New: Osprey’s “Dragon Rampant”

Dragon Rampant – Fantasy wargaming rules, Osprey Wargames 13

Author: Daniel Mersey
Illustrator: Craig Spearing, Mark Stacey, RU-MOR 0
Pages: 64


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Whether you’re a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop. Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction.

Scenarios, army lists, and full rules for magic and monsters give players the opportunity to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery.

An army usually consists of 6-8 units comprised of 6-12 individually based figures. These small units move and fight independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a troll chieftain or the magic of an archmage.

Contents include:

  • Overview
  • Understanding the basics
  • Playing the game
  • Army lists
  • Strategies and tactics
  • Sample armies
  • Scenarios
  • Campaigns

Biographical Note

Daniel Mersey has spent three decades leading miniature armies to spectacular defeat on ancient, medieval, and colonial battlefields. He has won no medals and his armies will never salute him. His previously published games include Lion Rampant (Osprey, 2014), Dux Bellorum (Osprey, 2012), Song of Arthur and Merlin (Ganesha Games, 2008), and Glutter of Ravens (Outpost Wargame Services, 1998).

Mark Stacey has been a freelance illustrator since 1987. He has a lifelong interest in all periods of history, particularly military history, and has specialized in this area throughout his career.

Craig J Spearing graduated from the Rhode Island School of Design in 1992, and began his illustration career in 1995. He currently works in the science fiction/ fantasy field.

ªRU-MOR began her professional career in 2000, sculpting historical, fantasy and science-fiction miniatures. Since 2009, she has provided illustrations for various Spanish RPGs, books and card games.

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