of damage increase! There’s no way these two should be the same points…
@ invisible officer: that is true. Designers have to decide where the balance between “realism” and “fairness” will exist in their game 😋
I had a question specifically about Long-Lance torpedoes.
In the beginning of the section for the IJN fleet, it says that “Any ship with the Slow-Loading trait for their Long-Lance torpedoes may only reload them once during the entire battle” (pg 233). How is this different from Slow-Loading for other torpedoes? Slow-Loading trait specifically says that “Ships with Slow-Loading torpedoes may only reload once, after which they may no longer be used” (pg 49).
I guess what I’m asking is why this needs to be called-out specifically for Long-Lances when it has already been defined.
Great! Thanks for the response. I assume when you get any answers you’ll post them on this forum?