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	<title>Warlord Games | michael kelley | Activity</title>
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				<title>michael kelley started the topic 13th ss mountain division in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/13th-ss-mountain-division/</link>
				<pubDate>Sun, 16 Nov 2025 23:26:43 +0000</pubDate>

									<content:encoded><![CDATA[<p>&lt;p style=&#8221;text-align: left;&#8221;&gt;Hi.  I&#8217;m making my friend&#8217;s army and he bought the ss starter set that had the 13th mountain division. Are there any campaign book that has them in it.  thanks&lt;/p&gt;</p>
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				<title>michael kelley started the topic Finnish Kaukopartio unit in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/finnish-kaukopartio-unit/</link>
				<pubDate>Sat, 17 Jun 2023 13:25:45 +0100</pubDate>

									<content:encoded><![CDATA[<p>&lt;p style=&#8221;text-align: left;&#8221;&gt;Hi this unit acts as medics but unsure on the proper use. For example. A unit of 7 gets 5 wounds do all 7 roll 5 time. 1 roll for each wound but only 1, 6 per a roll would heal 1 person. Or just roll 7 dice and what 6s show heal. Thanks.&lt;/p&gt;</p>
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				<title>michael kelley replied to the topic Indirect Fre and Pins in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/indirect-fre-and-pins/#post-180076</link>
				<pubDate>Wed, 22 Jul 2020 14:45:44 +0100</pubDate>

									<content:encoded><![CDATA[<p>The unit would still need to make an order test before firing until all pins are removed.  The roll to hit would be 6 then 5 as normal indirect zeroing in. if you have a spotter  and you are firing from what they see and they have pins then an order test is needed or if you are firing from what the mortar can see and they don&#8217;t have pins but the s&hellip;<span class="activity-read-more" id="activity-read-more-4107"><a href="https://www.warlordgames.com/community/topic/indirect-fre-and-pins/#post-180076" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>michael kelley replied to the topic Turret turn in the forum Bolt Action</title>
				<link>https://www.warlordgames.com/community/topic/turret-turn/#post-180016</link>
				<pubDate>Tue, 21 Jul 2020 12:33:42 +0100</pubDate>

									<content:encoded><![CDATA[<p>There&#8217;s no -1 for turning the turret and the extra pin for mg is a house rule that is still in debate here in maine.</p>
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