Reply To: Ships not in the Fleet List
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If you head over to the Victory at sea wardroom facebook group then theres a couple of templates in the files section. Theres also some on the Discord server
Now some of the stats are a little fudged…. but basically heres some rough guidelines, if stuck ask on the Discord /Facebook group and theres a few of us who’ll be able to help you out.
Hull – is a ships full displacement in tonnes (not long tonnes) divided by 500 to get the full number (which is divided by 3 to get the crippled number) theres a bit of rounding and fudging here..
speed – is knotts divide by 5 or MPH divide by 6, & fudged
weapons – ranges, AP & Damage dice are normally lifted from other ships with the same (exactly the same! not just another 4″ for example) weapons.
arcs are off the real world ship
AD is for light guns .75 – .33 dice per gun depending on the ship and layout
weapon traits are normally by weapon, and weapon mounts… again not all of the ones in the rulebook seem to apply the same rules… :/
Traits…. theres a little bit of fudging on some of them… others are clear as to if a ship has it or not ie Depth Charges, Aircraft it clear, Agile is down to hull shape & rudder confiq
EDIT – when I roughly put a ships stats together I do tend to compare it to similar ships of the same nation for approximate weapon stats ….
Points – Warlord Points System (as we call it) is the rulebook system… and its not good, you can build the same ship with different refits get to the same end stat line and end up with 2 different costs!…. So theres something called WLPA (warlord points adjusted) where myself and a couple of others have basically added a bit of consistancy to the refit costs which is the points I’ve put up there… it kinda works
then theres a unoffical complete from the ground up repoint system…called SHIPS :p
