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	<title>Warlord Games | Jim welch | Activity</title>
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	<description>Activity feed for Jim welch.</description>
	<lastBuildDate>Mon, 31 Aug 2026 19:10:18 +0100</lastBuildDate>
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				<title>Jim welch replied to the topic Buildings and extra protection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191917</link>
				<pubDate>Sat, 22 Aug 2026 09:02:46 +0100</pubDate>

									<content:encoded><![CDATA[<p>Can I say this rule on buildings have no save from direct HE fire is mad as a unit sitting behind a few twigs and leaves get a cover save from HE. I can kind of see what is being said but they can’t have it both ways. How can a Twigs stop an HE round and a brick wall can’t better to give a building type a defence value like Vehicles like nil for&hellip;<span class="activity-read-more" id="activity-read-more-26643"><a href="https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191917" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim welch replied to the topic Buildings and extra protection in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191916</link>
				<pubDate>Sat, 22 Aug 2026 08:50:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>Can I say this rule on buildings have no save from direct HE fire is made as a unit sitting behind a ew twigs and leaves get a cover save from HE. I can kind of see what is being said but they can’t have it both ways. How can a Twigs stop an HE round and a brick wall can’t better to give a building type a defence value like Vehicles like nil for&hellip;<span class="activity-read-more" id="activity-read-more-26642"><a href="https://www.warlordgames.com/community/topic/buildings-and-extra-protection/#post-191916" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim welch replied to the topic Rules Questions in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191912</link>
				<pubDate>Fri, 21 Aug 2026 18:41:59 +0100</pubDate>

									<content:encoded><![CDATA[<p>Light Mortars and the Brutish Paras. Hi The British Para had light mortars down to Section Level. In the rules when talking about teams weapons you hint at more than LMG  being used a section level is this possible? It’s seems This could have been addressed in the  army list. To note these where a Modified weapon used to lay Smoke only. 6 Rou&hellip;<span class="activity-read-more" id="activity-read-more-26638"><a href="https://www.warlordgames.com/community/topic/rules-questions/page/37/#post-191912" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim welch started the topic Spotters v Snipers in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/spotters-v-snipers/</link>
				<pubDate>Fri, 21 Aug 2026 18:29:12 +0100</pubDate>

									<content:encoded><![CDATA[<p>Why don’t snipers not count as down like spotters?</p>
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				<title>Jim welch replied to the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191776</link>
				<pubDate>Tue, 14 Apr 2026 05:55:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi again you said you introduced your own simple rules what are they?</p>
<p>I’m looking at some ideas at this moment but my many problems are the range of a hand thrown grenade and what effect they would have. In any assault none as you can see in or out of smoke to haze a range that would stop any enemy closing fire would have to be so long it would m&hellip;<span class="activity-read-more" id="activity-read-more-26499"><a href="https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191776" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim welch replied to the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191775</link>
				<pubDate>Tue, 14 Apr 2026 05:23:19 +0100</pubDate>

									<content:encoded><![CDATA[<p>hi if you keep the ranging in rules with mt simple rules above you can Dee the rounds getting closure. Even with a few over compensation of distance. As the miss distance max decreases each round.</p>
<p>i have just read about the tank generated smoke this seems to be a defensive mechanism so i wile fry letting tanks with this ability drop a 2”” smo&hellip;<span class="activity-read-more" id="activity-read-more-26498"><a href="https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191775" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim welch replied to the topic Lack of smoke - game design or mistake? in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191774</link>
				<pubDate>Tue, 14 Apr 2026 03:36:47 +0100</pubDate>

									<content:encoded><![CDATA[<p>I agree Smoke rules are not Good. I use the rules below. The main reason is to use the British Airborne as in Historical realistic ways( British Airborne in op Market Garden had a 2” Mortars in every Section the crew men also carried personal weapons this was because they only had 6 Smoke rounds) so I use them being able to fire as either.</p>
<p>1. S&hellip;<span class="activity-read-more" id="activity-read-more-26497"><a href="https://www.warlordgames.com/community/topic/lack-of-smoke-game-design-or-deliberate/#post-191774" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim welch started the topic Light Mortars in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/light-mortars/</link>
				<pubDate>Tue, 20 Jan 2026 14:15:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi, I have been doing A lot of reading on the light mortar and spoken to some ex Paras and  come to the following conclusion. 1. 95% of the time they were fired directly. 2. 50% of the time they were used to fire Smoke. 3. Going into Battle only 8 Rounds where carried</p>
<p>To reflect this I will be using the following changes. I have changed the&hellip;<span class="activity-read-more" id="activity-read-more-26386"><a href="https://www.warlordgames.com/community/topic/light-mortars/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim welch started the topic Inexperienced offices in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/inexperienced-offices/</link>
				<pubDate>Fri, 12 Dec 2025 17:08:18 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi, it seems to me players use inexperienced office as a cheap way of getting the office bonus’s. I have played a few games with a few rule changes which seem to make sense to me.</p>
<p>1. They only add a plus one to morale.</p>
<p>2. They do get the 2 snap toos however one must be used by himself.</p>
<p>&nbsp;</p>
<p>I have also played with adding a Veteran Nco to him in w&hellip;<span class="activity-read-more" id="activity-read-more-26315"><a href="https://www.warlordgames.com/community/topic/inexperienced-offices/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Jim welch became a registered member</title>
				<link>https://www.warlordgames.com/activity/p/26314/</link>
				<pubDate>Fri, 12 Dec 2025 15:55:21 +0000</pubDate>

				
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