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	<title>Warlord Games | Jim welch | Activity</title>
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	<lastBuildDate>Thu, 23 Apr 2026 22:08:50 +0100</lastBuildDate>
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				<title>Jim welch replied to the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191776</link>
				<pubDate>Tue, 14 Apr 2026 05:55:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi again you said you introduced your own simple rules what are they?</p>
<p>I’m looking at some ideas at this moment but my many problems are the range of a hand thrown grenade and what effect they would have. In any assault none as you can see in or out of smoke to haze a range that would stop any enemy closing fire would have to be so long it would m&hellip;<span class="activity-read-more" id="activity-read-more-26499"><a href="https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191776" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim welch replied to the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191775</link>
				<pubDate>Tue, 14 Apr 2026 05:23:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>hi if you keep the ranging in rules with mt simple rules above you can Dee the rounds getting closure. Even with a few over compensation of distance. As the miss distance max decreases each round.</p>
<p>i have just read about the tank generated smoke this seems to be a defensive mechanism so i wile fry letting tanks with this ability drop a 2”” smo&hellip;<span class="activity-read-more" id="activity-read-more-26498"><a href="https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191775" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim welch replied to the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191774</link>
				<pubDate>Tue, 14 Apr 2026 03:36:47 +0100</pubDate>

									<content:encoded><![CDATA[<p>I agree Smoke rules are not Good. I use the rules below. The main reason is to use the British Airborne as in Historical realistic ways( British Airborne in op Market Garden had a 2” Mortars in every Section the crew men also carried personal weapons this was because they only had 6 Smoke rounds) so I use them being able to fire as either.</p>
<p>1. S&hellip;<span class="activity-read-more" id="activity-read-more-26497"><a href="https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191774" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim welch started the topic Light Mortars in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/light-mortars/</link>
				<pubDate>Tue, 20 Jan 2026 14:15:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi, I have been doing A lot of reading on the light mortar and spoken to some ex Paras and  come to the following conclusion. 1. 95% of the time they were fired directly. 2. 50% of the time they were used to fire Smoke. 3. Going into Battle only 8 Rounds where carried</p>
<p>To reflect this I will be using the following changes. I have changed the&hellip;<span class="activity-read-more" id="activity-read-more-26386"><a href="https://www.warlordgames.com/community/topic/light-mortars/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim welch started the topic Inexperienced offices in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/inexperienced-offices/</link>
				<pubDate>Fri, 12 Dec 2025 17:08:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi, it seems to me players use inexperienced office as a cheap way of getting the office bonus’s. I have played a few games with a few rule changes which seem to make sense to me.</p>
<p>1. They only add a plus one to morale.</p>
<p>2. They do get the 2 snap toos however one must be used by himself.</p>
<p>&nbsp;</p>
<p>I have also played with adding a Veteran Nco to him in w&hellip;<span class="activity-read-more" id="activity-read-more-26315"><a href="https://www.warlordgames.com/community/topic/inexperienced-offices/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim welch became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26314/</link>
				<pubDate>Fri, 12 Dec 2025 15:55:21 +0000</pubDate>

				
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