Stuart Harrison

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  • #191719
    Stuart Harrison
    Participant

    Green units are inexperienced, not all inexperienced units are green. You are correct in that interpretaion, Green doesn’t come automatically with being inexperienced.

    If a unit is Green, it will be stated in the unit’s entry in the relevant army list.  Example, AoG3 p35, Replacement Army Squad is not Green, the only special rule they have is Shirkers.  The Sicherungs (Security) Battalion Squad on the other hand IS Green.Soviet example, AoSU3 p33, Rifle Squad is Green, on the next page you have the LMG and SMG squads, neither of which has any reference to Green.

    #191710
    Stuart Harrison
    Participant

    No.

    That only applies to anti-tank guns, not all anti tank weapons.  Anti tank guns are four lines of the weapons chart, the rule even says “All anti-tank guns (from light to super-heavy, including those mounted on vehicles)”.

    #191708
    Stuart Harrison
    Participant

    I just went into Easy-Army and added one to my existing third edition AoIJ list and it shows the transport capacity.  Might be worth checking that you’re using an AoIJ3 list rather than an MRB list (‘v3 Armies of Imperial Japan-…’ rather than ‘Version 3 – Japanese Army-…’).

    #191704
    Stuart Harrison
    Participant

    See p151, Vehicles, Vehicle Special Rules, Turret Rear-Mounted Machine Gun.  The rear mounted mg can only fire into the opposite arc that the main/co-ax fires into.  This is the general rule, there are a few vehicles that combine turret rear mounted mgs and one man turret rules, in those cases it’s either the front weapon or the rear weapon (eg: Japanese Type 95 Ha-Go).

    #191691
    Stuart Harrison
    Participant

    In the other cases, it’s described as a turret mounted HMG with coaxial MMG or turret mounted light automatic cannon with coaxial MMG – they would have to errata out the coaxial bit for it to apply as coaxial weapons don’t get to fire with the main weapon, it’s either/or.  If they changed that for the British, they’d need to change it for every other nation too.

    It’s more likely they’ll errata the errata to avoid that can of worms.

    #191686
    Stuart Harrison
    Participant

    1. Yes, unless inexperienced.  The ability to use a spotter is tied to being a regular or veteran indirect fire weapon.  A multiple launcher uses indirect fire, it just doesn’t benefit from ranging in.

    2. No.  Indirect fire weapons can’t be fired by units that were in Ambush that turn – p100, Wepaons, Weapon Special Rules, Indirect Fire, 8th paragraph.

    #191667
    Stuart Harrison
    Participant

    You appear to be making a common mistake about Bolt Action’s interpretation of direct vs indirect fire.

    Common perception – direct fire = with LOS, indirect = via spotter/other crew members.  Bolt Action apparent interpretation – direct fire = through a scope/sight laid on the target, indirect = range and bearing used to land a round on a plotted target.

    A 2″ mortar doesn’t hit a target by laying a sight on it.  The firer lines it up on a target, then inclines it based on the range, plotting how to land the round where he wants it.  This fits Bolt Action’s interpretation of indirect fire, not direct fire.

    The second part of you ‘fix’ makes smoke a virtually guaranteed hit due to the size of the smoke template.  Assuming no movement or other modifiers, you either score a 4,5, or 6 landing it exactly where you wanted, or the movement is too small to prevent the smoke still achieving your objective for it. (an LOS blocker 3″ closer or further from you is still blocking LOS as you intended).

    I agree that smoke needs to be fixed, but I feel any random distance needs to start at the template diameter plus a random factor – eg: smoke template size plus D6, or some multiple of what you missed by on your to hit roll as examples.

    #191636
    Stuart Harrison
    Participant

    They don’t have special rules in V3, just field them as regular or veteran British sections.

    #191609
    Stuart Harrison
    Participant

    “Choose which model becomes the loader – you can pick any model in the squad, and you must mark this model clearly, so that both you and your opponent can easily recognise it.”

    Your loader is a once off choice – you can’t change it during the game or replace it if you remove him as a casualty.

    #191579
    Stuart Harrison
    Participant

    From the FAQ:

    “Page 147 “The special abilities of officers and other HQ units
    mounted on transports work as normal, as long as they are being
    transported in soft-skinned or open-topped armoured transports.” Does
    this mean that an observer in an open-topped or soft-skinned transport
    can call air strikes and artillery barrages?

    No, they cannot do that because you would need to
    issue a Fire order to the observer, and you cannot do that
    on transported models. That sentence allows the use of
    passive abilities, which do not require specific orders, like
    a medic’s area of effect, or the ability of an observer to spot
    for indirect-firing units.”

    #191453
    Stuart Harrison
    Participant

    In the MRB list, the veteran premium is only applied to the base anti tank rifle team cost with the panzershrek as a fixed price upgrade.  In AoG, the veteran premium is applied to the regular panzershrek team as a whole.  It’s a function of the unit pricing system throughout Bolt Action.  Opinion – all options should have pricing by experience level, not just the option to add additional men.

    #191433
    Stuart Harrison
    Participant

    Nothing stops you taking a spotter with an inexperienced unit, that doesn’t change the fact that only regular and veteran units can use them for line of sight.

    #191408
    Stuart Harrison
    Participant
    #191401
    Stuart Harrison
    Participant

    The token is a model or marker and is placed 18″ from the target in any direction (it even makes reference to using a single agreed point on the model/marker for measurement at the end of the paragraph your quote is taken from).

    #191399
    Stuart Harrison
    Participant

    Multiple HE hits only yield a single set of pins, see p100, Weapons, HE (High Explosive), Multiple HE Hits, second para.  The pins from HE (or other multiple pin weapons) replace the standard single pin for scoring hits on a target unit, they’re not in addition.

    “I then fire the hmgs at the same target, hit and roll to wound” shows a misunderstanding of the sequence of events.  Each step of the shooting sequence of events is completed for the unit before moving on to the next step.

    You’re not resolving each weapon in sequence then moving on to the next – you’re declaring targets for the whole unit (even if you’re splitting fire across multiple targets), rolling to hit for the weapons firing, rolling to damage for all hits, rolling saves for all eligible targets, removing all casualties, taking a morale check if required.

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